-
Posts
1,106 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by bazillius
-
Damn it. i tried to flip normals and resutts is the same. may me convert to something and back. mmm to lazy to rebuild. ahhhgh. But they are firing goood...
-
Who knows why this happened with wheels? Normals? Normals is normal in max file. hmmmmmmmmmm...
-
Is it possible? / editing lod files
bazillius replied to Soulfreak's topic in Mods & Skinning Discussion
cover ugly UV map by placing with "dacals". do a "decal" and place it on place you want to fix. only this way i think -
yep, i believe ;) This is my first vehicle so its possible i will need help with ini scripting. or may be not. i dont know yet
-
you have cool FA-18s
-
i am back to the MLRS Grad
-
you need to round this number with transparent pixels
-
View File Panamax Motor Vessel Target This ship based on real blueprints but modelled not sharp to it so.. its generick item ;-) I wanted to sink something BIG but easy. so i took my old ship which i modeled for magazine illustration and did a quick convertation. sooooo its possible mistakes. Thanks to Mue for his lod wiever. Thanks to TW for the game. Good sinking) PS TO MODERATOR The ship section doesnt working and im uploading here. sorry. Submitter bazillius Submitted 04/28/2020 Category Cargo and Transports
- 1 reply
-
- 1
-
-
Version 1.0.0
147 downloads
This ship based on real blueprints but modelled not sharp to it so.. its generick item ;-) I wanted to sink something BIG but easy. so i took my old ship which i modeled for magazine illustration and did a quick convertation. sooooo its possible mistakes. Thanks to Mue for his lod wiever. Thanks to TW for the game. Good sinking) PS TO MODERATOR The ship section doesnt working and im uploading here. sorry.- 1 review
-
- 5
-
-
- cargo ship
- cargoship
-
(and 1 more)
Tagged with:
-
not informative advertising
-
Congrats! They are All Brave Men i Like Their Works.
-
-
- aermacchi
- aermacchi mb-339a
- (and 4 more)
-
- 1 comment
-
- 1
-
-
- ids
- marineflieger
-
(and 2 more)
Tagged with:
-
this happens because at the time of the release of his plane the author is so foxed up that he makes mistakes and typos. He wants to quickly share his work and forget about it. Dumbness is nothing at all.
- 7 replies
-
- 1
-
-
- consisistancy
- folder
-
(and 1 more)
Tagged with:
-
- 4 comments
-
- battlehawk
- blackhawk
-
(and 2 more)
Tagged with:
-
Place pivot point of main object (for example Fuselage) at 0, 0, 0 coordinate. x must be in x direction y in y z in z. All other nodes link to fuselage or to parent. all nodes have to be linked and have right directions of its pivot points
-
ahh.. i think i understand. Your decal must be rounded with transoparent pixels. no one pixel have to touch the edge of a decal, but transparent.
-
i am not sure what do you mean "bleed", but if model in one piese, decals plases.. mm.. for example if you place on left cide, it places on every left mesh of the part like deck of cards. if it happens you need to fix 3d model cutting off the place where to place decal to apart linked object. i think its only thje way but i can be wrong
-
Tiger is beautiful in itsd ugliness. Its always nice to have it in any game
-
Oh gosh.. So tragical adventures.. i use many years Firefox Portable Developer ed. with all bookmarks and profiles in Firefox folder. No need to instal or something.
