From the Readme and installation notes:
Welcome WWI buffs! This is the first chapter in a series covering the (mostly) complete air war in Western Front in WWI. Next chapters coming in the standard two weeks!
The entire war is divided in mini-campaigns of a month-10 missions. I'm using the two stock maps plus the Vogesen map. This first chapter starts in August 1915, so until end of 1915 you'll have 50 missions per pilot! (and be in mind this is the shortest chapter)
The beauty of this approach is that you can follow your fav unit throught all maps, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit. You can start as a RNAS pilot, and be in the RAF at the proper time, you can start in Escadrille 124 (the La Fayette escadrille) in French Army and end the war ir a USAS unit......A lot of possibilities.
This mod is intended for FE2, because in 1917 and 1918 you'll need the different Albatros, Strutters, SPADS et al with different engines that FE2 has. FE1 pilots will need to edit the campaigns to fly them, for example changing the name of the planes like AlbatrosD5_180 to AlbatrosD5....Please, don't ask me for a FE1 version. I'm doing 117 campaigns for the entire series and it's a lot of work!!!! Nevertheless, if someone want to make an FE1 version it has my agreement (if it's free for the people, of course).
So, be ready for a downloading fest.
Very important!!!! Read the Readme!!!!
The dust effect in Stephen1918 infantry is made for FE1 and doesn't work in FE2 using Dx10. So I fixed this issue.
To install, put the RunningInfantryEmitter inside your modded Effects folder overwtritting when asked
So you all have the wonderful Pfalz DIII and DIIIa by the A-Team?
And the not least wonderful Peter01 FM for this bird?
Very well, I have tuned a little more the FM because I think it needed to be a little tuned down. The DIIIa in game was faster than an Albatros DVa (180Hp) (just the contrary to pilot
stories about it). No more!
The Pfalz D XII was the contrary case. It was a close competitor for the Fokker VII, but in game was slower than the old DIIIa, so it has a new FM as well.
I have made also an FM for the Roland DVIa, beacuse there is no Peter01 FM for this plane (I think so). It's fast and nimble, but doesn't climb very well. Probably needs more testing...
Besides, reading about the Mercedes DIII engine history I noticed that early Pfalz DIII had the Mercedes DIII engine and late Pfalz DIIIa had the Mercedes DIIIaü (180Hp), but this engine
was in service in March 1918 and the DIIIa were in the units in late 1917, so.....we were lacking an engine!
At the same time, Albatros DIII and DV were given the Mercedes DIIIa (170Hp), so I have made a 170 Hp Pfalz!
The Bohme/Lademacher Dragodiles The markings, logos, and numerals are those that appeared on the Alb C.III flown by Lt. Erwin Bohme and his observer Fritz Lademacher. The evidence available (three photos and the text of a letter from Bohme to his girlfriend) strongly indicate that the Dragodiles were white.
When I started this project I thought that the beasts might have been a light green or yellow-green.
It took some time to get it, but after I read the Bohme letter describing the images as “”ghosts” I decided they really were white.
That is why the default is the ghostly white.
I still included the less authentic, but more colorful greenies.
If you prefer the more colorful version, simply delete (or rename) the Decals file, and then copy and rename the"Decals Green Dragodiles" to "Decals".
Both decal sets are in the folder and should be left there. The green and yellow/green beasts should now appear. If you want to switch back, reverse the process. (That's why you didn't dump the original file!)
The Wood and Linen Alternative
This skin set uses the original decals provided by Stephen1918 that generate a varied set of markings derived from original German units and numerals.
None of the part numbers on the struts, elevators, wings, etc. are adjusted. Please back up your original “Wood and Linen files before using these as they will overwrite the originals. The logo on the prop is the earliest version of the Axial logo. Loading, Loadout and Hangar Screens. The loading and hangar screens are in the main file set along with the skins.
The loadout screen is in the Menu folder, and will replace the stock loadout screen for all aircraft. If you prefer the original, just delete it. Thanks to Stephen 1918 for a great model!
All files are set up for use in FE2.
If you need help getting this package to run in FE1, let me know.
sinbad
September 10, 2011
A new texture for the Bristol Scout cockpit. I tried to do a photorealistic texture.
Enjoy it!!!
this is hansa's skin pack.I did none of the work I'm just uploading it for him.It contains skins for Albatros D3 and D5 Camel Fokker D.VII, D.VIII and Dr.1 nieuport 17 and Se5a
New more accurate and cleaner records provided by C2builder permitted me to do a more satisfying work on realistic gun sounds for first eagles.
The aim of maximal realism is the word here.
First version had some success, i hope you will like this one
To know wether you will like or not, i have made a small vid so you can get yourself an idea:
Two version included: a High volume and a low volume version. Youtube vid version is the high volume one.
Readme for further info.
New fire effect for first eagles.
This is nothing fancy but anyways.
The muzzlflash.tga has been shamelessly stolen from Stary's hollywood effects mod.
So all the credits go to him!
I resized and adapted it for first eagles so you can enjoy a realistic and beautiful
muzzle flash as in the picture.
For those who want to know what they are buying, you can check how the gun fire looks like on this vid:
======Instructions=======
Put the "effects" folder content into your own game effects folder.
Edit your gundata.ini (in objects folder for FE1)
like the following
I want my vickers to have the flash
Change whatever gunfireeffect you had to "NewFireEffect" :
[GunData015]
TypeName=303CAL_VICKERS_MK1
FullName=.303 Vickers Mk I
.
.
.
.
.
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=NewFireEffect <------------------
Do the same way for all other lewis spandau and/or whichever other gun you'd like to.
Save with the gun editor