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Everything posted by bazillius
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US B-52 buzzing by two Russian jets
bazillius replied to Nesher's topic in Military and General Aviation
He wants AMRAAM, definitely -
Razbam Banshee
bazillius replied to RustyKurnass's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I stand in line with persons who want to get Banshee -
Changing HUD's
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Changing HUD's
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you need to download Mue's tool. Open the cockpit with this tool. Look at the HUD nodes using this tool. See which node correspond to which texture and then look in ini and change it. i cant say it in nutshells what to do . -
Changing HUD's
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Or just download already converted Su-35 from my personal mod folder and relax. i already converted this some yers ago for myself. not perfect but for me its nice https://filetransfer.io/data-package/5FsXCPaS -
Changing HUD's
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and i see you use SF1 variant of Su-35 cockpit. how to convert it to SF2 you can check it out here 30. Missing Missile HUD symbology (From Oct 2009) 30. Missing Missile HUD symbology (From Oct 2009 SF2I) With version Oct 2009 - If you are missing HUD symbology for missiles on modern 3rd party jets like I was (Tornado F3/MiG-29s/FA-18 etc)then you may need to add some new code to the xxx_avionics.ini [HUD] HUDMaterial=HUDMaterial <--------- add this HUDColor=0.36,1.0,0.82,0.7 BoresightOffset=0.0,0.00 ViewportTopLeft=-0.140,-0.195 And all of this below the [HUD] section [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE -
Changing HUD's
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The best way is to watch and try to change ini by yuself. change, compare and experiment. if you watch at me im engaged at my personal project and not interested in Su-35 modifying -
Changing HUD's
bazillius replied to LilLucy's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you need to watch in ini files. just copy hud folder isnt working -
Flak AAA mechanics
bazillius replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i was shoted down yesterday by Flak. Yes they work. Rare but in a not expected moment -
Interesting interview. i am glad that i have read it Nice work, i like this model. Thanks a lot
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ESCORT_JAMMER/NAVAL_SEARCH
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
STRIKE_NAVAL its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts -
ESCORT_JAMMER/NAVAL_SEARCH
bazillius replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha
