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Everything posted by ignacioc91
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Hi!!! I'm writing to you guys because I have the following problem. I am trying to create a new terrain using the GermanyCE tiles. I have extracted all the necesary files and converted the TGA to bmp, but when I load the Texturelist.ini with the TW Terrain Editor, it only loads the ground tiles, not a single tile that includes water, such as sea, coast, city-coast, mountain-coast. I have autotextured and transition-textured and nothing. I have attached a few screenshots. I converted the TGA to bmp using Adobe Photoshop CS3. As you can see in the images below, a northern Germany section of GermanyCE, there's no water at all.Do you guys have any idea on how to solve it??? Thanks in advance!!!
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Some more close up Carrier Flight ops
ignacioc91 replied to MigBuster's topic in Military and General Aviation
Great video, love those Rafales! -
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Fortification Objects
ignacioc91 commented on Geezer's file in First Eagles - WWI and Early Years - Object Mods
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Desert Storm
ignacioc91 replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great!!!!! -
Flanker pits
ignacioc91 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
An SU-25 cockpit would be nice to!!! -
Hi!!! You should add the object to the terrain_TYPES.ini. Then, go to the target area entry, like above, and add the target following the numbering sequence. Take into account that some objects must be placed inside the GroundObjects folder and others inside the terrain folder. I hope it helps!
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Classic flanker cockpit for Marcfighters Su-27
ignacioc91 commented on YEYEYE's file in Jet Cockpits
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[Fictional] MiG-29KR Argentine Fulcrum for SF 2
ignacioc91 commented on ValAstur's file in What If Hangar
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I am working on Polak's MV Atlantic Conveyor. I have mailed him asking for permission to post it once finished, but no answer so far . Anyway, I want to share with you guys how this small project is going. I am editing the MV Atlantic Conveyor included in the Falklands War Redux mod, to make it dynamic, as any other ship, and to make it possible to have Harriers take-off and land from and on its deck. As you can see in the shots, the Harrier starts on the deck. When releasing the brakes, it's catapulted, as in any other aircraft carrier. Can I change that, so the only way to take off is vertically? Or is it an engine limitation? I would like to hear your opinion, critics, advice. Some interesting info: http://www.naval-history.net/F47-HMS_Coventry-MV_Atlantic_Conveyor_sunk.htm
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A algunos helicópteros se les puede cambiar el ángulo de sus motores, como si fueran un Harrier. Deberías fijarte en el Readme de cada helicóptero. Espero que te sirva!!
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I found who the aurthor was, thanks!!!
