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Everything posted by Viper63a
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Nice article, last thing we want to do is create toy looking versions of real things. Unless that is the intent. :)
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First off all, I love your work. Couple of questions... 1) These pilots are left handed? Right hand should be on stick and left on throttle. ie, on F-15s and most other jets...least US jets. 2) F-16 stick is on the right side and throttle on left, so both hands should be by the pilot's side? This config can also be used for the back seater in the F-15D/Es... 3) Will you be making any pilots with modern 80s helmet with oxy mask with tube in the middle and 90s helmets with oxy mask with the tube on the side? Thanks again!
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Let's hope he started modding and got carried away like "we" all do...LOLOLOL...Maybe it will be better than promised...positive thoughts...see where this goes... :)
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Found it! Thanks DaddyAirplanes... Decal001] MeshName=Fuselage ---------------- actual node it goes on. limit 3 tga per (your viewer make this sooooo much easier for the likes of me to find this out) DecalLevel=2 ---------------------------- 4 different levels. O ties to nation, 1 ties to unit, 2 is serialized and unique to each aircraft, 4 is kills iirc. 2 is normally used for serial numbers but can be used for individual schemes/camoflage or nose arts DecalFacing=RIGHT ----------------- self explanitory. all basic directions included TOP, FRONT, LEFT etc FilenameFormat=B-52G_89/DiegoGarcia/D/FuseR naming convention. game starts looking where guruu pointed out and does not need included in this line. the D folder in this is not really needed, but a habit amongst the senior modders that i picked up Position=-2.75,0.0 Rotation=0.0 Scale=48.00 ----------------------------------------------- not usually this big. can be either side of the decimal point, mine are often huge due to a tga covering the whole fuselage side or wing. but one could make a bigger tga with high detail and scale below 1.0 to place on model DecalMaxLOD=3 --------------------- Wrench can explain better than me, but iirc has to do with distance visible biggest issue often encountered is typo's in the fileformat and position being off model. DecalMaxLOD can cause some issues too, again not THE expert on that. I usually default to =3 on most of my work. the ini can be huge. the displayed project is already at 130+ entries and I am going to add two more showing the EVS in better detail personally i prefer tga for many markings to on skin. it seems to show detail better in some instances than skins (esp when the original skin is smaller; 512 rather than 2048 or 4096) one other trick that can be done with 2 level decals is to have a base decal and then one or two specials. example thisDecal as a base then thisDecal000 as a CAG bird. the other however many will just use that default. HOWEVER, i found with the tankers i did that more than two individuals caused issues. i wound up having to create a tga for every single one and even then there were oddities past 10 aircraft loaded. hope this is useful information. just some observations from a guy that plays quite a bit with the tga file.
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Loadout.ini new lines
Viper63a replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hello all, Is there a list of valid default missions somewhere? Strike, CAP...etc? And their corresponding LOADOUT entries? =V= -
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SF2 black screen issue
Viper63a replied to osmanfirat's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I updated to the latest nvidia drivers and I don't have the unlimited issue anymore. I have everything set to unlimted and it works fine for me...
