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Everything posted by Flanker562
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Yes it is... it took me a few to just figure out all the controls.... But Marcfighter I believe... maybe? Be involved with the Jet Thunder project as it was his baby from SF1 and obviously hasn't adjusted and makes me feel good it's not me :) Sure saisran... what against what? And yeah good to see you too, as said lurking more but had to help out kinda brought me out again...
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Nice one at the end, got real lucky... But yeah one of the reasons I stay away from the "Legacy" stuff because of the poor turn rate as if you're pulling that hard against a more modern jet then you're just toast, but good fights nonetheless, liked how you snuck up on the Mig-21 (as if it was difficult).
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Okay well... I had an old installer saved so installing SF2 NA wasn't too hard to do. Figuring out the controls was... been a while... And I felt kinda bad as really you're looking for help and I can't be rude and not do it. 3 x engagements F/A-18E Block I with 4 x AIM-9Ms (first time), 8 x AIM-120D, last fight, 4 x AIM-9X, and 8 x AIM-120D, and guns all the way (non-EPE) against Su-27 with Gun, and R-27 and R-73s Overall the Flanker will pull you into a turning circle in which he has better thrust to weight ratio, or he'll turn better than you. Break out of it by leveling and go vertical and come over the top, by that time he'll reverse into you and try to spike you with his gun (saw some tracers....) and you'll get a shot in but at those speeds it'll miss or it'll overshoot him and you'll... miss. I managed on the third try (had to figure out the damn padlock again...) to land three 9X shots on him but the damn thing kept flying so... yeah take that for what it's worth. You'll really work hard for a gun kill and again while I don't like guns (I'm spoiled...) I do like missiles and missiles that hit, and kill, but the Flanker is a hard kill so you have to work it and manage your energy, while it's setting up for a gun pass on you (I got a lot of radar lock on tones). I know its going to be short and slightly cryptic but overall... Takeaways: The Su-27 manages to push a lot of energy when in an energy circle, and the lower thrust of the Block I (or II) non-EPE doesn't match the pure power that the ALF-31s (I think I got the name right) put out that the Su-27 simply overmatches you in a dogfight. In all three instances I got shot down on a gun kill by the Flanker (again a lot of rust came off... quick) but if you can spike it with AMRAAMs, do it. If you need an EPE report I can get it. This isn't the BI Forums where everybody thinks they know everything, so if I came off rude cougar my bad, just have to get re-used to real simmers and people who are pretty cool all over. And haven't watched the videos yet saisran but doing good... And some screenies of the last attempt.
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Donated my 20 beans a minute ago The problem is that for say... my Super Hornet package, quite a few people did some good work on it and therefore it's about splitting the cost of that particular plane between those people. So it's a good idea but an A3 project I may be involved in we have to consider the amount of work put in, and how to split x number of dollars between people who more or less deserve an equal share. Sure we can get into specifics but overall it's a touchy issue but don't get me wrong it is a good idea just sometimes multiple people makes it a little more dicey.
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In defense I haven't thought of fighting an Su-27 at all with the F/A-18E or F (My chosen ride) non-EPE due to at that time still getting used to fighting AI. I'd be lying if I said i've done it because I uninstalled SF2 a while ago, been re-focusing on DCS and Arma 3 so for the most part I've put my years in with SF2 and while I love the community (I've been lurking more recently, haven't forgotten about all you), there's nothing new about it anymore and TK is still sticking to his guns so... But... man off the top of my head the Su-27 will be a good opponent and yeah I may have to reinstall SF2 to figure out what to say, but no promises. Best thing to do (what I did however) was to start within one mileish of each other facing away from each other and then turn into each other and go from there as from what I remember (vaguely) is that the engines give the Su-27 more power but it all depends on what your thought process is too. Sometimes I like to play (or it plays me depending on type) with the opposing bird to work out it's flight regime and sometimes its so easy that shooting the opponent down is for mercy rather than any real tactical reason. Besides saisran or Caesar could do one, though I may have to get off my ass and do one... I'll have to think on that though. But... remember the non-EPE version doesn't have the "push" the EPE version does so at low speeds you're better off or using 9X's or if you want to go old school it's a matter of getting the right position for the shot and if my mind remembers correctly the AI has better (or no) G resistance so he'll push you harder than you're used to. As fighting Su series (later versions like the 30MKI I briefly dealt with) have more maneuverability and more push, so the best advice is to work your corners and angles for a shot. Again a 9X helps tremendously as with 9Ms or earlier you're better off putting the Flanker in the HUD and popping him from there.
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DCS/LOMAC Screen Shot Thread
Flanker562 replied to Dave's topic in Digital Combat Simulator Series General Discussion
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DCS/LOMAC Screen Shot Thread
Flanker562 replied to Dave's topic in Digital Combat Simulator Series General Discussion
Checkride... After years of flying the Su-33 and getting a better feel for the aircraft (FC3 wise anyway) I found out that there's nothing new about the plane. She's a beauty but.... nothing new so yeah.... -
Hornets Nest
Flanker562 replied to Dave's topic in Digital Combat Simulator Series General Discussion
Try the BI forums.... they're even worse. Dare you to speak about real combat experiences and see what happens, you'll have the kiddos there burning their internet trying to find a response. Man I miss talking to adults again.... too many morons there, had to come back and talk to real people again. -
SF as a COIN sim?
Flanker562 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i've gone to Arma3 for that result in all honesty. Sure it's not as high fidelity as even SF2 or FSX or some other FPS games, I've done some good JFO/JTAC calls for fire on it, so yeah, it has to be developed with that sort of capability in mind in the first place. -
Unfortunately TK has his vision with Strike Fighters and as everybody well knows, it doesn't always conform to what we want or expect or hope for. His intention is to have a game for "fun" (i've got a lot of other things on the mind to directly quote him) and admittedly and unfortunately that translates into the game we have now.
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Unrealistic engine off issue?
Flanker562 replied to ace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Unfortunately it's going to be lame until TK decides to make it better. -
Back then when I was still flying SF2 (I'm just a lurker now) I'd still miss with the 9X a few times so it's not a "death ray" so to speak. Even an AIM-120D shot misses a Flogger or a Fishbed. So I can;t say it's so much overmodeled but also pilot skill and the fact that it's easier makes it seem so to me anyway.
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In Case You Havent Seen This
Flanker562 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Done. -
SF-2 Future
Flanker562 replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think not just the tanker jets but tanker capable (KA-6, Echo/Fox Super Hornets), etc. could also incorporate the code as well. -
Calling EricJ
Flanker562 replied to Stratos's topic in Digital Combat Simulator Series General Discussion
Uhh sorry, thought my PM wasn't full...
