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Flanker562

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Everything posted by Flanker562

  1. New SP mission: https://steamcommunity.com/sharedfiles/filedetails/?id=3625173410 Requires the Hatchet Project UH-60 pack.
  2. Found out that I misconfigured the MXC for the Better Infantry pilot, but instead just gave him what the Helicopter Crew had, an MXC with a Holosight, so it's on par with the setup. And makes me wonder why the Pilot gets an SMG, when they can get an MXC for commonality. Anyway that's for the 28th, so I'll be uploading for that mod too.
  3. After some complaints and the overall dissatisfaction I'm removing the daylight red laser by Bsbe. I thought it was not part of my mod, but some realization and investigation that I forgot I added it to the mod via script. So after a complaint, I removed it, and will be of course uploaded the 28th of this month.
  4. Also found an issue with the Afghan PMC Squad, setup for the Civilians and not Independent, so the 28th I'll be uploading: - Flanker562 Taliban Fighters - Flanker562 Weapons Pack - Armored SUV - Flanker562 Helicopter Pack
  5. Came up with a name for the PMC, and through some admittedly confusion, left it as a Civilisn entity, because they're not exactly the "enemy", nor your friend. I think that will be a good neutral thing (as most are I'm sure these days, or not), but gives some ideas on some missions, where they're armed, and not exactly hostile (unless you shoot one, etc.), here's the basic Team Leader/Operator loadout:
  6. Okay I thought I could not say what I was working on, but so far have done: - IR lasers (black and Tan) for the ACP-C2 handgun. I wanted one for my own personal use, but I thought that players would like it too for their use. - Going to work on a PMC unit for the Armored SUV that comes with the vehicle, sorta something to mess with, I haven't figured out a name, but have ideas on what they should use and such, again suits and Protector SMGs and stuff. Nothing too militaristic, something like an Independent unit (for various missions and such, varying allegiances, etc.) That's it so far, I'll jjust go ahead and post updates of what I work on, but won't upload until the 28th still.
  7. Just so you know I think with this "break" it'll be less or no updates, even though I am adding stuff and tweaking things left and right it seems with a couple of mods. I'll post the changelog when I update on the 28th though, so stuff is being worked on, just kinda getting in the Christmas spirit, taking things down a notch. But I'll have some stuff for you guys then though, and so on. However, I will post some missions I have planned, mainly single-player versions of the Pilot series, and I've done some restructuring on my end to better the workflow and whatnot of mission creation/editing/upload, etc. I'd like to update people on changes, but there are so many that it would be a lot to update users, and I do apologize for that, but it is what it is, and some are just tweaks and minor edits, to full on rework, and so on.
  8. New SP mission, this time requiring the Reaction Forces CDLC to play: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3624600795
  9. I mean I didn't know Klavs81 that much, hardly talked to him, but that's sad to hear though, RIP.
  10. Just a thread for my missions to post, and if you like, please check it out... Pilot UH-1Y ExpedForces (SP): https://steamcommunity.com/sharedfiles/filedetails/?id=3624062505&result=1
  11. Flanker562 Air Defense Containers RC7 - Added a radar-equipped AAA turret. I had intended to add an airburst function derived from the Expeditionary Forces CDLC. However due to limitations, I cannot code the function due to restrictions to that CDLC. Flanker562 Weapons Pack RC124 - Added a 1st Armored Division patch for Insignia - Added an 82nd Airborne Division patch for Insignia - Added an MX-specific suppressor, a Surefire model, in Tan and Black, designed for the MX series of weapons. Due to the config and possible loadout breaking, I only added them for MX-specific muzzles. Flanker562 Helicopter Pack RC175 - Increased the distance, as well as adjusting some distances to which the rotors of some helicopters could be "heard" by the AI and such. - Added a 1st Armored Division patch for Insignia - Used the correct icon and picture for the S-70 - Added an 82nd Airborne Division patch for Insignia - Replaced the Tan Mini suppressor with an MX-Specific Suppressor - All TF 562 members have a Kitbag (MTP) that didn't already have a backpack, to help with the load of their equipment and gear, and ammo, etc.
  12. I have the same notification. As long as it's valid and such, I'd just ignore it until it goes away
  13. i mean Threads does get toxic, but man okay... I don't like how my feed is filled with a lot of political stuff honestly as I go there for the authors and stuff. Anyway, a lot of scenarios and a lot of maps do exist, and I did try and do a campaign, but I never finished or figured it out, so there's that. But then again nothing is stopping you from learning, as for me I just don't play it enough to care about campaign stuff, I like free flying and the Single Missions and such.
  14. I mean yeah, but it's pre-order only right now.
  15. I mean it's a sim I never played (And Matt Wagner/Wags) was on the team for that game. I mean I may look into it, but there's a pretty decent mod for the Super anyway.
  16. Oh campaigns... Well you can check the Downloads and there might be something, but I don't remember a campaign being uploaded for that terrain.
  17. I vaguely remember the dude's name, I can look in my DMs and see if I can't find his name, Peimaco or something, he should chime in if he sees this, I don't know if they actually peruse the forums, but I know one guy is on here, but @allenjb42 might know somebody here. I know he works with them, I think.
  18. Una Nueva Esperanza se está publicando en varios sitios web; echa un vistazo al libro que fue traducido por MT Hart. https://books2read.com/u/4AVo8q
  19. The final episode of Shades of Death is posted. I'll get this formatted for an ebook this month, but probably won't get it back until next year, but I've done enough for the story, hope yo9u enjoyed it! https://bit.ly/45xo8Rz
  20. Snoopy is the ace of them all, though it is good to see something like that in a game though, nice one!
  21. Flanker562 Weapons Pack RC123 - Fixed a couple paths for RVMAT for a couple of Surefire suppressors - Corrected TypicalSpeed for the M995 round. - Removed the old US Militia backpacks - Added a 3rd Infantry Division Insignia patch, both color and subdued. - Added a 101st Airborne Division Insignia patch, both color and subdued. - Added 2nd ID, 7th ID, and 4th ID Insignia patches. Flanke562 Helicopter Pack RC174 - BIS Suppressors were switched out for better-looking Surefire 762 Tan Mini suppressors on TF562 MX weapons. - Added a 3rd Infantry Division Insignia patch, both color and subdued. - Added a 101st Airborne Division Insignia patch, both color and subdued. - Added 2nd ID, 4th ID, and 7th ID patches for the Insignia, in both color and subdued (OCP). ADuke's UH-1Y Venom RC23 - Fixed the anemic collective, model was missing a box in the Geometry LOD. Now fixed and it performs better.
  22. Ahh yeah, I got you. Yeah it is one-sided though, and gets kinda boring too.
  23. Don't worry Wrench won't ding you for necrothreading. I would think going into the stock birds and maybe checking out the decals.ini, that might offer you clues as to how it's done. It could be in one of the CATs, but I would think the Decals.ini of a stock plane show you, or it "knows" to pull from that CAT and display it.
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