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76.IAP-Blackbird

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76.IAP-Blackbird last won the day on December 13 2018

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About 76.IAP-Blackbird

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  1. Hello everybody, The Spring ends soon, and we're preparing the next update for you. In the next 2-3 weeks, we plan to finish the testing of the new game version, which has started already - this week we started the beta testing of Flying Circus S.E.5a and Albatros D.5a and today we add T-34 UVZ mod. 1943 from Tank Crew project to it. And the next week the beta testing of the long-awaited Me 262 A for Battle of Bodenplatte will begin. For Bodenplatte we also have the Summer US pilot ready, German and British pilots will receive their summer outfits soon. We can show you the US one today: Jet engine Jumo-004B-1 for Me 262 A fighter/bomber is nearly finished - it is installed on the aircraft, its characteristics are set up and it is being tuned right now. For our project, we have chosen the updated variant of this engine which had a modified valve that made the throttle controls more trouble-proof. However, sharp throttle changes still can cause an engine fire, so it requires a degree of caution. Speaking of available modifications, this aircraft in the game will have the following ones: - EZ 42 gyro gunsight with automatic deflection calculation, - R4M unguided air-to-air rockets, 12 per mounting, - Armored pilot headrest, - Pilot back armor, - Removal of the gun mounting armor for making the aircraft less nose-heavy, - Removal of two Mk 108 guns, - Bomber variant capable of carrying two SC 250 or one SC 500 bombs. The list of this plane peculiarities includes the dangerous effect of Mach tuck at higher speeds that at first decreases its yaw stability. This yaw stability decrease not only makes the aircraft harder to handle but also warns the pilot of the increasing danger of an uncontrollable dive. The nose landing gear is omnidirectional and has additional brakes. While the plane is capable of reaching up to 837 kph near the ground it has good controllability at low speeds thanks to wing slats. It should be noted that the longitudinal center-of-gravity depends on the remaining fuel, ammo and modifications installed very heavily. For instance, if you remove the nose gun armor and two guns, it becomes so tail heavy with full tanks that it is dangerous to fly. Positive characteristics include good roll controls at any flight speed. All in all, the plane is going to be controversial, unusual and very interesting to fly: Next Flying Circus planes, S.E.5a and Albatros D.5a, are completely finished and are being tested at the moment. The new level of visual quality allows us to have a fresh look at the aircraft of the Great War - previously invisible details became apparent, the materials became more lifelike. We hope to be able to show you the first screenshots of the Arras map soon. Meanwhile, we started the work on the next pair of WWI planes we have to develop - Bristol Fighter and Halberstadt CL.II. Bristol Fighter was a general purpose frontline aircraft that served as fighter, light bomber and recon plane while Halberstadt CL.II was a specialized frontline attack aircraft, sometimes also used for recon. But today we can show you the screenshots of S.E.5a and Albatros D.5a: Tank Crew owners will also get much new stuff in this update - our partners from Digital Forms have finished the work on T-34-76 UVZ mod. 1943 and it will also be added to Early Access. There is much info on T-34 available, but some things can be repeated. Fast, maneuverable, with good armor and weapons - sloped angle armor made it only slightly less armored than heavier KV-1s. However, long 75 mm and 88 mm German guns in 1943 were very dangerous and this armor was no longer enough, so this means that T-34 crews need to rely on the main advantages of this tank - speed and mobility - even more. However, the new tank isn't the only addition to Tank Crew you'll get in the next update. We're currently testing the new, more detailed tank damage model. The damage sustained will be indicated on a special overlay toggled by Enter key and in the messages on the left of the screen. The following systems can be damaged: - Engine, - Cooling system (coolant leaks that eventually lead to an engine overheat and damage), - Oil tanks (oil leaks lead to fire danger), - Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones), - Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure), - Steering (more difficult turning), - Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio), - The left part of the suspension and left track, - The right part of the suspension and right track, - Radio, - Main turret traverse mechanism, - Manual turret traverse mechanism, - Gun mounting, - Main gun, - Machine guns, - Crew. Of course, this feature is linked to another - the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves. And today we can show you the screens of the coming T-34-76 UVZ mod. 1943: You can discuss the news in this thread
  2. Attention Pilots, As we prepare this new content for you, we also want to remind you that we have a lot of awesome content to offer virtual pilots already in our store and on Steam. To help you complete your collection we have launched our Hot Weather, Hot Deals Sale! For the next two weeks plus you can find the following deals in the Official Webstore and on Steam. The discounts on the website run from May 15th - May 31st and on Steam from May 15th - May 29th. Battle of Stalingrad - 66% Off (Website and Steam) Battle of Moscow - 66% Off (Website and Steam) Battle of Kuban – 33% Off (Website and Steam) Blazing Steppe Scripted Campaign – 50% Off (Website and Steam) Fortress on the Volga Scripted Campaign – 50% Off (Website and Steam) Ten days of August Scripted Campaign – 50% Off (Website Only) Havoc Over the Kuban Scripted Campaign – 50% Off (Website Only) Cliffs of Dover BLITZ – 50% Off (Website Only) If you own Battle of Stalingrad on Steam and would like to buy additional content from the Official Store, you can link both accounts and have access to all content when you play. See linkage guide HERE. Enjoy! The Sturmovik Team
  3. Calling Swambast!

    Good news!!
  4. Dear friends, The time flows and the Summer draws near, and we're another step closer to the release dates of our projects. For Bodenplatte, the biggest chunk of work to be done is the map. With first cities, settlements and airfields done, the work continues on placing the rest of them according to historical data. In the code, we have begun the long-awaited work on aircraft AI improvements: for instance, in the next update, we plan to release the improved formation logic. For Career mode, new squadron emblems, military ranks and awards for all three countries will be finished soon. P-38J-25 and Tempest Mk.V FM are in the works, while Me-262A jet fighter-bomber FM should be finished soon. Speaking of visual models, P-51D-15, P-38J-25, Tempest and B-25D are nearing completion and proceeding according to schedule. Of course, the new theatre of war requires new ground vehicle models too. Today we can show you the screenshots of another one - German Sd.Kfz. 7/1 halftrack with 20 mm Flak-Vierling 38 AA gun: For Flying Circus, the development of the Arras map (1918) continues, it will use the new art techniques being developed for 'Bodenplatte'. We should be able to show you the first screenshots of it in Summer, but today we have some new WWI aircraft cockpit screenshots, S.E.5a and Albatros D.Va. As you can see, the work on them is nearly complete and we plan to release them for Flying Circus owners before the end of this Spring: For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior: And to finalize this Dev Blog we would like to show you the new promotional video for Battle of Stalingrad created by =HH=Pauk. It shows that the development of all of our projects doesn't stop on release date by all means and they are continuously developed and improved. Enjoy: You can discuss the news in this thread
  5. Calling Swambast!

    Hi Kevin, he told me that he will be away for several months, no further info or communication from him.
  6. Dear friends, As the development continues, we have new stuff to show you today. Let's begin with the Flying Circus project - together with our partners, we're finishing the next two planes: British S.E.5a made by Royal Aircraft Factory made and German Albatros D.Va made by Albatros Flugzeugwerke. S.E.5a combined all the main combat characteristics needed for a victory - speed, firepower and maneuverability. Its 8-cylinder 200 HP V8 Wolseley Viper engine enabled it to go up to 218 kph at the ground level. Its armament of two different machineguns was somewhat original - one forward firing 7.69 mm Vickers and one 7.69 mm magazine fed Lewis installed on a mount that made firing at the targets forward and above possible: Albatros D.Va was a symbol of the first half of WWI and its streamlined profile is easily identifiable. Powered by 6-cylinder 180 HP Mercedes D.IIIa engine and armed with two synchronized 7.92 mm Spandau LMGs 08/15, it had a completely rigid fuselage made of glued wood, which is now much easier to visualize in the sim thanks to the increased quality and complexity of 3D models: For Tank Crew project we're developing the interiors of the next two tanks together with our partners: PzKpfw. IV Ausf. G and T-34 made by UVZ factory at the beginning of 1943. In addition to these new tanks, the next big update will bring numerous additions to the tank system functionality and damage modeling. Today we can show you the renders of the new T-34 interior made by Uralvagonzavod. And finally, the news about our biggest project, Bodenplatte. At the moment, all buildings models for it are completed, including the unique historical ones, and most of them already have modeled damage. The work on the new AI-controlled ground vehicles required for this project has started. Of course, the development of the remaining aircraft is progressing at full speed. Today we can show you a couple of screenshots showing the building damage on the Bodenplatte map: And here's one of the new AI-controlled vehicles - Willys MB off-roader. You can see the increased level of detail we have set up for all new non-player controlled ground vehicles: You can discuss the news in this thread
  7. Hello Bazillius, thank you for this great mod! I was waiting for this plane for a long time, but was to lazy to build it
  8. Posted 5 hours ago Dear Pilots, The weather is warming up and the flowers are blooming, so it’s time to Spring into Action with our latest sale on Sturmovik products! Why be outside with all the pollen aggravating your allergies when you can be safely inside playing Sturmovik!?!? To help you fill up your virtual hangar we have the following content on sale in both the Official Store and on Steam for a limited time. Official Store: April 12th to May 3rd 50% Off – P-40E-1, Mc.202, Fw-190 A-3, La-5 Series 8, Ju-52, La-5FN, Yak-1B, , Bf-109 G-6, HS-129 and Spitfire Mk.Vb 25% Off – U2-VS 33% Off – Battle of Kuban Steam Store: April 12th - April 26th 50% Off – P-40E-1, Mc.202, Fw-190 A-3, Ju-52, La-5FN, Yak-1B, La-5 Series 8, Bf-109 G-6, HS-129 25% Off – U2-VS Due to special sale restrictions on Steam, the discount for Battle of Kuban is only available in the official store this time around. If you own Battle of Stalingrad on Steam and would like to buy additional content from the Official Store, you can link both accounts and have access to all content when you play. See linkage guide HERE. Enjoy! The Sturmovik Team
  9. Hello everyone! In these sunny April days, we are working on the next big update, which we hope will be released in May. Previously we can say that this update will again be very voluminous in terms of the amount of content being released. A little bit later we will be able to say exactly what will be in this update, but we are aiming to launch a new noteworthy aircraft of the "Battle of Bodenplatte" project, two WWI airplanes in the "Flying Circus" project and two new tanks in the "Tank Crew" project. We also continue to work on evolution of the aviation part of the project and on deepening the gameplay of the tank part. A little later in the developer’s diaries we are planning to tell in detail about a new big "feature" of the multiplayer game - the "Battlefield Marshal" mode, the development of which is almost completed and will soon move to the testing and debugging phase. In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank. Today we want to show you a couple of the first in-game cockpit shots of our new "Swallow" - the Me 262 A "Schwalbe" fighter-bomber. Honestly - it turned out to be an incredibly interesting aircraft: Today we also will dedicate a couple of screenshots to the almost completed crew of the M4A2 "Sherman" tank. Since the tank has an extremely wide range of possible positions for firing and driving by various crew members - this work was not easy, but the result is interesting too: And another screenshot shows a new particle-based effects technology inside the cockpits in the first-person view. In the first stage, we will introduce this system for tanks (the effect of a fire starting from spilled fuel, the effect of extinguishing this fire, smoke when the engine is damaged, powder gasses when firing from a cannon and a machine gun). In the medium term, we also plan to use this technology for airplanes: And many of your have inquired and commented about the Arras map for Flying Circus. It is underway by our partner Yugra Media. So far, everything regarding this map is on schedule, but work is still early and we don’t have any WIP shots for you to see yet. We are doing our best to help Yugra make a quality map for you.
  10. Dear friends, One week has passed since our previous Dev Diary and we have something new to show you once again. The rate of development is truly fantastic. Today we won't have so much text but will compensate it with WIP screenshots of two 'stars' of our Bodenplatte project. The first star of today's Blog is the British fighter Hawker Tempest Mk.V series 2. These planes played a significant role in the events of January 1st, 1945 - the units managed to take off in time when Luftwaffe attacked the Allied airfields during Bodenplatte operation. Tempests were equipped with some serious firepower - four 20mm Hispano guns - and achieved good speeds at lower altitudes, which was handy for a dogfight near the ground. The second aircraft we want to show you today is USAAF North American P-51D-15 Mustang, the most famous American fighter of WWII that was widely used in different theatres of war. To a degree, its exceptional range and altitude capabilities made the deep bombing raids over Germany possible. Mustangs had good overall maneuverability and climb rate, while their six .50 cal M2 Browning machineguns allowed them to engage any air targets. A Mustang could also carry bombs and rockets, making it a fighter/bomber. It should be noted that while many Mustangs still exist around the world, including airworthy ones, most of them are combinations of different modifications, including post-WWII ones. Therefore we're spending a lot of time researching tech schematics, spare parts catalogs, and similar documents to make sure the final result will be as authentic as possible. And to finish today's blog, here are WIP screenshots of the next Flying Circus plane - Fokker D.VIIF. This Deutsche Luftstreitkräfte late WWI fighter has been equipped with a great engine for its time, BMW D.IIIa, that gave it an advantage over Allied fighters at high altitudes. Coupled with good maneuverability, it made Fokker D.VIIF a very dangerous adversary. You can discuss the news in this thread
  11. Pak-Fa

    Wow! Absolutly stunning, seems we need a bunch of the 27 family to be done too .. damn This year is one of the greatest for Sf2 Tornado GR family from Guru Mirage 4K from Logan Meteors from Jarek J-7 Series from Russo realSkye from Menrva all the updates to the released models and chopers from Jarek And many more mods i can't list them all.. But thanks to all the moders I am amazed how much effort and energy is put into this game! Thanks Guys!
  12. Dear friends, The Spring has come and in today's Dev Blog, after some delay, we're returning to our main project - Bodenplatte. This delay in the news has been caused by the fact that during the Winter all the work on this project was made at a deep level - it was hard to make a screenshot of something - but it was a hard work nevertheless. This was known beforehand and planned this way. If you were following us for some time, you may recall that such visible pauses in the development news in the middle of a development cycle happened in all our previous projects and are a result of the effective work and division of labor. But today we finally have some intermediate results to show, and there a lot of them. First, we can disclose more details about the map of the project. Previously we mentioned only its size and location, but today we can tell you more information. There will be more than 200 settlements of various sizes. Air forces of the opposing forces will take off from more than 100 airfields. The total length of all roads will exceed 20000 km. The reachable zone of the map is 129859 square kilometers (400.8 x 324 km) while the entire map is 176947 square km (460.8 x 384 km). The preliminary list of the cities we plan to have ready at the time of release follows: Antwerp The Hauge Liege Frankfurt am Main Dortmund Münster Cologne (Köln) Bonn Gent Rotterdam Charleroi Amsterdam Düsseldorf Aachen Bruxelles Arnhem Duisburg Essen Apeldoorn Maastricht Again, if you have followed our development before, you may notice that the parameters of the new map are breaking the record once again. This is also the first map to be released with all four seasons simultaneously - a hard challenge for the entire team. To be able to complete the project before the set deadline without compromising quality, our Lead Map Artist Evgeny Isaev has found new methods of development and large cities creation. Also, Evgeny has designed artistic approaches that will not simply repeat the visual quality of the previous maps but will also give players a new visual feel that is characteristic for flying over Western Europe. But enough words, it is time to show you something new - on these screenshots you can see the central areas of Bruxelles, Liege, and Köln: But these map development news are not the only ones we have. We can show you the progress we have made on the three coming planes: P-38J-25 heavy fighter, B-25 heavy bomber (AI only), and Me 262 A jet fighter. For the first one of them, P-38J-25, we have used a new approach of creating the exterior and interior 3D models in parallel, not subsequently - at the early stage the model is divided into exterior and interior parts and the coordinates of their seams are stored, then both models are being worked on simultaneously to be connected back at the final step. This aircraft, of course, is unbelievable, what can we say - it's a legend: The B-25 bomber will be AI-only in this project, but we'll try to make its exterior 3D and physical model at the same quality level as our player controllable aircraft. First, this is important for those who will be attacking or defending these planes in the Career mode, campaigns, single scenarios and Coop multiplayer. Second, who knows - perhaps a possibility to make it flyable will reveal itself in the future: The exterior 3D model of Me 262 A "Schwalbe" is completely done, including the official skins. The interior (cockpit) model is almost done (currently the artists are working on its texturing), while our engineers are working on its FM and the physical model of a jet engine. When you look at this legendary aircraft, you can't help but think that it was ahead of its time: To finish today's Dev Blog, we would like to congratulate the beautiful half of humanity on the coming holiday - International Women's Day. Dear girls, be happy! You can discuss the news in this thread
  13. Salute, comrade pilots! For some time, we have not covered the work being done in our aviation workshop, giving the news platform to armored vehicle enthusiasts. But today it is time to return to the planes. And I will tell you what our engineering team is working on now. At this time our software engineers are simultaneously developing three legendary airplanes: the P-51D Mustang, the Fw-190 D-9 Dora and the Me-262 Schwalbe, which is the first jet airplane in the "IL-2: Great Battles" series. Undoubtedly, all these airplanes stand out from the rest of the plane-set in terms of their excellent speed characteristics. And as usual making a virtual copy of a new airplane to our stable brings new challenges and tasks we must perform. For example, the Me-262 is the first aircraft in our project with a swept wing. It would seem that the difference is not very big, but this circumstance required us to refine the aerodynamics calculation technology. The result of this work will be more accurate characteristics of the stability and controllability of the airplane in lateral movement, which sweep has a significant impact. Daniel has already mentioned about a turbojet engine in the previous diaries, and now work on the Jumo-004B model is in full swing. A dynamic model of the turbo-compressor was assembled, and now work is underway on the engine's thrust, heat and fuel-flow characteristics. Virtually each of the above airplanes required us to make improvements in the models of units and on-board equipment. For example, this is a powerful developed wing mechanization, including slats across the whole wingspan of the Schwalbe, a new gunsight that the Dora and the Schwalbe will receive - they will be the first German airplanes in our project with a gyro gunsight. There is also an automated control of radiators and superchargers on the Mustang. I should note that the P-51D and Me-262 have a sensitive center of gravity when heavily loaded with fuel and ordinance. For example, the Mustang had such a small reserve of longitudinal stability with full fuel tanks that the pilot flight manual instructed pilots to avoid aerobatics with full fuel tanks because of the risk of stall and spin. This quirk of the P-51D will be present in our simulator. In addition, two new biplanes for the Flying Circus project have entered the “factory testing” stage. These are the legendary Fokker D7 and Sopwith Dolphin, whose 3D models were revamped by our partner Ugra-Media. This stage involves a large number of in-game tests that we perform before giving the airplanes to beta testers. And for such tests, we use special developer tools that allow us to quickly check various animations, visualization of damage models, operation of instruments and visual effects, such as smoke, fires, dust from under the wheels and others. Today I would like to show you a short video with one of these tests. In this video you can see an in-game test (conducted at a special test base on a distant secret island) where the animation of the landing gear damage was checked. I recorded this video in the fall while working on the implementation of the Sopwith Camel to our project. Often, working on "serious games" we forget that our work is also fun. In this video I just wanted to have some fun with my colleagues, to cheer them up after a period of hard work. So today, my colleagues and I decided that maybe it is a good idea to share this video to you. If it evokes a smile on your face - well, then I recorded it not in vain. If you like it, it may possible that we will show you some more in-game tests that our very serious engineers do: And finally, since we have touched on our Flying Circus project, we would like to show you a series of screenshots from the Arras map which our partners at Ugra-Media are actively working on. In these screenshots you can see the step forward in visualization of the map compared to our previous Great War simulation. Plus, here are the first in-game screenshots of the re-furbished Sopwith Dolphin and Fokker D.VII cockpits which are coming soon: Fly for fun! You can discuss the news in this thread
  14. Thats perfect, the maps will become more detailed!
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