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Flanker562

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Flanker562 last won the day on January 5

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  1. Okay thanks to Null045 I fixed the issue for the MQ17. That now lifts without issues (just a simple Geometry LOD fix). I gave the UAS more lifting ability, I inherited and didn't complete the config entry to fit the original helicopter's capabilities, which will be present this Sunday. I managed to get the muzzleflash for the DSHKM working, so that's done, might need to make a bigger one, I don't know, I don't see many people using it, and adjusted the LOD values so you can see it at least 40m away, which is good for hunting it and such for missions. Other than that Ineed to fix some things on the MG, but that's so far this week for mods.
  2. Yeah no, if it's not used without permission that's a hard no. It's better in the long run (piracy of any kind is zero tolerance) to create a bird from scratch and save all the legal hassle for those who want to make one. But if you can prove that it's legit then yeah, but this site has zero tolerance for any kind of ripped models.
  3. I recommend practicing with them, to get a good idea on how they operate (if you can, get the Range terrain), but it just homes in on the target, either the objective target. Or if you have a targeting pod, targets of opportunity. Unfortunately it's not as complex as DCS World, but it generally hits the target.
  4. Been busy this weekend for commitments and for my Mom, who is still with me. Anyway, the update is out and people will check out the UAS helo hopefully. I have no plans for a UCAV of sorts, and tried to bring in a Grey Hawk, as a friend was going to help me out but kinda dropped the ball. So I've largely dropped it, as I was going to give it for the 160th, since they operate them real-world. I don't know if I can make a similar drone by myself, I'm not real confident designing stuff, and the MQ-17 is alright I guess. Anyway, nothing planned unless something happens between now and then, but I'm sure to find something, like maybe fixing the muzzleflash on the DSHKA, since I figured that most players wouldn't be firing it, but we'll see this week.
  5. Watched that one yesterday, was pretty interesting how they implemented it and such.
  6. A new episode of For Whom the Bell Tolls is posted, start anew or catch up: https://bit.ly/4tbZws0
  7. Try the Knowledge Base: https://combatace.com/forums/forum/349-strike-fighters-knowledge-base/
  8. Flanker562 Helicopter Pack RC195 - Standard MQ-17 can lift 500kg now, don't know why it was set to 50kg - Added a requested (from Helldiver on the Steam page) "UH-60M UAS" troop carrying version, can be used as a drone, but can carry troops as well, up to 12. It can be found in the US Army/Drones menu in the Editor.
  9. Well, I'm sure @Erik can look into this, but no guarantees.
  10. Okay... what would you suggest?
  11. Yeah that's how games survive these days, Arma 3 came out thirteen years ago, and while A4 is around the corner next year, it's still encouraging people to make content.
  12. Did a test earlier of the Missile mod, and so far no worky as far as range. It should be noted that this is a modded NIGHTSTORM mod from his, just pared down to fit what I want to do, and probably will work. It seems that the AIM-120 situation is still in effect, and just waiting to see if currenthill or users post that the AIM-174B is working as it should. I mean right now I can use the AIM-120 as is, but no range increase either, and pared it down to replace (as it was) the AIM-120B. I mean ED really needs to update the range of the AIM-120. I mean it's almost criminal that the C8 can range (which the range is openly on Wikipedia, so while not the best source, it is probably the only source, or Gemini AI from Google) and would compete with some of the modded missiles like the stuff from the JF-17 and the like.
  13. No the Downloads section here on the site... I'll admit that it's been ages since I messed with SF1/WoE so @Wrench or somebody else can help. I think you can try the Saved Games route, but I don't know if that's specific to SF2. But do look in your Users/Your name/Saved Games/Thirdwire/ and see if there's a folder there. If so just create the folder under Objects/Weapons and put them there. I mean as said it's been a long time and I mostly moved on from this same, so I'm sure Wrench can help more than I can.
  14. Why not create the folder and see what happens? The weapons editor should be in the Downloads section (if you have access) where you can get the game to recognize the weapons, and so on. You'll need it anyway for weapons and stuff.
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