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  1. Dassault Super Mystere B.2 Early-Mid life cockpit Ver2.0 (From CA_Stary's)

    This is mostly CA_STARY's work and you should quote him as the main author. All I did was add eighteen or so items/working features to his already brilliant cockpit. I used several Super Mystere color cockpit photos to bring it to better represent an early to mid-life Super Mystere B.2 cockpit.
     
    It has a round working afterburner warning light, a photorealistic lower instrument panel and the more standard WW2-type artificial horizon among other items listed in the readme. Thanks CA_Stary!!!!
     
     
    Super Mystere B.2 cockpit
    (based on Thirdwire F-100D's)
     
    for Wings Over Israel
     
    YOU NEED ONE of these games to be able to use it!
     
    SFP1/SFP1Gold/WoV/WoE
     
    3D .LOD file not included!
     
    This is a modification and repaint of Thirdwire's F-100D cockpit and CA_Stary's cockpit to better represent an early to mid-life Super Mystere B.2 cockpit.
     
    The Super Mystere was of the same generation/class as the supersonic F-100, but was smaller.
     
    Over Saykal, Israeli Super Mysteres encountered a pair of Syrian MiG-21s and although outclassed by the MiGs, shot both of them down.
     
    By the end of the first day of 1967 Six Days War hositilities, Super Mysteres had destroyed 5 aircraft in the air.
     
    http://www.geocities.com/CapeCanaveral/Hangar/2848/smbd.htm
     
    In 1975, Israel sold 12 complete airframes and 6 sets of spares to Honduras. The aircraft were involved in numerous border skirmishes with Nicaragua and were finally withdrawn from service in 1996.
     
    http://en.wikipedia.org/wiki/Dassault_Super_Myst%C3%A8re
     
    Ver2.0- Added eight amber and red warning lights to vertical windscreen braces as per photos.
     
    Credits in the Readme

    978 downloads

       (4 reviews)

    0 comments

    Updated

  2. MiG-21MF detail Cockpits NEW

    Tak tady je nová úprava kokpitu novinka kterou obsahuje balík textur, je budiky ve skle dodavá autentičnost v kokpite ,,pokud by nekdo mněl nápad či vylepšení tak určitě pisněte ZIP obsahuje HUD F alternativu s F-kem

    1,230 downloads

       (3 reviews)

    2 comments

    Updated

  3. Add the Co-pilot to the Veltro's SU-24M Cockpit

    Here are modified data and cockpit files to enable the co-pilot to show up in the cockpit.
     
    Just let them overwrite.
     
    Thanks to Veltro for excellent addition.

    243 downloads

       (1 review)

    0 comments

    Submitted

  4. F-104C-10 pit

    Hi there, this is the pit for "C" Zipper dash 10. Goal was to make some difference - and more "realistic" pit for use with early Starfighters (A/C).
    This mod is for Ajunaidr F-104C. It's not perfect but in my opinion fits the bill.
     
    I wanna to say thanks to : Batman1978, Kukulo and of course MoonJumper.
     
     
    Cheers

    584 downloads

       (3 reviews)

    0 comments

    Submitted

  5. Wings Over Israel MiG-21 Cockpits

    MiG-21 Cockpits for WOI
    -----------------------------------------
    ORIGINALLY BY: MAGO aka PALADRIAN, BADGER the BAD, & FUBAR512
    Modified for use with WoI and multiplayer by: streakeagle
    Released with permission from: PALADRIAN
     
    -----------------------------------------
    INSTALLATION
    -----------------------------------------
    Extract the "Objects" and "Sounds" folders from the WOIMiG21 zip file if you have not done so already.
    Copy these two folders to your main Wings Over Israel directory.
    That’s it!
    I have also included the original documents from the other cockpit releases.
     
    -----------------------------------------
    COMMENTS
    -----------------------------------------
    This mod proivdes only a basic package.
    It upgrades all of the stock MiG-21 variants in Wings Over Israel to be flyable.
    It primarily adds 3d cockpits previously released for SFP1/WOV/WOE MiG-21 mods.
    They are slightly tweaked:
    1. Increased transparency for all glass.
    2. Removed head-bobbing, which made gunsights too difficult to use.
    3. Added preview patches to each skin.
    4. Translated the Arabic decals to make lists for selecting the nose numbers.
    5. Other files such as flight models and weapons loadouts were omitted.
    Omitting the custom flight models and loadouts ensures 100% compliance with the stock game.
    This mod allows hosting/joining multiplayer sessions with others using stock installs.
    The addon does provide two advantages over pure stock installs: radar and rwr support.
    AI MiG-21s already have these systems as they should, so can it be considered cheating?
    This mod also ensures that the AI will continue to function as Thirdwire intended.
    So, game balance and campaign play in single player are unaffected.
    Yet, the MiG-21s are now flyable with appropriate 3d cockpits and avionics.
     
    I have included a text file listing real nose numbers from photos.
    This list could be used to make the game's nose decals more historically accurate.

    1,031 downloads

       (4 reviews)

    2 comments

    Submitted

  6. A-4 Avionics Pack

    This mod upgrades the HUD and radar for the A-4 variants to operate
    with Avionics70.dll.
     
    In this pack, you will find 5 folders of A-4 variants. Each variants'
    avionics suite is unique to each other. The avionics suite is upgraded
    appropriately for each variant.
     
    ......................................................................
     
    A-4B: No radar; simple HUD displaying heading, speed, altitude,
    attitude, waterline, and flightpath.
     
    A-4C: AG radar; HUD updates include the additions of Waypoint data and
    AG targeting data (depending on munitions).
     
    A-4E: Same as the A-4C; HUD updates include the additions of flight
    performance data.
     
    A-4F: Same as the A-4E; HUD updates include the additions of a CCIP
     
    A-4ese (Super Echo): AA and AG radar; HUD updates include AA targeting
    data.
     
    ......................................................................
     
    INSTALLATION: back-up you original files, then copy and paste each
    A-4 folder into your aricraft folder. These aricrafts will require
    the stock A-4B,C,E,and F lods from Wings Over Europe and Wings Over
    Vietnam. In the A-4.ini file, it will advise of which lod file you
    will need. The A-4_Cockpit.ini will advise of which cockpit.lod you
    will need.
     
    NOTE: these avionics suites may and are most likely not true to the
    real A-4s. Since I couldn't find anyreference pictures of them, I
    implemented what I would think would be somewhat believable. I just
    didn't think that it would only be a yellow guncross. If you happen
    to know exactly what the HUD would look like on a real A-4, you are
    more than welcomed to make the changes and distribute the mod.
     
    This mod will work in SFP1, WOV, WOE, and WOI.
     
    ......................................................................
     
    This mod made by me, serverandenforcer

    629 downloads

       (1 review)

    1 comment

    Updated

  7. Fishpot Series Cockpit & Ini Upgrade Pak

    Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
     
    This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
     
    Su-9A
    Su-9B
    Su-11
     
    It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
     
    Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
    The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
    :IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
     
    Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
    The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
    Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
    Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
     
    Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
     
    A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
     
    Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
     
    Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
     
    -This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
     
    It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
     
    Happy Landings!!
    Wrench
    Kevin Stein
     
    EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W

    788 downloads

       (1 review)

    1 comment

    Updated

  8. Yak Cockpit Pak #2

    Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 2) For SF/WoV/WoE/WoI
     
    This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
     
    Yak-28B "Brewer-C"
    Yak-28P "Firebar"
     
    It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
     
    Included in the package are complete cockpit folders for both (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B/D Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B/D exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
    The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and KG. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
     
    Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
    The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc)
    Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
     
    The main ini has been left alone i regards to the "Shadow" section. There seems to be some 'issues' with how the game engine creates the 'new style' shadows via the main LOD. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
     
    Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
     
    Obviously, you'll need both these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. They should also be availabe at CombatAce, way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants (with the other Yaks and Sukhoi Fishpots - which are next on the list)
     
    There's a pretty detailed, step-by-step readme enclosed; I'd highly reccomend reading it all the way through before installing the bits and ini, just to familarize yourself with the whole process.
     
    Sorry there's no screenshot, but it's all pretty much the same as Yak Pak #1
     
    Good Hunting!!
    Wrench
    kevin stein
     
    (this one was supposed to be uploaded in November, 2008 -- I simply forgot about it, what with other projcets popping up!)

    355 downloads

       (0 reviews)

    0 comments

    Submitted

  9. WOE Harrier Mod v1.0

    v1.0
     
    This mod will enhance the WOE Harrier avionics ( some better and little more "real" look)
    Also fixed are cockpit gear buttons and the airspeed indicator needle indicating tens of knots
    Cockpit position is adjusted and view/aim angles changed to give a better angle for weapon delivery
    Additionally, the AV-8A is modded into an early version which used the GR1 cockpit but without
    functioning moving map display, only the navigation electronics were used.
    The AV-8A(early) and Harrier GR1 have no attitude bars displayed in HUD A2A mode, thats no error.
    All data inis have several changes effecting service years and weapon loadout/capability
    They are based on WOE Update September 2008 inis in this v1.0 of the mod, but work without any problems in
    WOE patched with WOE Update October 2008.

    543 downloads

       (1 review)

    0 comments

    Submitted

  10. A-10 HUD modification

    A-10HUD
    Version 1.0
    December 2008
     
    This file modifies your external neon green hud to a more good looking one!
     
     
    --------------
    installation
    --------------
     
    Extract the packed file into your A-10/skin folder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
    backup your files first, you will be asked if overwrite press yes.
     
    works with A-10 early,late modern and NAW-10B
     
    -------
    Credits
    -------
     
    The credits goes to Wpnssgt, Kesselbrut and usafmtl for this bird
     
    ---------------
    Version History
    ---------------
     
    1.0
     
     
     
    Enjoy

    353 downloads

       (1 review)

    0 comments

    Submitted

  11. Improved T-45 cockpit

    A mod that adds a HUD,RWR, and Radar to the T-45A´s cockpit.
     
    All details in the readme
     
    *notes

    RWR is not visual, it is only the sound
    Radar is ACM mode only

    406 downloads

       (0 reviews)

    0 comments

    Updated

  12. Cockpit & Ini Updates for Pakso's Yaks

    Cockpit Upgrade for Pako's Yaks (ie: Yak Pak Part 1) For SF/WoV/WoE/WoI
     
    This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Yaklovev aircraft made by Pasko:
     
    Yak-25 "Flashlight"
    Yak-25B "Brewer"
    Yak-25RV "Mandrake"
     
    It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested.
     
    Included in the package are complete cockpit folders for all 3 (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility), that are basically repaints of the stock 3rdWire F-4B Phantom, but with lots of changes and stuff. The entire cockpit folder is included, as the F-4B exists in all versions of the game, I feel this a pretty safe move. A whole slew of updated/modificated/fiddled with inis are included, Using the "Stargetic Moves Method" pioneered by Lexx_Luthor, and with some repainting and "metricizing" of the readouts, they make a "passable" Soviet-style cockpit. Not perfect, mind you, but "Passable".
    The cockpit labeling is still in English, although the measurements themselves are using metric; ie: KMPH, MPS, Meters and Liters. I made the assumption that a "Russian" pilot would see the "Russian" labels in Cyrillic; so just pretend you're reading "Russian". Your brain is automatically translating :)
     
    Data and Loadout ini tweeks return the "WP,SOVIET" attachment types, to allow for usege in any Weapons Pak, or none -- HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
    Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues. Oddly, the 'auto-speed' canopy seems to be working just the same as pre-patch; so it's been left alone.
     
    The main ini has been upgraded to the post 10/08 standard in regards to the "Shadow" section. Unfortunately, there are no damage tgas yet available. Perhaps I'll do them up someday...
     
    Also included are the MiG RWR sounds, and the "JetEngine2" wavs.
     
    Obviously, you'll need these 3 birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. In regards to the Flashlight, this is designed to totaly replace a much older cockpit mod I'd done 3 or 4 years ago....
     
    As you've all come to expect, there's a detailed, step-by-step readme enclosed that illuminates, elucidates, clarifies, and generally points the way for the necessary steps to install this Yak Pak Pt.1. And, of course the usual Notes and Other Nonsense section, which IS reccomeneded reading for it explinations and other diatribes
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    ps: please note that the RP-22 radar bmp shown in this screenie has bee replace by a much better one!

    417 downloads

       (2 reviews)

    0 comments

    Updated

  13. F-80 Shooting Star Cockpit

    F-80 Cockpit
    Version 1.0
    October 2008
     
    This is a F-80 pit, original created by Fubar`s request by Kesselbrut
    It`s FREEWARE only!
     
     
    --------------
    installation
    --------------
     
    Extract the pit folder into your planefolder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
     
     
    open this file
    *(plane name).ini
    and replace the entries with
     
    CockpitDataFile=F-80_cockpit.ini
     
     
    !!!Make sure to safe the files in your cockpitfolder first!!!
     
    -------
    Credits
    -------
     
    Cockpit: Kesselbrut
     
    ---------------
    Version History
    ---------------
     
    1.0 : This pit was not released yet.
     
    -----------
    Limitations
    -----------
     
    Freeware only, if you want to use it, credit Kesselbrut!!!

    822 downloads

       (10 reviews)

    1 comment

    Submitted

  14. WOE F-15A avionics enhancement v1.0

    Wings Over Europe (WOE) F-15A avionics enhancement v1.0
     
    by :
    MoonJumper ( avionics, ini tweaks )
     
    For WOE with patch WOE_Sep2008_Update applied.
     
    Install instructions included.

    1,070 downloads

       (5 reviews)

    3 comments

    Submitted

  15. A-6A DIANE bombing system

    Yeah right - dream on - this is actually just a CCIP sight to allow you some form of level bombing and relive those FOTI days
     
     
    Basic CCIP for A-6A to simulate a DIANE level bombing system.
     
    For Stock A-6A WOV (Version September 2008) only tested on Hard Avionics
     
    See the instructions file
     
     
     
    Issues:
    1. No Terrain Avoidance Radar mode with new avionics
     
    2. Unguided rockets uses the same CCIP sight - its an in game thing so you will just have to ignore it
    Its useless for targetting anyway.

    941 downloads

       (0 reviews)

    0 comments

    Submitted

  16. T-33 Pit

    This is a nice repaint of the F-80 pit to be used in this or the T-33. It fits quiet good into those birds
    Hope you enjoy it
     
    created by Kesselbrut
    repainted by me
     
    copy it into your plane of choice.
     
    feel free to use it in your mods but pls give credits!!!
     
    76.IAP-Blackbird

    512 downloads

       (3 reviews)

    0 comments

    Updated

  17. Tornado IDS cockpit repaint v.1.0

    Tornado IDS cockpit repaint v.1.0
    ---------------------------
     
    This is a repaint of AmokFloo's Tornado pit. I've recalibrated or moved some of the instruments, so make sure you are using the Tornado_IDS_COCKPIT.INI file included in this pack. I don't pretend for 100% accuracy due to a lack of good reference materials and engine limitations. Radar Ground Map mode works only in WOI and there is no Terrain Avoidance Mode so I hope TK will fix that in the upcomming patches.
     
    Credits:
    ---------------------------
     
    Original cockpit model by AmokFloo
     
    RWR Symbology by fractalnoise
     
     
    Installation:
    ---------------------------
    Extract it in your tornado folder overwriting all files. In your main tornado_*.ini file change the following lines:
     
    CockpitDataFile=Tornado_*_cockpit.ini
    AvionicsDLL=Avionics60.dll
    AvionicsDataFilename=Tornado_*_avionics.ini
     
    to:
     
    CockpitDataFile=Tornado_IDS_cockpit.ini
    AvionicsDLL=Avionics70.dll
    AvionicsDataFilename=Tornado_IDS_avionics.ini
     
    There is no .lod file included, so you still need the original model!
     
    ---------------------------
     
    Released under CombatAce Fair-Use terms:
    http://forum.combatace.com/index.php?showtopic=26131
     
     
    The Trooper
     
    13 Sep 2008

    1,071 downloads

       (3 reviews)

    0 comments

    Submitted

  18. Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0

    Wings Over Israel (WOI) F-15 avionics enhancement mod v1.0
     
    For WOI with patch WOI_Aug2008_Update applied.
     
    This mod will enhance/change the stock F-15A_Baz avionics and create two additional F-15 versions with new avionics :
    - F-15C_Baz , depicting a early 80's version
    and
    - F-15C_AUP , depicting the F-15C after the Avionics Upgrade Program in 1999 onwards.
     
    This mod is not fully finished, I decided to release it as v1.0 but some symbols will be redone with more tweaks to the ini's in v2 .

    732 downloads

       (4 reviews)

    1 comment

    Submitted

  19. Solid State AN/APQ-120 Radar + DSCG Radar Scope & AS/ASG-26 Gun Sight Mod

    This is an attempt to create a working AN/APQ-120 digital radar utilizing the Avionics70.dll found in WOI. While not perfect, I enjoyed using the new radar so much I thought I would release it so others could enjoy as well.
     
     
    Mod Includes:
    -------------
    -Solid-state Westinghouse AN/APQ-120 radar for the WOI F-4E Phantom II (Kurnass)
    -DSCG (Digital Scan Converter Group), a new type of radar scope/display that began to be used in the F-4E circa 1973/1975
    -AS/ASG-26 Gun Sight
     
     
    Functions Include:
    -----------------
    -Search Mode
    -Single Target Track
    -Air combat mode
    -Ground Map
     
    Other Features:
    ---------------
    -A modified "Green TV Filter" is included for use with TV guided munitions. To give a more realistic <low quality> imaging experience.
    -Radar scope and RWR screen overlays* are also included to give better contrast.
    -Custom radar icons
    -Simulated radar function ("B"sweep) graphics
     
     
     
    I hope you enjoy it.

    808 downloads

       (3 reviews)

    0 comments

    Submitted

  20. RWR Symbology v1.0

    RWR symbology I made for my F-14 avionics update, made available separately (someone might find it useful...)
     
    Just the .tga files, no instructions, if you need some check the original RWR Symbology post by Fubar512 (all credit to him, I just redid the graphic thingies):
    http://forum.combatace.com/index.php?autoc...p;showfile=6838

    692 downloads

       (1 review)

    0 comments

    Submitted

  21. F-14A/B/D Avionics Update v1.1

    Updated cockpit and avionics (ADI, HUD, Radar, RWR) for F-14A, B and D.
     
    Works in SFP1, WOV, WOE and WOI* with the latest patch (Apr2008)
    *F-14D Ground Map Radar only works in WOI
     
    Included Weapon Pack with Drop Tanks, AIM-54s, TARPS and LANTIRN pods.
    (for info on how to add/edit weapons, see http://forum.combatace.com/index.php?showforum=189)
     
    You'll need the Mirage Factory's F-14A model:
    http://forum.combatace.com/index.php?autoc...mp;showfile=826

    Detailed instructions inside, but I guess I should add: "First mod, so be kind..." ;-)
     
    Changelog:
    ---------------------------
    v1.0
    - New AVIONICS.INI
    - New HUD graphics
    - New Radar graphics
    - New RWR Symbology
    - New LOADOUT.BMP and LOADING.BMP
    - Some cockpit textures redone, modified and/or resized
    - Edited DATA.INI and LOADOUT.INI
    - Included Weapon Pack (Drop Tanks, AIM-54s, TARPS and LANTIRN pods), Effects and Sounds
     
    v1.1
    - New ADI textures: the -A and -B models have a slightly different (analog) ADI display than the -D model (digital).
    - New AA and AG Radar background textures.
    - Changed RWR background texture.
    - Changed the F-14D name in DATA.INI from "F-14D Tomcat" to "F-14D Super Tomcat".
    - Edited F-14_LOADING.BMP.
     
    enjoy,
    fractalnoise

    3,963 downloads

       (6 reviews)

    2 comments

    Updated

  22. Mig-31 radar screens

    Hi,
     
    Here are some Mig-31 radar screens I made after seeing some videos and pictures of the radar in action.
     
    acidgraph

    391 downloads

       (1 review)

    0 comments

    Submitted

  23. FA-18a panel repaint v1.1

    Readme
     
    FILE INFORMATION:
    File Name: FA-18a panel repaint v1.1
    Release Date: July 07 2008
    File Version: 1.1
     
    DESCRIPTION:
    Please ensure "Word Wrap" is selected.
    This addon is intended for the FA-18a found here:
    http://forum.combatace.com/index.php?autoc...p;showfile=1553
     
    Here is a repaint for the two panel bitmaps for the Mirage Factory's FA-18a.
     
    INSTALATION INSTRUCTIONS:
    Important: Make sure to back-up these two files: "F-18_Cock1" and "F-18_Cock2" found in the directory Objects/Aircraft/FA-18a/Cockpit
    Place the two bitmaps entitled "F-18_Cock1" and "F-18_Cock2" into the
    Objects/Aircraft/FA-18a/Cockpit folder.
     
    TROUBLESHOOTING AND SUPPORT:
    For removal of panel, delete the two bitmaps and replace with the originals.
    For any additional support I can usually be found lurking the forums of CombatAce.com (or C5's ABF).
     
    CREDITS AND THANKS:
    Thanks for the written consent of the following community members:
    bpao for his great cockpit
     
    DISCLAIMERS:
    Not responsible for any damages or liabilities incurring from the use or dissemination of these files in whole or in part. This Addon is free and is intended to remain as such under the Community Commons guidelines. This Addon will not be used for any commercial use of any kind.
     
     
    enjoy
    Littlesmoke

    1,487 downloads

       (1 review)

    1 comment

    Submitted

  24. Dassault Mystere IVA Cockpit

    A Cockpit mod of the Thirdwire Scooter's cockpit, to create the Israeli-modified Dassault Mystere IVA cockpit for use with Ajunaidr's incredible Mystere IVA (Available at the Combatace site at):
     
    http://forum.combatace.com/index.php?autoc...mp;showfile=784
     
    Referenced from eight color cockpit photographs.
     
    Instruments and placards moved, eliminated and repainted.
     
    Individual instruments and placards in either French or English, as they were historically.
     
    Yes, Those are actual radios in the instrument panel...
     
    It includes a lead computing gunsight as per Wikipedia.
     
    The Dassault Mystere IVA was the French equivalent of the American F-86 Sabre. The Mystere was credited with at least six Vampire, Mig-15 and Mig-17 gun kills in Israel's wars.
     
    -The Mystere IVA also saw combat with the Indian Airforce airforce and reportedly shot down a Pakastani F-104. It participated in the 1965 Indo-Pakistani War and the Indo-Pakistani War of 1971.
     
    Mod by Richard "Pitts2A" Ordway, Thanks also to Frank Safrenek and Michel Gerard of Mirage Aircraft of Flightsimulator.com and to Thinus Pretorius for their invaluable numerous pics and emails about the Mystere IVA cockpits and images.
     
    For SFP1/WOV/WOE/WOI.
     
    Complete credits and history in readme.
     
     
    Instructions:
     
    1-Backup your files!
     
    2. This zip contains cockpits for two separate aircraft: Ajunaidr's Mystere IVA and secondly for the Thirdwire's Mystere IV aricraft in Wings over Israel.
     
    3. Unzip the zipped folder"MystereIVTwoCockpits"
    4. You will see two folders now:
    "MystereIVCockpitAjunaidr's" and "MystereIVCockpitThirdwire".
     
    5. Choose which aircraft you are going to add the new cockpit to.
     
    6. Dump the entire contents in either cockpit folder into the desired cockpit folder.
    7. When prompted, overwrite the files.
    8. It is generally located in ...\SFP1\Objects\Aircraft\dm-4a\cockpit.
     
    9. Just ask at this Combatace forum if you have questions.
     
    Enjoy!

    674 downloads

       (2 reviews)

    0 comments

    Updated

  25. RWR Symbology

    RWR Symbology and Sounds for Third Wire Sims
     
    by: Fubar512
     
    crash test dummies: Jarhead1 and USAFMTL "Dave"
     
    NOTE, these are not totally representitive of the RWR symbology that one might find in real combat aircraft. They are meant to make it somewhat easier to identify threat type (ground or airborne), and threat level (search, track, lock), for ease of game play. The symbols are set up as follows:
     
    S = ground based search radar
    Diamond with "T"=ground based radar in track mode
    Diamond with 'L"=ground based radar in acquisition mode
    Inverted 'V" with "S" below it=Airborne search radar
    Inverted 'V" with "T" below it=Airborne radar in track mode
    Inverted "V" with "L" below it=Airborne radar in acquisition mode
     
    The colored icons further help identify threat modes, as follows
     
    Green =Search Mode
    Yellow =Track Mode
    Red = Acquisition mode
     
     
    Instructions:
     
    Copy the RWR sub-folder of your choice (Green or Colored) and its contents into the aircraft's cockpit folder. The aircraft must have an RWR display to begin with, of course!
     
    Next, you must edit the following entries in that aircraft's avionics.ini to denote the path to the RWR symbol.
     
    (Please note that In the case of TW default aircraft, you will have to extract the avionics.ini from the objectdata.cat file, and place it in the aircraft's folder in order to edit it. You must download and use the SFP1E extraction utilty in order to do so.)
     
    [RWR]
    Type=3_RING
    AirSearchTexture=Cockpit/RWR/AirSearch.tga<---Note path statement
    AirTrackTexture=Cockpit/RWR/AirTrack.tga<---Note path statement
    AirLockTexture=Cockpit/RWR/AirLock.tga<---Note path statement
    GroundSearchTexture=Cockpit/RWR/SurfaceSearch.tga<---Note path statement
    GroundTrackTexture=Cockpit/RWR/SurfaceTrack.tga<---Note path statement
    GroundLockTexture=Cockpit/RWR/SurfaceLock.tga<---Note path statement
    SearchPosition=0.90
    TrackPosition=0.55
    LockPosition=0.15
    SearchSize=0.125<---adjust size to fit RWR display
    TrackSize=0.125<---adjust size to fit RWR display
    LockSize=0.125<---adjust size to fit RWR display
    SearchFlash=FALSE
    TrackFlash=TRUE
    TrackFlashRate=0.5
    LockFlash=TRUE
    LockFlashRate=0.1
    TrackSound=RWRTrack2.wav<----Sounds (optional)
    LockSound=LaunchWarn.wav<----Sounds (optional)
     
    Note the path statement in the Texture statement. This must be followed or the model will default to using the standard texures (icons).
     
    The Size statement is a variable that must be set by the user. I find that a size value of 0.125 is perfect for the F-15 series, and a size of 0.20 works well with the F-14, F-16, and F-18's display. You may need to experiment.
     
    Last, but not least, RWR sounds. I've included two extremely annoying ones for your enjoyment. You can use whatever sounds you want, by simply placing said sounds in the "Sounds" folder, and setting the statement as noted above. Note that sounds must always be monoaural .wav format. MP3 files, and stereo .wavs will not work in any TW sim.
     
    I've included a modified avionics.ini for the default Thirwire F-15A, as found in WoE and WoI, to help you understand what's involved, and to allow those of you who already have those sims to get up and running right away.
     
    USING THIS MOD UNDER "EASY AVIONICS"
     
    by: WarlordATF
     
    Now, When i installed it, It didn't work. I re-checked everything,re-read the readme and everything was done exactly right.
     
    But, I use Easy Avionics! Its simple to fix and i just wanted to provide instructions on how to make it work with Easy mode.
     
    All you have to do is...
     
    Copy the new TGAs, not the RWR folder, Just the new TGAs to your Flight folder and extract the EASYAVIONICSDATA.INI from the Flightdata.cat and edit it like this...
     
    [RWR]
    Type=3_RING
    AirSearchTexture=AirSearch.tga
    AirTrackTexture=AirTrack.tga
    AirLockTexture=AirLock.tga
    GroundSearchTexture=SurfaceSearch.tga
    GroundTrackTexture=SurfaceTrack.tga
    GroundLockTexture=SurfaceLock.tga
    SearchPosition=0.90
    TrackPosition=0.55
    LockPosition=0.15
    SearchSize=0.15<---Set Size to your preference
    TrackSize=0.15<---Set Size to your preference
    LockSize=0.15<---Set Size to your preference
    SearchFlash=FALSE
    TrackFlash=TRUE
    TrackFlashRate=0.2
    LockFlash=TRUE
    LockFlashRate=0.1
    TrackSound=RWRTrackSound.wav
    LockSound=RWRLockSound.wav
     
    And your done, this will give you a fully functional RWR and All RWRs will use the new symbols!

    545 downloads

       (3 reviews)

    0 comments

    Updated

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