Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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SF/WoV/WoE Flag Pak 1
By Wrench
This is just a small package of flags for use in placment anywhere on (just about) any map.
Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied.
There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO.
This pak includes (with their actual part name):
WW2:
Imperial Japan - ijflag
Nazi Germany - 3rflag (for 3rd Reich)
Italy (fascist) - itflag (house of savoy sheild)
50s and Later:
American Flag - AMFlag
Iraq - IQFlag
Israel - isflag
Egypt - egflag
NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW)
Netherlands - NLFlag
Belgium -BLFlag
UK - UKFlag
Saudi Arabia - SDFlag
Playboy Bunny - pbflag
West Germany - GWFlag
East Germany - GEFlag
Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags.
Please!!! read it!!!!!
With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot.
Enjoy!
Wrench
Kevin Stein
233 downloads
0 comments
Updated
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Lybia Terrain Upgrade Ver.2
By Wrench
Update/Upgrade of USAFMTL's Lybia terrain
From the Readme:
This is mostly a 'fix' of the targets, types, and movements inis.
I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
(the DATA INI is already set up for it's usage)
As I always reccomend, unzip to a temp director that's easy to find.
== REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
(just my way of saying I ain't responsible for you doing dumb things!!)
= A REALLY Important note:
The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
A full listing of credits and other people to blame are in the readme as well
HapPy HunTing!!
Wrench
Kevin Stein
716 downloads
0 comments
Updated
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Lybia Terrain Update Ver3 -
By Wrench
Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
This is mostly a 'fix' of the targets, types, and movements inis.
I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
Don't forget to grab Polak's Desert Tile set, here at CombatAce
happy hunting!
Wrench
kevin stein
1,147 downloads
0 comments
Updated
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American NorthWest series Upgrades
By Wrench
Upgrade/Update for American NorthWest Series of Terrains
The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
With thanks to Major Lee for permission to modify and share
Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"
1,447 downloads
0 comments
Updated
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Libya Terrain Version 1.4
By {FL}Hausser
Libya Terrain version 1.4
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*Update to Libya terrain originally created by USAFMTL
*This pack contains only the updated .ini files
*You will need the original Libya downloads as posted by USAFMTL and Wrench
*You will also need Polak's Desert Tiles
*
*This update includes new targets areas. Airbases moved to approximate real world positions, Some cities renamed to reflect proper names,
*and added several new terrorist training camps. Waypoints added for Dogfight and Multiplayer Co-op Missions. Ships have been added in the Gulf of Sidra
*and at known Libyan Naval Bases. Naval detachment for Libya now reflects their manpower as of 1986. Movement files or ground and naval have also been updated.
*See notes below for added ships. Also added two new planning maps reflecting current positioning.
*
*Please follow the read-me provided by Wrench in the version 3 update for proper installation of the base package.
*For installation of this pack follow the readme below.
*********************************************************************************
Installation:
1) Extract the LibyanKoni folder to your .../Objects/GroundObjects folder.
2) Extract all files in the Libya folder to your .../Terrain/Libya folder.
*NOTE* Please back up copies of your original .ini files and .hfd before installing this.
*NOTE 2* The following ships were added to the Libyan side. Please download these files from Combat Aces.
1) OSA-II by Capun
2) Kilo Class Submarine by SFP1 IronWorks Team
3) Libyan Koni custom paint of Koni originally posted by Capun (included in rar file.)
If you have any questions or comments please feel free to send me a message. This is only version 1.4 of the Libya terrain.
More updates and revisions are planned for the future. Stay tuned for more.!!!
1,361 downloads
0 comments
Updated
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WW2 Solomons Islands Upgrade
By Wrench
Solomons Islands Terrain Upgrade: For WW2 PTO mods
The first of several...
This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder.
It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well.
It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included.
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals!
And follow the fairly simple instructions in the enclosed readme.
Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!!
Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!!
Happy Hunting!
Wrench
kevin stein
385 downloads
0 comments
Updated
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New Guinea 2 WW2 Terrain Targets Upgrade Pak
By Wrench
New Guinea 2 Terrain Upgrade: For WW2 PTO mods
This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play.
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
Remember: this is for the LATEST version, "New Guinea2", not the earlier version.
Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info.
Happy Hunting!!
Wrench
kevin stein
569 downloads
0 comments
Updated
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Okinawa (WW2) Terrain Upgrade
By Wrench
Okinawa Terrain Upgrade: For WW2 PTO mods
This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here.
Follow these instructions herein =EXACTLY= and you should have no problems.
In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too.
Happy Hunting!
Wrench
Kevin Stein
ps: the screenie above is just a nice, generic shot; nothing special!
442 downloads
0 comments
Updated
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American SouthWest Upgrade
By Wrench
American SouthWest Update....
This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
All other parts from my original upload are re-used.
See the enclosed readme for super easy install instructions (for once!)
Enjoy!
Wrench
Kevin Stein
504 downloads
0 comments
Updated
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Southern California Upgrade/Rebuild
By Wrench
Southern California Terrain (Rebuilt) for SF, WoE & WoV
This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
Happy Hunting!
Wrench
Kevin Stein
(the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.
1,181 downloads
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WOI - Mainscreen
By kout
Alternative mainscreen for Wings over Israel
(includes template)
TO INSTALL MAINSCREEN
(1) extract all files
(2) copy the files in the \MENU folder to the \MENU folder in your Wings over Israel folder
TEMPLATE
The \TEMPLATE folder contains the file named mainscreen_template.png, which you can use to make your own mainscreens compatible with the .INI file in this package. This allows you to change the main image easily. Open the .png file in a image editing program capable of using layers and simply place your image in a layer below the .png image. It will show through the transparent centre area. Also included is a .png file with the WOI logo used in the file.
© 2008, Kout
These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
(Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.
820 downloads
0 comments
Submitted
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0 comments
Submitted
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WOI campaigns Expansion v0.1
By Johan217
WOI campaigns Expansion v0.1 by Johan217
This package adds more flyable squadrons for both sides in the stock WOI campaigns.
Contents:
------------------
- All 3 stock WOI campaigns updated to add more flyable squadrons for both sides
- All stock WOI aircraft (except Tu-16 and IL-28) made flyable using stock WOI cockpits
- Fixed FM for MiG-23 (thanks to BattlerBritain and nele)
- Fixed loadouts for the Hunter (thanks to Wrench)
- Fixed an error with Etzion airbase (thanks to SidDogg)
Addon Requirements:
-----------------------
None.
Third party cockpits for most aircraft are available in the downloads section of www.combatace.com should you wish to use them.
Installation:
-------------
- Unzip the files to your desktop or into a temporary folder. Leave the folders option checked in WinZip.
- Place the folders Campaigns, Objects and Terrain into the WOI directory, overwriting the existing files (make sure to make a backup first).
Acknowledgements:
-----------------
- BattlerBritain for updating the MiG-23 flight models (edits based on the MiG-23 package by nele available at http://forum.combatace.com/index.php?autoc...;showfile=4565)
- SidDogg for the Etzion airbase fix
- Wrench for valuable info on aircraft loadouts
Support:
--------
Contact Johan217 by PM at www.combatace.com
This package is meant as a testbed for future campaigns. Any suggestions for improvements are welcome.
1,485 downloads
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IAF C-130H
By HrntFixr
This is a C-130H skin, Israel Air Force Version.
Thanks and credit to Dels for the model and templates.
You must ask permission to modify or use this skin for any project. This skin
CANNOT be used in any payware.
I have included an updated C-130H.ini and Data.ini to show it in WoI for Israel only.
Back-up your old files!!!!!!!!!!!!!
Cheers,
HrntFixr
572 downloads
0 comments
Submitted
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F-16I for Wings Over Israel
By Dave
F-16I Sufa (Update) for Wings Over Israel.
Original Model by wpnnsgt via Swede
ini work by usafmtl and moonjumper
Skins by bib
Decals by usafmtl
Sounds, effects and drop tanks used with permission from the Mirage Factory.
Thanks to Kout for the templates for the hanger and loading screens.
Uses the default WOI F-16 pit until we can get an updated one.
Read the read me!
5,234 downloads
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"Green Hell" VietnamSEA map modification
By Stary
This is my second attempt in giving default map a better, rich-environment look.
This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
________________________________________________________________________________
YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
________________________________________________________________________________
3,419 downloads
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MH-60G skin
By HrntFixr
MH-60G skin.
Credit to:
SFP1 Dev A-Team of Capun, Gramps, Charles, Kesselbrut & Wehner
* Prop textures by Russo
This skin is my work and not of the A-team. Any questions or comments
should be directed to me here at CA via PM.
This skin CANNOT be used in any commercial product.
Add this skin like you would any other skin.
I'm adding in a loading screen that i made.
Back-up your old screen so you can revert back if you don't like it.
Cheers,
HrntFixr
329 downloads
0 comments
Submitted
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HMLA 269 Cobra skin
By HrntFixr
AH-1W Marine skin.
Desert Storm era skin.
Add it like you would any skin.
All credits as follows: (from the read me in the AH-1W download)
* Helicopter Model by capun
* Original Max Model Design by DeEspona
* Copyrights De Espona Infografica, SL ©
This skin is of my doing as has nothing to do with the Dev A-Team.
(as per their instructions)
Contact me through PM at CA for any questions regarding the skin itself.
My work cannot be used in any mod without my consent.
Just PM me and let me know you want to use it!! :)
It can NEVER be used in any commercial product.
Cheers,
HrntFixr
346 downloads
0 comments
Submitted
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IA-58 Pucará turbohelice sound
By Leeloominai
this was extracted from an IA-58 video moving in a runway.......sound fine....enjoy
just Open IA-58A-Pucara_data.ini and chage whatever sound file name :
[sound]
EngineSoundName=A1Engine <-------------------
FlapsSoundName=Flaps
GearsSound=Gear
to this
[sound]
EngineSoundName=A2Pucara <-------------------
FlapsSoundName=Flaps
GearsSound=Gear
...i think that's it.....good hunting
415 downloads
0 comments
Updated
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RAF (Polish Sq.) ETO camo for the Dev A-Team's Spitfire VIIIC
By Gocad
RAF (Polish Sq.) ETO camo for the Dev A-Team's Spitfire VIIIC by Gocad
Installation instructions:
---------------------------
Extract the contents of the rar file named 'PE' into a TEMP folder.
Read the text file for further instructions.
Thanks to:
- The Dev A-Team (capun, Gramps, Charles, Kesselbrut) for their Spitfires.
- Wrench for giving me his template, which is based on the orignial Spitfire skin by Gramps;
and for letting me use his decals.
----------------------------
If there are any questions regarding this skin or its installation do not hestitate to PM me at Combatace.
This skin is not supported by the Dev A-team. Please don't bother them with questions regarding this skin.
Do not modify it without my permission or upload it elsewhere. If you intend to use it for a project, contact me first.
Have fun!
141 downloads
0 comments
Submitted
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Serial number upgrade for my RAF/RAAF Spitfire skins
By Gocad
Serial number upgrade for my RAF/RAAF Spitfire skins by Gocad
--------------------------
I have come to the conclusion that my RAF/RAAF Spitfire skins were incomplete without some serial numbers.
Therefore I did make this package to eliminate this deficiency.
Installation instructions:
---------------------------
Extract the contents of the zip file named 'SNo' into a TEMP folder.
Read the text file for further instructions.
Thanks to:
- The Dev A-Team (capun, Gramps, Charles, Kesselbrut) for their Spitfires.
- Wrench for giving me his template, which is based on the orignial Spitfire skin by Gramps.
----------------------------
If there are any questions regarding this skin or its installation do not hestitate to PM me at Combatace.
This package is not supported by the Dev A-team. Please don't bother them with questions regarding this skin.
Do not modify it without my permission or upload it elsewhere. If you intend to use it for a project, contact me first.
Have fun!
96 downloads
0 comments
Submitted
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MiG-23_WOI_modified_FMs_from_neles_data.rar
OK - here are 2 DATA.INI files that I've modded for MiG-23s in WOI.
They are modified from the stock WOI MiG-23BN_DATA.INI and stock MiG-23MF_DATA.INI and I've copied and pasted in the relevant FM parts from nele's MiG-23MF_DATA.INI at http://forum.combatace.com/index.php?autoc...p;showfile=4565 .
I've flown them a bit and they seem OK but use them at your own risk.
All credit for the FM content should go to nele who did all the outstanding work creating the data in the first place.
To install:
a) Copy the MiG-23BN_DATA.INI file to the Objects\Aircraft\MiG-23BN folder backing up any existing files before you do so.
b) Copy the MiG-23MF_DATA.INI file to the Objects\Aircraft\MiG-23MF folder backing up any existing files before you do so.
Cheers,
Battler
363 downloads
0 comments
Submitted
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NF-104A
By starfighter2
In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds.
The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager.
On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet.
On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault.
In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired.
The number one NF-104A is currently on display on top of aa pylon in front of the USAF Test Pilot School.
Install>
1. Copy the "NF-104A" folder to your Strike Fighters\Objects\Aircraft folder.
2. Also copy 2 files
raketa7.bmp
raketa.LOD
to your Strike Fighters\Objects\Aircraft folder.
3. Effects goes to your > Strike Fighters\Effects folder
4. Enjoy
Credits>
Thanx and credits goes to all community - I love you all.
Idea........................... Corktip_14/Starfighter2/Jimbib/Sparkomatic/
3d work...................... Pasko The Great
FM/ini/tweaks/mod...... Starfighter2
Skin.......................... based on excellent Bobrock work - reworked by Starfighter2
Decals...................... Jimbib
Effects...................... Starfighter2
Project manager :).... Starfighter2
P.S> Special thx for friendship goes to Pasko, MoonJumper, Jimbib and USAFMTL(yes I love you Dave)
BTW....Watch the fuel gauge.... you will soon be out of it if rocket engaged.... it burns over cca 97% of throtle
Recce kite only - of course - I removed all unneeded stuff from "G" modell to get close to "NFA"
"No weapon - no Glory" - but not here - go there - and escape from SAM's with speed and alt. - and return alive if possible (uh oh - low on fuel and no weapons, no radar, no ECM...but hey - that's NF-104A) :)
Cheers !!!
P.S. Probably next stuff will be MiG-21BiS (real "full" mod) - almoust complete :yes:
744 downloads
0 comments
Submitted
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F-14A Cockpit Upgrade
By The Trooper
F-14A Cockpit Upgrade v.1.0
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This is a repaint of Mirage Factory's F-14 cockpit, I've made in attempt to give it more reallistic appearance. I've also rearranged some of the lights on the ACM panel, using .ini moves.
Credits:
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Original cockpit model by The Mirage Factory
Avionics by Crusader modified by JSF_Aggie
Thanks to Caesar for beta testing and helping me with some info on
the real Tomcat pit.
Let me know, if I've missed someone...
Installation:
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Extract it in your F-14A folder overwriting all files. In your F-14A.ini change the following line: "AvionicsDLL=Avionics60.dll" to "AvionicsDLL=Avionics70.dll". There is no .lod file included, so you still need the original model!
The Trooper
28 Feb 2008
edit: updated installation instructions in the readme file
2,213 downloads
0 comments
Updated
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MiG-21SPS "the white Shark" GAF 1991
By Soulfreak
I have made this skin for the MiG-21PFM_GP-9 mod (great work Kuko;-))
But it can be used in any MiG-21Version, that uses the stock
thirdwire MiG-21PFM Model & the MiG-21PFM.bmp´s.
there are no Decals needet.
install just extract the ws-folder to a temporary place, cut abnd paste
the folder to a MiG-21PFM Aircraftfolder and go fly.
Carlo "Soulfreak" Vecchi
154 downloads
0 comments
Submitted
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