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VonS

MODDER
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Everything posted by VonS

  1. Greetings gents' and fellow flyers, I also have no objections to my modded FM files for Geezer's Martinsyde being used in WOFF should Buddy1998 be interested in using the alternate/hard FM mods - I also have no objections to any of my other FM mods being used in WOFF - providing that the plane modders for those types have given their approval that the planes be used in WOFF. I recommend that Buddy1998 contact Laton, TexMurphy, etc., directly, since many of those modders don't seem to have logged on here for years. Further to this entertaining topic, I should caution Buddy1998 that my FM mods may likely not behave the same way in the WOFF environment as they do in FE2 - so good luck re-tweaking those since I won't be doing any FM mods for WOFF, nor do I know how to implement FM mods in WOFF...as far as I know, it's much more difficult to apply FM tweaks in WOFF (I'll leave that to the OBD guys who develop WOFF). For example, some types in WOFF require more rudder input than types in FE2 - other types require less rudder input, having more sensitive rudders than in FE2. Also keep in mind that aileron sensitivity varies across several types when the FE2/WOFF universes are compared. Another thing to keep in mind is the different stall speeds (on average about 20kph higher in WOFF across several types, but this may also be the result of other factors). Top speeds are similar when compared to my modded FMs for FE2 and are historical. Also simulated in WOFF is vertical wind (turbulence or vertical wind as imitating turbulence), while FE2 does horizontal wind adequately (still working on how to implement vertical wind in FE2). As well, engines cut out for several types when in negative Gs (in WOFF, as reminiscent of RB3D) - this I'm still analyzing for FE2 since it is currently not modelled in FE2. All of these things affect how the FM behaves in both sims. It's probably a good idea to contact Ojcar and Peter01 too, since several of my FM mods are further tweaks to Ojcar/Peter01 FMs - others are direct mods of older Laton/TexMurphy FMs, plus one or two mods of Bortdafarm FMs. Happy flying, Von S
  2. Hi Mike, The only things I can think of that might be of help to toggle are the following two settings in the options.ini file: UseAdvancedShaders= ForceDX9= As per VonOben, the best settings for these vary by operating system...hope it helps. Happy flying, Von S
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