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dtmdragon

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dtmdragon last won the day on July 18 2024

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  1. I am totally guessing but some form of low collateral bomb?
  2. They are the sensors for the helmet mounted sight I believe
  3. The work around is to set blue SAMs up as blue AAA. It means that you have to incorporate a radar into each individual blue SAM data.ini.
  4. USN trial aircraft camouflage during the Vietnam War applied to the F-8
  5. F/A-18 Hornet production and procurement was the concern at the time
  6. dtmdragon

    Health update

    Great news, keep fighting the good fight!
  7. Since the invasion in 2022 I have kept a 'sand box' separate SF2 install covering Russia and the Ukraine. I keep it updated as more information becomes available and new weapons are introduced to the conflict. I re-researched and updated the information for radar and weapon performance etc. Where a key aircraft or weapon system wasn't avalible here at CA I created an accurate stand it. I made sure jamming was functional and scaled correctly with radar strength across the diffrent aircraft, missiles and SAMs. It's not perfect but it's an accurate representation within the limits of the SF2 game engine (our modders abilities to improve it), and available accurate information on the weapon systems. It has a few custom campaigns that follow the current order of battle information at that time. How does the Ukrainian SU-27 fair in this 'sand box'? Not very well at all. The age of it radar, limited range of its AA-10 and lack of jamming ECM leave it particularly vulnerable. Especially once the AA-12 is in wide spread Russian service. That said using low level treetop height tactics to get close can help but any fight at medium altitude is dominated by the later generation Russian fighter, missiles and SAMs
  8. In my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
  9. Radar looks good, my vote is keep the CCIP as it was a serious tactical improvement for the Phantoms upgraded with it. Other than the gun sight not 'waiting' for you at the bottom of the HUD for you to fly the correct dive angle it is functioning exactly as it did in real life. So it's far more accurate than just a stationary depressed gunsight for bombing.
  10. It is a far more advanced sighting system than I realized with the wings serving as steering cues among other things depending on the mode etc. It's a shame SF2 can't replicate these kind of avionics
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