MIDWAY TERRAIN version 1.1A
=======================
THIS IS NO NEW VERSION with improvements over version 1.1.
It was neccessary to make this version, because Capun requested to remove his files from this mod.
So it is now neccessary that you download following files from Capuns homepage
http://cplengineeringllc.com/SFP1/
yourself and unzip it into your Objects/Groundobject folder.
1. Akagi
2. Brooklyn
3. CV-5
4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
5. Liberty
(You will find, that i have left the subfolders of terrain version 1.1, but i have removed the LOD and BMP/TGA files. So you must unzip the downloaded files in the correct folder)
Michael (Gepard)
Germany August 2009
Midway terrain version 1.1 readme
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0.
Midway version 1.1 version was made as a response on community reactions who wanted more populated Midway islands. Thanks to Wrench and the others for help and ideas to make Midway terrain better.
WHATS NEW?
The number of target areas was increased from 10 to 21.
+Kure Atoll airfield is now operational from 1943
+Trenches and AAA Machinegun sites are added on Midway.
+PTBoat base added
+2 Marine Camps
+1 Radiostation
+1 Radarstation
+US Flags added
For the case that you want to know, what if the japanese Landing operation would have been successfull i added
as easteregg the file Midway What if_targets.ini.
There the Midways and Kure atoll are in japanese hands. The japanese Navy is operating close to the islands and is waiting on the US counterstrike.
If you want to play this scenario, backup file midway_targets.ini
and rename file
Midway What if_targets.ini.
into
midway_targets.ini
Hope you enjoy Midway v1.1
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I.
Midway terrain is made for "Strike Fighters Project 1" SFP1.
You can use it in Wings over Vietnam and Wings over Europe too.
Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
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II.
Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
Midway Terrain following target areas
this are
Kure Atoll (Neutral airbase)
Eastern Island (Midway AB USMC)
Sand Island (Midway USMC)
ship formations
Japan
+Midway Occupation Force
+Midway Support Force
+Second Fleet Main Force ( 1 small carrier)
+First Fleet Main Force (1 small carrier)
+First Fleet Carrier Strike Force ( 4 carriers)
USN
+TF-16 (2 carrier)
+TF-17 (1 carrier)
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III Known problems
Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
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IV.
INSTALLATION
1.)unzip all files into your Terrain folder
2.)unzip Groundobject.rar into your Objects folder.
Thats it.
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V. Credits
At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
A very big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
Thanks to TK for the great SFP1 sim family.
And finally thanks to all guys who helped me with hints, advices etc.
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VI.
Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
GROUNDOBJECTS ARE FORBITTEN TO SHARE. If you want to do this please contact the makers of this Groundobjects.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
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VII.
Hope you enjoy it.
Michael (Gepard)
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VIII.
Made in Germany
November 2008
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IX.
PS
Q: How i can get Midway Terrain running in WOV, WOI or WOE
A:
1. Open file Midway.ini
2. Look for line CatFile=..\Desert\Desert.cat
3. Replace this line with:
for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
for WOI: CatFile=..\IsraelME\IsraelME.cat
for WOE: CatFile=..\GermanyCE\GermanyCE.cat
Baltic Entrance Terrain (Ostseeausgang)
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This terrain is written for WOE.
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I. Short description:
The terrain covers the baltic entrance, the bottleneck of Denmark which is blocking the free way from the Baltic Sea to the north Sea. You can fly over entire Denmark, to most southern part of Norway and Sweden, northern Poland, Northern east and West Germany and a very small part of the Netherlands.
The terrain is set as a cold war scenario. You will find the NATO with Norway, Denmark, West Germany and the Netherlands as blue power, the WP states GDR and PR Poland (plus soviet bases in this contries) as red powers and the neutral Sweden.
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II. INSTALLATION:
Unzip all files into your Wings Over Europe /terrain folder.
Put folder UnimogBW into your objects/groundobjects folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and SFP1?
For WOI open file Osteeeausgang.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1open file Persischer Golf.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\desert\desert.cat
Then you must download a tileset which is made for WOE GermanyCE terrain and install into the Ostseeausgang folder. Be aware, that there are some new tiles, so that your terrain could be look something strange.
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III. Credits. I want to say thank you to all guys who helped me to create the this terrain, and made the new ground objects like cars, fireengine, run- and taxiways, shelters, Unimog etc...
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IV. This Terrain is Freeware. Commercial use is not allowed.
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
28 May 2012
Version 2.1
* problem of white squares of missing tiles is solved. Some computers in certain regions of the world were unable to understand the german umlaut Ü. Names of terraintiles are thatswhy changed.
* added a new version of Polaks great Pyramids and also placed 2 new big Temples on the map. Thanks for it Polak! You find them some kilometers north west of egyptian base Beni Suef.
* added an additional Oilfield on the Sinai
* added 36 new empty targetareas on the Sinai to support Campaignbuilders who can use this points as waypoints for a dynamic campaign
* included a folder English. In this folder you will find 2 files with translated targetnames. If you want to change the german terms into english ones, then copy this files into your Israel 2 folder. (I hope my translations are correct.)
DEUTSCHLAND TERRAIN (Germany)
=====================
Deutschland terrain is made for SFP1, but will also work with Wings over Vietnam or Wings over Europe.
It represents Germany in the time of the cold war.
The most of Germany is done, only the Ruhrgebiet and Bavaria are still terra incognita.
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This is a update to fixe some problems and include a few new features.
I also included a little Campaign written for Deutschland terrain.
Version 1.1 17. Dezember 2006
new features:
- west german farmland got smaler fields
- the borderline between the two Germanies is now included
-Campaign Octoberrevolution 1956 is modified, replaced F-84G with F-80
- Sea tiles reworked, so that the water effect of moving waves will work now.
- 289 target areas now (248 in version 1.01)
- Castles
-some west german Powerplants
-some west german Bridges
- tiling of Thuringia and south Saxonia changed.
- tiling of Dollard region (Emden) changed
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Campaign Oktoberaufstand 1956/Octoberrevolution 1956
It is a fictional campaign based on the idea, what could had been happen if the revolution in Hungary 1956 would have found a replica in East Germany.
To fly this campaign you need following additional planes:
* F-86F
* F-84F
* F-80
* MiG-15bis
used standard planes are MiG-17F,B-57 and IL-28
You can fly the F-86F for the Bundesluftwaffe or the MiG-15bis for the LSK/LV.
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Finally i want to say thank you to all who supported the making of Deutschland terrain. Thanks to Polak for the Pontons, Darreck for the Coolingtowers, Enrico for the Castle Pfalzgrafenstein, Capun for the parked planes and so on and so on and so on. And of course a very big thank you to TK, the great guy who stands behind SFP1, WOV and WOE.
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Deutschland terrain is freeware.
If you find bugs please post them in StrikeFighters section of SimHQ.com forum or Combatace.com forum.
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Hope you enjoy it.
Michael (Gepard)
SUEZ 2 TERRAIN Version 2.0
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Suez 2 terrain is a version of my Israel2 terrain with the borders pre 1967 Six Days War and with enhanced tilesset. The main difference between Suez 2 and Suez terrain is, that Suez 2 is now sized nearly correct, while Suez terrain size was only 60% of real. The number of target areas is increased from 94 to 346. New areas with targets are the Golan heights and the Westbank.
In Suez 2 terrain you will find Lebanon as neutral contry, Syria is holding the Golan heights, Jordan is owner of the Westbank and Egypt rules the Sinai and the Gaza strip.
The SAM fence along the Suez Canal is not installed, because it was built between 1970 and 1972. Only some point defence SAM you will face over the Sinai, close to Kairo and near Beni Suef Airbase.
Suez2 terrain is more smooth than Israel2 terrain. If you want to have the same roughness like in Israel2 terrain simply copy files Israel2.hfd into Suez2 folder and rename it into Suez2.hfd.
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Suez 2 Terrain INSTALLATION instruction:
Unzip all files into your Terrain folder. Thats it.
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ISRAEL 2 Terrain version 2.0 23.Dezember 2006
=====================
Israel Terrain INSTALLATION instruction:
1.) unzip all files into your Strike Fighters folder
2.) If you use WOV open WOV folder and copy file Israel2.ini into Israel2 folder
3.) If you use WOE open WOE folder and copy file Israel2.ini into Israel2 folder
For WOE and WOE you must download a desert terrain tileset seperatly!
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The first versions of Israel terrain for SFP1 were very successfull. They were downloaded in high numbers from C6, Combatace, Avsim and other sources, but i was never really satisfied with it. The reason was, that the size of Israel terrain was only 60% of reality.
With the new terrain editor tool TK offered to the community i was able to make a terrain that is nearly correct scaled. But i had to rebuild the terrain completly from the scratch.
As promised i release the new terrain now short before Christmas.
What is new?
*Completly new terrain with enlarged size. It covers now also Cyprus and Lebanon
*additional terraintiles (Canal, Mountainwoood)
*airfields with multiple runways
*new designed SAM fence along the Suez Canal
the SAM Complex west of the Bitter Lake (Osiris) i designed using a report about the big air to SAM battle in 1970 between the Israelis and the Egytians. So Osiris should be more or less historical correct. The positions of the other networkes (Ra, Isis, Sala Uhudin) are more or less fiction. I also reduced the number of SAM sites, as requested by some players.
*number of target areas is now 292 (212 in the preview, 128 in Israel v1.5)
* I include a smoothed terrain height data file in folder Israel2/Smooth. Personaly i prefer the more rough standard terrain, but if you like a smooth terrain copy file Israel2.hfd from folder Israel2/Smooth into Israel2 folder
* I included also updated Panzer files. The T-34,T-54,T-55,T-62 have now coaxial machineguns and their performance is now a little bit more real.
*The SAM Fence along the Suez Canal now consits only between 1970 - 1976. In 1977 the Egyptians changed their AD startegy from area defence to point defence.
I want to say thank you to all guys who supported Israel2 terrain with ideas, hints, files and good wishes. Thanks to Polak for the Pontons and the Pyramids, Gecko6 for the Coolingtowers, thanks to the guy who made the factory complex some years ago (I forgot his name) and of course TK for the terrain editor and the great SFP1 flight sim.
And finaly a big thank you to all unnamed and forgotten object and file makers.
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If you find bugs, please post it at www.combatace.com forum of Strike Fighters section of www.SIMHQ.com forum
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This terrain is FREEWARE and is NOT intended for commercial use.
I hope you enjoy it.
Michael (Gepard)
New Airbases for SFP1 / WOE
v. 3.0
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1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch.
The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields.
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2. This is the release of the 10 new airbases for WOE.
The bases are:
GDR (East Germany) Drewitz
Holzdorf
Marxwalde
Preschen
Trollenhagen
Zerbst
FRG (West Germany) Ahlhorn
Büchel
Hopsten
Pferdsfeld
All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases.
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3. INSTALLATION instruction:
Be carefull! Backup of your _targets.ini and _types first!
1. Unzip all files into your Terrain/GermanyCE folder.
Thats all
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4. A word to modders
In the folder "Airfields raw files" you find 10 txt files.
Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file..
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5. Final words.
I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain.
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This airbases are freeware and are not allowed for commercial use.
I hope you enjoy it.
Michael (Gepard)
Version 1.4
After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again.
- I updated some terraintiles. Mostly the cities, the villages and the airfields.
-Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest.
- The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification.
- there are now 229 target areas, this are 65 more as in Version 1.3.
- german fighter bases (Fliegerhorst) also got a new face.
I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum.
Finally i want to say thank you to all guys who supported me in building this terrain with files and hints.
Battle of Britain terrain
contains the area of South England, the English Canal, the Canal Islands
and North France. It is the area where the famous Battle of Britain was
fought in 1940.
This file update your already existing Battle of Britain terrain version 1.3
to the new standard 1.4
Simply extract into your Strike Fighters folder.
New is:
-some updated terrain tiles
-modified France, now including the Seine river and Cities along this
river
-65 new target areas mainly in France (airfields, factories etc)
-Convoys (made by Baltika for his BoB campaign)
-changed look of german fighter bases (Fliegerhorst)
I tested the terrain as intensive as i could and found no bugs. If you find
bugs, then please contact me via PM at SIMHQ Forum are at
COMBATACE Forum.
Finally i want to say thank you to all who supported me with files and
hints.
Hope you enjoy it.
Michael (Gepard)
Battle of Britain terrain for the 60th and 70th.
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This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
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I. Short description:
I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
The terrain covers South England, the English Channel and Northern France.
The differences to the WW2 BoB terrains are:
1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
2.You will see more modern airfields.
3. An increased number of target areas (274 instead 229)
4. Paris is completly reworked.
5. A french Railwaynetwork is set on the map.
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II. INSTALLATION:
Unzip all files into your Wings over Europe/terrain folder.
Thats it.
Q: What is to do to make it usable for WOI,WOV and SFP1?
For WOI open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\IsraelME\IsraelME.cat
For WOV open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\VietnamSEA\VietnamSEA.cat
For SFP1 open file Battle of Britain 60.ini with notepad editor
overwrite line
CatFile=..\GermanyCE\GermanyCE.cat
with
CatFile=..\desert\Idesert.cat
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III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
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IV. This Terrain is Freeware. Commercial use is not allowed.
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V.
For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
Hope you enjoy it.
Michael (Gepard)
Made in Germany
24 Dezember 2009