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Everything posted by yakarov79
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well, i used easy-peasy expression just to compare making models and fixing things that should be fixed. we know that making models in real is tedious work. Just in case some will whine that we do not have this and that and also that model.... There is plenty of websites that offer ready models, purchase, and ask someone to export into Lod format.
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If TW will add new terrains/planes etc... this will confirm that TW is arrogant and ignorant. And does not give a shit about what the players' community would like to improve. As I said many times before - This game does not need new planes or terrains. Do you want a new plane? which one? Making new plane is easy-peasy stuff.
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WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Outstanding!! -
TU-160 Blackjack project
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have this max file, and I was already addressing issues that i found. But currently, I am busy with some other stuff and can not afford to put much time again into blackjack project. -
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inconsistency ?
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Or perhaps he was reading wikipedia a few days earlier. He did not design a Kfir cockpit. That pit is more or less representation of a real one. Yes of course anyone can tinker with toys - as it is easy. That is why we can easily correct all mistakes and errors from stock files. And it is not only Kfir. One can add mega-missile-cruise-laser capability and Mach 3. number to Meteor, others want to have historical accuracy. -
inconsistency ?
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, you can. And this is the most exciting part of creating a mod/model/skin set - At least this is what I am doing when preparing some skin pack, model etc. Recently I've uploaded Phantom ANG skin pack. 3 months of research and composing data. Not gonna say how long already I've been on VooDoo or Cobra. When I am building the model I am buying books, manuals (yes buying from bookstores using my own, real money - then upload model for free...illogical isn't it? ) It is just way how you want to present your work. Not everyone needs to do it the same way...but for me. 'This is the way'.* But going back to C.2 Just going a logical way. LGB - need laser designator/tracker -C.2 has none - conclusion...Can not deliver. I believe that to guide TV guided weapon you need some kind of display in the cockpit to know where are you guiding your missile. C.2 has none. - conclusion... model kits - often this is the worst source of information. Scale modelers are a different story - they are crazy enough to research 'thingies' for years. Funny thing is, I know a few guys who worked on aircrafts in the air force, in my country and some other. Often for them piece of equipment is was just a piece of equipment, often nicknamed as techincal designations were too long or not good enough to memorize. And often they do not recognize if it was ver.A or B, block 24 or 52... * yes....'This is the way'. -
inconsistency ?
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The best way is to crossreference available data. Different sources. In this case, Kfir C.2 - better do not rely on wikipedia. It is wrong - believe me. Some guys did research already. There is forum (here) and other places. You can always ask questions. You did. And I answered the best way, based on my knowledge. I am telling you. C.2 has no capability of delivering guided weapons. There is no even display in the cockpit. There is no laser tracker nor laser designator. Even mighty F-22 can not drop laser-guided weapons. Because there is no system for that. Only C.7 could drop guided weapons. But only if lasered from other aircraft or more commonly from the ground. It could not designate own targets. Based on my information C.7 was not wired for Mavericks (not Shrike also) You can not just hang weapon on the pylon and fly away to nail bad guys. It needs an interface between weapon - aircraft - pilot. But in this game, you can do anything with aircraft / weaponsystem. As you wish. You just need a notepad. -
inconsistency ?
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
In this case, Wikipedia is not a reliable source. Usually repeating old sources' mistakes. In museums, aircrafts are often displayed only guided by a vision of museum not necessarily always correct. Believe me, been there done that. On photo attached, there is no lgbs. By the way. 529 was C.7 Kfir not C.2 -
inconsistency ?
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
stock data is not always accurate and in many cases in this game overlooked - for more playability io guess Source of that info? Kfir C.7 could carry and deploy LGBs only after installing under nose Pave Penny tracker. BUT! Still, it could only attack targets designated from other sources. Pave Penny is not a laser designator. It is a laser spot tracker. Source of that info? I guess image from guide system is displayed on iPhone as C.2 has no display... Do not take stock data seriously. There is a lot of mistakes there. there is in Download Kfir family package. It has new hi-res skins, correct decals, and serial numbers, correct weapon stations, etc... -
Cockpit building
yakarov79 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Man! was it necessary to qoute even screenshots just to say 'wow'...? -
Whirlybird Wednesdays
yakarov79 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Humpday Heavies
yakarov79 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Graphics Problem
yakarov79 replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
most harsh words about SF2 in 12 years... ? and we are whining about it every day here. that's why this forum was brought to life. -
cockpit oddity
yakarov79 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would check cockpit ini instruments. I build helo pit....(AH-1) then after some time ive build UH-1 ( and was lazy so I've copy paste ini entries from ah-1 to uh-1...should work as some instruments i borrowed from older cockpit...all works well..launching game and crash... crash crash... one by one i was eliminating cockpit ini lines.... fuel pressure indicator was causing a crash - til now I have not figure out why...probably some small sht...just do not understand why it works in one model...not in another.. -
Weapons editor items order
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No. You are wrong. As UllyB stated he wanted to have a specific order of weapons in weapon list. So in the loadout menu - when you are arming your aircraft your weapons are sorted. For example first AA weapons, then AG weapons, then bombs, lgb bombs, fuel tanks, ecm pods, etc...Any order whatever. It is just an example. I am personally doing this also. I have wepons sorted my way not alphabetically. Because I like neat weapon list not scrambled. So I have first ecm, pods, aa weapons, ag missiles, bombs, lgb bombs..and so on... But to do this you NEED weapon editor. And to have this you have to save weapondata.ini into a file but not in default location - Weapons folder. Just save it into any other locations (perhaps desktop) - I have in my install folder named '0_weapondata' so it is always on top of folders - I save there, ini file. Quit weapon editor and copy weapondata.ini back to weapons folder. Other than that in my opinion editing weapons/copying/ creating a new ones is much much easier via weapon editor. -
Weapons editor items order
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Save to weapondata.ini but in different destination than weapons folder.then quit weaponeditor.go to your newly created file and manualy copy it to weapons folder. Then you will hav your desired weapons order. You have to do that each time when tinkering with weapons. Otherwise editor/game will delete saved weapondata.ini.
