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    Battle of Normandy "RELEASED"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Friends,

    Today is a big day. IL-2 Sturmovik team is glad to report that after almost three years of development Battle of Normandy is out of Early Access and is officially released - 5.001 update is out!

    «You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you.» Gen. Dwight D. Eisenhower.



    The official release also means that in addition to Battle of Normandy Premium Edition in our webstore there’s now Standard Edition without two Collector Planes - German jet bomber Arado Ar 234 and British fighter Spitfire Mk.XIV (they can be bought individually). On Steam the new module and its accompanying Collector Planes will appear in the coming weeks - please stay tuned while we work out the details. As usual, Battle of Normandy owners who have linked IL-2 and Steam accounts can access all the new content in the Steam version already.
     


    These years weren’t easy, but they were very interesting. During the development we have created many new technologies and approaches, did a lot of historical research, implemented new solutions. The last aircraft for Battle of Normandy were released in Early Access in August and today we add the last pieces - the map of the Northern France and Southern England, Pilot Career mode, Quick Mission Builder and Advanced Quick Mission Generator support for the new map.





    We have told about the Career mode and the new map in our recent Dev Blogs, but must point out again that they set the new record in terms of the work involved. New mission types, new airfield types, new airfields appearing on the map after D-Day - bringing their total amount to 100 airfields with historically accurate layouts! New objects created specially for the module - ships, ground vehicles, buildings, coastal defenses, V-1 buzzbombs and their launch positions, dozens of new aircraft paint schemes, etc.




    Battle of Normandy contains 10 player controllable aircraft (8 in the Standard Edition):
    - Hawker Typhoon Mk.Ib – British fighter/bomber,
    - North American P-51B-5 Mustang – American long range fighter,
    - Republic P-47D-22 Thunderbolt – American fighter/bomber,
    - Messerschmitt Bf 109 G-6 Late – late version of the German fighter,
    - Focke-Wulf Fw 190 A-6 Würger - German fighter,
    - De Havilland Mosquito F.B. Mk.VI ser.2 – British twin engine fighter-bomber,
    - Messerschmitt Me 410 A-1 Hornisse – German twin engine fighter-bomber,
    - Junkers Ju 88 C-6 – German twin engine heavy fighter,
    - Supermarine Spitfire Mk.XIV – British fighter (Collector Plane included in the Premium Edition),
    - Arado Ar 234 B-2 Blitz – German twin engine jet bomber and recon aircraft (Collector Plane included in the Premium Edition).













    Each aircraft includes a slew of historically correct modifications - unlike other games where each modification would be counted as a separate aircraft model, in Great Battles you can freely select and combine them. For instance, Me-410 A-1 mentioned above has modifications that, when selected, make it a whole model lineup:
    1. Me-410 A-1/U2,
    2. Me-410 A-1/U4,
    3. Me-410 B,
    4. Me-410 B-2,
    5. Me-410 B-2/U1,
    6. Me-410 B-2/U2,
    7. Me-410 B-2/U4,
    8. Me-410 B-2/U4 field mod with four MG 151 guns.



    In addition to the all above, update 5.001 contains the results of the big work on the damage model improvements which are of course are applicable to all the modules as usual - as you can see in the long list below, it required many changes in various parts of the sim. The testing and tuning of these changes by beta-testers from the community took a lot of time. We think this is the big step forward for Great Battles series and hope you’ll enjoy it. 

    There are many other fixes and improvements - for instance, the mission loading time has been reduced dramatically, several times less on some PC configurations! The pilot and tank crew AI got better, etc.:

    Main Features
    1. All Battle of Normandy owners have access to Northern France and Southern England map in two variations (before and after the D-Day). As usual, in multiplayer mode the map can be accessed by all Great Battles players.
    2. All Battle of Normandy owners have access to the mid-1944 Career mode (3 countries, 5 phases, 17 frontline states, 225 historical squadrons, 103 of them joinable by the player, many new mission types).
    3. All Battle of Normandy owners have access to QMB and AQMG game modes on the new map for a quick action, also with many new mission types.
    4. Numerous new aircraft paint schemes added, including different invasion stripes for various time periods of 1944.
    5. PzKpfw IV Ausf.H. tank added (AI controlled).
    6. Flakpanzer IV «Möbelwagen» SPAA added (AI controlled).
    7. Gleaves-class destroyer added (AI controlled).
    8. The loading speed of all missions on all Great Battles maps has been improved significantly.

    Damage Model Improvements
    9. Aircraft DM: RHA equivalent of the aircraft skin has been reduced nearly three times to the previous (wrong) values.
    10. Aircraft DM: an issue that made aircraft skin damage too severe for larger bombers and some fighters has been fixed.
    11. Aircraft DM: like the previously released change for larger caliber ammo, now all projectiles in the game loose integrity and stability after penetrating a significant armor thickness which affects their remaining ability to penetrate armor.
    12. Aircraft DM: the relative speed of the target is correctly accounted for projectile penetrations calculations.
    13. Aircraft DM: AP bullets and shells make slightly bigger holes in the airframe and aircraft skin.
    14. Aircraft DM: powerful HE rounds explosions cause more damage to the airframe, aircraft skin and components.
    15. Aircraft DM: small HE bullets cause less damage to aircraft skin.
    16. Aircraft DM: it is now possible to damage radiators and fuel tanks when firing 7.62-7.92 rounds from more than 350 m distance.
    17. Aircraft DM: bullets are less likely to ricochet from aircraft skin at low angles.
    18. Aircraft DM: Bf 109 radiator collision model has been improved (previously its wrong shape could cause most smaller caliber bullets to ricochet when fired directly from behind).
    19. Aircraft DM: the loss of the bullets energy hitting Bf 109 F-4 engine has been corrected.
    20. Aircraft DM: an issue that caused bullets hitting Spitfire Mk.XIV MGs and guns to not lose energy has been fixed.
    21. Aircraft DM: engine fire probability from bullet hits has been somewhat increased for WWI-era piston engines and jet engines.
    22. Aircraft DM: engine fire probability from bullet hits has been reduced for WWII-era piston engines.
    23. Aircraft DM: fuel tank fire probability from bullet hits has been reduced.
    24. Aircraft DM: fuel tank fire and explosion probability from HE ammo hits has been reduced, now it depends on the HE power more.
    25. Aircraft DM: it’s now harder to put out the fires by side-slip movement.
    26. Aircraft DM: the several years old ‘crew health cheat’ (they required four point-blank 7.62 bullets in the torso or two in the head to be killed) has been removed. Now their ability to sustain damage is much more close to reality.
    27. Crew DM: a random error that could cause a death from mild G-loads has been found and fixed, thus improving survivability rate during emergency landings.
    28. Ballistics: ricochet tendency has been reduced somewhat.
    29. Right wing MGs on P-51B can be correctly damaged.
    30. P-51B and D fighters wings (middle-upper parts) can be correctly damaged.

    Me 410 Improvements
    31. Me 410A-1: weapon panel placards corrected for WB 151 and MG 131 modifications.
    32. Me 410A-1: missing rods from bomb doors to the forward window added.
    33. Me 410 A-1: speed and timer gauges in the pilot’s cockpit corrected.
    34. Me 410 A-1: altitude and speed gauges in the gunner’s cockpit corrected.
    35. Me 410 A-1: bomb holders for 250 kg bombs and for SB 1000/410 look corrected.
    36. Me 410 A-1: radiator fenders indicators light up when the cockpit light is turned on.
    37. Me 410 A-1: the rear landing gear state affects air drag.
    38. Me 410 A-1: technochat message warning about the gun overheating restored for the gunner.
    39. Me 410 A-1: now the gunner can use the entire horizontal range of the guns for aiming.
    40. Me-410 A-1: radiators can be correctly damaged by AP projectiles, resulting in coolant leaks.
    41. Me 410A-1 intercept missions added to AQMG game mode.

    Tank Crew Improvements
    42. M4A2, KV-1s, Pz.IV.G, Pz.V.D, Pz.VI.H1 hatches close when the turret blocks them.
    43. The damage of the gun barrels base on Pz.III, Pz.IV and Pz.VI is calculated correctly when it is hit by fragments.
    44. In multiplayer a guest gunner (who connected to someone else tank) won’t constantly hear the turret turning mechanism noise.
    45. In multiplayer a tank owner won’t hear the gun or MG reloading sound when another player connected to his tank to the gunner or MG gunner station.
    46. In multiplayer turning aircraft or tank turrets controlled by another player emit correct turning  sounds.

    AI Improvements
    47. AI controlled bombers keep formation a bit better during climb.
    48. AI pilots will attempt to return to base in the event of an oil or coolant leak.
    49. Me 410 pilots will correctly drop bombs in a deep dive.
    50. Mosquito, Ju 88 C6 and Me 410 pilots will correctly drop underwing bombs.
    51. Twin and 4x guns in AI controlled vehicles won’t judder during aiming.

    Other Improvements
    52. Dropping an 1650 pounds bomb from Handley Page O/400 bomber won’t display an error.
    53. A visual artifact in front of the right engine of Handley Page O/400 bomber has been removed.
    54. An issue that caused guns and MGs to ‘float’ above certain breastwork has been fixed.
    55. ‘No jamming’ difficulty option works correctly for aircraft turrets.
    56. Me 410 is correctly counted in stats.
    57. Visual bomb explosion effects has been corrected for cases when a bomb ricochets and goes off above the ground.
    58. Proximity and CheckZone triggers in missions won’t erroneously count non-spawned and inactive objects.
    59. External camera works correctly after flying beyond the map borders.
    60. An issue that could lower the muzzle speed of an overheated MG before causing additional scattering of the fired bullets has been fixed.
    61. Both P-47 have their idle engine RPM corrected (it was a bit too high potentially causing moving with brakes applied.
     

    Wings Over The Reich - Addon Development News
    Polovski
    By Polovski,
    Hi all, Old Brown Dog Software is proud to announce details of the expansion we have been working so hard on for WINGS OVER THE REICH, and it is:     The Battle of France

    Take your part in a new, whirlwind, dynamic campaign as the Germans invade France bursting through the Ardennes Forest,
    taking the allies completely by surprise.  
    OBD has designed an utterly unique campaign system for the fast-paced dynamic blitzkrieg war - never seen before at this level
    in any combat flight simulator.

    In a matter of weeks in the summer of 1940, the Germans push through the Ardennes and following along the Somme valley,
    effectively cut the French forces in two, and isolate the remnants of the BEF and French 1st Armies in Dunkirk.

    Soon you can take part in this exciting early WW2 period, with the Battle of France add-on for Wings Over the Reich!

    Release date and final details to be confirmed. 
    For more details, images and information please see the WOTR website!     
    There you can click the Red button below the announcement to read the full newsletter - this has dozens of new images and more info! OR here's a direct link to the newsletter with the extra WOTR details and images!  -->   HERE  <--
    (On the WOTR website, press CTRL+F5 to refresh the page if you do not see the latest news).

    Falcon BMS 4.36 U2 released
    MigBuster
    By MigBuster,
      The latest iteration of the Tommo Inc Falcon 4.0 total conversion modification - Benchmark Sims 4.36 U2 - is available for you to enjoy RIGHT NOW! BMS 4.36 U2 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message. U2 is an incremental update on top of 4.36 base + U1, so you need to have the BMS 4.36 Full Installer package and Update 1 available on your PC. You can both update your existing 4.36 base + U1 installation as well as perform a fresh 4.36 base + U1 + U2 installation from scratch, as you like. See the installation instructions below for details. This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Tommo Inc and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.   Change log https://www.falcon-bms.com/changelogs/falcon-bms-4-36-update-2/  

    Il2 DD Update Dev Blog 327 "Normandie Map"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    The summer is ending, just like our Battle of Normandy release preparations. Two variations of the Normandy and Southern England map (before and after the invasion) are ready, Career mode is ready, Quick Missions and Advanced Quick Missions are ready - today we're starting the release candidate testing. This time we want to spend more time and resources on the testing and debugging. The beta-testing of the 5.001 update is going for two weeks already and we plan to test the release candidate for two more at least. There's a reason for that - it will include not only the Battle of Normandy, but a number of global improvements as well.



    The main global change is the long promised revision of the aircraft Damage Model. This time we have attempted to make more fundamental changes and not just "adjust the airframe durability to meet player expectations", but reverse-engineer the system in search of potential issues in many of its parts. During this process we have found a number of calculation passes which could be improved or tuned. These changes are already in the beta and beta-testers have responded that the damage received by aircraft in various combat situations looks significantly more adequate and realistic. We understand that this is a touchy subject, so the final changes will be explained in detail in the release notes of the 5.001 update.



    Speaking of the finishing of the new map and Career mode, we want to say that for each new project we have set more and more ambitious goals for ourselves, even if it wasn't clear in the beginning how it would work out and what the final answer to these challenges would be. Once again, many parameters have surpassed their previous records in the series. For instance, the length of the coastline is 990 km on the French coast and 1060 km on the English coast. 490 major cities and towns, not counting the minor ones, were recreated while keeping in mind their overall historical boundaries and main layout features. 100 airfields are waiting for your flight - and not one of them is 'default' or cloned, they all have historical layouts reconstructed using documents and air photos. Moreover, a new set of the airfield surface types was created:

    1. Grass
    2. CON (Concrete)
    3. WC (Wood Chippings) - concrete covered by wood chippings and tar
    4. TAR (Tarmac) - asphalt
    5. ETH (Compressed Earth)
    6. PBS (Prefabricated Bituminous Surface) - canvas saturated with tar
    7. ST (Sommerfeld Track) - steel wire mesh reinforced with steel bars
    8. SMT (Square-Mesh Track) - square mesh
    9. PSP (Pierced Steel Planking) - stamped steel plates.




    As we have mentioned, there are two map variations created - before and after the invasion. Pre-invasion map lacks newly constructed airfields and constructions erected after D-Day on the Normandy shore. Career mode development required detailed information on symbols, tour of duty, bases, armament and assigned tasks for 285 squadrons acting in this project - players can join 102 of them and others are populated by AI pilots. This is another record for the Great Battles series. 9 new mission types were designed for the Normandy Career concentrating on the D-Day events and V-1 intercepts. Pilot's Career in the Battle of Normandy timeframe contains 5 phases and 17 front line states that change along the progression of time. As always, all the scenarios generated in the Career mode are unique even if you fly to the same target again - the generated combat situation will be different, while the weather will correspond to the real weather on that day.



    All in all, we're hoping that Battle of Normandy will be the most significant release in the IL-2 Great Battles series and all of you who have supported us all these years will enjoy another virtual, but to a great extent historically accurate reconstruction of a major air battle, that was created with love and respect to our common history.

    WOFF BH&H II V1.34 UPDATE for 'Recon Wars' is now available!
    Polovski
    By Polovski,
    WOFF BH&H II CHANGE LOG:

    Changes;

    Version 1.34 16 August 2022

    1) Squadrons that are not 'operational' will no longer be forced to carry out historical (scripted) attack or defence missions.
    2) Fixed an issue that did not return the player to the main menu correctly when an invalid/unavailable squadron craft is assigned in campaign.
    3) Addressed a 'mission type' loop counter error in Gotha Squadrons and some other Bomber Squadrons when the player elects to fly in poor weather.
    4) Fixed an issue that prevented the player loading rockets on certain aircraft in campaign.
    5) Fixed an inventory display issue for Ace aircraft, when returning to planning room after having already setup payloads.
    6) Addressed an issue that would sometimes cause the briefing room map to not be centred on the mission flight.
    7) Addressed a naming issue in FA(A) 208s squadron database.
    8) Aircraft minor fixes; Sopwith Pup adjusted view FOV slightly. Fixed issue with prop hubs on BEx series.


    Of course this includes our "RECON WARS" FREE expansion - an incredible feature-rich FREE update to V1.21 for WOFF BH&H II users!
    Please see the WOFF BH&H II download page on our website for more information, or to download.

    (The download is large so please be patient with downloads!).
    If you still see an older download there, refresh the page using Ctrl F5 keys on your keyboard together.

    You can also download the complete Recon Wars Notes and how to play here : Recon Wars Notes here  

    Il2 DD Update Dev Blog 326 "Normandie Map"
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Pilots and Tankers!

    Today’s DD gives you a glimpse of the gorgeous scenes that are possible with the new Normandy map which is rapidly nearing completion and we give you a sneak peak at the progress on the Churchill Mk.IV exterior and interior.

    Below are some recent screens I’ve taken with each of the aircraft built specifically for Battle of Normandy including the AI piloted B-26. Of course, all of these planes can be flown alongside your own or against in any title in the series. This really is our most detailed and complex map we’ve ever made and pushes our current map technology to its limit. It will provide countless hours of great missions and historical re-enactments of this pivotal battle and theater of the war. We think you’ll like it.


        
        

    Below are some very WIP images of the Churchill Mk.IV tank coming to Great Battles. As you can see the interior is NOT textured completely, but you can tell that our friends at DigitalForms have once again done an amazing modeling job!

       
       

    It’s another very busy summer for us. Stay tuned!

    Enjoy!

Portal by DevFuse · Based on IP.Board Portal by IPS


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