-
Posts
8,500 -
Joined
-
Last visited
-
Days Won
100
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Stary
-
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I still have to see what the new patch will bring for us, so yes, testing few things -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
some testing on GH3 Vietnam map, May11: with shader enabled and BlendOp=BLEND_DST_ALPHA, check what happens somewhere at fading point: [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.0 //2.000000 BlendOp=BLEND_DST_ALPHA //BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA shader disabled: [AlphaObjectTextureMaterial] EffectShaderName= //terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.0 //2.000000 BlendOp=BLEND_DST_ALPHA //BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA trees display farther, but aplha channel renders wrongly: edit: this one seems best so far: [AlphaObjectTextureMaterial] EffectShaderName= //terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.0 //2.000000 BlendOp=BLEND_SRC_ALPHA //BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE //_BLEND_TEXTURE_ALPHA trees render correctly, don't fade, and render far. I have suspiction that DetailMeshSize= in flightengine.ini is taken from first detail setting ([LowDetailOption]) so setting all detailoption DetailMeshSize= to desired distance might do the trick..? -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
true, disabling the shader disables the fading, but how the heck you were able to not limit the draw distance? you're ussing some older flightengine.ini or environmentsystem.ini? oh, idea, what's your BlendOp= for AlphaObjectMaterial? I used BlendOp=BLEND_DST_ALPHA at some time in my treemods, opposed to standard BlendOp=BLEND_SRC_ALPHA -
giant cow issue
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can't you see these are radioactive Chinese experimental bio-weapons? Heating them up would do no good -
? for our 3d Guys...
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Ed, to my untrained eye, some models are eerie similar to IL2 ones... don't want to blackmail anyone (ha! liar me!) but... you never ever make similar shapes identically polygon-wise (->RS Tomahawk) -
hmmm... the same aerosoft that's publisher for Jet Thunder? No good... mixed up publishers, sorry thanks
-
giant cow issue
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
no problem my friend I noticed loong time ago people tend to avoid mod support topics -
giant cow issue
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Checking the support topic for this particular mod shows... guess what... suprise, fix for the cows! http://combatace.com/topic/56852-gepards-formosa-strait-visual-update/page__st__20 first post on page -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yep, looks awesome Eric! -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
have fun! (and send me new MA password, old one doesn't work) -
F-14C Tomcat
Stary replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
excellent! May I order one in Luftwaffe late '39 dark green? (runs away) -
Improving frame rates...
Stary replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
turning off mirrors and reflections may help a lot -
WW2 WIPs Thread
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
test -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm a mud-mover myself, but the high alt sky colour issues were obvious... TK got it far better -
Training Field - P4 DEVELOPMENT SCREENSHOTS!
Stary replied to Winder's topic in WOFF UE/PE - General Discussion
I wonder, have you guys tried making the shadows darker? those fields are lovely -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
not to mention the altitude at which space begins in Oleg's world would make some birds astronauts -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
that's Taiwan -
Machine gun fire problem...
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I wonder if looking into AI data from aircraftobject.ini could be a solution, personally I haven't looked into that -ever. The problem to my understanding is, that gunners, even when not shooting bursts of bullets, be it 50 or 10 projectiles per burst, take resources doing their artificial thinking. I think dumbing them down could be solution -
Machine gun fire problem...
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
I wonder what these variables in flightengine.ini do: DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 I remember back in 2001-2002, when I was much into Screaming Demons Over Europe, one could set the simulation processing cycles ratio in one .ini file, which resulted in either more physics/data calculations per second or less. Which of course had impact on simulation fidelity and framerates IIRC. You know what im thinking? The way to make the gunners less important in the AI routines -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Malibu, you can also set StartTimeCompression= to for example 0.5 (half speed) but after engaging time compression it will return to 1x. I was trying adding MinTimeCompression= to no luck. I'd like to have 0.25 and 0.5 like in Il2 -
View File Late WW2 Cockpit 3 (A-36 stand-in) As per request, this cockpit is a mix of two cockpits from my "generic cockpits pack". Stand in for A-36 Apache, Saab 21/21R etc. where applicable. Works both in series1 and series2 (preferably) Submitter Stary Submitted 06/07/2011 Category Prop and Helo Cockpits
-
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
drool -
