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guuruu

+MODDER
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Everything posted by guuruu

  1. Almost ... he did his job and I did half of mine . Soon .. flight models aren't carrots that you get from garden, but we're realy close ;-) 80% done .
  2. Sweet . I love liners.
  3. Try set to 0 or increase ... depends on results . Cm= '+ ' <--- nose up Cm= ' - ' <--- nose down For example, this helicopter flap device for vertical take off, additionally downing nose : [TakeOffLiftDevice] SystemType=HIGHLIFT_DEVICE CLiftdc=3.3 CDdc=0.25 Cmdc=-0.085 DeltaStallAlpha=-7 AreaRatio=1.0 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=20 Setting[1].DeployValue=1 Setting[1].RetractValue=55 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.1
  4. CAS, then spring cleaning of the area. 48 Helfires is lot of demolition .
  5. DATAS [Gunner_Grenade_1] SystemType=GUNNER GunnerID=9 TargetType=GROUND ModelNodeName=s2_grenade_set MaxExtentPosition=-7.743,-10.25,1.007 MinExtentPosition=-7.791,-10.75,0.8562 DetachWhenDestroyed=TRUE HasArmor=FALSE MissileRange=50.000000 MinMissileRange=10.000000 PitchAngleRate=50 MaxPitch=20.0 MinPitch=-3.0 DefaultPitchAngle=0 YawLimited=True MinYaw=-180 MaxYaw=25 YawAngleRate=50 DefaultYawAngle=-30 YawModelNodeName=s2 PitchModelNodeName=s2_grenade_set VisualSearchTime=5.0 ViewportPosition=-7.607,-10.4,2.20 IndependentSearchChance=70 LookAroundChance=0 GunnerFireChance=20 GunnerFireTime=2.0 [Missile_GRENADE_1] SystemType=MISSILE GunnerID=9 MissileID=1 WeaponTypeName=HAND_GRENADE WeaponPosition=-7.767, -10.533, 0.88 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=10 ReloadTime=5.0
  6. Better try as guded with very low accuracy. You will never hit nothing unguided with mortar angle. Here is my hand grenade for troopers. Similar ;-) HAND_GRENADE.7z
  7. This skin is amazing. Looks pretty realistic ;-)
  8. Jastrzębie (Hawks) . We used to have problem with Vipers in Poland cause name 'Sokol' (Falcon) was occupied by helicopter PZL W-3 .
  9. Yes, but more important are forces from steering surfaces and plane inertia.
  10. Try with flaps. More CLiftdc, less DeltaStallAlpha.
  11. To avoid continous fire of rear guns experiment with these values ;-) [Gunner_REAR] GunnerFireTime=2.5 [Gun_REAR_1] BurstAmount=6
  12. Set this radar as gunner . I did same in Osa.
  13. Nah, it affects, but jets speed and aerodynamic forces are much bigger so you can't feel it.
  14. Expected air defense .. moderate. Thanks God, not hard ...
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