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All FE Simulation Modifications and Add-Ons

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    1. Early Camo for Halberstadt D5

      New skin for excellent Halberstadt D5 by Geezer.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Don't forget to add to Halberstadt D5 "ini" file:
      [TextureSetXXX]
      Directory=BluePhR
      Name=BluePhR
      Nation=GERMANY
      Squadron=
      Specular=0.40000
      Glossiness=0.400000
      Reflection=0.400000
      Eugene1

      66 downloads

         (1 review)

      1 comment

      Submitted

    2. Austro Hungarian Taube ( Galacia)

      This is a re do of Stephen 1918's Kondor Taube, specifically in Austrian Markings for the Eastern Front, and as Stephen has just released his updated Galacia Map, I thought it fitting to re skin one of his Aircraft. 
      The First one is actually a skin seen on and Etrich built Taube, and NOT a Kondor, however as we only have the one model, I applied a little artistic licence. I have also added serial numbers, not historically correct for this aircraft, however they look the part, so a little suspension of belief will go a long way !!! also I am unsure if this scheme was a one off on a single airframe, or whether it was done on others, but anyway it looks very Austrian, and a gaggle of them flying together ( when you can actually get any altitude) look very smart and efficient, so all good !! The Second skin is just Stephens original one with new markings . I have also made new hangar and loading screens specific to this Aeroplane.
      I used a combination of Stephens and Gambits skins , so most of the hard work must go to those worthy souls !! I have also included Von S' Data.ini which makes the aircraft a brute to fly, but that was what they were like, underpowered and SLOOOOOOOOOOOOOOOOOOOOW !!! I was going to apply weathering to the skins , but most pictures I have seen of Taubes portray pretty clean aircraft all things considered. I have re done the Engine sound as I wasn't happy with the stock proploop. I have also amalgamated the Armed ( rifle) and grenade armed machines, as I feel that they would have carried both, and no one or the other exclusively  . and have therefore put a loadout.ini file in with the aeroplane. everything else is in there sounds, guns pilots etc so it should be plug and play......if I have left anything out please accept my apologies, and blame the weather or the cat, anything but me !! 
      So again thanks and huge shout outs to Stephen, Gambit, and Von S who gave us the original I hope you enjoy this very attractive Aeroplane, even if its hard work to get the best out of it .
          

      71 downloads

         (2 reviews)

      1 comment

      Submitted

    3. Cockpit for the DFW C.V

      This cockpit will replace Fokker D7 cockpit used until now to make the stock DFW C.V into a flyable plane. I can't find out who first converted the stock DFW into a flyable plane by using the cockpit from the Fokker D7. It seems to have been done several times over the years. I found a mod to convert the DFW C.V into a C.I uploaded by Christian59 in 2007 which used the Fokker cockpit, and it seems to have already been done before. The most recent version I could find was by JacksonM in 2017 and was included with his Hangar Screen pack.
      I have used parts of the cockpits I made for other German planes to make a completely new cockpit for the DFW C.V which fits the fuselage better and has the correct placement for the gun. The new cockpit features fully functional gauges, throttle, rudder control, and stick. This cockpit should work with the DFW in both FE1 and FE2.
      NOTE - There is a typo in the stock FM for DFW C.V which causes the Fuselage to disappear in the cockpit view. I have included instructions to correct the typo. If you are using one of the modded FMs, you may need to correct the typo there too, check to be sure. Instructions to fix the Data.ini are included in the download in a separate text file.

      Installation Instructions for both FE1 and FE2
      If you have already have a flyable DFW C.V using the FokkerD7 cockpit, delete the "cockpit" folder if it exists, and delete the DFWC5_cockpit.ini file. Then open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
       
      If you still have the stock version, Open my "DFWC5" folder and place all the files - 1 folder and 1 ini file - into your DFWC5 folder. 
      You will also have to add the following line to the plane's ini file.
      CockpitDataFile=DFWC5_cockpit.ini
      You will also need to change one word in the DFWC5_data.ini. See the file named "ChangeForDFWC5DataIni"
      NOTE - If the DFWC5_data.ini is not in the folder, you may need to extract it from the ObjectData.cat file using one of the utilities found here at CombatAce.

      109 downloads

         (2 reviews)

      0 comments

      Submitted

    4. AnatraDS Russian skin

      New skin for excellent AnatraDS_"Anasal" by Stephen1918.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Don't forget to add to AnatraDS "ini" files:
      [TextureSetXXX]
      Directory=RussianPhR
      Name=RussianPhR
      Nation=Russia
      Squadron=
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.300000
      Eugene1

      40 downloads

         (0 reviews)

      0 comments

      Submitted

    5. Galicia2

      This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. 
      Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
      This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
      New in Version 3
      I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
      I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
      I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
      I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
      I have added about a dozen new airfields, field hospitals, and cavalry camps.
      I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
      Credits
      Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
      I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.

      483 downloads

         (4 reviews)

      0 comments

      Updated

    6. Roland D.VIa "Jasta 59" skin

      New skin for excellent Roland D.VIa by 101tfs - "Jasta59".
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Paint scheme was taken from Wingnutwings Roland D.VIb model kit.
      Don't forget to add to Roland D.VIa "ini" files:
      [TextureSetXXX]
      Directory=Jasta59
      Name=Jasta59
      Nation=Germany
      Squadron=
      Specular=0.350000
      Glossiness=0.450000
      Reflection=0.350000
      Eugene1

      49 downloads

         (0 reviews)

      0 comments

      Submitted

    7. Roland D.VIa skin

      New skin for excellent Roland D.VIa by 101tfs.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Places for 4- and 5-color lozengs was taken from Wingnutwings Roland D.VI model kit.
      Don't forget to add to Roland D.VIa "ini" files:
      [TextureSetXXX]
      Directory=Basic
      Name=Basic
      Nation=Germany
      Squadron=
      Specular=0.350000
      Glossiness=0.450000
      Reflection=0.350000
      Eugene1

      50 downloads

         (1 review)

      0 comments

      Submitted

    8. Albatros DII early skin

      My first experimental skin for beautiful Albatros DII early by stephen1918 (also can use for others Albatros DI/DIIs).
      I tried to add some new "photorealistic" textures from me and othes places.
      Don't forget to add to Albatros DII "ini" files:
      [TextureSetXXX]
      Directory=Camo_3_Real
      Name=Camo_3_Real
      Nation=Germany
      Squadron=
      Specular=0.900000
      Glossiness=0.900000
      Reflection=0.500000
      Eugene1

      67 downloads

         (2 reviews)

      0 comments

      Submitted

    9. Sikorsky S-16 Flatdeck

      Several versions of the S-16 were produced with slight variations in the fuselage and wing configurations. This version has a flat deck behind the pilot and ailerons on both wings. It is based on my earlier versions of the Sikorsky S-16, but is a completely new plane.
      The download includes 4 skins - 3 linen and one green - with appropriate decals. This plane has a fully functional cockpit. I have included my skinning templates so others can make new skins if they want.

      Credits
      My thanks to ojcar, who made the FM for the Sikorsky S-16.
      My thanks also to Nixou, who recorded the sound for the Gnome 80hp engine.

      Version 2 Notes 
      I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.
      Version 3 Notes
      This is a completely new plane with new LODs, skins, and cockpit. This version has higher detail and a lower poly count than the previous version. This model also includes better detail for battle damage to the wings.

      Installation instructions
      This is a completely new plane, if you have already installed the Sikorsky S-16 flatdeck, delete it, including the decals, and replace it with this version. The sound file remains the same.

      For FE1 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. If you have the previous version, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      For FE2 - Unzip the file and move the folder named "SikorskyS16_var" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16_var".  Move the folder named "D" from the Aircraft/SikorskyS16_var folder into the Decals/SikorskyS16_var folder you just made.
      If you have the previous version of the Sikorsky, then you already have the sound file installed, otherwise you will need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      419 downloads

         (2 reviews)

      0 comments

      Updated

    10. Siemens-Schuckert D.I

      The German Siemens-Schuckert D.I was a direct copy of captured Nieuport 17s. The most important difference was in the engine. The Siemens Schuckert Werke (SSW) D.I used a geared Siemens-Halske Sh.I engine which produced 1800rpm. The spinner nose and open bottom cowling were necessary to help cool the engine. A bigger prop required a taller landing gear.
      Problems with engine production delayed the release of the SSW D.I. The Albatros D.III was already available by the time the SSW reached the front. The Albatros was a much superior plane, and was less likely to be mistaken for a French plane. The SSW D.I only served for a short time on the Western Front, they served longer on the Eastern front.
      My Siemens-Schuckert D.I includes a three color camo skin, a full set of number decals, a fully functional cockpit, and damage nodes for the wings. My skinning templates and a sound file for the engine are included in the download.

      Historical Notes:
      I do not have a sound file for the Siemens-Halske Sh.I engine, I am using Nixou's sound for the Le Rhône 110 hp engine instead.

      Credits:
      My thanks to Ojcar once again for making the excellent data.ini file for this plane.
      My thanks to Nixou for making the sound file for the Le Rhône 110 hp engine.

      Installation instructions:
      For FE1: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
      For FE2: Unzip the file and move the folder named "SiemensSchuckertD1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SiemensSchuckertD1". Move the folder named "D" from the Aircraft/SiemensSchuckertD1 folder into the Decals/SiemensSchuckertD1 folder you just made. If you don't already have it, move the file named "Lerhone110m1" from my Sounds folder into your Sounds folder.
       

      155 downloads

         (5 reviews)

      0 comments

      Submitted

    11. Sikorsky S-16

      The S-16 was designed by Igor Sikorsky as fighter escort for bombers and was the first Russian-built aircraft with a synchronized machine gun. The plane was small and highly maneuverable, but had a smaller engine than intended and was outclassed by German aircraft of the time.
      The dual axle landing gear was designed for landings on rough ground. Several versions of the S-16 were produced with variations in engines and wing configurations. Relatively few S-16s were produced, but were used throughout the war and in the Russian Civil War.
      This plane carries the markings of the Eskadra Vozdushnykh Korablei (Squadron of Air Ships), the world's first strategic bomber group.
      I have included four skins, several plain linen, and one gray-green. I have included my skinning templates so others can make new skins if they want. 
      Credits
      And my thanks to ojcar, who created the FM to reproduce the nimble characteristics of the plane.
      My thanks to Nix, who provided the sound for the Gnome 80hp engine (and revised it until I was happy.)

      Historical Notes
      The Russian Banner with the yellow square and two-headed eagle was the imperial banner and was not used on aircraft, but the replica in Connecticut uses it, so I used it on mine. The gray-green version uses a more accurate fuselage marking. If historical accuracy is important to you, change the decals.ini for texture set 1 to use "EVKBanner" instead of "ImperialBanner".
      Wings Palette shows the gray-green plane with a red triangle on the fuselage. I believe this was a Bolshevik plane in which red was painted over the standard Russian markings. I used the standard markings on mine.

      Version 2 Notes 
      I have made slight changes to model, especially to the way the plane is rigged, and Ojcar has made a new FM for this plane. I have also improved the skins and made new skins for some different Russian squadrons.

      Version 3 Notes 
      I have made all new LODs, with higher detail and lower poly count, and with all new skins. Ojcar has made a new FM for this plane. 

      Installation instructions
      This is a completely new plane, if you have already installed the Sikorsky S-16, delete it and replace it with this version, including the decals. The sound file remains the same.
      For FE1 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
      For FE2 - Unzip the file and move the folder named "SikorskyS16" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SikorskyS16".  Move the folder named "D" from the Aircraft/SikorskyS16 folder into the Decals/SikorskyS16 folder you just made. If you don't already have it, move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

      483 downloads

         (4 reviews)

      0 comments

      Updated

    12. Lebed 7

      The Lebed 7 was a Russian copy of the British Sopwith Tabloid. It was produced in 1915 and was intended to be used as a fighter. But with an 80hp Gnome engine and wing warping controls, it was quickly outclassed and was used primarily for recon and later for training.
       
      The Lebed 7 was shipped from the factory unarmed. The British plane had a machine gun mounted on the upper wing, so it isn't unreasonable to think that a Russian pilot might have tried mounting a gun on his plane. I have made a (possibly fictitious) version of the plane with a Lewis gun mounted on the top wing. 
      My Lebed 7 has a fully functional cockpit, three skins - a grey paint and two clear doped linen, and a full set of number decals. My skinning templates are included.
      The plane comes with a helmeted Russian pilot; instructions for installing the pilot are included. Or you can change the data.ini to use one of the stock FE pilots.
      Many years ago Nixou recorded a a large number of sounds for First Eagles. I have included the sound file for the 80 hp Gnome Monosoupape engine, but you may already have it.

      Credits
      Thanks to Ojcar for making the data file for the Lebed 7.
      Thanks to Nixou for making the sound file for the Gnome 80 hp engine.

      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. 
      For FE2 - Unzip the file. Move the folder named "Lebed7" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Lebed7". Move the folder named "D" from your Aircraft/Lebed7 folder into the Decals/Lebed7 folder you just made. 

      In case you don't already have it, I have included the sound file for the 80 hp Gnome engine. Move the file named "gnome80m4.wav" from my Sounds folder into your Sounds folder.
      You may not need to install the pilot with helmet, it has been available for download for some time and has been included with other planes. In case you don't already have it, I have included the pilot and instructions for installing it in a separate folder included in this download.
       

      105 downloads

         (1 review)

      1 comment

      Submitted

    13. Hansa Brandenburg D.I skins

      Three different skins for the HB D.I (stock, dark and stock with red nose). Included are decals. Not historically 100% correct.
      Extract the file into the Aircraft\Hansa_BrandenburgDI directory (you'll get folders 'Dark', 'Stock' and 'RedNose')
      Add this to your Hansa_BrandenburgDI.ini file
      [TextureSet001]
      Directory=Stock
      Name=Stock
      Nation=Austria
      Squadron=
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.000000
      [TextureSet002]
      Directory=RedNose
      Name=RedNose
      Nation=Austria
      Squadron=
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.000000
      [TextureSet003]
      Directory=Dark
      Name=Dark
      Nation=Austria
      Specular=0.300000
      Glossiness=0.250000
      Reflection=0.000000

      54 downloads

         (1 review)

      2 comments

      Submitted

    14. Cockpit for the SPAD 7

      This cockpit will repace the SPAD 13 cockpit used until now to make the stock SPAD 7 into a flyable plane. I can't find out who first converted the stock SPAD 7 into a flyable plane by using the cockpit from the SPAD 13. It seems to have been done several times over the years. The most recent version I could find was by Sinbad in 2012.
      I have used parts of the cockpits I made for the SPAD 11, SPAD 16, and SPAD A.2 to make a completely new cockpit for the SPAD 7 which fits the fuselage better and has the correct number of guns. The new cockpit features fully functional gauges, throttles, rudder control, and stick. This cockpit should work with all the SPAD 7s (SPAD7_150, SPAD7_180,etc.)
      NOTE - About 10 years ago, Gr.Viper made a SPAD 7 by converting the SPAD 13. MY cockpit will not work for that version since it uses the SPAD 13 plane with a revised FM. (If your SPAD 7 has two guns on the fuselage, then you are using GR.Viper's conversion and this cockpit won't fit.)

      Installation Instructions for both FE1 and FE2
      Do this for each SPAD 7 you want to convert:
      If you have already have a flyable SPAD 7 using the SPAD 13 cockpit, delete the "cockpit" folder if it exists, and delete the SPAD7_COCKPIT.ini file. Then open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder.

      If you still have the stock version, Open my "SPAD_7" folder and place all the files - 1 folder and 1 ini file - into your folder. You will also have to add the following line to the plane's ini file.
      CockpitDataFile=SPAD7_cockpit.ini

      138 downloads

         (3 reviews)

      4 comments

      Submitted

    15. Wing tip streamer ribbons for FE

      As requested, I have made five streamer ribbons for First Eagles. The streamers are identified as fuel tanks and can be attached to weapons stations through the load out. 
      NOTE - Since these streamers are classed as weapons, they are not animated and do not cast shadows.
      Installation is a three part process - you will need to install the streamers as weapons in First Eagles - you will need to change the data.ini for each plane to create weapons stations for the streamers - you will need to create a load out for each plane to attach the streamers to the plane.
      Full installation instructions for both FE1 and FE2 are included with the download. 

      65 downloads

         (2 reviews)

      0 comments

      Submitted

    16. New Loadout for DFW C.V stock airplane

      Hi FE Flyers!
      Here is new loadout for the stock DFW C.V airplane.
       More precisely:
      - 4 x PuW_12.5kg (about 50kg, this is stock bomb armament)
      16 x PuW_12.5kg (about 200kg, new type of armament, made by me)
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      --To install this mod, extract "DFWC5_Loadout.ini" and "DFWC5_Data.ini" files from "Loadout" folder to your "DFWC5" folder (Probably, this folder is here: C:/Program Files/ThirdWire/WWI/Objects/Aircraft )

      --To uninstall, just delete the files.
       
      Happy Flying!
      Jackson M.
       

      50 downloads

         (0 reviews)

      0 comments

      Updated

    17. Woe-style Hangars for the three non-flyables

      Here are some 1024x768 sized WOE-style hangar screens for the three stock non-flyable aircrafts in First Eagles. Included are instructions for making them flyable. Also there are 5 Loading Screens and 1 Loadout Screen in this pack. Hope you enjoy!
       
      Thanks to Sopwith Snipe for the inspiration
       
      See you in 2.0!
      --Jackson M.
       
       
       

      49 downloads

         (0 reviews)

      1 comment

      Updated

    18. New Cockpit for AEG G.IV

      This cockpit will convert the stock First Eagles AEG G.IV from an AI plane into a flyable plane. The cockpit features fully functional gauges, throttles, rudder control, and stick. 
      Acknowledgement
      About 10 years ago, ravenclaw_007 made the AEG G.IV flyable by making a cockpit using the cockpit from the SE5a. My thanks to him for leading the way.
      Installation Instructions for both FE1 and FE2
      If you have already installed ravenclaw's version, you should delete the two ini files ("AEG_G4.ini" and "AEG_G4_COCKPIT.ini") before installing this version.
      If you still have the stock version, this install will replace the original AEG-G4.ini file. You should make a backup in case you want to revert to the original AI version.
      Open my "AEG_G4" folder and place all the files - 1 folder and 2 ini files - into your "AEG_G4" folder.
       

      154 downloads

         (2 reviews)

      1 comment

      Submitted

    19. Taube (grenade armed)

      This version of the Taube is armed with a handful of grenades instead of a rifle. many thanks to all the people who worked on the original Taube and a special thanks to Stephen1918 who was kind enough to make time to alter his model to remove the gunner.All work on this is really the efforts of others and my only contribution was to bundle it up. Any issues please direct to me and I'll do my best to fix them as soon as I can.

      97 downloads

         (2 reviews)

      6 comments

      Updated

    20. Taube skins final ver.

      final version of the Taube
      fully textured now
      so instead of just the fabric parts, the whole thing has been done now
      hope U like it , was fun to skin
      c ya l8ter
      Gambit168

      97 downloads

         (5 reviews)

      1 comment

      Updated

    21. gunbus skin

      Hi guys i bought a 2TB HD & have been dumping everything on it from my old HD's that i fear will give up the ghost at any moment
      so anyway i came across some files with no names except 00000000. file
      that i had tried to salvage from a dead hard drive a long time ago it turns out that many are FE skins i was working on before it gave me the click of death !
      so i just downloaded Stephens gunbus to see if i had all the files & yes i do
      so here it is

      48 downloads

         (2 reviews)

      0 comments

      Updated

    22. Taube

      There were many versions of the Taube produced in the years leading up to World War I. When the war began different versions were being used in large numbers, on all fronts for recon missions. This is the Kondor Taube, which I think is representive of the "classic" Taube. It has the typical wing shape, uses wing warping for both the aileron and elevator surfaces, and has a six cylinder 100HP engine.
       
      I have added a rifle for the observer, which he will aim and fire. I have made significant changes to the wires on the front to give the gunner more room to move.
       
      Ojcar has created a fake machine gun for the pilot, which causes the AI plane to be more aggressive in pursuing enemy planes. I have installed that gun on this plane. Ojcar's "DummyMachineGun" data is included with this download, in case you don't already have it.
       
      Some flyers wore simple crash helmets in WWI, especially in the early days. I am using a pilot with a helmet in this plane. The pilot and installation instructions are included in the download, in case you don't already have it.
       
      The download includes my skinning templates, data for the guns and the German pilot with helmet.
       
      Credits
      Thanks to Ojcar for making the data file for the Taube, and for greatly improving the gunner. Ojcar also made the data for the dummy machine gun.
      Thanks to Crawford for identifying a problem with the elevators.
       
      Installation Instructions
      For FE1 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file. Move the folder named "Taube" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "Taube". Move the folder named "D" from your Aircraft/Taube folder into the Decals/Taube folder you just made.
       
       
       
      You may not need to install the dummy machine gun, it has been used on other planes and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the infantry, it has been used on ground units and you may already have it. If you don't already have it, I have included the gun and instructions for installing in a separate folder included in this download.
       
      You may not need to install the pilot with helmet, it has been available for download for some time and you may already have it. If you don't already have it, I have included the pilot and instructions for installing in a separate folder included in this download.

      185 downloads

         (10 reviews)

      6 comments

      Updated

    23. RAF BE2c

      Several variations of the BE2 were produced by the Royal Aircraft Factory from 1912 until the end of World War 1. The BE2c was introduced in 1914 and was produced in large numbers. It was designed to be a very stable plane, which was desirable in a reconnaissance plane, but not very effective for a fighter. During its service, the BE2c was used mostly for recon missions, but it sometimes served as a fighter and as a light bomber.
       
      I have included two skins, a stock linen, and a brown paint. A full set of number decals are included for each skin. My skinning templates are included in the download.
       
      The gunner in the BE2c sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2c and for providing resources for the model.
      Thanks also to 33Lima and Hansa who provided resources for the cockpit and help with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
       
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2C" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "RAFBE2C". Move the folder named "D" from the Aircraft/RAFBE2C folder into the Decals/RAFBE2C folder you just made.

      490 downloads

         (4 reviews)

      1 comment

      Updated

    24. RAF BE2e

      The BE2e was an improved variant of the BE2c introduced in 1916. It had a longer upper wing and a shorter lower wing with a single set of struts. It also had a slightly smaller horizontal tail. The new configuration improved the plane's maneuverability, but did little to improve its overall performance. I have included a light bomb load, but the plane's rate of climb suffers somewhat when carrying bombs.
       
      I have included two skins, a green paint (PC10), and a brown paint (PC12). A full set of number decals and my skinning templates are included in the download.
       
      The gunner in the BE2e sat in front of the pilot and either had multiple guns, or was able to move the gun between multiple mounts. The game engine does not allow this, so I set up the data file to limit the gunner's aim to the upper rear of the plane. However, I provided alternate lines in the FM which will allow you to widen the gunner's aim, but that makes the gun pass through the struts, and sometimes shoot through the wing.
       
      Instructions for changing the gunner's range of motion are included in the download.
       
      Credits
      Thanks to Ojcar for making the data file for the BE2e and for testing and helping with details of the model.
      Thanks to Mike Dora for identifying and helping me fix problems with the gunner.
      Thanks to Nicholas Bell for correcting the hit box coordinates for this plane.
      Installation Instructions
      For FE1 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2 - Unzip the file and move the folder named "RAFBE2E" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "RAFBE2E". Move the folder named "D" from the Aircraft/RAFBE2E folder into the Decals/RAFBE2E folder you just made.

      324 downloads

         (4 reviews)

      0 comments

      Updated

    25. Anatra D - "Field Mod"

      The Anatra D was a predecessor to the Anatra DS. The stock plane was powered by a Gnome rotary engine and armed with a single machine gun for the observer.
       
      I have made a "field mod" version with a fuselage mounted machine gun for the pilot. Anades with additional machine guns are known to have existed, but I haven't found any photos of them. I added the gun for the pilot in what seemed to be a logical position.
       
      The Anatra D was used mostly for reconnaissance, but also as a fighter and light bomber. After overcoming some initial design problems, it entered service in May, 1916 and was produced in relatively large numbers. Many of them survived the war and were used in the fighting in Eastern Europe after the end of World War I.
       
      I have included three skins, two linen and a grey paint. A full set of number decals and a loadout for light bombs are included. I have also included my skinning templates for those who wish to make their own skins.
       

      Credits:
      My thanks to Ojcar for making the original data.ini for this plane. I have modified Ojcar's file to include the additional gun.
       

      Installation instructions:
      For FE1: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder.
       
      For FE2: Unzip the file and move the folder named "AnatraDMod" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AnatraDMod". Move the folder named "D" from the Aircraft/AnatraDMod folder into the Decals/AnatraDMod folder you just made.

      79 downloads

         (5 reviews)

      0 comments

      Submitted

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