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Jimbib

+MODDER
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Everything posted by Jimbib

  1. TK has stated quite a few times that a heli sim is not on the cards right now.
  2. Yep, thats the mod that Major Lee and some others made, I don't know if it came with a campaign or not, but it was quite a good all round conversion mod.
  3. Do you mean the Wings Over Europe mod that Major Lee and co did quite a while ago?
  4. The F-15C and E mods have these sounds effects also I believe.
  5. How did you manage to remove the refuelling probe? I thought it was built into the 3d model?
  6. If you're going for any prop racing, like p10ppy, I would vote for FE, due to its modeled torque effects. Edit: Also, to have a different coloured and shaped 'pylon' in game, you could simply repaint the obelisk in SFP1.
  7. If you're gonna make all your templates at 4096^2, you'll need some serious pc power, I tried that during this year and a set of five psd's weighed in at nearly a gig collectively.
  8. The same thing happened over here in July earlier this year, at Indra Dhanush 07.
  9. There are no A-4F templates available, however for the most part, you should be able to use the A-4E templates until you come to the avionics hump mapping. Here you you will need to use a bit of skinning ingenuity by either cutting and pasting that part of the bitmap over from another texture set, or by redrawing the area using some existing A-4F textures.
  10. Well you wouldn't want a post 2000 Kelly McGillis chasing you down.
  11. Looking great Marc!
  12. I agree with you mate, the extraction utility has enabled a plethora of modding and development that we probably wouldn't have seen otherwise. By the way, the original creator of the extraction utility is Skypat.
  13. Can't help you on terrain flattening Wrench, but if you're interested in accurate airbases, then I can help you out. Fallon and Yuma are already built and mapped. I have quite a few planned; Miramar, Nellis, March, Travis, Groom, Edwards, Palmdale 42, Tonopah, Creech, Luke, Beale etc.
  14. The Hawker Hunter. Every single time, sheer beauty.
  15. WOE, because I really enojy flying round in the F-15, A-10 and harriers.
  16. Sure mate, if you get something done, I can take a look at it if you like.
  17. You should have no problem building the airfields in gmax, and there has been some talk of being able to maintain the mapping when converting from gmax to 3DS Max, whether this is actually possible or not I'm not sure. If you do decide to build in gmax, you would need someone to possibly map and then export the airbases for you to the game model file format, which is the .LOD file from max.
  18. Initial plane construction: Completion and mapping of Fallon: Few shots of the base in max.... Plane build phase of Yuma: Mapping stage:
  19. I have built and mapped a couple of new bases so far that are wip, these being NAS Fallon and MCAS Yuma. I found that the easiest way is to initially compile a large screenshot of the base using an imagery service such as google earth, I usually make my 'plan' picture several thousand pixels tall and wide. Then in max, create a plane that has the same proportions of your large image. Next I would make the runways out of planes, creating them using the keyboard input with the appropriate values in max. Using the runways as a guide, you can then scale up/down your plan pic to the correct scale. Next, I move onto the ramp areas, for which I use the line tool and then extrude them flat. Once this is all done, I will start to map the areas, making sure that all materials are set to Planar XYZ. The only other major part of building the airbase after that is possible creation of new objects and then placement of the objects (hangars, revetments, vehicles, oil/water tanks etc.) This is quite a very rough guide, if you need more details, please feel free to ask.
  20. Hmmm, two F-22 models so far? One could always be made into the FB-22?
  21. Jimbib

    I Passed......

    Well played mate!
  22. If you mean the Vampire FB.5 here at CA at this url.... http://forum.combatace.com/index.php?autom...amp;showfile=92 In the readme included with the file it says that the skin is done by Gramps.
  23. Unfortunately, ski jumps do not work as of yet in the sim.
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