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    By Polovski,
    16 November 2021:    A new update to V1.18 is available for WOFF BH&H II.

    Please see the WOFF  BH&H II Download Page  on our website to download or for more information.

    WOFF BH&H II CHANGE LOG: Version 1.18   16 November 2021

    1) Revised Damaged airfield blending.
    2) Revised start-up of WOFF for new OBD logo.
    3) Fixed a database error in MFJII squadron file

    This patch of course also includes all previous updates.

    Il2 DD Update Dev Blog 299 "Me410 & BON"
    By 76.IAP-Blackbird,
    Dear Friends,

    The cold November is here already and we continue working on our projects. An important milestone for the Battle of Normandy is getting near - its map will be ready to a degree that will allow us to begin the development of Pilot's Career for this theater (meaning that settlements, airfields, roads, rivers and forests will be there). It will be too early to share the screenshots of the map itself at this point since the work on its visual part - texturing and finalizing landscape features, coast and additional detail - happens at the last stage of development according to our workflow. Nevertheless, this stage is not very far away either, since the map overall progresses according to the plan. Speaking of the map, we can say that creation of map objects is finished, including the new city blocks characteristic for Britain, coastal defenses, radar stations, farmsteads for rural areas and, of course, unique landmarks. For creating believable airfields, certain additional airfield objects were created which are characteristic of this theater of war.

    The work on various naval and ground units for BoN continues - there are several ship types that participated in the landing, including landing craft and radar-equipped ones, and several vehicles like this British armored car Humber Mk.IV, which is ready for deployment.

    The German heavy fighter Ju 88 C-6 and the legendary US fighter P-51B-5 are getting close to release. Progress on the P-51B has been frustratingly slow with several technical delays due to research and software issues. Anyway, it's Flight Model 99% done and only Malcolm Hood visual is on the finish line of production. Please be patient the early Pony will get here we promise!  Arado 234, Mosquito FB MK.VI and Me 410 are at earlier stages of development, but they are progressing according to the general plan. In the meantime, the work on the new fuel system is nearly finished and it will make its debut on Bf 109 fighters. As soon as it is ready we'll apply it to all the aircraft of the sim. This new tech will make the fuel system modeling more realistic, damageable in more detail and pilot interfacing with it will be recreated with more fine details. With this new technology up and running, we plan to switch to the development of the launch, guidance and warhead functioning of the V-1 vengeance weapon - its FM and 3D model, including the launch site, are already ready.

    There is good progress in Flying Circus Vol. II project is well. The German two-seater recon/strike airplane DFW C.V is the closest one for the release - at the moment its 3D model is nearly finished while its FM is in the works - and we plan to have it in the next update already. Sopwith Triplane should be also released before the end of the year as well as the British heavy bomber Handley Page O/400. Early next year we'll have to finish German bomber Gotha G.V, Western Front map, and two Collector Planes, late WWI fighters.

    In addition, there is a lot of WWI-era ground vehicles incoming -  for instance, in the next update, we plan to release Jeffery Quad, Benz LKW 1912 and Daimler DR4 in several modifications and tanks - Mark V female, Reno FT and Schneider CA 1. WWI aviators will find their life slightly more complicated due to the addition of the German 37mm automatic AA gun Maxim Flak M14.

    All the things listed above are just a fraction of what we and our partners are working on at the moment, so please stay tuned - we'll be able to tell you more about the other development streams in our next Dev Diaries.

    Folds of Honor 2021 charity dogfight event
    By MigBuster,
        C.W. Lemoine, in association with DCS World Events and Folds of Honor, presents the "Fight for Honor 2021" digital combat simulator world dogfighting tournament. Pick any aircraft and dogfight 1 v 1 (guns only) against other players across the world in this charity event to support the fallen and their families. DCS pilots will fight for prizes from Tacview and Folds of Honor. Competitor briefing (discord): 3 Dec 2100Z (Friday)
    Opening Day Rounds: December 4th and 5th*
    Closing Tournament Rounds: December 11th and 12th*
    *Participants will be flying multiple times on each day, as long as they continue to win. Age requirements: None
    Registration: Open 9 Nov 2021 until 1 Dec 2021 at 21:00Z
    Registration fee: $10 USD     https://fohevents.org/FightforHonor2021/?controller=home

    Il2 DD Update Dev Blog 298 "Arado"
    By 76.IAP-Blackbird,
    Dear Friends,

    The team is on a well-deserved extended weekend and Jason is lost in the middle of America on a research mission, so today’s DD is very straightforward. Behold the jet powered Arado AR 234 B-2 bomber! What sleek lines she has! As you saw last week, the Arado’s unique cockpit is also in development. We are working as hard as we can to make her operational as fast as we can.


    The Sturmovik Team

    Wings Over The Reich Dev News
    By Polovski,
    Hi all,
    We added a new NEWS page on the WOTR website which, to kick it off, has been updated with some development news, new pictures with snippets of info from work-in-progress of our new expansion for WOTR.  Full details are not released yet of exactly what we are making, but in time all will be revealed... Please visit the News page.  

    By Polovski,
    Hi all,
    28 October 2021:    A new update to V1.17 is available for WOFF BH&H II. -which provides some superb new improvements.
    The improved visuals from new trees, terrain, lighting, updated clouds and more are well worth updating to! Please see the WOFF BH&H II  download page on our website for more information. WOFF BH&H II CHANGE LOG: Version 1.17 1) Jasta 66 is now enabled and playable.
    2) Revised Scenery Trees and Textures - all seasons, and all snow cover options.
    3) Revised Scenery Lighting
    4) Revised Scenery Object distance details
    5) Revised Terrain Texture Quality settings and Scenery Density settings to improve FPS.
    NOTE: Revised Scenery and Terrain Texture detail controls 1 to 5 in Workshops The Terrain Quality (texture sharpness) and the Scenery Density (objects on the terrain) have been revised for WOFF 1.17. The controls now give a better ability to more finely tune and optimise the scenery and terrain to get maximum FPS with the best visual eye candy possible. Good starting points on a reasonably good PC are Terrain Quality 2 or 3 and Scenery Density 3 or 4,   - 5 now being for very good GPUs 3080 or better. 6) Revised Clouds, Textures, and Lighting.
    This patch of course also includes all the previous updates    

Portal by DevFuse · Based on IP.Board Portal by IPS


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