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Stary

MODDER
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Everything posted by Stary

  1. it's to a degree good point Sundowner, I myself think sometimes a new fresh start could be a good thing. Surely we would have far less at the beginning, but now we use mods, that are still great but sometimes 5, 6 years old, showing their age
  2. I'd love to see the next lottery numbers in my dream. Can't have everything. One, maybe two new flyable planes and new campaign, that'll be all I think.
  3. Didn't TK stated earlier that next expansion will be for Europe too? I don't expect new theatre in another expansion pack
  4. needs sleep, badly

  5. I'd love to have option to activate it with a key, would be nice addition for modern night ops
  6. I'm doing some further experiments, I think I'll upload whole set of various versions soon. here you can see my effort to create "fake" nightvision: and here's toned down sepia variant: I'm still trying to achieve just slight desaturation with increased contrast, implemented in shader RGB to XYZ color convertion is a hit and miss work
  7. Modified TWPostprocess.fx shader: something for those nostalgic ...or something for EricJ in his Superbug night ride over A-stan (sorry, had to improvise with Corsair ) soon
  8. for terrains we can have separate environmentsystems with adjusted sun color and lighting. The one in question looks such, because it's my Formosa repaint which is quite green in a oddly specific way as a terrain without any correction.
  9. muzzle flashes or smoke? also, from which pack or creator?
  10. Thanks Julhelm, I have few others ready, including some with medium and high contrast, these are quite interesting for screencaps and testing, I think a bit too overdone for regular gaming, still tweaking: and thanks, I like the "old film" one myself too, might try adding tad more green and contrast to it
  11. what kind of effects are you talking about? I think mostly 3rd party afterburners etc? Was Deuces' EffectPack3 ever ported? I think his effects are in SF2 version of Falklands mod included
  12. I voted for "kid in a candy store" hard to decide between Mig-17, Mig-21 (with dedicated cockpit as I understand) Mirage F.1 and Jaguar my vote goes for Jag, it's such underrated plane :yes:
  13. so, what's the point calling it new terrain engine? To my understanding TK was reffering to current engine..?
  14. Julhelm, I tried this once, even without any targets, just the terrain height and texture data. The big, I mean big problem is the 500 meters heightmap resolution for stock FE/FE2 terrains opposed to 2000 meters for jet titles, causing enormous slowdowns and display artifacts, I think this can be done, but involves a lot of trials and errors in flightengine and terrain_data. Draw distances are several times larger for SF2 compared to FE2. You'll hit the maximum vertex index for scene renderer fast, resulting in CTD. The other way around it works without problems. You can allways try to retile, preferably by terrain_data.ini texture pointers change, given terrain (ie. GErmanyCE) using Jan Tuma's tileset, but you'll loose all his precious tods which are 500m resolution. Unless someone finally cracks the damn thing (tod 3D format) or make tool to rescale the tods. They are in fact single objects with subelement hierarchy.
  15. Stary

    Birthdays

    Happy Birthday to SayWhat?! and Macelena! have a great one today!
  16. bit too arcadey for me, but nice ps work
  17. I reported (again!) trees rendering through clouds bug at Thirdwire, but I don't think this ever will be adressed. Not with current terrain engine at least
  18. I'll try to achieve either desaturation or increase of contrast, I'd love to have kind of grain filter too
  19. here's very slight vignette with minimal increase of blue:
  20. nice elephant! I was wondering about the while rail
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