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KJakker

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Everything posted by KJakker

  1. I have a question, and correct me if I am wrong, as I understand it UK had a most favored trade status with the the members of the British Commonwealth that it had to give up that status when it joined the EU. Now that the UK has left the EU will it be able to restore those trade advantages with the other members of the commonwealth?
  2. I don't think the game can use a proper arching trajectory. All guns are just that, guns, in other words direct fire weapons not howitzers or mortars. Also we have the problem on only having one ballistics model in the game.
  3. Increasing the GunRange= only changes the range at which the AI starts shooting.
  4. Try cutting the diameter of the projectile to half the gun's real bore size and changing the muzzle velocity to about 1000m/s +- 20m/s. Here are a few that I worked on myself, all naval artillery. KJakker LR Guns.7z
  5. I wonder what a chart like this for WWII fighters would look like.
  6. You are right about the USS Manchester, it does have the Mk 37 above the main gun director. The link to where I got the photos from. A lot of photos of US Navy ships there. http://www.navsource.org/
  7. Those radars are positioned wrong. Take a look at these photos for proper director arrangement.
  8. Do335, I already have an updated Atlanta data.ini so if you want to PM the ships to me I can probably get you a good working one in short order.
  9. I thought you Korea guys would like this. No Guts, No Glory by Frederick C. Blesse. NGNG.pdf
  10. I just put "Range" in to the search box and set it to search downloads and came up with these four SF1 terrains below. http://combatace.com/files/file/2658-bombing-range-terrain/ http://combatace.com/files/file/6164-modern-range-and-red-range-upgrade/ http://combatace.com/files/file/15395-winter-red-range/ http://combatace.com/files/file/15410-test-range/
  11. Maybe this will help.
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