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Everything posted by yakarov79
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I am always using symmetry... I am making Left wing/flaps/gear doors...reset pivot point and set it to X-0.0 as the center of aircraft/symmetry line. Then resetXform. And then modifier - symmetry. Mirror axis- x and If I made left-wing then check 'flip', if right-wing - symmetry will appear on the left side..Still in most cases, i just need to reposition the pivot point on X- axis. But it is way better than Mirror, no need to resetpivots/xform/flip polys This is my way...I think it is quite easy, I use symmetry almost to everything...If I make landing gear..when gear is finished...then I am UVmapping...and making symmetry. - Then I can sort parts/animate etc... But i have symmetrical and already mapped elements.
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TK's bank account.
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This bug is a reminder to modder that sometimes should get out from the barn...and click the fly button. nice little thingie...
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Cold East Ground Objects Bonanza.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
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