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Everything posted by yakarov79
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I am always using symmetry... I am making Left wing/flaps/gear doors...reset pivot point and set it to X-0.0 as the center of aircraft/symmetry line. Then resetXform. And then modifier - symmetry. Mirror axis- x and If I made left-wing then check 'flip', if right-wing - symmetry will appear on the left side..Still in most cases, i just need to reposition the pivot point on X- axis. But it is way better than Mirror, no need to resetpivots/xform/flip polys This is my way...I think it is quite easy, I use symmetry almost to everything...If I make landing gear..when gear is finished...then I am UVmapping...and making symmetry. - Then I can sort parts/animate etc... But i have symmetrical and already mapped elements.
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TK's bank account.
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This bug is a reminder to modder that sometimes should get out from the barn...and click the fly button. nice little thingie...
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Cold East Ground Objects Bonanza.
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
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according to rules of acquisition - it is more profitable to sell a few 'NEW' W10 games than one single that contains the whole anthology. Quark would be proud.
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Buying RAZBAM - A-6 Intruder for the TW series
yakarov79 replied to KaktusBonus's topic in General Discussion
And this is perfectly fine. And everyone should make peace with it. If the modder wishes to stop supporting a certain game - that is his choice it is not a lifetime obligation. But a community can not just disrespect his choices by redistributing his work ( if this is against his will). Even if he is not giving a damn what is happening to his old model...still it is his property and should be treated this way. So if cockpit was payware a long time ago - now, no one should post his work without his consent. side note...Just be patient. I am quite sure we will have some new models in the future again.
