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KJakker

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Everything posted by KJakker

  1. @ravenclaw_007 I noticed a possible issue with a difference in the fusing distance on the slick vs retarded TDD Mk81 bombs. The Mk81_TDD, Mk81_N_TDD, and MK81_Ng_TDD have a "FusingDistance=10.000000". The MK81SE_TDD, MK81_N_SE_TDD, and MK81_Ng_SE_TDD have a "FusingDistance=0.000000". Is this difference in fusing distance done on purpose or is it an error? The TDD fuse on these bombs look like they have laser proximity emitters, if so and 10m range is intended then I would suggest "FusingDistance=10.686600" based upon the info i provide below. In testing SAM's with Snailman and Spillone104 we found that weapons have no hit boxes/collision point. Only WeaponDataType=7 which are Cruses Missiles have any collision entry in the DLL files and that is only so that they can be shot down. What FusingDistance= does is set a maximum fusing distance away from the weapon LOD's 0 point in a straight line along its center Y-axis. This behavior matches a remark I remember TK made when he was ask about proximity fuses on the AIM-54 over on the TW forum back when SF2:NA came out. As such you might want to set the "FusingDistance=" for weapons's out at the point where fuse action would be initiated even it it is a contact fused weapon. On a regular MK81 for example this would be a "FusingDistance=0.756900"... ...and on an MK81_FE it would be a "FusingDistance=1.673000". The MK81_TDD's TDD_base mesh with the four laser rangefinders on its base has a MinMax center point of 0.6866. ((0.6935 - 0.6797)/2)=0.0069+0.6797=0.6866. Then 0.6866 plus "FusingDistance=10.000000" = "FusingDistance=10.686600". On your AIM-4E it would be "FusingDistance=1.209000". If you wish I could go through your entire Weapons Packs 1 and 2 and adjust all impact fuse and A2A weapons according to this discovery.
  2. I forgot to check the difference in dates between your post and the latest one.
  3. Try the steps below with the latest version of GIMP for importing the terrain palette.
  4. Just came across of B-47 scene on YouTube.
  5. Spillone104 is working on one, it has just been on the back burner.
  6. I think what you want are these entries under the engine section of the aircraft's data INI file. IdleThrottle=0.10 <------------- IdleRPM=0.66 IdleNozzle=0.90 CruiseThrottle=0.37 <--------- CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=0.65 <--------------- MilRPM=1.00 MilNozzle=0.25 MaxThrottle=0.78 <------------- MaxRPM=1.00 MaxNozzle=0.25 FullABThrottle=1.12 <---------- FullABRPM=1.00 FullABNozzle=0.90
  7. I recorded Strategic Air Command on my DVR about a month ago just because I remembered Wrench talking about the footage in it.
  8. A P-51D Mustang.
  9. Erik, until you mentioned Portland, which made me look up, I did not realize that the Air Force does not have fighters at McChord anymore.
  10. I would be happy to work on an SF2:NA data file for it if you need the help.
  11. I have gotten the Campaign screen to load without a crash using the SF1 background. However I do have an issue with transparent menus. See the upper left of the second picture for an example.
  12. Here are some additional CL-1200 Lancer pictures, it is one of the what-if aircraft that I wish we had for SF2, along with the Vought XF8U-3 Crusader III. On the topic of air superiority the F-106 was at lest the equal of any of the other delta wing fighter/interceptors of its era, MiG-21, Mirage III, etc, especially once the Project SixShooter update was added.
  13. The slanted kill count makes some sense due ti N-Squared Law. http://www.navweaps.com/index_tech/tech-076.php
  14. I finally found a copy of this old History Channel documentary that I have wanted to share, I have not seen it in years. I also found this site about the raid. http://www.low-level-ploesti.org/
  15. Ground objects do not recognize when an aircraft target has been destroyed. I have seen ships waste six or more missiles on the falling fuselage of an aircraft that has already been destroyed until it hits the ground or denigrates. As a result this lets the rest of the engaged flight approach unmolested.
  16. @Skyviper Do you want copies of my photos of some of Easy company's foxholes at Bastogne?
  17. I found an interesting channel on YouTube and thought I would share some of the videos. I have heard about some of these before but I still learned some details that I was unaware of. Note: The Intro can be a bit loud so beware headphone users. The story of the S.S. Stephen Hopkins. The History of the First Combat Helicopter Rescue. Battle of the Bulge: Duel at St. Vith, Belgium Note: He makes a slight range error in the excitement of telling this story. The range should be 25 Yards = 75 feet. The Night Witches Icarus versus U-352
  18. I came across this video on YouTube and given the prevalence of people who are both Star Wars fans and flight sim geeks on CA, cough!Wrench!cough, I thought I would share it.
  19. Just came across this, and thought I would share it.
  20. I thought I should share this related video. Audio is from LILAC 2 which was targeting the Hanoi Petroleum Products Storage Area at Hanoi Gia Thuong and the Hanoi Railroad Repair Yards.
  21. If you're interested PM an attachment to me of your FE2 graphics config and terrain files so that I can test them on my system? Alternatively I can set up my files so that they work on unlimited and then send them to you to try on your end.
  22. Try this thread.
  23. Looking at the list of ships you provided a lot of them are in the SF2 Downloads section and others are stock SF2 items or may be included as optional extras of some add on terrains.
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