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Everything posted by bazillius
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BM-21-Grad
bazillius replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Damn it. i tried to flip normals and resutts is the same. may me convert to something and back. mmm to lazy to rebuild. ahhhgh. But they are firing goood... -
BM-21-Grad
bazillius replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Who knows why this happened with wheels? Normals? Normals is normal in max file. hmmmmmmmmmm... -
BM-21-Grad
bazillius replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yep, i believe ;) This is my first vehicle so its possible i will need help with ini scripting. or may be not. i dont know yet -
you have cool FA-18s
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BM-21-Grad
bazillius replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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BM-21-Grad
bazillius replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i am back to the MLRS Grad -
Bleeding Decals
bazillius replied to crisisloaner's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you need to round this number with transparent pixels -
View File Panamax Motor Vessel Target This ship based on real blueprints but modelled not sharp to it so.. its generick item ;-) I wanted to sink something BIG but easy. so i took my old ship which i modeled for magazine illustration and did a quick convertation. sooooo its possible mistakes. Thanks to Mue for his lod wiever. Thanks to TW for the game. Good sinking) PS TO MODERATOR The ship section doesnt working and im uploading here. sorry. Submitter bazillius Submitted 04/28/2020 Category Battleships
- 1 reply
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- panamax
- cargo ship
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Version 1.0.0
142 downloads
This ship based on real blueprints but modelled not sharp to it so.. its generick item ;-) I wanted to sink something BIG but easy. so i took my old ship which i modeled for magazine illustration and did a quick convertation. sooooo its possible mistakes. Thanks to Mue for his lod wiever. Thanks to TW for the game. Good sinking) PS TO MODERATOR The ship section doesnt working and im uploading here. sorry.- 1 review
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- 5
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- panamax
- cargo ship
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(and 1 more)
Tagged with:
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- aermacchi mb-339a
- mb-339a
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Syria Map
bazillius replied to unitedLoves's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
ahah -
3ds Max Help
bazillius replied to WINGSOVERISRAEL's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Place pivot point of main object (for example Fuselage) at 0, 0, 0 coordinate. x must be in x direction y in y z in z. All other nodes link to fuselage or to parent. all nodes have to be linked and have right directions of its pivot points -
Decals
bazillius replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ahh.. i think i understand. Your decal must be rounded with transoparent pixels. no one pixel have to touch the edge of a decal, but transparent. -
Decals
bazillius replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i am not sure what do you mean "bleed", but if model in one piese, decals plases.. mm.. for example if you place on left cide, it places on every left mesh of the part like deck of cards. if it happens you need to fix 3d model cutting off the place where to place decal to apart linked object. i think its only thje way but i can be wrong -
Oh gosh.. So tragical adventures.. i use many years Firefox Portable Developer ed. with all bookmarks and profiles in Firefox folder. No need to instal or something.