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Everything posted by bazillius
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Su-37 mod
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow! so many answers! i will write mine tooo!!!))) Change loadout.ini file. change all R-77 to A-12, R-27 to AA-10.... all russian names to NATO codes which correspond your weapons pack installed. By the way i did this work for you already -
Argentinian Kfir
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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I did a quick "box flying" take off 4 turns and landing. all was nice! good model, detailed cockpit and flying like a dream. 5 stars ))) PS My DC-117 runs on a runway, near F-84s stand, and it is 1960s and in my cockpit there are KLN and GARMIN, ahaha PPS Thanksssssssssssssss!!! this is superrrrrrrrrr!
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Loadout.ini new lines
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
AI only -
Loadout.ini new lines
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
EARLY_WARNING,NAVAL_SEARCH -
High resolution optical window
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
remember if you use laser a container you have to search this line in the container -
High resolution optical window
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You need to play with this line in laser designator. for example i show you Su-25T's data ini. i am lazy to search in Phantom but i think you understand the way with it // TCS -----------------Shkval---------------------------------------- [LD] ReferenceName= SystemType=LASER_DESIGNATOR CameraFOV=1000000 <-------------- CameraPosition=0.000000,7.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=Su-25_HEAT_seeker.tga EODisplayFlags=268763648 SeekerRange=10.000000 SeekerGimbleLimit=5.000000 SeekerNodeName=SeekerHead SearchFOV=1.000000 <--------------!!!!!!!!!!!!!!!!!!!!!!!!!!This line SearchTexture=Su-25_HEAT_seeker.tga -
Loadout.ini new lines
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FAC missions isnt present any more in SF2 as i see -
Loadout.ini new lines
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
By the way, you need to add this lines to your Tu-160 loadout. i added to mine -
Loadout.ini new lines
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes it works if you have North Atlantic. Chose naval map. For example BlackSea2. In ini must be NavalMap=TRUE, chose INTERCEPT mission and may be in 30% it will be generated mission with intersepting naval strike or cruise missile. Aircrafts with cruise missiles willl be fireing with cruise missile. Peeeeew! peeeeew! with Harpon for example. Sure you neeed Aircrafts with that lines in game -
Loadout.ini new lines
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ah-ah-ah! knowledge base! 32. I want my Jet to have a different loadouts from certain years (From Aug 2011) Each jet has a loadout.ini text file - for example F-4E_Loadout.ini that specifies the exact loadout for each mission. If you want a jet to have a certain loadout we can now add more flexible code. Here the Jet has a normal [Attack] loadout: [Attack] Loadout[03].WeaponType=Rockeye Loadout[03].Quantity=3 Loadout[03].RackType=TER Loadout[04].WeaponType=Rockeye Loadout[04].Quantity=3 Loadout[04].RackType=TER Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[16].WeaponType=TANK600_F4 Loadout[16].Quantity=1 Loadout[17].WeaponType=ALQ-101 Loadout[17].Quantity=1 Now below that I can add another Attack loadout to the same loadout.ini - but give it a different name - in this case Attack_73 [Attack_73] StartDefaultDate=1973 <-----------the date the loadout replace the one define in [Attack] above. DefaultFor=CAS,ARMED_RECON <-----------It will be default for these missions Loadout[03].WeaponType=AGM-65B Loadout[03].Quantity=3 Loadout[03].RackType=LAU-88 Loadout[04].WeaponType=AGM-65B Loadout[04].Quantity=3 Loadout[04].RackType=LAU-88 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[16].WeaponType=TANK600_F4 Loadout[16].Quantity=1 Loadout[17].WeaponType=ALQ-101 Loadout[17].Quantity=1 Well we can do the same for Air to Air - from F-4D_67 [AirToAir] Loadout[06].WeaponType=AIM-7E-2 Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[16].WeaponType=Tank600_F4 Loadout[16].Quantity=1 [AirToAir_72] StartDefaultDate=1972 DefaultFor=CAP,INTERCEPT Loadout[07].WeaponType=AIM-7E-2 Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-7E-2 Loadout[08].Quantity=1 Loadout[09].WeaponType=AIM-7E-2 Loadout[09].Quantity=1 Loadout[10].WeaponType=AIM-9J Loadout[10].Quantity=1 Loadout[11].WeaponType=AIM-9J Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9J Loadout[12].Quantity=1 Loadout[13].WeaponType=AIM-9J Loadout[13].Quantity=1 Loadout[16].WeaponType=Tank600_F4 Loadout[16].Quantity=1 Loadout[21].WeaponType=ALQ-101 Loadout[21].Quantity=1 Finally the F-4 can get an accurate loadout for later years - here TK even added an extra weapon group for the ECM pod to go in the front Sparrow bay! -
spectacular explosions
bazillius replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Use JSGME to set this effects and look. if you dont like remove it with JSGME very easy and without headache https://www.softpedia.com/get/Others/Miscellaneous/Generic-Mod-Enabler.shtml -
spectacular explosions
bazillius replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
https://combatace.com/files/file/10391-hollywood-explosions/ -
Cosmic underwater battletank, ahaha.
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Weapons editor items order
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You hear my quiet voice and you want to sleep. Your eyelids are closing. You feel heaviness in your arms and legs. You feel your breath. It is smooth and rhythmic. FORGET weapondata.ini. !!! FORGET weapondata.ini! You open your eyes and wake up in a good mood. weapondata.ini no longer bothers you because you play in SF2 and not in SF1 -
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F/A-18 Korea (1997~Windows 95/98)
bazillius replied to Lundrvs's topic in General Flight Sim Discussion
yep. interesting question. i tried VB too and Windows 98 do not work nice. i use PCEMv14 for Windows. https://pcem-emulator.co.uk/ But my wish is a real Pentium II Voodoo Banshee and 64 MB memory. mmmmmmmmm... sweeet dreams about it. when i grow big and rich one day i will buy it- 11 replies
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- windows 98
- combat flight simulator
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F/A-18 Korea (1997~Windows 95/98)
bazillius replied to Lundrvs's topic in General Flight Sim Discussion
Ooohhh!! so beautiful treasures. Nice.- 11 replies
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- windows 98
- combat flight simulator
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Weaponsing a Spacecraft
bazillius replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Oh my gosh!)) no words)) This is cool. it's cooler then water in cooler. I would like to see (and take part) in space battle between Crew Dragons and russian Souzes )) ahaha. with rockets and lazers
