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Everything posted by MigBuster
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Expect that was done for the AI benefit. Once the limits were in place it didn't take much tweaking to match it up on Hard mode with flight test data I have which probably shows that some effort went into it initially for SFP1. Luckily the stall sound acts as a convenient stick shaker/kicker - however most of the limits have to be observed manually. I have limited top end speeds as per the Compressor Inlet Temps (as -1) Having the newer FM code it can be recovered from a spin with altitude and have reduced the nose lift off a bit on takeoff. Although not a fan I prefer that for now than having to wrestle the thing off the ground due to lack of lift at the right places as with old code - you didn't have to do that with the real thing either.
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Short tech documentary
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Strike Fighters 2 Screenshots
MigBuster replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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http://www.sim155.com/Projects.html
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SF2 isn't working
MigBuster replied to tonipm99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So you have added no mods - just a plain stock install? Do you have Nvidia control panel? have you created a profile for the game? -
DCS 1.2.14 - Change Log The main task of 1.2.14 version is integrating support of payware campaigns. Also there are some bugfixes. Su-27. Unlimited fuel option will work S-25L missiles will not remains at hardpoints after jettison S-25L missile. Added reworked 3D model. MiG-29S chaff/flare indicator is fixed Bf 109 K-4. FM tuning. Bf 109 K-4. Adjusted landing gear points Bf 109 K-4. Aileron damage will affect to flight control Bf 109 K-4. Corrected Quick Start missions Bf 109 K-4 FM. Extended landing gear brings the nose heavy effect Bf 109 K-4. Water radiator params corrected F-15 Quick Start missions. Corrected Tu-22 payload Leopard 2. Corrected scripts of Denmark skins WWII aircraft. Added ground roll sound WWII aircraft. Expanded aerodynamic sounds depending on AoA Mi-8MTV-2. 20th mission of campaign is corrected A-10C. Refueling READY light was ON after a short delay at any mission start is fixed 1.2.14 will be available in open-beta today. http://forums.eagle.ru/showpost.php?p=2264770&postcount=1
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Another spin off?
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Help with problem F-16CJ cockpit from cockpits.nl Allied Force
MigBuster replied to COBRACZ's topic in Falcon 4 Series
Looks like you have bought the Widescreen version? Assume you followed this? What resolution are running the game at? What aspect ratio monitor do you have? -
Probably not news to most on here........ Almost every aviation geek has seen the famous film Top Gun. But few of them know that if Maverick and Goose flew an F-14B they would not have had to eject during the flat spin they experienced in the movie. Developed in the late 1960s as a multi-mission fighter, the F-14’s missions were to protect U.S. Navy Carrier Battle Groups (CBG – now CSG where “S” stands for Strike) from potential raids conducted by the Soviet bombers armed with long-range cruise missiles and to provide fighter cover for Navy attack aircraft. The Tomcat was fitted with the potent AWG-9 radar which, supporting six AIM-54 missiles, gave the F-14 unprecedented and unparalleled mission capabilities. Still, even though it was one of the most capable fighters in the aviation history, one problem that plagued the F-14A was the reliability of its TF30 engine. In fact, the fan blades of the Pratt & Whitney engine could break free, causing aircraft stalls and spins as a result of airflow induced engine stalls. These problems were solved when the F-14B (former F-14A Plus), powered by a new engine, the General Electric F110-GE-400, began to enter in service in 1987. As explained by Grumman’s Chief Test Pilot Kurt Schroeder to aviation artist and author Lou Drendel, in an interview released towards the end of the 1980s for his Squadron Signal Publications book Modern Military Aircraft: Tomcat: “The TF30 engine’s highest stall margin, which means the difference between its operating line and where the engine will stall, occurs when it is stabilized at military power. If you would like to go to idle power when you are maneuvering, you stand a very good chance of stalling the engine. The F110 has tremendous stall margin everywhere and, at idle power, it’s higher than anywhere else. When you are maneuvering with the F110 engines, you can do whatever you want to do, whenever you want to do it.” Moreover, with the new engine, the afterburner thrust went from 20,000 pounds per side up to 28,000 pounds per side, while dry power increased from 11,000 pounds per side to 16,000 pounds per side. Thanks to the improved performances, Schroeder told Drendel that Maverick and Goose would not have had to bail out from their jet if they had flown a F110-powered Tomcat. Indeed, Grumman’s Chief Test Pilot explained that the flat spin shown in the movie was “a very concern early in the F-14 program. When the aircraft is in a fully-developed flat spin, it’s going at a very high yaw rate and it is spinning down in a very small radius. In the ejection sequence, the canopy leaves first, then the back seat, then the front seat. […] The concern in a spin is that the canopy will be ejected straight up, followed shortly by the seats and the possibility exists for a collision. We have had several ejections in spins and I believe there was one case where the RIO brushed the canopy. So the scene (of the movie) was entirely possible.” Some concern existed about the possibility of generating a stall or a spin even with the 110 engine in case its greatly increased thrust was applied asymmetrically, but Schroeder affirmed that “We deal with that easily in 110 powered aircraft. If the aircraft departs for any reason, we just pull the throttles back to idle, which just takes all the thrust effects out of the equation and you recover the aircraft. Since the 110 loves to run at idle, there is no problem. Unfortunately the TF30 does not love to run at idle and you can’t apply this solution.” According to Schroeder the enhanced maneuverability of the 110 powered Tomcat was able to make the F-14B and F-14D superior to its adversaries in the Air Combat Maneuvering (ACM) arena. Then, as the experienced F-14 driver said to Drendel, alongside with the new engine, the digital flight control system improved the handling qualities of the aircraft making of the Tomcat airframe the perfect platform for air to ground missions: “The F-14 was designed to carry bombs. The Navy, however, chose not to develop that capability. There is now more and more emphasis on carrier deck loading and development of multi-mission aircraft, with the F/A-18 as the primary example of that. The F-14 is very capable of performing the air-to-ground mission, mainly because of our range and the fact that we carry the weapons conformally on the fuselage between the engine nacelles, which results in much less of a drag penalty than carrying bombs on the wings. The technology to enhance the radar for this mission has already been developed in the form of the F-15E.” The F-14 was retired on Sep.22, 2006, but the last years spent as U.S. Navy’s premiere fighter bomber confirmed Schroeder claims and were a proof of the reliability reached by the Tomcat thanks to the improvements it had received, the most important of which was the F110 engine. http://theaviationist.com/2014/12/12/f-14b-engine-goose/
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http://sploid.gizmodo.com/rare-high-definition-photos-of-the-sr-71-blackbird-1670184930/+kcampbelldollaghan
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The U.S. Navy says its new laser weapon works and it will use it if it has to. The Office of Naval Research reported Wednesday that its laser weapons system -- dubbed LaWS -- had performed flawlessly in tests aboard the amphibious transport dock USS Ponce in the Arabian Gulf from September to November. "Laser weapons are powerful, affordable and will play a vital role in the future of naval combat operations," Rear Adm. Matthew L. Klunder, chief of naval research, said in a statement. "We ran this particular weapon, a prototype, through some extremely tough paces, and it locked on and destroyed the targets we designated with near-instantaneous lethality." http://edition.cnn.com/2014/12/11/tech/innovation/navy-laser-weapon/index.html?hpt=hp_c2
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Pre-orders open for MiG-15bis
MigBuster replied to Revvin's topic in Digital Combat Simulator Series General Discussion
Wow - looking good -
Taken via an RNLAF F-16AM
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Patches question
MigBuster replied to tselepides's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The installer does moan if it needs to be at a certain version - might actually need quite a few patches if starting 2009 -
A few things about that post - have you installed any mods before? Before you started to install any mod files you needed to create the actual mod folder by creating and running SF2 ODS.exe - so did the game run okay then? Once created, you run the game, exit it - then move the files into the new mod folder that appears here by default: C:\Users\<YOU>\Saved Games\ThirdWire\SF2 ODS The files must go in the above - NOT in the main install location.
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Desert Storm
MigBuster replied to MigBuster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks guys -
