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    Hurricane Mk.II, Yak-9 and Yak-9T Pre-Order Available
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Dear Pilots!

    We have a few important announcements to share with you about our latest Collector Plane Pre-Orders, BOBP and FC Steam Releases and BOBP Standard Edition Release in the Official Webstore. 

    Hurricane Mk.II, Yak-9 and Yak-9T Pre-Order Available

    We are proud to announce that we have begun taking Pre-Orders for the Yak-9, Yak-9T and Hurricane Mk.II Collector Planes. 

    The legendary British-built Hurricane came to fame during the Battle of Britain where it did the heavy lifting for the RAF in that pivotal battle. The Hurricane Mk.II series which consisted of the a,b,c and d variants was outfitted with a few different armament configurations. This included either the 12 x .303 machine guns in the wings or 4 x 20mm Hispano cannons also fitted in the wings. Many of the Mk.II’s were of the ‘Hurribomber’ variety with wing racks for 250lb or 500lb bombs. One later variant could also carry two 40mm cannons for anti-armor duty. The Hurricane was built in large numbers and the Mk.II series was sent to all corners of the war to fly and fight, including the Eastern Front where the Soviet VVS put them to good use in several sectors. Pre-Order this legendary plane today right HERE!

      

    The Yak-9 was the first model in the most mass-produced family of the WWII Soviet fighters - with its many modifications the total amount of units produced reached 16,769. The work on the new long-range recon and fighter plane began in the Yakovlev design bureau during Spring 1942. Compared to the earlier Ya-7, it had a boosted M-105PF engine, a lighter wing of composite structure, and the lower spine with a bubble canopy that significantly improved the rearward visibility. However, the armament was reduced to one nose-mounted 12.7mm UBS MG and one engine-mounted 20mm SHVAK cannon firing through the propeller hub. The mass production of the new fighter and its arrival to the front-line units begun only in 1943. In combat, the Yak-9 proved itself as very maneuverable and easy to control fighter, earning the love and respect of many Soviet pilots along with volunteer French from the Normandie Niemen fighter regiment. Pre-Order this Soviet ace-maker HERE!

      

    An important variant of the Yak-9 family was the Yak-9T (tank), which appeared in early 1943. In addition to one 12.7mm UBS MG it was armed with a 37mm engine-mounted cannon model 11P (later NS-37) instead of the usual 20mm SHVAK. The installation of such a heavy and large weapon required reinforcing the airframe in the nose section and moving the pilot cabin 40cm (1.31 ft.) rearward, which resulted in worse forward and underside visibility. Combat trials showed that Yak-9T is capable of not only engaging bombers and various ground targets, but it could also hold its own as dogfighter. Its flight characteristics were only marginally worse than Yak-9 while packing a much bigger punch. Its production started in March 1943 and ended only in June 1945 with a total of 2,748 units produced. Pre-Order your tank-killing Yak right HERE!

      

    BOBP, P-38J-25, Fw-190 D-9 and FC Steam Release Date

    We are thrilled to announce that Battle of Bodenplatte and Flying Circus are coming to the Steam store immediately after the Autumn Sale ends. We are aiming for December 3rd 2019 for the release. The BOBP release on Steam will be the Standard Edition with the two additional Collector Planes being sold separately. Flying Circus will include all ten aircraft, same as on our website. Each product will have a launch discount equivalent to the current Early Access discount enjoyed by customers on our website. The prices are as follows.

    Battle of Bodenplatte on Steam - $44.99 (Reg. $49.99) 
    P-38J-25 Collector Plane - $17.49 (Reg. $19.99) 
    Fw-190 D-9 Collector Plane - $17.49 (Reg. $19.99)
    Flying Circus on Steam - $69.99 (Reg. $79.99)

    Note: The launch discounts on Steam will be in effect for two weeks once launched.  


    BOBP Standard Edition, P-38J-25 and Fw-190 D-9 IL-2 Webstore Release

    We are also happy to announce that we are releasing the Standard Edition of BOBP along with the P-38J-25 and Fw-190 D-9 Collector Planes in the Official Webstore on Dec. 3rd, 2019. We will also offer an equivalent Launch Discount for these three items until Dec. 17th, 2019. 

    Early Access Discount for BOBP Premium and FC Extended in the IL-2 Webstore

    And finally, we have extended the Early Access discount of $10 Off for BOBP and FC in the Official Webstore until December 17th, 2019. After that date the price will rise to its standard price of $79.99 and likely remain there for an extended time. Hurry if you have not already taken advantage of this great deal before it expires! Grab your copy HERE and HERE! 


    The Sturmovik Team

    IL2 Update 4.002
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Update 4.002   Dear Friends,
    Our team is glad to announce that we finished another update 4.002. In this version, all Tank Crew owners get the SU-122 assault gun. In addition, everyone gets many improvements - some of them our community asked for a long time. After additional work on the aircraft visibility modeling against the clouds is improved. We also added automatic dive-recovery controls to four bombers from Battle of Stalingrad and Battle of Moscow. The login time has been drastically decreased, it will now happen up to ten times faster than before. Tank and aircraft turrets aiming will be more convenient and there are many other minor improvements. Let's go into detail about the automatic dive-recovery controls:
    Ju-87
    When the dive system is engaged, the plane enters a dive when the air brakes are extended and will recover from the dive either by pressing the bomb drop button or when the air brakes are retracted. The dive system controls are separate: the trimmer tab on the right elevator is controlled by the dive system while the pilot controls the trimmer tab on the left elevator. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat.
    Ju-88
    When the dive system is engaged, the plane enters a dive when the air brakes are extended or when the dive button (LCtrl + D by default) is pressed. The plane will recover from the dive either by pressing the bomb drop button or by pressing the dive button (LCtrl + D by default). The dive system will return to the neutral position of the elevator trim, while the full range of trimmer travel from the pilot’s input is preserved. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat. Also, the elevator trim is automatically shifted when the stabilizer is moved to the landing position (when flaps are released to the landing position). This also shifts the trim back to the neutral position.
    Pe-2 (both series)
    When the dive system is engaged, the plane enters a dive when the air brakes are extended (pass through the 45° position) and will recover from the dive when you press the bomb drop button or the dive recovery button to exit the dive (LCtrl + D by default). The dive system controls the elevator trim -for correct operation, the trimmer must be in the range between -4.5 ° to + 4.5 ° before turning on the dive system. If the trimmer is outside this range or if the airplane is trimmed manually while the dive system is in operation or if the air brakes are retracted the dive system will disengage.
    Ju-87 and Ju-88
    Contact altimeters are installed on these aircraft. The RShift + K and RCtrl + K commands (by default) set the bomb release (contact) altitude. When the dive system is engaged, the buzzer will sound 250 m above the contact altitude. Buzzer turns off when the contact altitude is reached or when the dive system is disengaged. The pressure setting is adjusted by the same command as on the main altimeter (with a short pause after setting the pressure on the main altimeter). The contact altimeter is not connected with the dive system, it is a separate device that just gives an audio signal at a contact height.
    Main features
    1. SU-122 assault gun made by Ural heavy machinery factory in 1943 is now available for all Tank Crew owners;
    2. Guns and MGs aiming using the mouse has been improved;
    3. Turret aiming in VR is improved (you don't need to physically turn while aiming);
    4. The issue with planes visually disappearing against the clouds at short distances has been minimized;
    5. Planes visual pixelization against the clouds at medium distances has been greatly reduced;
    6. Winter textures for all Bodenplatte buildings added;
    7. Winter textures for all Bodenplatte vehicles added;
    8. Speed and reliability of the online login have been greatly improved;
    9. GMC CCKW fuel truck added;
    10. Thanks to the new tech developed for Tank Crew, B-25D, P-47D and P-51D have correct British or US pilots depending on the country specified in the mission file;
    11. Dive and recovery control automatics added to Ju-87 D-3, Ju 88 A-4, Pe-2 s. 87 and Pe-2 s. 35;
    12. Ju-87 D-3 and Ju 88 A-4 dive bombers are equipped with contact altimeters;
    13. LaGG-3 now sports 4K exterior textures made by Martin =ICDP= Catney;
    AI improvements
    14. AI pilots can resume engaging a target after losing it;
    15. AI pilots won't try to engage a distant target flying at negative G for a prolonged time;
    16. AI pilots won't crash into the ground while doing a defense spiral maneuver;
    17. AI pilots won't get stuck in a shallow dive during a defense maneuver;
    18. AI pilots won't attempt dangerous evasion maneuvers at low altitudes which caused them to crash;
    19. AI pilots won't get too excited following a falling target and crash into the ground after it;
    20. AI pilots attacking air targets will attack the planes that take off or land;
    21. AI pilots won't get stuck in an upside position during a dogfight;
    22. AI pilots won't get stuck in a roll during an evasion maneuver which could end in a crash;
    23. AI pilots will try to bail out of a burning plane (now it depends on how fast it will decide to bail out and if he has strength left to do so);
    24. Self-propelled AAA switch to combat position if they don't have movement orders and have an attack targets in area command (even if there are no targets present);
    25. Ship guns aiming corrected;
    Aircraft improvements
    26. Ju-87 D-3 has animated servo tabs;
    27. Ju-87 D-3 has visual indicators for the extended dive brakes;
    28. Ju-88 A-4 elevator trim adjusts automatically when the stabilizer is switched to the landing position;
    29. Ju-88 A-4 has animated servo tabs;
    30. heavier aircraft like He-111, Ju-52/87/88, A-20, IL-2, Pe-2 won't shake as much when their tails are damaged;
    31. Pe-2 and He-111: the camera automatically turns in a correct direction when switching to a new MG in turrets with several MGs;
    32. Ju-52/3mg4e 2nd pilot animations have been restored;
    33. P-38J-25: canopy close sound won't play too early;
    34. P-38J-25: the instruments panel can be damaged;
    35. P-38J-25: signal lights won't float in the air on a severely damaged aircraft;
    36. IL-2 elevator control rods damage has been corrected;
    37. All additional armor elements on Bf-110 correctly shield the aircraft;
    38. P-51D-15 rear landing gear can be damaged now;
    39. MC 202 s8: MG151 ammo reserves can be damaged now;
    40. Fw 190 A-8 ammo reserves can be damaged now;
    41. Fw 190 A-8 wing pylons look correctly from various distances;
    42. Bf 109 G4/G6/G14/K4: the right underwing cannon won't stop working after the loss of ammo in the left wing anymore;
    43. Bf 109s except for G14 and K4: jettisoned canopies are correctly repaired; 
    44. Bristol Fighter will correctly register radiator hits;
    45. Pedals animated correctly on Bristol Fighter;  
    46. Static U-2VS has winter skin;
    47. IL-2 mod. 1942 has its exterior color saturation corrected;
    Tank Crew improvements
    48. Visual detail of plates above the tracks on KV-1s has been improved;
    49. Speedometer added to KV-1s (it is on the engine compartment bulkhead);
    50. Batteries are visible in the KV-1s interior;
    51. Many visual improvements to KV-1s interior (level of detail, textures, etc.);
    52. Recoil indicators added to KV-1s and T-34 mod. 1943;
    53. Panoramic sight cupola stopper added to KV-1s and T-34 mod. 1943;
    54. T-34 mod. 1943 tracks have been visually improved;
    55. T-34 mod. 1943 internal collision model (that is used in damage calculations) has been improved;
    56. Engine exhaust is visible at the idle engine RPM;
    Other changes
    57. Caquot balloons won't disappear at medium distances;
    58. The inner walls of the damaged detailed buildings on the Prokhorovka map won't disappear at medium distances;
    59. It's now possible to turn off the VR rendering mode for the propellers - any negative values specified for the prop_blur_max_rpm_for_vr parameter in startup.cfg file (like prop_blur_max_rpm_for_vr = -1) will result in the normal propellers rendering;
    60. Object Fake_Block can be used on the airfields (its collision object has been lowered below the ground);
    61. Levitating buildings on Stalingrad map have been fixed;
    62. It's now possible to win the 5th mission of the Turning point campaign after a successful retreat;
    63. The excessive effect of concussion and possible loss of consciousness after HE hits at a tank or aircraft has been removed if the player or AI weren't wounded by these hits.
    64. Ten Days of Autumn campaign: all static objects have been updated to correct durability values, other minor improvements;
    65. Fortress on the Volga campaign: minor improvements;
    66. A black line won't appear in the middle of some Bodenplatte timeframe newspapers;
    67. Added another (fifth) voice of a Soviet tanker;
    68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps.       Please discuss the update in this thread.

    DCS Weekend News 22 November 2019
    MigBuster
    By MigBuster,
      Thanksgiving Sale 2019 Starts today! Get great savings on that module you have been waiting for! The Thanksgiving sale starts today, November 22nd, and runs until December 8th. Save up to 50% on most DCS World products, the only exceptions being: F/A-18 Hornet by ED - 25% off Persian Gulf Map by ED - 25% off F/A-18 Hornet + Persian Gulf Map bundle -35% off DCS: Christen Eagle II by Magnitude 3 LLC – 25% off DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time DCS: F-16C Viper by ED – not on sale at this time Note: the sale only applies to released, non-pre-order products. Open Beta Delay We planned and announced the release of our next Open Beta on the 20th of November 2019. However, due to substantial technical issues faced in the development of certain F-16C Viper features we were compelled to move the Open Beta release to the 27th of November 2019. As a small bonus for your patience we have prepared a Thanksgiving gift – our new VoIP in-game feature: DCS Voice Chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It's based on WebRTC technology and brings high-quality audio communication to the game right out of the box. For the initial release, DCS Voice Chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the initial release, we'll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function. We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, frequency-based coms etc. F/A-18C Aggressors BFM Campaign Released to Steam The F/A-18C Aggressors BFM Campaign is now available from Steam. The FA-18C Aggressors BFM campaign puts you in the cockpit of an FA-18C Hornet as a new Aggressor pilot with the VFC-12 the "Fighting Omars" on loan to the 65th Aggressor Squadron at Nellis Air Force Base. Based on real-world procedures, you will fly as Red Air against Blue Air forces. Upon arrival you will fly a familiarization flight around the Nevada Test and Training Range (NTTR) and then face a series of challenging Basic Fighter Maneuver (BFM) missions against similar and dissimilar aircraft. Your opponents include the F-4E, F-5E, F-14A, F-15C, F-15E, F-16C, F/A-18C, M-2000C, MiG-29G, CF-188, MiG-21 and Su-27. 12 single player practice missions with in-air starts to help you perfect your BFM tactics, techniques, and procedures. Over 1000 voice-overs and over 45 pages of briefing material that includes RED FLAG Spins, Red Forces In Flight Guide, Maps, Diagrams, Custom Knee-boards, and Mission Data cards. DCS World Tutorial & Training Range DCS World can be a bit daunting to new players, so this week we introduced a new forum section for those just getting started in DCS World, those still learning, and those that enjoy helping others. You can find it here. If you are a new user, this section is for you! We will be building a repository of the best DCS World tutorials and guides. You can also meet players that want to help you and squadrons looking for new members that want you to have fun and learn. If you are a video tutorial or guide creator for DCS World, this section is also for you. Here you can share all your great content and get feedback from your audience. Do you enjoy helping new DCS World pilots? A rewarding aspect of this hobby is working together to spread knowledge and give a helping hand to new pilots. The goal of this new section is to help flatten the DCS World learning curve, and we look forward to your participation and feedback on how we can further improve it. Development Report #6 Working with our partners at Deka Ironwork, we plan to release the DCS: JF-17 Thunder on December 4th, 2019. It will be available from both the DCS World e-Shop and Steam. Stay tuned for more details! The team has been cranking away on the F-16C Viper, but we needed a few more days to complete the announced features for the next Open Beta. Eagerly awaited features of the next F-16C update will be the Track While Scan (TWS) radar mode, initial data link, external lights, centerline fuel tank, and more. Following this Open Beta, our modern-day fixed-wing jet dev team will focus on the Hornet’s targeting pod, TWS and other radar modes, updates to weapons like the JDAM and JSOW, and more. Supercarrier work continues to revolve around the deck crew animations, improved lighting and visual effects as well as the LSO station. We are on track to release the Early Access of this module in the very near future. Both the A-10C and Ka-50 new cockpits are progressing well with a lot of work invested into realistic textures and effects. We will use these products to take cockpit night lighting to the next level. The Mi-24 cockpits are progressing well and we should be able to show you the first renders in the very near future. The P-47 is looking beautiful inside and out and our flight model engineers have been very busy tuning the flight dynamics to match the real aircraft based on excellent references and first-hand pilot experience. The visual effects of the new WWII damage model are now getting most of the focus because the internal damage effects and the physics are nearly complete. It’s just as important for the damage to look correct as the impact on systems and aircraft performance. The basics of the dynamic campaign simulation engine are working in the map view and we’ve been using this to test the RTS element of the system. To support this, we’ve been adding new icons to the map for items like factories, warehouses, logistic units, and more. Work is also underway on providing visual indications of ground force movements and emplacements in the map view. Thank you all for your passion and support. Sincerely,
    The Eagle Dynamics Team

    DCS Weekend News 15 November 2019
    MigBuster
    By MigBuster,
      Master Server Infrastructure Maintenance We will have infrastructure maintenance works to be performed on Tuesday, November 19, 2019 from 04:00 to 06:00 UTC. All users will not be able to connect to the DCS Master server and all account sessions will be reset. We appreciate your patience and understanding during this short downtime. Stable Release updated After a relatively large number of Open Beta updates, we have released a substantial update to the Stable version of DCS World. Among the many highlights of the new Stable version, users will now be able to enjoy the Early Access version of the DCS: F-16C Viper. Other highlights include: AGM-62 Walleye II and AWW-13 Data Link Pod for the DCS: F/A-18C Hornet Many updates and fixes to 3rd Party modules such as the C-101 and M-2000C You can read the entire changelog here. Our next Open Beta is set for 20 November 2019 and is planned to include: F-16C Viper features Track While Scan (TWS) radar mode AUTO steerpoint sequence mode Corrected flight director (sherm) behavior Functional CMDS (countermeasures) DED page New stores drag implementation Initial data link (Link 16 / MIDS) External lights Centerline fuel tank Corrected lock hold when switching master mode Corrected radar lock-only RWR indication Corrected INS steerpoint change Corrected HMCS enable/disable HOTAS command F/A-18C Hornet features Aft Pod Antenna Option Following the 20 November 2019 Open Beta, we will heavily focus on the Hornet to include such items as Track While Scan (TWS) and AACQ radar modes, updates to the targeting pod, and updates to existing weapons systems and countermeasures. Development Report #5 Supercarrier - "Population" of our new aircraft carrier is not limited to the flight deck but also the sailors and pre-flight crew of the island. Following the early access release, it will later it will be possible to occupy the Air Boss and Landing Signal Officer (LSO) locations in both 2D and VR. All of this will be available in the new DCS: Supercarrier module. In the meantime, please enjoy these work-in-progress images. Spitfire Sound Updates - We have greatly improved all the Spitfire LF Mk.IX engine and propeller sounds. New sounds were recorded from an actual Spitfire Mk.IX and added to the game. Our sound engine factors in altitude, airspeed, engine RPM, manifold pressure, and many other elements. You can hear the dramatic difference from within the cockpit and outside the aircraft. The update is available in the current Open Beta and will be available in today’s Stable version! Enjoy this video highlighting the updated sounds DCS: M-2000C by RAZBAM Updates - Working closely with the French Air Force, RAZBAM brings you an all-new Mirage 2000C cockpit! This cockpit features all-new textures, radio panel, ECM, NVGs, and much more. The cockpit mesh has been extensively overhauled with new edge loops for better edging and a doubling of the polygons to improve both the on screen and VR experience. Using their relationship with the French Air Force 2/5 Squadron, RAZAM has created an M-2000C cockpit that is as close as you can get to the real thing. Using this opportunity, RAZBAM has fixed various inaccuracies by using our latest workflow and tools. New Features: New cockpit model New cockpit textures New cockpit lighting New radio panel New ECM panel New Seat Harness New INS Screen Added NVG’s with Mount Added under glare shield lighting assembly Added flashlight Cockpit Update Video The Virtual Festival of Aerobatic Teams 2019 The Virtual Festival of Aerobatic Teams or VFAT is a virtual, international airshow like RIAT or MAKS. The pilots simulate the displays of real aerobatic teams like the Patrouille Suisse, Thunderbirds, Blue Angels, Russian Knights and Blue Impulse; however, many teams also create their own spectacular displays. VFAT is currently the only virtual airshow where such a large group of teams gather to create an event of this size. Spectators can watch the event live using internet streaming technology. VFAT takes place once a year and offers the opportunity for virtual aerobatic teams and solo pilots to present their hard work for the enjoyment of the general public! Watch live Dec. 7th & 8th on Twitch. VFAT Video Yours sincerely,
    The Eagle Dynamics Team

    IL2 Update 4.001
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    Update 4.001

    IL-2: Great Battles Version 4.001 Launched – Battle of Bodenplatte and Flying Circus Officially Released! Tank Crew Campaigns - Released!

    Dear Pilots!
    Finally, we have reached a very important milestone for our latest IL-2 Sturmovik titles. Today, two projects moving from the Early Access phase to Official Release. The first of these is Battle of Bodenplatte, which acquired the last major content components that were missing - the seasonal textures for the Rhineland map and the Pilot's Career. However, this does not mean that work on this project is completely done, we plan to spend some time before we begin our next project on fine-tuning and polishing a number of its components and adding a couple yet to be completed pieces such as Air Marshal. However, we feel it contains enough content and features that we can begin to sell it in all our channels including Steam as we head into the Holiday Season. In addition, we plan to closely monitor your messages in order to improve the quality of the project as much as we can in the last part of 2019. Bodenplatte turned out to be a truly record-setting job for us, the volume of work done on the development of maps and aircraft of the late period of the war is unprecedented for us. The late period imposes serious additional requirements on the manufactured equipment; however, the result is extremely interesting. The included aircraft make an incredible impression, because this is already the "apogee" of piston powered planes and, at the same time, the "dawn" of jet aircraft. The Rhineland map impresses with its scale, size and richness of cities and the number and historically researched airfields. The career "Battle of the Rhine" takes place over a fairly long period of time that includes four seasons - from September 17th, 1944 to April 1st, 1945. The Career covers a very significant part of the war on the western front - more than half a year. Battle of Bodenplatte was a bold step for us and when coupled with our other two projects, it pushed us to our creative limits. We hope you will enjoy it! Also, a Standard Edition of BOBP will be coming soon with the P-38J and Fw-190 D-9 offered as Collector Planes to give users more buying options. BOBP will also be available on Steam in the coming weeks, there are still a few details we must work out there first.
    Flying Circus - Volume 1 is now available in its fully planned state and all the remaining ground-based equipment of the First World War have been added in our new standard of visual quality. Observation balloons with observers who may leap from their post when under attack are also included now. A number of improvements were also made on the map, primarily to the front line. We hope that users who purchase this project will like the step forward in comparison with our previous title Rise of Flight, especially in the visual quality of aircraft and the environment that we, together with our partner Yugra Media, have created for you. Although the flight models generally correspond to the ones from Rise of Flight, many of the improvements that have been made over the past 7 years for Il-2 Sturmovik play a role in Flying Circus as well. Such improvements automatically benefit all projects within the framework of our one common game world and give a new, previously unavailable experience of virtual flight and combat in the First World War. All these new opportunities unfold in their fullest when playing with the use of virtual reality devices. FC includes so many new things - new landscape technology, new lighting and clouds, better sound, new AI and improved ballistics, new graphic effects and new materials for aircraft surfaces, new detailing of textures and models - all this and much more gives the virtual pilots of the First World War something that is not available anywhere else. We hope to make more Flying Circus volumes in the future and we thank those who have jumped into this new product so far!
    Note: We have extended the $10 Off Early Access discount for days more, but it will go to full MSRP very soon. Make your purchase before the price goes up!
    Tank Crew – Clash at Prokhorovka is still under development, as one more tank and three self-propelled guns are being built by our DigitalForms partners. However, from the point of view of the gameplay, this project has almost reached its planned goals - this is expressed in the release of the Breakpoint and Last Chance scenario campaigns in this version. These campaigns tell the story, in the maximum possible historical manner we can, about the complex and intricate events of one of the greatest tank battles on the Eastern Front - the battle of Prokhorovka.
    This battle was not limited only to the events of July 12th, it took place over several tense days, from July 6th to July 16th, 1943. The events and outcomes of this battle are extremely complex and controversial. Although the Soviet troops and armored forces suffered heavy losses, the German command was never able to achieve their planned goals. At the end of the battle, the situation in this sector of the war front almost returned to what it was before it began. However, numbers or the “net book balance” does not always determine the magnitude of the event. The incredible tension, power, complexity and intensity of this military clash, which practically merged into one single and continuous epic multi-day battle, has few equals in world history. And the ambiguity of the outcome of the battle only enhances the intensity of the drama of these events, which do not require any embellishment - simply being retold "as is", without exaggeration is incredibly exciting. It should also be noted that the release of these tank campaigns is accompanied by the completion of the development of some of the most important features of Tank Crew – the radio and command interface. This will allow you to better control your own tank and your tank platoon. We also plan to continue the refinement of our tank project in the coming months as this project too readies for official release.
    And finally, the Achtung Spitfire! Scripted Campaign is also now released and ready to be played! Developed by our friends The Syndicate, this historically inspired campaign contains 20 missions featuring a fictional storyline that is inspired by historical events. Your character is a young Russian pilot from Siberia serving on the North Caucasus Front in late May 1943. The campaign features missions inspired by the Soviet 37th and 56th Armies attack on the German 44th Army Corps west of the city of Krymskaya. You’ll fly a bird of a different feather in the lend-lease Spitfire Mk.Vb over the beautiful Kuban region of the Soviet Union.  The campaign is great fun and full of action.
    This campaign also has a new feature. We have added support for special assigned skins for the player’s plane and other planes I the mission. This is a first for us in a pay-ware campaign such as this. However, to see them, you must download the free skin pack from HERE and place the skins in the Spitfire Mk.Vb Skins folder. We have decided to offer the skin pack as an optional download to lighten our distribution costs and the size of your install if you don’t own this campaign. The skin pack is offered free of charge of course.
    We thank you for your patience as we have readied this product for release and many of you have already pre-ordered it and we appreciate your support. Products like these add more diversity to our product line and help fund many new innovations and content for all of you.
    And now we proudly present version 4.001 to you, our friends, partners and customers. And like most huge updates, there are likely to be some bugs or other unintended issues missed in testing. We of course, as always, will address them just as fast as we can. We appreciate your support as we have worked hard to build all of these new products. Here’s to you and to more great combat-sim goodness in the future!
    The Sturmovik Team        
    Main features
    1. "Battle of the Rhine" career timeframe consisting of five chapters added to Battle of Bodenplatte;
    2. Rheinland Autumn 1944 map added to Battle of Bodenplatte;
    3. Rheinland Winter 1944-45 map added to Battle of Bodenplatte;
    4. Rheinland Spring 1945 map added to Battle of Bodenplatte;
    5. Canon de 75 mle 1897 gun added to Flying Circus;
    6. 7.7 cm FK 96 n.A. added to Flying Circus;
    7. QF 4.5-inch howitzer added to Flying Circus;
    8. 15 cm sFH 13 howitzer added to Flying Circus;
    9. QF 13 pounder 6 cwt AAA gun added to Flying Circus;
    10. 7.7 cm FlaK L/27 AAA gun added to Flying Circus;
    11. Hotchkiss Mle 14 regular and AA machineguns added to Flying Circus;
    12. Spandau MG 08 regular and AA machineguns added to Flying Circus;
    13. Great War searchlights added to Flying Circus;
    14. Thornycroft J-type self-propelled AA gun added to Flying Circus;
    15. Daimler M1914 armored self-propelled AA gun added to Flying Circus;
    16. Benz LKW 1912 truck added to Flying Circus;
    17. Leyland 3 Ton RAF truck added to Flying Circus;
    18. Crossley T5 command vehicle added to Flying Circus;
    19. Mercedes Kettenwagen 22 command vehicle added to Flying Circus;
    20. No-mans land visually improved on Arras map;
    21. Amiens cathedral added on Arras map;
    22. Balloons added on Arras map in quick mission builder (QMB);
    23. Observers bail out from balloons on Arras map;
    24. Soviet tank campaign Breaking point added to Tank Crew;
    25. German tank campaign Last chance added to Tank Crew;
    26. Tank radio chatter added to Tank Crew;
    27. Tank commander interface  added to Tank Crew. Attention: it is engaged from commander seat by ~ key (tilde). For the driver to follow your orders turn autopilot on from the driver seat first (otherwise you will be driving the tank manually as before);
    28. Achtung Spitfire! Scripted Campaign is released;
    29. Simplified AI-controlled Pz.Kpfw. VI Ausf.H1 added;
    30. Simplified AI-controlled M4A2(75) added;
    31. Simplified AI-controlled M4A3(75)W added;
    32. New Extreme quality cloud setting added that makes the clouds sharper and less 'shifting'.
    33. Three new P-51 (by ICDP and Bugsy) and one P-38 skin added (by ICDP);  
    General improvements
    34. The color of aiming helpers for the guns, bombs and rockets has been changed;
    35. Ground vehicles navigate large bridges on Rheinland map correctly;
    36. Rheinland and Arras maps have cobblestone roads;
    37. Missing grass added to yellow fields on Prokhorovka maps;
    38. Mission designers can define the default GUI map view more accurately by using Normal type lines;
    39. Mission designers can use custom (unofficial) skins in the campaigns;  
    40. Career bug that caused the planes left in the air to be lost has been fixed;
    41. The visual image of rotating propellers in VR has been improved. New parameter "prop_blur_max_rpm_for_vr" can be added to startup.cfg, [KEY = graphics] section - it governs the maximum visible RPM of the propeller in case you don't like the current setting designed to minimize the visual artifacts caused by reprojection VR tech;
    Aircraft improvements
    42. Unlimited ammo difficulty option no longer creates bombs and rockets under a lost wing;
    43. MiG-3 flaps have been corrected - any change of the flaps limiter position retracts them first and then extends to a new position;
    44. A wrong shaking warning message has been removed from P-51D-15;
    45. The automatic supercharger gear change altitude has been corrected on P-51D-15 when using 150 octane fuel;
    46. Radio volume can be adjusted (LAlt+NumPad+ and LAlt+NumPad- by default);
    47. Pitch response curve for non-FFB joysticks has been corrected for all Flying Circus planes, making them easier to fly level. SPAD 13 and Dr.1 were adversely affected due to this change and will be fixed I a Hotfix;
    48. More aircraft controls are blocked when the pilot is unconscious;
    49. After rearming in a service area the guns are ready to fire immediately without pressing reload key;
    50. You can't see your own previous plane when starting again in multiplayer;
    51. Wrong technochat messages about rudder and elevator surfaces were corrected (like reporting a right part hit instead of a left one);
    52. Fw 190 D-9 fuel switch works correctly;
    53. Tempest Mk.V s.2 engine startup made faster;
    54. AI Bf 109 K-4s correctly start their engines on parking;
    55. FlyingTempest Mk.V s.2 without part of a wing became more difficult;
    56. Tempest Mk.V s.2 stall speed increased by 6 mph;
    57. Me 262 A elevator is less affected by ram air according to newly found data;
    58. RPM control helper won't sometimes turn on by itself on Expert difficulty;
    59. AI wing leaders flying on jet aircraft won't decrease their speed too much waiting for their wingmen;
    60. AI pilots try not to exceed 5G (6G if they have anti-G suits) to prevent the loss of consciousness;
    61. When starting a QMB mission close to AI aircraft they'll act more aggressively;
    62. A bug that could cause AI P-39 pilots to overrev and damage their engines has been fixed;
    Ground vehicle improvements
    63. Vertical gun aiming speeds on all player-controlled vehicles were made realistic according to their correct reduction ratios and the handwheel rotation speed which is the same for all vehicles;
    64. When player exit a gunner seat the gun or MG is left in the last aiming position;
    65. When gunner opens his hatch, the turret is left in its last position;
    66. Repairing of Pz.III main gun and turret traverse mechanism happens correctly;
    67. Panoramic gunsight on KV-1s and  T-34 (UVZ) mod.1943 tanks can be damaged by hitting its armored cupola;
    68. The repair process has been corrected to prioritize the leaks;
    69. Tiger main gun has been made sturdier against fragments;
    70. Simple AI ground vehicles with damaged wheels, engine or killed crew no longer become an unmovable obstacle;  
    71. A destroyed AI object no longer causes excessive damage to other objects ramming it;
    72. Ammo crates near artillery positions are not a difficult obstacle anymore;
    73. Simple ground vehicles have realistic gun aiming speeds;
    74. GAZ-AA and ZiS-5 trucks have correct mass (previously they had empty vehicle mass);
    75. Simple AI tanks and guns have a delay between initial aiming and opening fire and between destroying a target and engaging another;
    76. Detailed AI tanks button up when engaging a target;
    77. Detailed AI controlled T-34 (UVZ) mod.1943 is correctly counted in statistics;
    78. Destroyed Т-70 has correct tracks texture;
    79. The forward lights of the G-8 locomotive no longer shift from it when viewed from a far distance;
    Scenario campaign improvements
    80. Fortress on the Volga: aircraft appear and disappear according to the new visibility distance;
    81. Fortress on the Volga: you can encounter U-2VS when flying over the enemy territory;
    82. Fortress on the Volga: U-2VS and Hs 129 can be seen on airfields;
    83. Fortress on the Volga: the movement of all transport and armored columns has been corrected;
    84. Fortress on the Volga: Soviet tank attack in mission 3 has been completely overhauled;
    85. Fortress on the Volga: other minor improvements;
    86. Blazing Steppe: aircraft appear and disappear according to the new visibility distance;
    87. Blazing Steppe: you can encounter U-2VS in the air;
    88. Blazing Steppe: U-2VS, P-40 and Hs 129 can be seen on airfields;
    89. Blazing Steppe: the movement of all transport and armored columns has been corrected, there are more of them and they are larger;
    90. Blazing Steppe: new aircraft groups added;
    91. Blazing Steppe: all Soviet 85 mm AA gun batteries were overhauled;
    92. Blazing Steppe: all static objects have been updated to correct durability values;
    93. Blazing Steppe: the forces and mission logic have been corrected in missions 6 and 8;
    94. Blazing Steppe: other minor improvements.   Please discuss the update in this thread.

    Il2 Sturmovik sales
    76.IAP-Blackbird
    By 76.IAP-Blackbird,
    "Personal note, buying on their website contributes the Developer with 100% of your purchase"

    Dear Pilots! Battle of Bodenplatte, Flying Circus and the Achtung Spitfire! Campaign are nearing official retail release in just a few weeks and to celebrate we are giving you the opportunity to purchase our older Battle Modules and previous Scripted Campaigns for an amazing 75% OFF!! No doubt you will want to pick up our latest titles, but in case you don’t already own some of our previous titles, this is the most aggressive pricing ever offered! It’s also been 75 years since the time period in which our Battle of Bodenplatte title takes place. It’s was the height of the war on the Western Front and the Allies were struggling to break into Germany. This era was the pinnacle of piston powered aircraft designs and saw the first introduction of jet fighters. Oct. 15th - Oct. 31st 2019 on Website Oct 15th - Oct. 27th 2019 on Steam BOS = 75% OFF (Website and Steam)
    BOM = 75% OFF (Website and Steam)
    BOK = 75% OFF (Website and Steam)
    Blazing Steppe = 75% OFF (Website and Steam)
    Fortress on the Volga = 75% OFF (Website and Steam)
    Ten Days of August = 75% OFF (IL-2 Website Only)
    Havoc Over the Kuban = 75% OFF (IL-2 Website Only) Cliffs of Dover: BLITZ – 75% Off (IL-2 Website Only) All Rise of Flight Content = 75% OFF (Website and Steam) Official Webstore
    https://il2sturmovik.com/store/battle-of-stalingrad/ Steam
    https://store.steampowered.com/…/IL2_Sturmovik_Battle_of_S…/ And don’t forget to Pre-Order our next upcoming Scripted Campaign – Achtung Spitfire! Available exclusively on the Official IL-2 Website As usual, if you purchase a plane you already have you can send it as a Gift to a friend or squadron mate. IMPORTANT NOTE: The $10 OFF Early Access discount for Battle of Bodenplatte and Flying Circus will be expiring in just a couple weeks. If you want to get that discount please don’t delay! NOTE: having at least the base game (Stalingrad) on Steam means you can launch it from the Steam client without entering a login and password and you can access your IL-2 content purchased elsewhere if you link the accounts. The Sturmovik Team

Portal by DevFuse · Based on IP.Board Portal by IPS


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