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Flanker562

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Everything posted by Flanker562

  1. Yeah unfortunately I learned the hard way too when I had all my texture work on the computer and caught a bug... Obviously nothing pretty anymore, but I learned too, so the next time (even back in the states) when I lose the comp, its not a real hit. An annoyance but nothing to cry over anymore. And no problem
  2. I see now... man that would be nice though for the whole area... be alot of work but 840MB? I'll download it :)
  3. Touch and go.
  4. Here you go man. If you're deployed, best recommendation is order an external hard drive from Amazon.com.... It's saved me a few times as well out there, when there's no hope of backup and when stuff goes in the pot from MWR... d3dx9_31.zip
  5. Actually I've never played USNF, after Jane's ATF... I lost interest, as I was also playing Su-27 Flanker 1.0, so... I was more interested a fleshed out plane than a hundred abstract planes. So... a bit more regional help would help... but I can't wait until Baltika finishes his project... or gets a good beta out. I miss Norway
  6. Honestly your terrains are worth the effort for more modern settings, thanks!
  7. I got a screenie somewheres of a Polska modern -29 somewhere.. Found em..
  8. In the Mountains
  9. Well sorry, apparently we missed that topic, no need to get worked up
  10. Yup, selecting E or it's variants doesn't target a building unless it's the primary target. Unless it's just the * command.
  11. Well... would it be too much to ask to give it a whirl again? And I'm running 32-bit, just checked
  12. Just in case however... install this driver in the main game directory, as it may ask for it. That's the only issue I've run into with it on Vista. And you can have "free flight" style missions, just a mission designer to create a Recon mission, or Fighter Sweep with no fighters to shoot down. Player made missions don't spawn enemy aircraftt like Single Missions do. However ground threats (SAMs, AAA) are still spawned so you can't fly over enemy territory without getting shot at, but if you fly over the stock Desert map AAA isn't an issue. And I'd recommend the newer SF2 but that's me... d3dx9_31.zip
  13. Truly? Hrm.... I'll bug swambast because it no likey me, and could you PM your settings?
  14. And it's also part of the actual aircraft model, which has it's own LODs for distance, so FC just simply commented them out, disabling them. And the models that are being addressed, delete those too. Only files that should be in the folder are: "Completely Clear.tga" "FakePilot.LOD" "SuperHornetTank.bmp" "Tank480_FA18EFG.ini" "Tank480_FAI8EFG_data.ini"
  15. Not as capable as the Strike Eagle, but even the vanilla Eagle can move some mud..
  16. Speaking with Matt Wagner weeks ago, they do talk to real pilots in developing this sim.
  17. Nope. Been like that since the SF series started. The abstract targeting system is vehicles and the like.
  18. 76 downloads

    For SF2 only, read the readme Skin by EricJ Decals by pureblue
  19. View File Fictional Turkish Air Force F-18E 191 Squadron Skin For SF2 only, read the readme Skin by EricJ Decals by pureblue Submitter Flanker562 Submitted 08/18/2009 Category What If Hangar  
  20. Nah looks more like graphics card rather than corrupt download.
  21. Well actually I did just the template yesterday and today, the Oregon ANG is all mine, Dave must be reupdating the older skins.
  22. Oregon ANG WIP (actually mostly done, just have to add some bits)
  23. Just remember the Su-35 beta really required the most work, since it has a real MFD and better TEWS RWR setup. The original Su-27 should only require a few adjustments to bring it in.
  24. The other problem is that the M1A1 value was set lower in range compared to the T-72. I found out during a CAS mission in Afghanistan, so I adjusted the values because a T-72's main gun couldn't shoot farther than a 120mm smoothbore. So while the above is true, the 120mm has to be longer ranged than the T-72, etc.
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