-
Available Subscriptions
Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
Subcategories
-
WW2 Palestine 2 Terrain (Full Scale) for SF2 5/1/2015
= For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
**Note: This Is A WW2 Version -ONLY-!!!**
This is a (yet again??!!) another mod of Gepard's Israel 2 terrain. Like the "modern version", it's has been 90% retiled to more match the stock IsraelME and my "Eastern Med" terrains. However, the farm and city tiles remain in their original '3W Desert' style. All other tiles have been replaced. The target areas have, for the most part, been rebuilt, enhanced and expanded.
It is designed to be used =ONLY= in the WW2 MTO environment (read: an MTO centric mods folder). It may -NOT- be compatable with the DAT MTO All-Inclusive Mod. This has not been tested.
The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game items have been used as much as possible, although some additional structrues HAVE been added. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small an amount as possible (again, not really!).
I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End User to make sure that you have the theatre-specific (read: Allies & Axis) proper items. Of the ones included, many of these you should have from my other MTO terrains, some you may not. Some are even "new(ish)".
Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, be placed in their Real Life locations, or exist at all. Several cities and other physical features and target areas will also fall into that classification. Some target areas (cities, etc) exist only as named places, even if they might have had strategic or tactical values (most don't!). Just someplace to fly over. Some airfields may actually be 'post-war', but have been left for game playability. And So Forth . Long loading times may also be experienced due to the number of objects being loaded.
When in game, you'll see:
"Palestine, WW2 (Full Scale)"
Limited Nations is set to TRUE, and only uses historical WW2 Nations (ie: no Americans). This will allow campaign builders to not only replicate the fighting against Vichy forces in the Levant & Syria, but allows a more 'what if..' situation, giving Italian and German forces a greater presence (they are listed in the Nations.ini). Like the modern version, this terrain is =NOT= carrier capable in =any= SF2 Environment; which is really sad! (see notes).
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, but =before= installing. As always, the Notes and Other Nonesense section may make for entertaining (and essential!) reading.
It's most important that the legal disclaimer at the bottom be read AND complied with. There has been a change in policy with regards to =ALL= my terrain mods.
Good Hunting, and Happy Landings!
Wrench
Kevin Stein
By Wrench246 0 -
This is a full SF2 conversion of the Soviet/Russian/Warsaw Pact Pilots set by The Trooper
All pilots are now in their own individual folders, ready for use in SF2 (any and all versions). This is mainly for those Old Hand that have not converted over, and for the New Folks that may want something better to look at than the stock pilot figure
Also included, is a new "RedAir001" by Eole (which is light years better than the craptastic one I did several eons ago).
Trooper's full instructions are in the zip; in SF2 adding new pilot figures remains the same as in 1stGens. So, be ready for use of the 3W Cat Extractor to pull any and all data inis for editing.
As there are no individual images of the pilots, to make the best choice for use, open the folders and simply view the skin bitmap.
With thanks to The Trooper; and Stratos and Eole, who gave me the push to assemble and upload this.
Enjoy!
Wrench
Kevin Stein
By Wrench256 0 -
Kfir COD
The Israel Aircraft Industries Kfir (Hebrew: ?, "Lion Cub") is an Israeli-built all-weather, multirole combat aircraft based on a modified French Dassault Mirage 5 airframe, with Israeli avionics and an Israeli-made version of the General Electric J79 turbojet engine.
Texture Temp by Ludo.m54
Texture: Denis Oliveira
Cockpit: Denis Oliveira
3D mod: Denis Oliveira
165 0 -
MI-24P Model, Mi-24V 7353 Czech Air Force Tiger, skin...
By emresukhoi36 0 -
Mirage M5CODM
In 1988 the Mirage fleet was upgraded by IAI at the Maintenance Command (CAMAN) in Madrid Air Base. They received Kfir-C.7-style canards, flight-refuelling capability and a new navigation and fire-control systems. The fleet was further upgraded during 2001 to include night vision systems and laser-guided weapons. The resulting aircraft has been designated 5COAM. In October 1996 the remaining 5COR recon version was converted into a standard 5COAM, after having its recon equipment removed. By 2004, the FAC had lost seven Mirages in separate incidents.
Texture Temp by Ludo.m54
Texture - Denis Oliveira
3D mod - Denis Oliveira
232 4 -
SF2 WW2 MTO Dewoitine D.520 Skin/Ini Tweeks Pack 5/15/2015
-- Something for the WW2 MTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this mod is most likely =NOT= usable in 1stGen installs at any patch level*
**Notex2: while designed for use in a MTO-Centric mods folder, the majority of the changes are readily useful during the aircraft's total service life.**
Some tweeks, fiddles and a new skin & decal set for Veltro's Dewoitine D.520 French fighter plane. See the 'Notes' sector for full Change Log.
Be advised, this package is designed to REPLACE, in total, both the AdA and VAdA D.520s in the "SF2 WW2 French Fighters Pak" re-issue of 2013. If you have that mod, it is =HIGHLY= reccomended you delete the old aircraft (and decals) =BEFORE= installing this one.
This little kit is designed to work with the D.520 available at the following url:
http://combatace.com/files/file/14334-dewoitine-d520/
The new skins represent:
GC III/6 2e, Syria, 1941 (VAdA)
GC II/3 2e SPA 81, Algiers, 1942 (VAdA - full striped markings)
The skins use the SF2 'date switch', to turn automatically in July, 1940 (after the Armistace, and creation of Vichy forces). This is one of main reasons for the export/service editing, and additions to the Userlist. However, these changes ARE designed for use throughout the aircraft service life. (although, again, mostly for after the Armistice).
However, since I've supplies 2 skins, for opposite ends of the Med, you'll have to select the appropriate one for the theatre you're flying in.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!! In fact, it's RECCOMENDED!!! that you read these instructions BEFORE installing (but after unzipping, of course) as you'll be backing up a few of the inis (for safety's sake, doncha know).
Happy Landings!!!
Wrench
Kevin Stein
By Wrench59 1 -
SF2 Vietnam Hi-Res 1024x768 Menu Screens and Music!
By Viper
Special thanks to Homefies and Spectre8750 for their contributions that led me here...
This mod includes custom "Vietnam Era" themed menu screens, pilots and music. God willing, this is the final version!
What's new?
1) Cut and looped the menu music so they are smaller and loops nicely in the menu.
2) Entended the loading wav so the sound doesn't cut out while the game is trying to load all the mods (LOL).
3) Updated and completedly redid the Stock and Expanded Vietnam Campaign screens (More of this later).
4) Changed, added and updated some of the menu screens! I can never leave well enough alone...sorry.
5) PLus a couple of easter eggs...well not much of an easter egg...it's on the first screen...
Campaign screens: There are two new folders in the package. 1) Campaigns and 2) !Optional...
1) The "Campaigns" folder contain new images for the Vietnam Campaigns. This is optional, but I think they look better when in Campaign mode...
2) The "!Optional" folder contain new images and INI files for the Vietnam Expand Air and Ground War. Read the "Read-Me" in that folder for more detail.
Un-compress the package and browse the content. As usual, there are alot of alternate screens you may like better. If you choose to install these screens, I recommend that you back up your CAMPAIGN, FLIGHT, MENU and PILOTDATA folders in the SF2 Mod folder you're installing this mod into. Just in case you want to go back to your original setup.
To install, simply unzip and copy the uncompressed CAMPAIGN, FLIGHT, MENU and PILOTDATA folders to your StrikeFighter2 mod folder. If you have the "Expanded Vietnam Air & Ground War" Package installed, take a look and copy the CAMPAIGNS folder in the "!Optional" folder into your mod folder as well. Don't forget to back up before loading any mods!
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam\
Enjoy!
By Viper63a206 1 -
Mirage IIIBJ
The Armée de l'Air also ordered a two-seat Mirage IIIB operational trainer, which first flew in October 1959. The fuselage was stretched about a meter (3 ft 3.5 in) and both cannons were removed to accommodate the second seat. The IIIB had no radar, and provision for the SEPR rocket was deleted, although it could carry external stores. The AdA ordered 63 Mirage IIIBs (including the prototype), including five Mirage IIIB-1 trials aircraft, ten Mirage IIIB-2(RV) inflight refueling trainers with dummy nose probes, used for training Mirage IVA bomber pilots, and 20 Mirage IIIBEs, with the engine and some other features of the multi-role Mirage IIIE. One Mirage IIIB was fitted with a fly-by-wire flight control system in the mid-1970s and redesignated 'Mirage IIIB-SV (Stabilité Variable); this aircraft was used as a testbed for the system in the later Mirage 2000.
Texture - TK, Denis Oliveira
3D mod - Denis Oliveira
Decals - Coupi
Data.ini - Coupi
220 0
-
Download Statistics
14,422
Files12,646
Comments27,041
Reviews
