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SayethWhaaaa

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Everything posted by SayethWhaaaa

  1. SayethWhaaaa

    New Jib Jab

    Nuthin' personal against you Yanks but I'm a bit of a news junkie here in Oz (I listen to newsradio and rave music, go figure ) but I hopped a jet to the US last year and thought I could get my fix while I was there... I was sadly mistaken. I was getting withdrawals, NPR bored me sh**less most of the time and when I did get to see O'reilly (its not televised here) I wanted to hit something. Which for me is just like watching Mencia! Although you guys have Crispy Cremes and get Jon Stewart on a nightly basis, and for that, I'll be forever jealous!
  2. Cheers, although I've sorted part of the problem. I lowered the number of rounds from 36 to 18, it worked nicely so I upped the number to 24, then I lost the GBU-22s. I might just drop it back to 18 and play it by ear. I think it might be an issue with space in the bombay: This is 24 GBU-16s They drop through the front of the bombay although it's not the best shot This is 18 GBU-24s (this is why I think it could be a space issue And this is before/after with GBU-24s within. Here's the entry for the Weapons bay which is all I've edited really: [bombBay] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=22000 AllowedWeaponClass=BOMB,NUC,LGB,EGOB,ASM (Although I still can't get the ASM to work)* AttachmentType=USAF,AUSTRALIA* NumWeapons=18* AttachmentPosition001=0.6138,1.7091,0.6428 AttachmentPosition002=0.3693,1.7091,0.6495 AttachmentPosition003=-0.1358,1.7091,0.6495 AttachmentPosition004=0.1244,1.7091,0.6495 AttachmentPosition005=-0.3898,1.7091,0.6494 AttachmentPosition006=-0.6343,1.7091,0.6494 AttachmentPosition007=0.6199,1.7091,0.1357 AttachmentPosition008=0.3687,1.7091,0.1391 AttachmentPosition009=0.1256,1.7091,0.1325 AttachmentPosition010=-0.1356,1.7091,0.1359 AttachmentPosition011=-0.3877,1.7091,0.1359 AttachmentPosition012=-0.6323,1.7091,0.1426 AttachmentPosition013=0.2194,1.7091,-0.9073 AttachmentPosition014=-0.1962,1.7091,-0.9073 AttachmentPosition015=-0.5925,1.7091,-0.9073 AttachmentPosition016=1.1360,1.7091,-0.9073 AttachmentPosition017=0.6199,1.7091,-0.3933 AttachmentPosition018=0.3687,1.7091,-0.3899 AttachmentPosition018=0.1256,1.7091,-0.3965 AttachmentPosition020=-0.1356,1.7091,-0.3931 AttachmentPosition021=-0.3877,1.7091,-0.3931 AttachmentPosition022=-0.6323,1.7091,-0.3864 AttachmentPosition023=0.6199,1.7091,-0.9150 AttachmentPosition024=0.3687,1.7091,-0.9117 AttachmentPosition025=0.1256,1.7091,-0.9183 AttachmentPosition026=-0.1356,1.7091,-0.9149 AttachmentPosition027=-0.3877,1.7091,-0.9149 AttachmentPosition028=-0.6323,1.7091,-0.9082 DiameterLimit=1.20 <<-----------------------------------This* LengthLimit=5.5 <<-----------------------------------and this are large entries just to see what would fit.* BombBayAnimationID=5 BombBayOpenTime=1.8* BombBayCloseTime=1.8* MinExtentPosition= MaxExtentPosition= [LASERDESIGNATOR] <<--------------------------This should be irrelevant since the LGBs show up with this LD or not SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,0.125000,0.000000 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 PaveTackNarrow.tga EODisplayFlags=268501249 SeekerRange=27.000000 SeekerGimbleLimit=120.000000 SearchTexture=PaveTackNarrow.tga SightTexture=avq23sight1.tga *denotes only the entries I've edited. One last thing, what relevence does the avionics.ini/[DetectSystem] have with regards to weapons. Would I have to edit these in order to use ASM? I don't believe I've had to when modding aircraft before. I have a custom cruise missile based on the AGM-86 that is covered by the ASM designation that works fine on my fast movers, just not the bombers...
  3. Actually, they've been saying that since I was a kid (about 21 years ago). Story I heard was that Brown shooting him down was a load of old bollocks and that it was groudfire from Sergeant Cedric Popkin from 24th Machine Gun Company, A.I.F. If it was, it was a lucky, lucky shot. But we Aussies have traditionally had more ass than class so it's possible. Experts say his death was caused by a single .303 round and that he only lived for a short time after being hit; Time enough to land in a nearby field. Unfortunately, it doesn't get much scruitiny here as there's a sort of nationalist belief that there were a tonne of things accomplished by Australians that the British took credit for because we were "colonial riff raff". Personally, I don't want to get involved in who shot Mr. Burns other than to say, if it was Brown, it must've been a stray shot as MGs have a tendency to mince their targets. Or if it was ground fire, it must have been a very lucky shot. Like I said, more ass than class. :yes:
  4. I gotta say, I'm a bit pissed with 'em. No-one's making any crap models! They'll all great and I just keep adding and adding. I've got no more space on my drives! Bastards!
  5. That's not it, the GBU-24 wouldn't work otherwise. This is just a mod I'm making. I've changed the in-service dates (prolly the first thing I did), colour scheme, weapons loadout (by adding types). I'm thinking it might be the ammount of space LGBs take up compared to iron bombs...
  6. I'm prolly a minority of one, but I gotta say that I think the Buff looks pretty damn fine for a side by sider, warts and all. But yeah, I was talking fast movers.
  7. So grubby... I love it. I'm trying to make a similar one for Marcelo's Flanker. Lousy job and girlfriend are getting in the way
  8. Can someome tell me why my B-47 CTDs when I try to open the bombay doors when carrying GBU-12/16/22s? I've got the GBU-24s working fine, its just the others. I don't think it would be due to the number that can be loaded into the bay. (32 for the GBU12-16, 16(18?) for the GBU-24). I've added a laser designator just in case and changed the pylon limits to carry something as large as a harpoon (I just wanted to be sure) but it doesn't want to work. Any suggesstions?
  9. That snap with USAFMTL hanging by his ass, is that an 18 or a Viper? It hard to tell, think my monitor's going...
  10. Hey, it's just temporary dude, after all when the Mesiah calls Nod's bidding must be done
  11. Well, with regards to the A-6, they say the pointy end is supposed to be at the front of the aircraft. The bigger the nose the uglier the plane. As for the A-7, it kinda looks like the smaller, pudgy, akward looking sibling of a supermodel. And highlyflammable, I got one word for you: Bollocks! The Su-34 is a slice of fried gold my friend! You wanna talk ugly, look at what the Poms did to the hunter when making a dual seat version! Downright sacrilegious... I think the Su-34 is one of the only side by side family models that doesn't look like its suffering from a case of gigantism.
  12. Ahh... The Mammoth. The answer to all life's problems. I noticed that the GDI armour gets the railgun upgrade too! Can't wait. I hear Kane's more of a fanatical nut in this one. I like him better when plain badass, as opposed to badass religous nutbag.
  13. You lazy bastard, sitting on your freckle playing videogames all day! What are the nod units like? I was kind of happy to see more infantry involved (I hated that they fell by the wayside in Generals). I hear the Scrin units are mostly cannon fodder, more of a quantity not quality influence. Is that true?
  14. Awww, crap. I knew I should have done the ol' cut and paste trick...
  15. Well, there's a few problems with building a model of a plane like the F-22 and the F-35 and having them work properly in the SF series. Things like thrust vectoring, stealth etc. The SFP series wasn't designed with these things in mind, it's just taking a while to be able to integrate them into the game. At least that's my understanding. A model can me made relatively quickly, but a flight model is pretty tricky, not to mention having the aircraft perform realistically. It takes a while. But be patient, because the lads involved always produce quality
  16. I just tried thi s skin myself, not having any problems. Try downloading it again, see how it goes from there. What is happening? It won't unzip properly or it just won't show up in game?
  17. Saw a great photoshopped snap of a B-2 once that said on the underside "If you can read this, you're f***ed" I used to have a large version, I can't seem to find it. Here's the smaller one: Although, it'll be a lot harder to read on a Raptor. Maybe just something like "Boo!"
  18. It looks like a Stretched Mini Moke that's just rear-ended a bus! US Army won't be interested in it will they? I mean, it looks like it'll do WAY more than 1 mile per gallon Plus you can see out of it! No, this simply will not do...
  19. Don't the USAF or DARPA or someone have 20 odd Mig-29s bought from Moldova simply to avoid having Iran or someone undesireable (in US terms) pump up their numbers of available airframes?
  20. But it was also a shock to western defence analysts because of the sudden advancement of the Mig-29 and Su-27 designs. These were designs that didn't just return thing to a state of parity, but temporarily surpassed western levels. Remember, Western agencies viewed Soviet R&D with a more than a little disdain and they viewed Soviet practices up until then as a game of catch up. I think it was a stark turning point of finally shedding that 50's style indoctrination of belittling one's opponents. It's a dangerous game and one that if played, is only a matter of time before you get screwed. I'm not too sure what to make of the Cope Thunder exercise (was it cope thunder? Can't remember). Was it simulated weapon systems too? I mean were the USAF Eagles whupped by the combination of Su-30 and Russian weapon systems, or was it more a focus on air combat manouvering? There are plently of people I work with who're openly disdainful of Russian AAMs, despite the performance capabilities of the R-73 and R-77, not to mention they never have anything remotely nice to say about the R-27 family. I'm just wondering if we're slipping back into our old ways here (in Oz). Also, there was talk that the performance of the Indian Flankers was maybe talked up a bit (maybe as a means to secure more funding for the F-22) or that USAF combatants didn't "try" as hard as they could have. I mean, personally, I don't buy that the US pilots throttled back a bit simply going on my experience in dealing with yanks in the past; Very professional and willing to show off their skills at the drop of a hat . :yes: Plus, given all the hype about the Flanker being an Eagle Killer, I'd figure that would be a loss of face no one was willing to risk. I'm just curious if anyone else picked up on this or what your thoughts are. (Disclaimer: Not trying to bait you US servicemen types, I have plenty of respect for you, your service records and your ability to put away the piss )
  21. No, I meant a dedicated game. You know like "Ace Combat: Suez" or "Wings Over Korea" or "Secret Weapons of the Falklands" or other hypothetical examples. Campaigns are all well and good (and the ones I've played here are pretty cool) but I meant games developed from the ground up.
  22. ...¿qué? Epsilon...? I can't remember if it was a Tucano or a Pilatus trainer (or both) at Capun's site. Either way, you'll have to contact him about getting access to his site. If you've downloaded one of his planes before, it'll have his email address there. He (and his crew) have been focusing or WWI era planes for a while, but he's got a great and varied collection there.
  23. The Tucano is still in development with MarcFighters, but I think he's sorting out some Flankers first. Nothing's been released as far as I know. This was the thread you saw them in, yeah? http://forum.combatace.com/index.php?showt...7628&st=100
  24. You know, I've never seen a Korean War Sim, or for that matter, a dedicated Falklands or Suez game. Admittedly, I know there's a KW campaign in the works and that they're all a bit niche, but despite the aerial revolution that began at the end of WW2, there were major revolutions taking place during Korea! The first Jet Vs Jet combat (en masse) the blunting of the sword that was the heavy bomber (I know they're still in use, duh, but they were so much part of contemporary strike doctrine at the time that they were considered a panacea). Not to mention the battle of the taiwan straights. WW2 era tactics meeting next generation technology (AAMS and so on). Personally, I'd even like to see even an campaign covering the Indian Vs Pakistani aerial tangles... Or for that matter, the Malayan communist insurgency of the 60's... As for game subject matter being overdone, I gotta say WW2 is top of my list...
  25. That's why this one's gold!
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