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Stary

MODDER
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Everything posted by Stary

  1. I was wondering about it for a long time, what I haven't experimented with is this part of every tile parameteres: [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP as far as I know there are various unused (?) parameters for TextureStage[xx].StageColorOp= and TextureStage[xx].StageAlphaOp= like BUMP SPECULAR etc based on looking into the terrainengine.dll but I never had balls to experiment with those, also previously I think there was also additional parameter for TextureStage name (pre NA maybe?) would have to check older installations
  2. maybe someone could do us such version with the mentioned avionics hump? I manipulated OP's picture to clarify my idea: not to mention someone modernizing it would have to do something to those puny intakes (only part in design of Thud I don't like since ever)
  3. I dare to disagree Gunny I had idea of making backseat-only cockpit of aircraft for shit and giggles
  4. I allways thought G1.dat holds bullets and other objects gravity influence (drop) aswell as drag formulas; unmoddable
  5. targets fixation in 3.. 2.. 1.. fuuu too many of them, TAB-7-1
  6. yes you do, and when asked, overwrite the files -of course make first backup of the VietnamSEA folder from your mods installation @Jack: open your VietnamSEA_data.ini and change these values to as shown: [HeightOffset] LowDetailMesh=-100 WaterMesh=0.8
  7. yes, every cent of it!
  8. nope, Flogger23's Cocas is the skins author, apologies for miscrediting the creator
  9. Kevin IIRC tile-specific heightmaps aren't calculated for objects movement be it land or sea based
  10. I won? no way!
  11. Tu-160?
  12. ^not that's what I call internet savoir-vivre back on topic: installing this beast after a loong time away from " SF2V Air & Ground War Expansion Pack v2.0" -already thank you to all involved! had to uninstall certain D*S and CL*D titles to have place for this gem of a pack
  13. yup, been there before, working with what TK gave us
  14. Veltro check my unfinished Mig-9 in modders depository downloads section, it has build in demaged/destroyed models into it
  15. That's Cocas' MiG-28M
  16. Monty nooo!!!!!! seriously I do understand, I myself almost left two times due to real life, maybe you'll have chance to come back at some pont... we'll be waiting. Shame as your work was most professional! Maybe you'll consider sending those MAX files to someone you trust for the benefits of the prophead guys?
  17. Stary

    Fokker G1

    TY ED!
  18. Malibu GH3 is NOT required for GH 3.5, your description tells me your VietnamSEA_DATA.ini is wrong version, use the one from GH 3.5 pack or TODs are from different (read: Brains32 tiles+GH2-compatible) version of the terrain
  19. frankly, it's one of those I allways were curious about.. do you have good reference materials? I think popular method was to use Julhelm's Kestrel cockpit as a stand-in
  20. as usual, it's only TK who knows what's The Man is up to... mobile games got them Eurofighters, Su-27s etc, in suprisingly high exterior detail. That and lack of anything related to Exp3 makes me sad Panda
  21. anyone contacted him? with P-51D, Spitfires and P-47D I think we might have SF2 based WW2 Fighters reenactment (and I loved that title)
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