Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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0 comments
Submitted
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Brightened HUD for Nesher (stock WOI version)
By Stary
This is a simple repaint of Nesher's HUD gunsights and heading scale. For me original is a bit too dark. I made it slightly brighter and more yellow than it was.
438 downloads
0 comments
Submitted
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ST Cobra Pack
By Guest
AH-1G Cobra Pack by ST. For the original AH-1G by the A Team.
Available here:- A-Team's AH-1G Cobra
Thanks to Capun for a great aircraft and HrntFixr for the UKDesert and USDesert paint template.
Message concerning HrntFixr's template.
Ask him for his template. You won't get it from me. Just PM him and let him know you want to use it!!
Modify these skins whatever, it's all good with me. Just give me credit for original work.
It can NEVER be used in any commercial product.
Updated as below. Skins haven't been modified.
Included are:
1. AH-1 Cobra with a photoreal skin.
2. AH-1 Cobra with a 'what if' digital paint scheme
3. Two Cobra schemes for the desert. One US and the other a UK scheme using the color from the RAF Tornado during Desert Storm.
922 downloads
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AH1GIsraeli
By Guest
AH-1G Israel skin by ST. For the original AH-1G by the A Team.
Thanks to Capun for a great aircraft and HrntFixr for the paint template.
Modify these skins whatever, it's all good with me. Just give me credit for original work.
It can NEVER be used in any commercial product.
Update is just a better picture of the helo.
469 downloads
0 comments
Updated
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F-4ES Super Phantom II
By Doghouse
F-4ES Super Phantom II
This is a representation of the Super Phantom being worked on at the end of the Phantom era. It was an attempt to extend the life of this jet, but was scrapped because of the F-14 Tomcat becoming operational.
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1. This mod is an addon jet, known as the F-4ES. I used Jennifer's F-4E IDF and Marc Silva's F-4E 2000 data files, adding some of the latest mods such as open canopy and landing lights.
2. NationName is changed back to USAF.
3. Chaff/Flares/Jammer added. Note that F-4Es delivered to Israel before the Yom Kippur War did not have countermeasures installed. During the War, replacement F-4Es from US stocks came with their ECM equipment. Some IDF Phantoms were also upgraded during the conflict.
4. The skin the base USAF camo skin is the stock SFP1 skin. It takes any F-4E skin.
5. Canopy fix by "The Wrench".
6. Uprated J79-GE-10B engines, which also featured improvements to eliminate the tendency of the J79 to leave behind a dirty smoke trail, which had proven a liability in combat.
7. Loading and Loadout screens were done by Doghouse.
8. The Loadout file is the one done by SuperCharger and Doghouse as the coop mod used in multiplay. It uses stock weapons and is totally Multiplay safe.
However, this addon jet is not unless the other players have it as well.
9: The landing lights mod by dfang and Russo has been included and is already installed.
10: New radar includes a terrain avoidance radar as well.
11 This aircraft takes a little longer to load up in the game. Be patient, it's well worth the extra few seconds.
12 Please don't credit me with this aircraft. I've done nothing but to have taken all the various mods and work of others, put it all together and repackaged the product. If you want to credit anyone, credit those I've mentioned above. And to those of you who I've neglected to mention, please accept my apologies, it wasn't intentional. Also, anyone wanting to mod this work further go right ahead. Don't bother asking permission because it's already given. I give this jet to the SFP1/WOV/WOE/WOI cmmunity to play with and have fun, it now belongs to you.
1,562 downloads
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F-4F Series
By Dave
German F-4F Series by Bunyap (Model), Sundowner (Skins) and USAFMTL (Hanger,Loading screens)
Included Aircraft:
Early F-4F = Model 98NQ
Late F-4F (Pre ICE) = Pace Rhine
F-4F KWS = ICE
1,947 downloads
0 comments
Updated
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Attrition War 67-73 VERSION 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
Some base assignments have also been altered to better reflect historical positioning. In particular, IAF 101 Squadron has been moved to Bir Gafgafa on the Sinai Peninsula. The IAF maintained a Mirage detachment there throughout the Attrition War period; expect plenty of action along the Suez Canal.
*The Campaign*
This campaign depicts the situation in the Middle East as it stood between June 1967 and October 1973. Based on the stock WOI Yom Kippur campaign, it begins in July 1967 and ends in September 1973. When combined with “War for the Water” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; this is a long, limited conflict. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of fifty missions, roughly one every forty-five days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
The Soviets also make appearances in 1970 and 1971.
*Unit Start Guide and Upgrade Path*
-- 69 Squadron (1969): F-4E Kurnass (no upgrade)
-- 101 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 102 Squadron (1968): A-4H Ahit --> A-4F Ahit (1972)
-- 107 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1971)
-- 109 Squadron (1967): A-4H Ahit --> A-4F Ahit (1972)
-- 110 Squadron (1968): A-4E Ahit (no upgrade)
-- 113 Squadron (1967): Mirage III C Shahak --> Mirage 5 Nesher (1972)
-- 115 Squadron (1969): A-4E Ahit (no upgrade)
-- 116 Squadron (1970): A-4E Ahit (no upgrade)
-- 117 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1970)
-- 144 Squadron (1971): Mirage 5 Nesher (no upgrade)
-- 201 Squadron (1969): F-4E Kurnass (no upgrade)
1,189 downloads
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Golan Stalemate 74-82 Version 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts rising tensions between Israel and Syria from 1974 through 1982. Based on the stock WOI Lebanon War campaign, it begins in April 1974 and ends in May 1982. Played in sequence with the stock WOI campaigns, “Golan Stalemate” allows for a continuous career from the start of the Yom Kippur War to the end of the Lebanon War. When combined with “Attrition War” and "War for the Water," the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; “Golan Stalemate” is a long, limited conflict. You will face Syrian aircraft in and around the Golan Heights and Lebanon. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of thirty-six missions, roughly one every ninety days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
*Unit Start Guide and Upgrade Path*
-- 69 Squadron (1974): F-4E Kurnass (no upgrade)
-- 101 Squadron (1974): Mirage III C Shahak --> Kfir C2 (1975)
-- 102 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 105 Squadron (1975): F-4E Kurnass (no upgrade)
-- 107 Squadron (1974): F-4E Kurnass (no upgrade)
-- 109 Squadron (1974): A-4H Ahit 73 --> Kfir C2 (1977)
-- 110 Squadron (1974): A-4H Ahit 73 --> F-16A Netz (1980)
-- 113 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1976)
-- 115 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 116 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 117 Squadron (1974): Mirage III C Shahak --> F-16A Netz (1980)
-- 119 Squadron (1974): F-4E Kurnass (no upgrade)
-- 133 Squadron (1978): F-15A Baz (no upgrade)
-- 140 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 141 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 143 Squadron (1979): Kfir C2 (no upgrade)
-- 144 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1978)
-- 201 Squadron (1974): F-4E Kurnass (no upgrade)
-- 253 Squadron (1976): Mirage 5 Nesher (no upgrade)
1,129 downloads
0 comments
Submitted
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Armed UH-1H
By hgbn
ITS only a Beta vers. IT dont have a pit.
I have changed the ini's so all you need is to download the UH-34 Seabat and Copy/paste the Cockpit folder and the UH-34_COCKPIT.ini
from that chopper. REMEMBER both files and dont remame the ini.
Also install the weapons that came with UH-34 Seabat and you have a nice armed UH-1H.
Thanks to MontyCZ for creating this. And for his permission to upload this bird
Enjoy Henrik
3,601 downloads
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F-100 Silver Skin 1024x1024
By Bassman
This is a Silver brushed aluminum skin at 1024x1024 resolution.
286 downloads
0 comments
Updated
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War for the Waters 63-67 VERSION 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts intermittent border clashes that flared between Israel, Syria, Jordan, and Egypt from 1963 through 1967. These disputes began with disagreements over water rights in the region, slowly escalating into the Six Day War. Based on the stock WOI Six Day War campaign, “War for the Water” begins in August 1963 and ends in May 1967.
Think of this campaign as a short prelude to the Six Day War. There will be no all-out air offensive; “War for the Water” is a limited conflict. You will face Syrian and Jordanian aircraft in and around the Golan Heights. There might be encounters with Egyptian aircraft near the Sinai Peninsula, as well. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky.
Mission mix includes routine patrols punctuated by occasional armed recon missions into enemy territory. You may fly a maximum of twelve missions, roughly one every hundred and twenty days. Played in sequence with the stock WOI campaigns, and combined with “Attrition War” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
*Unit start guide and upgrade path*
-- 101 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 117 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1963): Mirage III C Shahak (no upgrade)
926 downloads
0 comments
Submitted
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MiG-29 Cockpit
MiG-29G Cockpit
Version 1.0
March 2008
This is modification of the Su-27 pit, it`s repainted and used as a Mig-29 pit. Included are 2 BMP`s for everyone who want`s to have a stripe in the pit. This plane is tested only in WOE/WOV.
If you want to improve it, feel free to do it. It`s not allowed to use this pit as PAYWARE!!!
It`s FREEWARE only!
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installation
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Extract the pit folder into your planefolder of you`re choice. You can find you`r ebirds in your Object/Aircraft folder.
If you want to have it without stripe in your pit, extract the "cockpit" zip into your cockpitfolder and overwtite
the files.
open this file
*(plane name).ini
and replace the entries with
CockpitDataFile=MIG-29_cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=MIG-29_avionics.ini
!!!Make sure to safe the files in your cockpitfolder first!!!
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Credits
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Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
Cockpitrepaint: 76.IAP-Blackbird
Avionics: Moonjumper
ini edit: 76.IAP-Blackbird
Betatesting: Vrkuboy, Badfrank
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Version History
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1.0 : I upload it for everyone who want`s to use the pit without the plane.
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Limitations
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This is from the Su-27 readme:
About the cockpit: A great work was made by Moonjumper to model russian avionics. It's the
best that could be done at the moment.
Concerning the radar, The SU-27 has a radar display which projects onto the HUD. It is not
possible to model this for now due to the game engine limitation ;).
Enjoy
1,835 downloads
0 comments
Submitted
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MiG-29G Fulcrum A
MiG-29G Fulcrum A
Version 1.1
March 2008
Changed weaponloadout, FM and some other small things. Control surfaces fixed. Light`s fixed. Hope you like it!
This is modification of the Su-27 pit, it`s repainted and used as a Mig-29 pit. I added Navlights and landinglights to the
plane. Included are 2 BMP`s for everyone who want`s to have a stripe in the pit. This plane is tested only in WOE/WOV.
If you want to improve it, feel free to do it. It`s not allowed to use this bird as PAYWARE!!!
It`s FREEWARE only!
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installation
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Extract the MiG-29G folder into your Object/Aircraft folder.
Extract the sounds into the Sound folder in your WOE/WOV installation
If you want to have it without stripe in your pit, extract the "cockpit" zip into your MiG-29G cockpitfolder and overwtite
the files.
!!!Make sure to safe the files in your cockpitfolder first!!!
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Credits
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Model: I think it was created by BUFF (not sure)
Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
Cockpitrepaint: 76.IAP-Blackbird
data & Avionics: Moonjumper
ini edit: 76.IAP-Blackbird,
sounds: Fubar512,Kreelin,SoundFX Team
And special thanks to Wrench!!!! <---- Good man! :-)
Betatesting: Badfrank
Add those lines to your WEAPONDATA.ini info from Wrench!!!
[WeaponData****]
TypeName=AA-11_G
FullName=AA-11 Archer (WG)
ModelName=R73
Mass=105.000000
Diameter=0.170000
Length=2.900000
AttachmentType=W_GERMANY
NationName=WGermany
StartYear=1990
EndYear=2020
Availability=3
BaseQuantity=40
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=7.400000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90
MaxTurnRate=48.000000
MaxLaunchG=9.000000
LockonChance=85
LaunchReliability=85
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=60.000000
SeekerTrackRate=60.000000
SeekerRange=15000.000000
MinLaunchRange=300.000000
MaxLaunchRange=20000.000000
Duration=72.000000
CounterCountermeasure=30.000000
NoiseRejection=90.000000
CapabilityFlags=0x100004c0
BoosterStart=0.000000
BoosterDuration=1.800000
BoosterAccel=46.810001
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=60.000000
SustainerAccel=0.375000
SustainerEffectName=RocketFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
[WeaponData****]
TypeName=AA-10A_G
FullName=AA-10A Alamo-C (WG)
ModelName=R27ER
Mass=352.000000
Diameter=0.230000
Length=4.780000
AttachmentType=W_GERMANY
NationName=WGermany
StartYear=1987
EndYear=2020
Availability=2
BaseQuantity=40
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=MediumMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=39.000000
FusingDistance=2.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=80
MaxTurnRate=24.500000
MaxLaunchG=5.000000
LockonChance=80
LaunchReliability=85
ArmingTime=1.000000
SeekerFOV=5.600000
SeekerGimbleLimit=50.000000
SeekerTrackRate=21.000000
SeekerRange=55000.000000
MinLaunchRange=1600.000000
MaxLaunchRange=100000.000000
Duration=100.000000
CounterCountermeasure=40.000000
NoiseRejection=90.000000
CapabilityFlags=0x1000000f
BoosterStart=0.500000
BoosterDuration=2.500000
BoosterAccel=60.660000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.835150,0.000000
SustainerDuration=30.000000
SustainerAccel=0.835000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.835150,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
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Version History
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1.1 :
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Limitations
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This is from the Su-27 readme:
About the cockpit: A great work was made by Moonjumper to model russian avionics. It's the
best that could be done at the moment.
Concerning the radar, The SU-27 has a radar display which projects onto the HUD. It is not
possible to model this for now due to the game engine limitation ;).
Enjoy
6,293 downloads
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WOI - Mainscreen - 1680x1050
By kout
Alternative mainscreen for Wings over Israel
1680x1050 Widescreen Edition
(includes template)
TO INSTALL MAINSCREEN
(1) extract all files
(2) copy the files in the \MENU folder to the \MENU folder in your Wings over Israel folder
TEMPLATE
The \TEMPLATE folder contains a file named mainscreen_template.png, which you can use to make your own mainscreens compatible with the .INI file in this package. This allows you to change the main image easily. Open the .png file in a image editing program capable of using layers and simply place your image in a layer below the .png image. It will show through the transparent centre area. Save as mainscreen.bmp (format: 24bit bitmap file).
Also included is a .png file with the WOI logo used in the file, a template file without the menu text, and the menu in normal and active state.
When resizing for a different resolution, in MENUSYSTEM.INI, change the lines indicated below to the desired resolution.
[MenuSystem]
StartMenu=MainScreen
Width=1680 <====
Height=1050 <====
ColorDepth=16
TextFilename=MenuText.str
TimeDateTextFilename=TimeDate.str
MenuDataFilename=
FadeTime=0.25
WaitMouseCursor=WaitAnimation
Note that you will have to change the position of the menu buttons in MAINSCREEN.INI to account for their changed location.
© 2008, Kout
These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
(Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.
319 downloads
0 comments
Submitted
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F-110A 'Wraith' Package
By Wrench
F-110A "Wraith" Mod Pak for SF/WoV/WoE
A "What If..." Cold War Aircraft
First of all, I have to extend a great deal of thanks to BadFrank from the CombatAce message boards, as this entire thing was his idea!! He's also the person that found the mesh names for the rear canopy for me to get the decal on (it's also his decal, I just repainted it).
What we have here is a mod of the F-4B creating a single-seat version of the Phantom. This version is designed for US Air Force use, as a long-range missile armed interceptor, along the lines of the F-102, F-106 and even it's older brother, the F-101A Voodoo. This aircraft has NO air-to-ground capabilities, in keeping with it's role as a continential air defense interceptor.
A gun pod (SUU-16) can be loaded as they become available (later service year dates)
All items used, excepting the new weapons, are stock 3rd Wire, and are readily available in each of the varying versions of the game. It makes use of stock, albeit renamed skin files, some of which have been repainted by me. I've included them in the package, as it's easier than having the end user transfer and rename files. And again, as they're all stock items, they exist in all versions of the game. As should all the serial decals as well.
You'll be adding a couple of new 'weapons', a modified Scooter hump and a rebuild of my 'hack job' F-104 Recon Pod, now modified/renamed/tweeked for use on the Phantom.
Full, detailed instrustions on all facets of installation are in the enclosed readme, along with full credits for folks who helped out. -- so PLEASE read the cursed thing!!! It'll make your life easier, I promise you!
Enjoy!
732 downloads
0 comments
Updated
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Enhanced Explosions 2 -FIXED FLARES
By Stary
UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
__________________________________________________________________________________________________________________________________
This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here:
http://forum.combatace.com/index.php?showtopic=22684
2,420 downloads
0 comments
Updated
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Enhanced Explosions 2
By Stary
UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
-included flareflash.tga, available in separate fix download
__________________________________________________________________________________________________________________________________
This is a major update and extension of my "Enhanced Explosions" effects pack.
If you've been using original Enhanced Explosions, you know what to expect -Hollywood style cinematic explosions, created to give TK's sims
a blast. Also I still enjoy old "Jane's ATF" very much, and I missed some of it's spectacular fire in the sky lately.
New stuff included is mostly about ground strikes and various air2ground weapons effects.
6,153 downloads
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Mirage Factory WOI-RF-4E_Phantom II-IDF Recon Pack -V1.0
By Dave
Yes folks, the F-4ES and the RF-4E for Wings Over Israel by the Mirage Factory
1,152 downloads
0 comments
Submitted
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SEEK & DESTROY 1
By vulkan
Here My first uploaded mission
FOR SFP 1 desert terrain, and you may cange, after use Deuces too.
YOU NEED :
SU-27 addon http://marcfighters.combatace.com/arq/Marc..._Su-27_v1.0.zip,
and UCAVs addon, can download in Combatace >Thirdwire Series > Add-on aircrafts section
How to install :
Extract / unzip / unrar
Just drop ( cut or copy, and paste) to the Missions folder
and fly
ONLY FREEWARE USE !
and free modify
vulkan
125 downloads
0 comments
Submitted
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Ben Dixon's VF-1A
By Hitory
The truth is i forgot about this skin so if you want a complete Macross skin take and this
Have fun and a nice fly
165 downloads
0 comments
Submitted
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Modern Range and Red Range Upgrade
By Wrench
Modern Range and Red Range Targets Upgrade
This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
Please see the enclosed readme for relatively simple install instructions.
Happy Practicing!!!
Wrench
Kevin Stein
898 downloads
0 comments
Updated
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M270 MLRS
By bigal1
This is the M270 MLRS used by many countries since the 1980's to present date .
1,187 downloads
0 comments
Submitted
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TA-7E Corsair II
By Florian
This is the double seater version of the A-7E Corsair.
Please make use of the README file!
Enjoy it!
Florian
853 downloads
0 comments
Submitted
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0 comments
Submitted
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Strike Fighters Briefing Pack
By allenjb42
Strike Fighters Briefing Pack Readme
For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
List of briefings included:
AE - Madagascar terrain
AmericaNW - American North West terrain
ANWgreen - American North West terrain (Green)
ANWwinter - American North West terrain (Winter)
DS - Desert Storm terrain
IR - Iran Iraq terrain
Israel 2 - Israel v2 terrain
Israel - Israel terrain
Kosovo - Kosovo terrain
libya - Libya terrain
LibyaWW2 - WW2 Libya terrain
Malvinas - Malvinas terrain
mideast - Middle East terrain
scal - Southern California (Top Gun) terrain
SE - South East USA terrain
Suez - Suez terrain
SW - South West USA (Red Flag) terrain
tiawan - Taiwan terrain (the USAFMTL version)
Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
BriefingText=
includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
BriefingText=Kosovo_briefing.INI
The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
Have fun, and good hunting...
Allen (allenjb42) Burton
Any problems, find me at combatace.com, simhq.com or column5.us
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