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Menrva

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Everything posted by Menrva

  1. @76.IAP-Blackbird Sorry for the late reply, I have been busy. I'll send you a PM about the daylight colours; I have my own ENVIRONMENTSYSTEM.INI file which is a combination of cellinsky's widesky and Stary's SARCASM mods. As for the bloom effect, AFAIK that is caused by the stock TWPOSTPROCESS.FX shader file. Stary also released a tweaked version of it. To disable the bloom, you must set Effects to High and not to Unlimited. Setting Effects to Unlimited will tell the game to make use of that horrible DX10 shader.
  2. @Pensy101 Thank you very much for posting such links! Michael Holm's website is a gold mine! If you can, I'd really like to know the composition of the carrier groups for the two carriers, Minsk and Novorossiysk, as well as their air units. I suspect that only one of them had Yak-38s, the other carrier carrying helicopters only. EDIT: My bad, I missed this bit of info you posted: "201st Anti-Submarine Warfare Brigade (Kotlin-class destroyers Burlivyy and Vyzyvayushschyy, Kanin-class destroyer Gordyy, Kashin-class destroyers Sposobnyy, Steregushschyy, Strogiy, and Odarennyy, Krivak I-class frigates Poryvistyy and Razyashschyy, Krivak II-class frigate Gordelivyy, Kresta I-class frigate Sevastopol, Kresta II-class frigates Admiral Oktyabrskiy, Vasiliy Chapaev, and Marshal Voroshilov, and Kiev-class aircraft carriers Novorossiysk and Minsk.)" Still, I read somewhere that the Minsk had Yak-38s from the 311th Independent Shipborne Assault Aviation Regiment, but no idea about the Novorossiysk
  3. Thank you guys, I'll have a look at everything. I didn't post details about the terrain, but some of the already mentioned airbases were added as Off Map ones, as in SF2NA Iceland. I could use some help from a campaign guru; Off Map Airbase aircraft do not spawn at all, but everything looks like the regular SF2NA campaign. That's correct. I doubt the Reds would send Su-15s towards the Midway Atoll. Like the MiG-23s, they can't make it, no in-flight refueling. Some MiG-25s could refuel in-flight, but the MiG-31 was the real deal.
  4. I had checked that page before. It doesn't help much, because you can see that most of the listed units were introduced later than 1983. Thank you for the effort, though.
  5. Thanks. I can't seem to find which unit the MiG-31s came from. For instance, Wiki says that 865 IAP based at Yelizovo was equipped with MiG-31s only from 1985. But Wikipedia can't be trusted on such matters.
  6. No, you're right about the MiG-23s. I don't see how I can base them at the small Kure Atoll Airfield though, they would have to reach it first and the problem remains. Hence I am asking for more probable air units to add, apart from the usual long range bombers. I would like to know if there were MiG-31s in the Pacific area at the time. At least those are capable of in-flight refueling.
  7. There are MiG-23MLs and others which should spawn at off map airbases, I implied it in the first post.
  8. I wanted to find a bigger use for the terrain I am making, and then this idea has come up. The USS Carl Vinson should have been around the Hawaii area by that time in RL. I imagine that a USMC unit from Hawaii gets forward deployed to the Midway Atoll to combat Soviet presence around Kure Atoll, which has gone dark since its LORAN station has been abandoned in the 70s. The campaign will pit the incoming USS Carl Vinson Carrier Group against the Novorossiysk and the Minsk Carrier Groups (the latter gets dispatched at a later time). I am having a bit of trouble in finding more info about the Soviet Pacific Fleet escorts and air squadrons. The USN units I chose should be correct for the period. There are still issues as the campaign is not balanced yet and Off Map Airbase air units don't seem to show up (though off map airbases work in single missions). More storyline details in the image below (little references to Ace Combat 5 for the few, good players who know it). If someone can help with more info about the Soviet Pacific Fleet, air units etc., I'd appreciate.
  9. Hi, Trent! The older terrain is not needed, although I didn't include any additional third-party Ground Objects which the older terrain package does include. You can live without such objects, they do not concern your problem. Since you're new, you might want to have a look at the SF2 Knowledge Base we have here at the forums, to better understand how SF2 works with mods. In this case, the following link explains how to create a Mod Folder where you want to add the addons you have downloaded: https://combatace.com/forums/topic/62302-what-is-the-mod-folder/ The terrain's folder (TimorNO) must be put inside a Terrains folder (you need to create it, if it doesn't exist). Do not confuse the Mod Folder with the game installation folder. The installed game needs to be clear of any addons. Mods are handled in separate folders. The aforementioned link explains this in detail. Last but not least, this terrain uses the stock VietnamSEA terrain as a base, and that terrain comes with Strike Fighters 2: Vietnam. If you don't have it, but you have another SF2 title (for instance, Strike Fighters 2: Europe, which comes with a different terrain), you should replace which stock terrain .CAT archive to use for all the custom terrains you have. Have a look at my last post in the following link, and you should understand: https://combatace.com/forums/topic/92310-all-pilots-scramble-new-terrains-inbound/ I hope I have been clear. Let me know if you have any problems. Have a nice day!
  10. http://www.thedrive.com/the-war-zone/25205/declassified-us-honors-swedish-pilots-for-escorting-stricken-sr-71-to-safety-during-cold-war It would be cool to have such a mission in the TSF2 mod of @JonathanRL !
    As an owl, I love to fly at night. And with these new wings, to hunt preys gets more exciting! Thanks for sharing, mate!
    One of the greatest terrain modders is back, and with a nice scenario! Thanks for sharing!
  11. Couldn't agree more. People keep forgetting that Russia has other motives as well: https://en.wikipedia.org/wiki/Metrojet_Flight_9268 I think we can say that while all involved powers want to fight terrorists, they are also following their own agendas, with all their contradictions.
  12. Yeah, I hear you! Ace Combat Ass-ault Horizon was a decent game, but a horrible Ace Combat game; it was an American spin-off set in the real world. Thank heavens we're back to Strangereal, the place where giant airborne fortresses, railguns, lasers and hundreds of missiles are believable in their existence.
  13. AWACS Bandog: "You will be near thunderclouds. Man, you guys were born unlucky."
  14. Ah, not to worry, thanks for clearing this up, mate! BTW, to remove those boxes just click on them, you should see four arrows at the top left side of it, and that means the box can be moved. Just press CANC on your keyboard and they should be gone.
  15. From what I've seen, you didn't do anything that is so offensive, unless I missed something. I've seen people do worse things here, without even bothering to owe an apology. So, kudos to you, don't worry... and welcome!
  16. @TempestII Sorry to bother you, I am a bit confused; it appears you quoted twice me in your latest post, but I didn't say anything, especially on the specified dates. I'm just puzzled a bit. I hope somebody did not hack into my account and write things on my behalf.
  17. When Wrench talks, you can rest assured he is right to a high degree, he's been in the business for a long time. That being said, I am going to explain it a bit more to you: the IcelandNA terrain that comes with SF2NA is LOD based, which means that the terrain itself is one huge (and much unoptimized) 3d model put over a flat surface of water. The IcelandNA terrain uses its own set of terrain shaders; for instance, water rendering is due to two different shaders, one which controls reflectivity, another one which controls the dynamic wave movement. The other terrains like Vietnam are tile based, they use a heightmap bitmap which is responsible of the terrain's elevation changes, and repetitive squared tiles. The terrain is not a LOD, a 3d model so to speak. Water is rendered by a single shader which applies wave bump maps to a tile in accordance to the level of alpha channels/transparency present in it. To create LOD terrains is possible, but only if you have any knowledge of 3d modeling skills. A fellow modder, Stary, managed to create a simple ocean LOD terrain, which you should find available for download. But the shaders are highly unoptimized, and it's not worth to build an entire country as Vietnam as a 3d model. Not to mention that it would be difficult to add some decent texturing to a huge LOD. We don't have any real tools for creating LOD terrains. Unless you're capable of rewriting entire HLSL shaders to recreate that kind of water effect for the non-LOD based terrains, you'll have to live with what we have. The IcelandNA shaders don't work on the tile based terrains because there is no 3d model over flat (water) areas; you end up with coastline tiles being totally cut from the rendering, an awful bug.
  18. How about it? Still a long way to go, but it's a start... Next, I'll be adding airports/airbases in Austria, Greece and Corsica, France (maybe something neutral in Switzerland too). This is the Cold War version of the terrain. A separate one will be made for the 1990s Balkan conflict and beyond. Speaking of the Balkan conflict, Udbina Air Base had been theatre of a NATO air mission. However, I've been unable to find any info about the construction year of said air base. I doubt that Udbina Air Base already existed back in 1963 (the Cold War version of the terrain spans from 1963 to 1991). If anyone is interested in doing a research about it, it'd help greatly. I have found this link which claims that Udbina Air Base existed before 1990, but no precise dates about its history during Cold War: http://www.forgottenairfields.com/croatia/lika-senj/udbina-s68.html
  19. Ho aggiunto tutti gli aeroporti possibili (esclusi vari aerodromi sportivi minori) della ex-Yugoslavia (Serbia, Montenegro, Bosnia-Erzegovina, Macedonia, Croazia, Slovenia) e dell'Albania. Ci sarebbe spazio pure per qlc aeroporto in Austria, Svizzera, Corsica, Grecia e Ungheria. Vedrò come aggiungerli, se neutrali e giusto come eye-candy, oppure se usabili in-game. Questo terreno è la versione per conflitti fittizi durante la Guerra Fredda. Per il conflitto dei Balcani ci sarà una versione apposita che terrà conto al meglio, per quanto potrò, dei vari cambiamenti di alleanza durante quegli anni. In questo terreno vari aeroporti iniziano ad esistere/cessano di esistere a partire dalle loro date storiche (ho fatto numerose ricerche)!
  20. Nuovi aggiornamenti, gente! L'Italia è quasi completata, poi mi manca da lavorare ancora sui Paesi dei Balcani (ex-Yugoslavia). Ho cambiato tipo di tileset, ne sto usando un altro di Stary i cui colori sono più adatti per maggior parte dell'area, a mia opinione. Ho creato anche nuove texture per far fronte a varie necessità. Ho aggiunto tutti i fiumi principali e i maggiori laghi Italiani al terreno, usando delle mappe e Google Earth come riferimenti. Credo di aver fatto un ottimo lavoro nell'imitare i percorsi naturali dei fiumi e le forme dei laghi, pur con le limitazioni del motore grafico. Giudicate voi il risultato! (i fiumi sugli screenshot in basso si notano appena a causa delle texture in uso, ma se fate attenzione noterete percorsi del tutto simili a quelli del mondo reale!). Dulcis in fundo, ecco una overview generale degli aeroporti finora presenti. Per quanto mi riguarda, l'Italia è ormai completata. Ora devo pensare agli altri Stati: Lista di aeroporti e basi aeree aggiunte all'Italia (57): Alghero-Fertilia Airport Amendola Airbase Ancona-Falconara Airport Asiago Airport Aviano Airbase Bari Airport Brescia-Montichiari Airport Brindisi Airport Bologna Airport Bolzano Airport Cameri Airport Cagliari-Elmas Airport Caserta-Grazzanise Airport Cervia Airbase Crotone-Sant'Anna Airport Decimomannu Airbase Foggia Airport Forlì Int'l Airport Florence Airport Frosinone Airport Galatina Airbase Genoa Airport Ghedi Airbase Gioia Del Colle Airbase Grosseto Airport Guidonia Airbase Istrana Airbase Lamezia Terme Int'l Airport Latina Airport Milan-Linate Airport Milan-Malpensa Airport Naples Int'l Airport Olbia-Costa Smeralda Airport Orio Al Serio Int'l Airport Oristano-Fenosu Airport Padua Airport Parma Airport Perugia Airport Pescara Airport Piacenza-San Damiano Airbase Pisa Int'l Airport Pratica Di Mare Airbase Ravenna Airport Rimini-Miramare Airport Rivolto Airbase Rome-Ciampino Int'l Airport Rome-Fiumicino Int'l Airport Rome-Urbe Airport San Pancrazio Airfield Siena-Ampugnano Airport Taranto-Grottaglie Airport Trento-Mattarello Airport Treviso Airport Trieste-Ronchi Dei Legionari Airport Venice-Tessera Airport Verona-Villafranca Airport Vicenza Airport Lista dei siti SAM aggiunti all'Italia (33): Agna SAM Site Amendola SAM Site Aquileia SAM Site Ardola SAM Site Barattoli SAM Site Borgo Manara SAM Site Bovolone SAM Site Brenton SAM Site Ceggia SAM Site Cervia SAM Site Codogno SAM Site Conetta SAM Site Coriano SAM Site Ghedi SAM Site Gioia Del Colle SAM Site Longare SAM Site Manerbio SAM Site Monte Grappa SAM Site Padua SAM Site Pian Del Cansiglio SAM Site Portegrandi SAM Site Povegliano Veronese SAM Site Punta Gorzone SAM Site Quirra SAM Test Range Sacile SAM Site San Damiano SAM Site San Giorgio Di Livenza SAM Site San Marco SAM Site Spangaro SAM Site Suzzara SAM Site Teglio Veneto SAM Site Trecenta SAM Site Villafranca SAM Site Lista dei siti radar Early Warning aggiunti all'Italia (12): Croce Grande EW-GCI Site Gargano EW-GCI Site Maccarese EW-GCI Site Otranto EW-GCI Site Paùli Mannu EW-GCI Site Poggio Renatico EW-GCI Site Portogruaro EW-GCI Site Potenza Picena EW-GCI Site Quaglietta EW-GCI Site Remondò EW-GCI Site Tirli EW-GCI Site Varcaturo EW-GCI Site PS: i siti SAM ed EW-GCI sono reali e prendono il nome delle località a cui si trovano vicine. Spesso sono situati in zone rurali e alcune di queste località non sono grandi né famose. Sono stato accurato con le loro locazioni, nei limiti del motore grafico del gioco. PS n°2: @paulopanz Dimmi che hai degli F-104S Italiani aggiornati! Quelli che ho hanno un flight model incasinato!
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