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    1. Rwayupgrd_Pv1

      Upgrade to concrete , metal runways, runway signs and taxieways for SF:P1 /WoV.

      1,077 downloads

         (5 reviews)

      1 comment

      Updated

    2. Isreal2 ver 2.5 by Gepard

      Isreal 2 Terrain Upgrade for WoI -- Version 2.5
       
      This update/rebuild is designed to REPLACE the one I released in March, 2008.
       
      This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
       
      Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
       
      It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
      Contraindicated: post-patch, the water effects for Vista users seem to be working.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
      Please note: the ground objects included in the March 2008 build are NOT included with this version.
       
      It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
       
      As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
       
      Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
       
      As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
      A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
       
      Happy Landings!!!
      Wrench
      kevin stein

      3,351 downloads

         (5 reviews)

      2 comments

      Submitted

    3. WOE Highway Airfield Mod

      Updated for Sept 08 Patch
       
      This is a mod to Wings Over Europe's GermanyCE Terrain, that modifies 13 sections of highway into airstrips that are usable for single missions, any mission editor, and campaigns. The runway size is set to SMALL, so only aircraft with a "MinBaseSize=SMALL" can use them. This mod does not modify any of the stock campaigns to use the new runways, but I did include instructions if you would like to do this.
       
      Please read the README.

      1,596 downloads

         (5 reviews)

      0 comments

      Updated

    4. Desert Target Zone

      For Strike Fighters Project 1 / Gold.
       
      Built for real time game generated strike missions. Shouldn't take more than 30 minutes to do a round trip strike mission. Paran and Dhimar get 4 airports each and the front line is relocated to what used to be central Dhimar. Main Features:
       
      1. 141 target areas including 10 SAM sites for Paran.
       
      2. Easy install.
       
      3. Many "Freeware" building objects being used.
       
      4. Quicker Take Off mod pre-installed, with customized parking spots and parking for C-5A sized aircraft.
       
      5. Contains Ground Attack, Truck, and Ship routes so you can fly CAS, Armed Recon and anti-ship missions.
       
      6. Has a 3X zoom map from an older version of SF that shows desert and green spaces better.
       
      7. Installation won't affect your stock "Desert" terrain.
       
      8. Negative points awarded if you cause collateral damage.
       
      CREDITS: Thanks to these folks for creating and allowing freeware use of their building objects:
       
      1. This project uses some objects from MITCH's "Factory Place" project. There seems to be a consensus within the Strike Fighters community that it's OK to use these objects for FreeWare projects.
      3. WRENCH, for hosting the "Factory Place" objects at his website. And for the cool "Shipwrecks!"
      2. GEPARD, for some objects I lifted from his DRV terrain.
      4. PASKO, for the round tents, now used by the Bedouins.
      5. GRUMPOTAMUS, for the Radar Dome.
      6. WINGWHINER, for the new Factories, Headquarters Building, Gas Station, Tactical Control Center, and Control Tower H1.
      7. STARY, for the new Hangars.
      8. FUBAR512, for the Pecco Crane.
      New for this version:
      9. WINGWHINER again for some buildings from his epic 43 buildings pack.
      10.JULHELM for some industrial silo's/buildings
      11.RussoUK and Gepard for the Oil Rig.
      12.EZLead for the formation take off mod.
      13. TK and ThirdWire for creating such an interesting flight sim / hobby.
       
      Changes for the final version: Mostly some new objects with a few other minor changes. EZleads formation take off mod is a perfect fit for this terrain, give it a try!

      1,083 downloads

         (5 reviews)

      0 comments

      Updated

    5. Lybia Terrain Update Ver3 -

      Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
       
      This is mostly a 'fix' of the targets, types, and movements inis.
       
      I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
       
      It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
       
      This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
       
      There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
      If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
      I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
       
      There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
       
      Don't forget to grab Polak's Desert Tile set, here at CombatAce
       
      happy hunting!
      Wrench
      kevin stein

      1,144 downloads

         (5 reviews)

      0 comments

      Updated

    6. Desert Airfield Groundtexture

      Desert Airfield Ground Texture Replacement for Israel 2 Terrain
       
      By Gerwin 8-3-2008
       
      DESCRIPTION:
      Using the 'Israel 2' terrain in 'Wings over Europe' Game I noticed the
      airfields are placed upon a unique ground texture that doesn't
      blend well with the surrounding terrain.
      the files responsable are:
      Feldflugplatz.bmp for airfields near farmland.
      FeldflugplatzWueste.bmp for airfields in the desert.
      (or FeldflugplatzWüste.bmp in the earlier version)
       
      This package includes a feldflugplatz.bmp drawn from scratch
      and a FeldflugplatzWueste.bmp that is a mere copy of the
      surrounding desert.
       
      I suspect one can easily get the tiles to work for other
      desert terrains/tilesets.
       
      INSTALLATION:
      Copy the included files to a folder that contains
      the terrain data, for example:
      WOE\terrain\Israel 2\
      (You may want to backup/rename the original files first.)
       
      THANKS TO:
      Third Wire for the Strike Fighters Based Games
      Michael (Gepard) for the Israel 2 terrain and additional tileset.

      711 downloads

         (5 reviews)

      0 comments

      Updated

    7. High Resolution PR ANW Terrain Tiles

      *****High Resolution PR ANW Terrain Tiles*****
      by Brain32
       
       
      This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain.
      Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea.
      Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth.

      948 downloads

         (5 reviews)

      1 comment

      Submitted

    8. WoE Shader Effects 1.0

      INSTALLATION:
       
      Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
       
      In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
       
      In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
       
      This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
       
      *NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
       
      KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
       
      This effect is all but unusable in Windows Vista, due to its poor DX9 support.
       
      The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.

      2,918 downloads

         (5 reviews)

      0 comments

      Submitted

    9. Greece Terrain v1.1 September 20th, 2008

      :yes: Here is an updated version of my Greece Terrain
       
      Readme.txt
       
      Greece terrain for SFP1 by S.Ansons
      Version 1.1 September 20th, 2008
       
      V1.1
      - Fix Marmaris Airfield misplacement (flattening)
      - Fix Coast near Gaza and Rhodos to avoid water climbing the shore
      - Add several small towns in the wide farm landscape of Lybia/Egypt to add a bit life ...
      - Fix typos in the Greece_Targets.ini and Greece_movement.ini
       
       
      V1.0
      Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
       
      Area covered: South of Greece, Crete, Cyprus,
      South of Turkey, Part of Lybia, Egypt, West part of Israël.
       
      Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
       
      Installation: Just drop the Greece folder into
      your Terrain folder
       
      S.Ansons

      3,063 downloads

         (5 reviews)

      1 comment

      Submitted

    10. New textures for Korea terrain (v1.0)

      New textures for Korea terrain.
      (Original Korea terrain in "Korean Air War Complete Mod by Edward" : http://forum.combatace.com/index.php?autoc...;showfile=1494)

      5,164 downloads

         (5 reviews)

      2 comments

      Submitted

    11. CloudSkins Too: PaintedClouds

      CloudSkins Too:PaintedClouds - Mar 14, 2010 by ShrikeHawk
       
      Here is another set of CloudSkins for your amusement. In this set, I used a different technique to create the clouds. This method gives me far more control over their look, because it allows me to actually "paint" in the details. Thus the "Painted" subtitle for this set. Additionally, I've played with larger images (768x768 instead of the usual 512x512). There is a slight framerate hit (2-8FPS) in using these clouds, but if your system can handle it, they're worth it. I have included three 512x512 images if you prefer the standard size.
       
      BONUS FILE
       
      The idea of CloudSkins has been to only supply the images and let the users supply their own sky settings. In this set you can still do that. But this time I am supplying an environmentsystem.ini file that I use in all my installs.
       
      This was primarily created by ASRAAM. He combined the features of Widesky, CloudScape, and the sky settings of NF4+. So I believe, but have not confirmed, this file will work in SF2 as well as SF1. Most of the work is ASRAAM's and he deserves a lot of credit for it. In turn, I have changed some of the cloud settings to suit my tastes. I have tested this out in WoV,WoE, and WoI. To use it, simply copy the environmentsystem.ini file into your Flight folder.
       
      SPECIAL BONUS FILE
       
      I have added a folder named "CloudBurst." This contains a different environmentsystem.ini file with a trick I learned from Stick. It overloads the cloud counts and produces a striking cloudscape full of many cloud layers. I used this file to create the screenshot for CloudSkins Too. It uses a lot of framerates so it's preferred for more powerful systems. To use it, just copy the environmentsystem.ini file only (NOT the whole CloudBurst folder) and place it into your Flight folder.
       
      CREDITS
      Much thanks go out to Stick and ASRAAM for technical support, and Piecemeal, suhsjake, NeverEnough, Haukka81, Dogzero1, Icarus999, and Dude27 for their enthusiasm and encouragement. Greatest thanks to TK for an awesome sim.

      1,017 downloads

         (5 reviews)

      3 comments

      Submitted

    12. Persian Gulf Terrain

      Persian Gulf Terrain -------------- Beta 0.5--------------------------
      *****************************************************
       
      This terrain is written for SFP1, but should work properly with WOI,WOV and WOE.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area.
      At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area.
      At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update.
      The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced.
      There are some other issues which still have to be done. Dont forget. Its a beta release at the moment.
       
      Improvments of Beta 0.5
      1. 312 target areas instead 175 in Beta 0.1
      2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your StrikeFighters/terrain folder.
      Put folder Silkworm into your objects/groundobjects folder.
       
      Thats it.
       
       
      Q: What is to do to make it usable for WOI,WOV and WOE?
       
      For WOI open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\IsraelME\IsraelME.cat
       
      For WOV open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\VietnamSEA\VietnamSEA.cat
       
      For WOE open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\GermanyCE\GermanyCE.cat
       
      Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ...
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      V.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      22 Januar 2011

      1,882 downloads

         (5 reviews)

      3 comments

      Updated

    13. North Cape Terrain

      North Cape Terrain
       
      by Baltika
       
      Beta v 0.6
       
       
       
      Credits:-
       
      Major Lee - core DBS Tileset
       
      Gepard - NATO/WARPAC Runways
       
      Stary - Germany CE Buildings and TOD files
       
      Wrench - NATO/WARPAC runway upgrade
       
      grumpapotamus - Doppler Radar Dome
       
      Deuces - terrain TOD tutorial
       
       
      Thanks to the whole gang at CombatAce.
       
       
       
       
      Unzip and drop the NORTHCAPE folder into your WoE/Terrain folder.
       
      Airbases in Norway are best for scenery.
       
       
       
       
      Recommended Files:-
       
      Groundobjects:-
       
      CVN-75 by Digital Overload
      http://forum.combatace.com/index.php?app=downloads&showfile=9684
       
      TAKR Orjol by Gepard
      http://forum.combatace.com/index.php?app=downloads&showfile=5497
       
      TAKR Admiral Gorshkov by X-RAY
      http://forum.combatace.com/index.php?app=downloads&showfile=5830
       
      UdaloyI by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10336
       
      UdaloyII by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10330
       
      BRDM_SA-9 by rebelryder
      http://forum.combatace.com/index.php?app=downloads&showfile=7740
       
      SA-11 & SA-17 by 101tfs
      http://forum.combatace.com/index.php?app=downloads&showfile=7627
       
      ScudLauncher & Missile by bigal1
      http://forum.combatace.com/index.php?app=downloads&showfile=6435
       
      Soviet SAMs by gabilon
      http://forum.combatace.com/index.php?app=downloads&showfile=3057
       
       
       
       
      Known issues:-
       
      Sea/water effects don't work, yet.
       
      Targetisation incomplete.
       
      TOD files incomplete.
       
      Tested in Wings Over Europe Oct 08 Patch.
       
       
       
      This terrain will be updated as and when time permits.
       
      Don't hold your breath ;-)
       
       
       
      Slàinte!
       
      Baltika
       
      4 April 2011

      1,212 downloads

         (5 reviews)

      6 comments

      Updated

    14. Suez Terrain

      This is the terrain of Israel, and its neighbour contries in the borders of 1949 to 1967. it is intended for Campaigns or single missions in the time between Suez Crisis and 6 days war.

      1,910 downloads

         (4 reviews)

      0 comments

      Updated

    15. Graphical enhancement mod for TW games

      Graphical enhancement mod for TW games
       
       
      Wanna use today graphic features in the old fashion Wings of engine?
       
      This mod when activated enables the Bloom feature ingame, a color correction
       
      and an antialias filter, so you can enjoy the sunshine.
       
      Those settings are configurable through ini file.
       
      YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
       
       
      Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
       
      *Installation:
       
      -Drop D3D9.dll file directly into you TW game folder
      -Drop the enbseries.ini file into the flight folder
       
      If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
       
      and place this one instead of original.
       
      Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
       
      Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
       
      you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
       
      If you are at 30 frames you would drop to 20 frames, so don't be surprised.
       
       
       
      Please before any other use than purely personnal, read the license.txt. Thx.
       
      Have fun.

      1,086 downloads

         (4 reviews)

      2 comments

      Updated

    16. Israel 2 terrain update from version 2.0 to version 2.1

      Version 2.1
       
      * problem of white squares of missing tiles is solved. Some computers in certain regions of the world were unable to understand the german umlaut Ü. Names of terraintiles are thatswhy changed.
       
      * added a new version of Polaks great Pyramids and also placed 2 new big Temples on the map. Thanks for it Polak! You find them some kilometers north west of egyptian base Beni Suef.
       
      * added an additional Oilfield on the Sinai
       
      * added 36 new empty targetareas on the Sinai to support Campaignbuilders who can use this points as waypoints for a dynamic campaign
       
      * included a folder English. In this folder you will find 2 files with translated targetnames. If you want to change the german terms into english ones, then copy this files into your Israel 2 folder. (I hope my translations are correct.)

      2,475 downloads

         (4 reviews)

      2 comments

      Updated

    17. Desert tileset Beta

      Desert terrain tileset for Israel 2 Beta
       
       
      This is a fast developed Beta version for WOV and WOE users who have no SFP1 stock terrain. It contains a modified version of the Stock terrain with all additional terraintiles i made for Israel2 terrain.
      The most terrain tiles have 512x512 pixel size instead 256x256 in the stock terrain. Only the water tiles (rivers, sea etc) i have not yet finished.
       
      ***************************************
      INSTALLATION
       
       
      Unzip all files into your terrain/Israel2 folder
       
      ***************************************
       
      If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum
       
      *******************************************
       
      This tileset is FREEWARE and is NOT intended for commercial use.
       
      I hope you enjoy it.
       
      Michael (Gepard)

      2,098 downloads

         (4 reviews)

      2 comments

      Updated

    18. Strike Fighters Briefing Pack

      Strike Fighters Briefing Pack Readme
       
      For some reason the creators of many of the third party terrains that have been released have omitted to include a briefing.ini file with the terrain or have included a blank document. What this means is that when you click on the briefing tab in the mission setup area you will get a black screen and a CTD, which kind of ruins the atmosphere when you're getting pumped up to go out there to defend the free world against the rampaging communist/Nazi etc hordes.
       
      Here is a collection of briefing.ini files for most of the terrains out there that have this problem with what I hope is some appropriate text to get you in the mood for your mission. Feel free to edit them to suit your needs.
       
      I've also included English briefing.ini files for Gepard's Israel and Suez terrains as the originals are in German.
       
      List of briefings included:
       
      AE - Madagascar terrain
      AmericaNW - American North West terrain
      ANWgreen - American North West terrain (Green)
      ANWwinter - American North West terrain (Winter)
      DS - Desert Storm terrain
      IR - Iran Iraq terrain
      Israel 2 - Israel v2 terrain
      Israel - Israel terrain
      Kosovo - Kosovo terrain
      libya - Libya terrain
      LibyaWW2 - WW2 Libya terrain
      Malvinas - Malvinas terrain
      mideast - Middle East terrain
      scal - Southern California (Top Gun) terrain
      SE - South East USA terrain
      Suez - Suez terrain
      SW - South West USA (Red Flag) terrain
      tiawan - Taiwan terrain (the USAFMTL version)
       
      Ibstallation is simple - just extract the briefing you want to the appropriate terrain's folder, which you will already have installed within your Strike Fighters, WOV or WOE Terrain folder. The only other thing you may need to do is to check inside the individual terrain's folder in the .ini file to make sure that the line
       
      BriefingText=
       
      includes the name of the briefing.ini file. For example, in my Kosovo terrain folder the kosovo.ini file contains the line
       
      BriefingText=Kosovo_briefing.INI
       
      The only terrains that I know you will have to edit are USAFMTL's mideast terrain (which points to the original desert_briefing.ini) and Wrench's WW2Libya (which points to the libya_briefing.ini). All of the rest should work just fine.
       
      Thanks to TK for SF, WOV, WOE, FE and who knows what else, and of course to the creators of all of these fine terrains for enhancing this great game of ours.
       
      Have fun, and good hunting...
       
       
      Allen (allenjb42) Burton
       
      Any problems, find me at combatace.com, simhq.com or column5.us

      420 downloads

         (4 reviews)

      1 comment

      Updated

    19. WW2 North Africa Terrain

      WW2 North Africe Terrain by me.
       
      Tiles by Polak modified by Charles. Ground Objects by Kesselbrut and Polak. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
       
      To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
       
      Known Issues:
       
      Greece has too much desert. Don't fly over it. Nothing in life is perfect.
       
      This terrain is 60% scale. I will eventually get around to doing a full scale version.
       
      Edward

      1,289 downloads

         (4 reviews)

      0 comments

      Submitted

    20. WW2 Tunisia/Malta Terrain

      WW2 Tunisia/Malta Terrain by me.
       
      Tiles by Deuces, USAFMTL, Polak and ThirdWire. Ground Objects by Kesselbrut, Geo and the A-Team. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
       
      To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
       
      Known Issues:
       
      Nothing in life is perfect.
       
      This terrain is 60% scale. I will eventually get around to doing a full scale version.
       
      Edward

      990 downloads

         (4 reviews)

      0 comments

      Submitted

    21. New Summer Euro WW2 tiles for Edward & Charles' "War over Europe" terrain

      This is a replacement set of tiles and INI files to bring Edward & Charles' EAW-derived "War over Europe" WW2 Euro terrain up to the latest patch standards (3-D clouds, animated water and terrain noisemap). Included is Polak's water noisemap from his DesertPR tiles and the correct FX files to get the animated water etc. Also included is a modified Environmentalsys INI based on that from Nato Fighters for WoE.
       
      Thanks Polak, Column 5 & TK.
       
      My tiles are largely based on Edward's FE Flanders Terrain tiles (themselves partly derived from modified Flight Simulator 2004 tiles & Thirdwire tiles), with elements of tiles from Thirdwire's/Deuces enhanced WoE tileset and Paul Wilson's (?) Summer EAW tiles.
       
      Thanks Edward, Deuce & Paul.
       
      The tiles will also work with the EAW Euro Cold war terrain available at Combat Ace.
       
      Enjoy!
       
      --Sopwith Snipe

      691 downloads

         (4 reviews)

      0 comments

      Submitted

    22. American NorthWest series Upgrades

      Upgrade/Update for American NorthWest Series of Terrains
       
      The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
      This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
       
      The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
       
      With thanks to Major Lee for permission to modify and share
       
      Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"

      1,446 downloads

         (4 reviews)

      0 comments

      Updated

    23. AmericaNW Mountain Thaw

      This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
       
      To install:
      Unzip this file into your WOV\Terrain Folder
      There should be a new folder created that is named AmericaNW
      Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
      That's it, you are good to go.
       
      For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
      For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
       
      If you want a couple good single player missions to go with this terrain, look here;
      http://forum.combatace.com/index.php?autoc...p;showfile=5426
       
      If you want a good campaign to play with using this terrain look here;
      http://forum.combatace.com/index.php?autoc...p;showfile=5661
       
      For Multiplay dogfights, you need to edit your WOV\Option.ini file.
      In the [DogfightHost] section, change the following command lines to this:
      RespawnTime=45
      RespawnDistance=2000.000000
      MinHeight=1500.000000
      MaxHeight=1500.000000
      HeightDeviation=5.000000
       
      MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
      The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
       
      Fixing the terrain swap bug in Multiplay:
      The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
       
      The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
       
      I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
       
      And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
       
      Simple as that. You are now good to go in both single player and multiplayer modes.

      1,326 downloads

         (4 reviews)

      0 comments

      Updated

    24. American SouthWest

      American SouthWest Terrain for SF, WoE & WoV
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
       
      This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
       
      This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
       
      It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
       
      Happy Hunting!
      Wrench
      Kevin Stein

      1,175 downloads

         (4 reviews)

      0 comments

      Submitted

    25. Norway terrain for SFP1

      :yes: Here is a fictional version of Norway. It is fictional for I could not get the correct Norway area, however the terrain
      is full of hills, mountains and valleys and sea . Texture set uses FE tiles + others. FYI a snowy version using DBS and
      FE winter texture sets is in progress.

      857 downloads

         (4 reviews)

      0 comments

      Submitted

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