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    1. Solomons Islands - version 3.0


      Solomon Islands Terrain -Version 3-


       

      For SF/WoV/WoE WW2 PTO mods, 06 Patch Level ONLY


       
      This is a COMPLETE and TOTAL rebuild of Edward's WW2 Solomon Islands map. It has been completely retiled (pretty much by hand!) to use the VietnamSEA tiles, and the Green Hell trees/jungle TODs; several of which are NEW, and only availalbe in this mod. This is a FULL terrain, with just about everything included for you to unzip and use, with minimal difficulty. It has been fully upgraded to make use of the 06 level terrain effects, so Vista users please take note. It is designed to TOTOLLY replace any and all eariler versions.
       
      This is a fairly 'target rich' environment -- the types and targets inis have pretty much been rebuilt from scratch, and the 'locations' in the Solomons_Nations.ini has been divided up into the various island named regions of this Theatre. There are also several completly NEW ground/terrain objects, creating via edits of pre-existing terrain objects.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Some items are included (see below in the 'To Install' for details)
       
      There ARE some historical flaws, which as most of you know cheeses me off to now end; they are somewhat detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". While not designed for use in 08 or SF2 level games, it is quite easily adaptable with minor additions/changes to the data ini. Consult the CombatAce Knowledge Base or the several hundred threads on the matter.
       
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==


       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line).
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
      Note: There are several new terrain objects still in the works (some parked? docked? moored? seaplanes); they just aren't ready yet. So, rather than wait until they're done, I've chosen to release this "as-is". Expect an update with these 3 objects are finalized (those are actually the only thngs missing -- everything else is done!). This will, at least, give the Campaign Builders something to work with.
       
      As always, it's reccomended you unzip this to a temp folder or your desktop to gain acess to the rest of the readme.
       
      Good Hunting!
      Wrench
      Kevin Stein

      670 downloads

         (3 reviews)

      0 comments

      Updated

    2. Mig-23UB cockpit tandem seat trainer/fighter with working UB HUD

      This is the Mig-23UB two seat trainer/fighter cockpit for Lindr2's masterful Mig-23UB.
       
      The Mig-23UB was the Mig-23M's two-seat trainer. Production began in 1970 with about 1000 airframes. It has the Mig-23M HUD from Starfighter 2 and Lindr2, but has no radar as it apparently seemed too problematic to maintain in real life.
       
      It was used for training and was heavily exported as some countries lost almost one fourth of their entire Mig-23 fleet to accidents. It had a backup fighter role...but without radar, it was limited.
       
      It apparently kept the ASP-23D sight, the Kh-23 Delta-NM missile guiding equipment, the camera, and the R-3S and R-13M missiles for a limited anti-air capability.
       
      It added, an AOA limiter and angle of attack indicator, the Poliot-1I-23 flight/navigation system with the SAU-23UB autopilot , a better failure warning system and a rear cockpit periscope were installed
       
      Thanks to Nele for the optional alternate detailed UB flight model.
       
      So the Mig-23UB usually had *no radar* on most airframes (some units might have retained radar).
       
      It has a map, pencil and stopwatch for those precision approaches.
       
      Oh...and why is 310 K/Hr plastered all over the cockpit- Read on!
       
      From flying a two seat Mig-23: "Then we retracted flaps to take off position as he let me do the take off and fly around the pattern again. From the back on final all the instructor kept saying was 310 kilometers airspeed over and over."
       
      http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
       
       
       
      Directions:
       
      1) Back up your Lindr2 Mig-23UB folder or download it first from:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=9712.
       
      2) Just download the whole filefolder Mig-23UB intact into your aircraft folder as one folder.
       
      3) When asked to overwrite say yes.
       
      -Finished!
       
      4) OPTIONAL: Add Nele's alternate advanced Mig-23M flight model which is in the NeilFlightModel folder called MiG-23UB_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23UB according to the published reports I have researched...but it is not for beginners.
       
      Thanks to Lindr2 for all his sustained hard and dedicated work.
       
      Thanks to Armourdave and Sal for the cockpit.
       
      Thanks to Starfighter2 and Lindr2 for the HUD.
       
      Not for payware.
       
       
       
      Enjoy!

      295 downloads

         (2 reviews)

      0 comments

      Updated

    3. Buildings&Trees_for_korea

      Instalation: unzip in terrain folder.
       
      Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
      You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
       
      Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
      por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
       
      Espero que lo disfruteis (y disculpad mi pesimo ingles... ).

      519 downloads

         (2 reviews)

      1 comment

      Submitted

    4. Boeing 757-200

      okey ...757 here she is .
      unzip those files into your aircraft folder,you are ready to go!!
       
      base modeling by A-340 600
      bsee skin by F-4F
      later modeling&skin by YEYEYE
       
      ----------------Inksy Group 2009

      1,534 downloads

         (7 reviews)

      3 comments

      Submitted

    5. MiG-23B

      MiG-23B Readme
       
      Model based on MiG-27 model by wpnssgt, skins by wpnssgt,
       
      Screens by Epizikl.
       
      This plane required MiG-23/27 Weapons Pack.Please intall it first.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=9693 (Updated 13.08.2009, fixed BVP-50-60 Texture)
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy MiG-23B folder to Aicraft folder.
       
      - copy Sound Sukhoi.wav to sound folder
       
      - add to weapondata.ini:
       
      [WeaponDataXXXX]
      TypeName=KDS-23
      FullName=KDS-23 Decoy dispenser
      ModelName=
      Mass=100.000000
      Diameter=0.300000
      Length=0.750000
      SubsonicDragCoeff=0.000000
      SupersonicDragCoeff=0.000000
      AttachmentType=WP,SOVIET
      SpecificStationCode=KDS-23
      NationName=SOVIET
      StartYear=1969
      EndYear=2020
      Availability=3
      BaseQuantity=32
      Exported=TRUE
      ExportStartYear=1970
      ExportEndYear=2020
      ExportAvailability=3
      WeaponDataType=4
      StoreType=2
      NumChaff=6
      NumFlare=6
      EjectPosition=0.000000,0.000000,0.000000
      EjectVelocity=0.000000,0.000000,0.000000
       
      Plane specification:
       
      - Max G: 7.0
       
      - MiG-23B can use R-3S/R-13M, Kh-23; R-60, MER not allowed.
       
      - AL-21F Engine
       
      - 'Fon' Laser Range Range meter.
       
      - KN-23 navigation complex (same as Su-17M2)
       
      - ACP-17B gunsight
       
      - PBK-3 bombing system
       
      MiG-23B versions:
       
      MiG-23B Early with Wing Version 1 (same as MiG-23S), in production 1971-1972 1-3 Prototypes.
       
      MiG-23B with Wing Version 2 (Without slats, same as MiG-23 mod.71), in production 1972-1974, 24 planes

      353 downloads

         (1 review)

      0 comments

      Submitted

    6. MIG-23MS Cockpit- export combat veteran version- Tangled with USN F-14s Version V.1.3 (Also version used by USAF Constant Peg aggressor program in USA).

      This is the SFP1 series cockpit (version 1.0) for the first export version Mig-23, the Mig-23MS of the Mirage factory. Download the Mirage Factory Mig-23 package here:
       
      http://forum.combatace.com/index.php?autoc...le=5211Mig-23MS cockpit almost ready.
       
      This is the Mig-23MS cockpit in a light blue Russian color (from photos) and modded to the Mig-23MS standard from Armourdave and Sal's Mig-23 grey-colored cockpit. I believe that Mago & Badger 343rd did the orginal cockpit.
       
       
      Changes:
       
      I repainted it in a light Russian blue (from color photos) and added (and took away) some details, placards, added new switches and instruments and panels from color photos and Mig-23 cockpit diagrams of the Mig-23Ss. I deleted the radar warning reciever and eliminated the pitot tube.
       
      The Mig-23 series was the USSR's "most capable tactical fighter during the height of the cold war" according to a Jane's recognition guide.*
       
      The Mig-23MS export version saw heavy Arab-Israeli combat in the middle east and had combat with USN F-14s near Libya. It was a downgraded Mig-23 S/M export version with a Mig-21 RP-22SM 'Jay Bird' radar in a smaller radome, and the IRST was removed. It reportedly had a radar scope on the dash like the Mig-21 series. This variant had no BVR capability.
       
      It was extremely fast at low level, had outstanding acceleration and a superb climb rate. However, it maneuvered like a truck (including roll). It reportedly shot down some Israeli F-4s and perhaps an Israeli F-16 according to some Russian and some other sources.
       
      http://www.acig.org/artman/publish/article_273.shtml
       
      I find in the SFP1 series that if I attack enemy aircraft at max speed at extremely low level, that I can pop up and even kill an occasional F-16 and escape.
       
      Directions:
       
      1) Back up your Mig-23M folder .
       
      2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23MS will not work without it):
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      2) Just put this whole filefolder Mig-23MS contents into the Mig-23MS aircraft folder .
       
      3) When asked to overwrite say yes.
       
      Finished!
       
      4) OPTIONAL: Add Nele's advanced Mig-23MS flight model...not for beginners. Just take the Mig-23MS_data.ini from the included Nele folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
       
      To go back to the easy original flight model just use the Mig-23MS_data.ini from the included original folder and drop it into the Mig-23MS folder. Say yes when asked to overwrite.
       
      Enjoy!
       
      Thanks to Mago & Badger 343rd for the original Mig-21 cockpit.
       
      Thanks to Armourdave and Sal for the idea and modifying the Mago/Badger Mig-21 cockpit for original Mig-23 use so I could modify it further into Mig-23MS standards. Thanks to Nele for the optional advanced flight model.
       
       
      V.1.2- I added buttons under the warning light panels as per photos and from experience on
      the Mig-27 cockpits.
       
      V.1.3- I made a panel wider and more visible. I added on a Hobbs-type meter.
       
       
      * Jane's Vintage Aircraft Recognition Guide by Tony Holmes, 2005.
      NOT FOR PAYWARE USE IN ANY WAYWAY

      634 downloads

         (2 reviews)

      0 comments

      Updated

    7. Nothingness (Testbed Terrain)

      This is a terrain of simply, nothing.
       
      Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets.
       
      **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.**

      285 downloads

         (0 reviews)

      2 comments

      Submitted

    8. Mig23-P cockpit-Air Defense version- PVO Strany (enemy info displayed on HUD) V1.3

      Mig-23P cockpit made by Ordway, Starfighter2, lindr2.
       
      Original cockpit made by Armourdave and Sal.
      Avionics and optional advanced flight model by Nele.
       
      The Mig-23P was the "within-borders" air-defense version with the enemies' data listed on the HUD. It had incredible data linking capabilities.
       
      For SFP1 series. Just dump the whole Mig-23P folder into your aircraft folder. Almost no independent "P" version exists so this is a whole independent self-sufficient folder based on Starfighter2s avionics and Armourdave and Sal's Mig-23 variations. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
       
      This is the Mig-23P cockpit in a Russian blue color and modded to the Mig-23P standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
       
      I repainted it and added some details, placards, new switches and instruments from color photos.
       
      Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 P-specific HUD while I had hit a brick wall trying to make a Mig-23 HUD work. They also made the new avionics.ini.
       
       
      http://www.acig.org/artman/publish/article_184.shtml
      ---------------------------------------------------------------------
      History: So, the Mig-23P (Flogger-G) was an advanced Mig-23. It had a heck of an advanced HUD compared to previous Mig-23s. This was a specialized air-defense interceptor variant developed for the PVO Strany. It had the same airframe and powerplant as the MiG-23ML, but there is a cut-back fin root fillet instead of the original extended one on other models.
       
      Its avionics suite was improved to meet PVO requirements and mission profiles. Its radar was the improved Sapfir-23P, which could be used in conjunction with the gunsight for better look-down/shoot-down capabilities to counter increasing low-level threats like cruise missiles. The IRST, however, was absent. The autopilot included a new digital computer, and it was linked with the Lasur-M datalink. This enabled ground-controlled interception (GCI) ground stations to steer the aircraft towards the target; in such an intercept, all the pilot had to do was control the engine and use the weapons. The MiG-23P was the most numerous PVO interceptor in the 1980s.
       
      Around 500 aircraft were manufactured between 1978-81. The MiG-23P was never exported and served only within the PVO in Soviet service.
       
      Thanks to Armour Dave and Sal for the cockpit.
      Thanks to Starfighter2, lindr2 for the Mig-23P HUD which has stymied modelers until now that I know of.
      Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      If I forgot anyone, I appologize and please tell me.
       
       
      ----------------------------------------------------------------
      The Mig-23 had incredible strengths and incredible weaknesses.
       
      WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
       
      In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
       
      It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
       
      It is hard to use an aircraft if it is not working.
       
      Red Eagles, Steve Davies "Flying the Mig-23"
       
      http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
       
      It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
       
      http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
       
      http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
       
      STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).
      It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.
       
      Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.
       
      Directions:
       
      1) Back up your Mig-23P folder. If you have a Mig-23P folder, this will overwrite almost everything in it.
       
      2) Just download the whole filefolder Mig-23P intact into your aircraft folder as one folder.
      3) When asked to overwrite say yes.
       
      4) OPTIONAL: Add Nele's accurate Mig-23P flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23P_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23P according to the published reports I have researched...but its not for beginners.
       
      V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23P flight model.
       
      Not for payware.
       
       
       
      Enjoy!
       
      Not for payware.

      424 downloads

         (1 review)

      0 comments

      Updated

    9. Mig-23 MLA cockpit with working specific HUD- Mig-23MLA upgraded the ML version V1.3

      This is the SFP1 series cockpit (version 1.0) for the Mig-23 version, the Mig-23MLA of the Mirage factory. First, download the Mirage factory Mig-23 package here:
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      Mig-23MLA cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit.
       
      The Mig-23MLA was an improved version over the ML (better avionics)and was used by the Soviet Union and was exported.
       
      The Mig-23 series was the most important Soviet fighter type from the mid-to-late 1970s.
       
      pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
       
      Directions:
       
      1) Back up your Mig-23MLA folder. If you have a Mig-23 MLA folder, this will overwrite almost everything in it.
       
      2) Just download the whole filefolder Mig-23MLA intact into your aircraft folder as one folder. It should work whether you have an existing Mig-23MLA or not.
       
      3) When asked to overwrite say yes.
       
      4) OPTIONAL: Add Nele's included accurate Mig-23MLA flight model/ (data.ini) which is in the NeilFlightModel folder called MiG-23MLA_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23MLA according to the published reports I have researched...but its not for beginners.
       
      V1.3- I added knobs under the warning panels, Neles avionics and gave the option for Nele's accurate Mig-23MLA flight model.
       
      Enjoy!

      414 downloads

         (2 reviews)

      0 comments

      Updated

    10. Mig-23ML Fighter cockpit with working Mig-23ML HUD- Mirage killer (Version 1.3)

      Mig-23ML cockpit (Version 1.1) made by Richard "Pitts2A" Ordway, Starfighter2, lindr2.
       
      For SFP1 series. For Mirage Factory Mig-23ML. You need avionics 70 and the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
       
      This is the Mig-23ML cockpit in a Russian dark green color (from color photos of a Mig-23ML-look at the color photo in the folder) and modded to the Mig-23ML standard from Armourdave and Sal's Mig-23 grey-colored cockpit.
       
      I repainted it and added some details, placards, new switches and instruments from color photos. According to Nele, some airframes of the ML did have the SPS-141 onboard ecm jammer.
       
      Starfighter, with massive help from Lindr2, made the brilliant, indispensible Mig-23 ML-specific HUD while I (and most of the community) had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini and cockpit.ini.
      --------------------------------------------------------------------------------------------------------------------------------------------
      HISTORY:
       
      The Mig-23ML had a big event on 27 September 1987. It is not much contested that in a wide-ranging dogfight one of two Mig-23MLs hit one of two maneuvering SAAF Mirage F.1s with a R-23R AA missile in air-to air combat and that the Mirage never landed safely. The two Mig-23MLs did land safely. Both sides apparently were ground controlled.
       
      So the SAAF (South African Air Force) Mirage F.1 never made it safely back because of air-air combat damage. It crashed on attempting to land and was totaled to never fly again. To me that is a kill, but to each their own.
       
      http://www.acig.org/artman/publish/article_184.shtml
       
      One can conclude that in actual air-air combat against a well trained enemy, the Mig-23ML proved it was historically capable of killing another maneuvering fighter without losses.
       
      The Mig-23 had some advantages over other fighters. It's acceleration was reputed to be outstanding even by today's standards. It could unusually hug the ground and fly at high speeds for long times unlike most other fighters which would almost break apart due to turbulence. For its time it also had an incredible climb rate. Finally, it was an extremely short takeoff and landing aircraft in case of nuclear war with its swing-wings.
       
      It was also the Soviet's first swing-wing fighter and designed for BVR (beyond visual range) combat.
       
      Some links to Mig-23 pilot reports:
       
      http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
       
      http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
       
       
      http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
      ------------------------------------------------------------------------------------------------------------------------------------------
      Directions:
       
      1) Back up your Mig-23ML folder .
       
      2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23ML will not work without it):
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      2) Just put this whole filefolder Mig-23ML contents into the Mig-23ML aircraft folder .
       
      3) When asked to overwrite say yes.
       
      4) OPTIONAL: Add Nele's accurate Mig-23ML flight model/ECM (data.ini) which is in the NeilFlightModel folder called MiG-23ML_data.ini. Just pop it in and overwrite when asked...back it up as always.
       
      I personally strongly recommend it for getting an accurate feel of the Mig-23ML according to the published reports I have researched...but its not for beginners.
       
      Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of. Incredible milestone!
      --------------------------------------------------------------------------------------------------------------------------------------
      Version 1.1- I made several realistic changes and brought it up to the M version's acccuracy standard. I made the directions more clear thanks to user feedback.
       
      There are sharp differences between the early and late cockpits such as instrument location, RADAR and gunsight.
       
      V1.3- I added knobs under the warning panels and gave the option for Nele's accurate Mig-23ML flight model.
      ------------------------------------------------------------------------------------------------------------------------------------------
       
      CREDITS:
       
      Thanks to Armour Dave and Sal for the cockpit.
       
      Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      If I forgot anyone, I appologize and please tell me.

      694 downloads

         (5 reviews)

      0 comments

      Updated

    11. Mig-23MLD Cockpit (Ultimate, final Mig-23 version-1982) with working Mig-23MLD HUDV1.3

      This is the Mig-23MLD cockpit. The Mig-23MLD was the "ultimate" and last version Mig-23 released starting in 1982. I added quite a few changes compared to the earlier ones including a new HUD from Starfighter 2 and Lindr2, a new cockpit color and changed the gunsight around to match photos better. It now has two new knobs on it according to photos.
       
      So the late Mig-23MLD was quite a cooker too. It was lighter than earlier versions (to dogfight better) and finally added chaff and flares (most sources state, however, that it had no on-board ECM. However on-board ECM was added to the ground attack version- the Mig-27K). Apparently a prototype "Mig-23MLDG" had on-board ECM, so as usual things get cloudy with this airplane. According to Nele, some airframes of the MLD did have the SPS-141 onboard ecm jammer.
       
      The MiG-23MLD was the most advanced version of the Flogger. It had a different identification-friend-or-foe system (IFF), a more advanced missile capability and a distinctive notch in the leading edge of the wing to improve flight characteristics at high angles of attack.
       
      The flight-control system was modified to improve handling and safety in high-AoA maneuvers (dogfighting). Huge imrovements were made in avionics and survivability: the Sapfir-23MLA-II radar featured improved modes for look-down/shoot-down and close-in fighting. A new SPO-15L radar warning receiver was installed, along with chaff/flare dispensers. The new and effective R-73 (NATO: AA-11 'Archer') short-range air-to-air missile was added to inventory.
       
      They were apparently produced between 1982-85 during the cold war years and would have been available for the "Ronney the Ray-gun" era. They were not produced new but were upgrades to existing 'ML/MLA' versions.
       
      V 1.3 I added knobs to under some warning lights. I took out the provisions for an onboard SPS-141 ECM as some airframes had them and others not (mostly not). I added an optional accurate flight model (Nele's) and optional Gardeniya external ECM pod. I added Nele's more accurate avionics.ini.

      822 downloads

         (3 reviews)

      0 comments

      Updated

    12. Weapons Pack for MiG-23/27

      Weapons Pack for MiG-23/27 (Upgated 13.08.2009) {Update: BVP-50-60 texture bug fixed.}
       
      Readme update 14.08.2009: PTB-800 can be download HERE http://forum.combatace.com/index.php?autoc...p;showfile=6976
       
      This pack contents New weapons, ini entries, data.ini, loadout tweaks for MiG-23-27 planes series.
       
      Pack will be used for some my new mods.
       
      New data ini, loadout.ini's required, because specific stations codes used for some weapons.
       
      Notes:
       
      - Kh-66 can used on MiG-23S only, Mig-23MS can't use Kh-66 and Kh-23
       
      - in RL Mig-23 palnes can use only 2 R-23(24)R or R-23(24)T on glove stations, R & T can't be used on same time because, need CU change on Radar (used CU N1 for R, or CU N2 for T).
       
      - CM dispensers used since 1982-83, can be mounted on all 23's
       
      - MLD has no ECM on RL, ECM pod was build, not for tests only.
       
      - Early 23's used Dlta control pod (need for use Kh-23) on wing, but since MF,ML used Delta-2NG pod on fusellage station.
       
      To install
       
      - open weapondata.ini
       
      - remove weapons: R-3R,R-13M,R-60M,R-23R,R-23T,R-24R,R-24T,Kh-23**,Kh-25**,Kh-27PS, if exist.
       
      - copy weapons for weapons folder.
       
      - click 'Merge' use MiG-23_27_weapons.ini
       
      Weapons list:
       
      R-3R Atoll-B {Updated INI}
       
      R-13M Atoll-C {Model by Krizis}
       
      R-13M1 Atoll-E {Model by Krizis}
       
      R-60 Aphid {Model by Krizis}
       
      R-60K Aphid {Model by Krizis}
       
      R-60M Aphid {Model by Krizis}
       
      R-60MK Aphid {Model by Krizis}
       
      R-73 Archer {Model by Krizis}
       
      R-73E Archer {Model by Krizis}
       
      R-73M Archer {Model by Krizis}
       
      R-73M2 Archer {Model by Krizis}
       
      R-73ME Archer {Model by Krizis}
       
      R-23R Apex-A {Model by Krizis}
       
      R-23T Apex-B {Model by Krizis}
       
      R-24R Apex-C {Updated LOD,Model by Krizis}
       
      R-24T Apex-D {Updated LOD,Model by Krizis}
       
      R-24MR Apex-E {Updated LOD,Model by Krizis}
       
      Kh-66 Grom Guided Missile {New LOD}
       
      Kh-23 Grom Guided Missile {New LOD}
       
      Kh-23L Grom Laser Guided Missile {New LOD}
       
      Kh-23M Grom Guided Missile {New LOD}
       
      Kh-23D-25 Grom Anti-Radiation Missile
       
      Kh-25R Guided Missile {New LOD}
       
      Kh-25L Laser Guided Missile {New LOD}
       
      Kh-25MR Guided Missile {New LOD}
       
      Kh-25ML Laser Guided Missile {New LOD}
       
      Kh-25MT TV Guided Missile {New LOD}
       
      Kh-25MTP IR Guided Missile {New LOD}
       
      Kh-25MA AR Guided Missile {New LOD}
       
      Kh-25MS GPS Guided Missile
       
      Kh-25P Anti-Radiation Missile {New LOD}
       
      Kh-25MP Anti-Radiation Missile {New LOD}
       
      Kh-25MPU Anti-Radiation Missile {New LOD}
       
      Kh-27PS Anti-Radiation Missile {New LOD}
       
      BVP-50-60 CM Dispenser
       
      Metel SAM Finder Pod
       
      L066 V'yuga SAM Finder Pod
       
      L066-2 V'yuga SAM Finder Pod
       
      Delta Control Pod
       
      Delta-NG2 CGR Control Pod

      1,766 downloads

         (3 reviews)

      4 comments

      Updated

    13. Mig-23M Fighter Cockpit (First Mass Production Version) with working Mig-23M HUD V1.5

      This is the SFP1 series cockpit (version 1.3) for the first mass produced Mig-23 version, the Mig-23M of the Mirage factory. Download the Mig-23 package here:
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      Mig-23M cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit
       
      For SFP1 series. For Mirage Factory Mig-23ML. You need the latest patch updates from Thirdwire. Tested on Windows XP and not Vista. However it might work on Vista too.
       
      This is the Mig-23M cockpit in a very dark Russian green color (from photos)and modded to the Mig-23M standard from Armourdave and Sal's Mig-23 powder blue-colored cockpit.
       
      I repainted it and added some details, placards, new switches and instruments from color photos.
       
      Starfighter, with massive help from Lindr2, made the brilliant,indespensible Mig-23 M-specific HUD while I had hit a brick wall trying to make an accurate Mig-23 HUD work. They also made the new avionics.ini.
       
      http://www.acig.org/artman/publish/article_184.shtml
       
      The Mig-23M first flew on June 1972 around the time of the Viet Nam War.
       
      It was produced from 1972-1978 and reportedly had a total of more than 1,300 planes built.
       
      Its avionics suite was improved over the preproduction Mig-23S (Flogger A) and was probably the first VVS fighter to have limited look-down/shoot-down capabilities and be effective in the BVR (beyond visual range)environment.
       
      It's radar, when working, was reportedly generally equal to the F-4J's.
      In actual air-air combat against a well trained enemy, the Mig-23 proved it was historically capable of killing other maneuvering and aware fighters.
       
      However, it had such maneuvering restictions that dogfighting was almost suicide.
       
      IN SFP1, I find, that if you stay fast at treetop level, you can pop up and dispatch even an occasional F-16 and be away before you get killed.
       
      Thanks to Armour Dave and Sal for the cockpit.
      Thanks to Starfighter2, lindr2 for the Mig-23ML HUD which has stymied modelers until now that I know of.
      Thanks to the Mirage factory for the Mig-23ML downloadable as a pack from combatace in the pack called Mirage Factory MiG-23 "Flogger" Series.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      If I forgot anyone, I appologize and please tell me.
      ----------------------------------------------------------------
      The Mig-23 had incredible strengths and incredible weaknesses.
       
      WEAKNESSES: For weaknesses, most Mig-23s never could turn or roll very well compared to its enemies and had very heavy controls. Its roll was hurt by its control system (spoilers and a diferential tail and the disconnection of spoilers at any but 16 degrees).
       
      In close in combat it was a deathtrap because unless the pilot stayed within certain tight maneuvering limits, it would often lose control and simply crash. Its cockpit visiblility was one of the worst of any fighter. Visibility is life in a dogfight.
       
      It had slushy controls in many areas of its flight regime and its nose would often hunt back and forth. Its unpredictable accelerated stall was often taking ones life into ones hands if attempted. It also had the typical Soviet disadvantage of a very short range. There are reports of its radar not working much of the time and it often not being mission ready.
       
      It is hard to use an aircraft if it is not working.
       
      Red Eagles, Steve Davies "Flying the Mig-23"
       
      http://books.google.com/books?id=6yJ8gfVAm...lt&resnum=4
       
      It is true that later versions had much improved handling/systems. However, I understand that maneuvering limits still existed.
       
      http://dewarbirdracing.com/Airplanes/MiG23...87/Default.aspx
       
      http://www.flightglobal.com/pdfarchive/vie...20-%200508.html
       
      STRENGTHS: For advantages, it had one of the best accelerations of any frontline fighter with its swing-wing swept back (even by today's standards).
      It was incredibly fast at tree top level and could sustain that high speed at low level whereas most other fighters had such a rough low-level ride as to be unsustainable.
       
      Another advantage was its incredible climb rate (for its time) of around 45,000 feet/min ("Fighters", Mike Spick). In other words, it was well suited as an interceptor.
      ------------------------------------------------------------------------
      Directions:
       
      1) Back up your Mig-23M folder .
       
      2) Now secondly download this other additional Mig-23 package from the Mirage Factory and install it (the Mig-23M will not work without it):
      http://forum.combatace.com/index.php?autoc...p;showfile=5211
       
      2) Just put this whole filefolder Mig-23M contents into the Mig-23M aircraft folder .
       
      3) When asked to overwrite say yes.
       
      Enjoy!
       
      ------------------------------------------------------------------------
      Version 1.1- I added some warning lights on the main dash and subtracted the threat panel. I subtracted the warning light panel on the side panel and put in a warning panel as per photos. Finally, I added a round threat panel on the far right. The change is quite remarkable for accuracy.
       
      Version 1.2- I made the directions more clear thanks to user feedback. I added one more panel according to photos.
       
      Version 1.3- I added an .ini so that it would be easier to install with the .70 avionics already included. I upgraded the radar to the later Sapfir-23D-III radar (the Mig-23 apparently had three versions of differing strength).
       
      Version 1.4 -I added knobs under the warning light panels after refining techniques from the Mig-27 series cockpits.
       
      Version 1.5- I redid the avionics.ini because some people were having problems with the HUD appearing.

      745 downloads

         (2 reviews)

      0 comments

      Updated

    14. MiG-23UB

      MiG-23UB/UM Readme
       
      MiG-23UB (Early & late), MiG-23UM
       
      Model based on Mig-23M model by Rafael{updates BPAo}, skins by Soviet2 by Marcello, used MiG-21MF cockpit.
       
      Screens by Epizikl.
       
      This plane required MiG-23/27 Weapons Pack.Please intall it first.
       
      http://forum.combatace.com/index.php?autoc...p;showfile=9693 (Updated 13.08.2009, fixed BVP-50-60 Texture)
       
       
      To Install:
       
      - unpack Archive in temporary folder
       
      - copy skin folders: Soviet 1 & Soviet2 to MiG-23UB folder, Soviet2 to MiG-23UB_Early, Soviet1 to MiG-23UM
       
      - copy Cabina folder to ALL plane folders;
       
      - copy MiG-23UB, MiG-23UB_Early, MiG-23UM folders to Aicraft folder.
       
      - copy BVP-50-60.* files to Weapons folder {if you download MiG-23/27 Weapons Pack before}
       
      Plane specification:
       
      - Max G: 7.0
       
      - MiG-23UB can use 4 R-3R/R-13M,2 Kh-23. R-60 not allowed.
       
      MiG-23UB versions:
       
      MiG-23UB Early with Wing Version 1 (same as MiG-23S),PR-22SM radar, in production 1969-1971 nor exported
       
      MiG-23UB with Wing Version 3 (same as MiG-23M),no Radar (but used placeholder), in production 1971-1978, for Export 1974-1985
       
      totally 768 planes have been made for VVS
       
      MiG-23UM - UB to ML level updating programm, 251 planes were updated in 1978-1984.
       
      MiG-23UB export:
       
      Algeria - 9 planes in 1974
       
      Angola - 1985
       
      Bulgaria - 15 planes in 1975, updated for UM.
       
      Cuba - 2 Planes in 1978
       
      CzechoSlovakia - 4 planes in 1978-79
       
      Egypt - 6 planes in 1974
       
      Ethiopia - 6 planes in 1981
       
      Hungary - 12 planes in 1980
       
      India - 15 planes 1982-83, 10 planes 2003 (from Ukraine).
       
      Lybia - 8 planes in 1974
       
      N. Korea - 1984
       
      Poland - 6 planes in 1979
       
      Romania - 10 planes in 1980, 2 planes in 1996
       
      Also exported: Afganistan, Iraq, Syria, Vietnam, Yemen

      836 downloads

         (5 reviews)

      2 comments

      Submitted

    15. MiG-23S

      MiG-23S Readme:
       
      MiG-23S (Early & late)
       
      Model based on Mig-23M model by Rafael{updates BPAo}, skins by Soviet2 by Marcello, used MiG-21MF cockpit.
       
      Changes between MiG-23S & MiG-23M:
       
      - Max G: 5.6-6.0
       
      - Radar RP-22SM
       
      - MiG-23S can use 4 R-3R/R-13M,2 Kh-66,Kh-23. R-60 not allowed.
       
      - Smaller wings area, worse manoeuvrability.
       
      - Engine: R-27F-300 (planes for Lipetsk TsBP) or R-27F2-300 (Planes for Belarus VO,{only one IAP near Ros' railway station});
       
      - Another Nose design
       
      - Tail moved at 860mm to nose
       
      - another Airbrakes design
       
      - no after cockpit Fuel cell
       
      - another IFF antenna position.
       
      - Early planes had no Delta Pod
       
      - Mig-23S was in production in 1969-1971, in 1971 replaced by MiG-23 obr.71 {MiG-23L} (in 1972 replaced by MiG-23M)
       
       
      MiG-23S productions so small, 50-60 planes in 1969-71, MiG-23S used as 1st line plane up to 1976-78,then replaced by MiG-23ML,& moved to Chenigov VVAUL where for training only.
       
      Mig-23S required MiG-23/27 weapons pack. Please intall it first. http://forum.combatace.com/index.php?autoc...p;showfile=9693
       
      MiG-23S picture gallery (150 photos)http://walkarounds.airforce.ru/avia/rus/mig/mig-23s/index.htm

      456 downloads

         (1 review)

      0 comments

      Submitted

    16. artillery and groundobjects from 1938-40

      Ground objects pack for WOx series
      includes working artillery, tank, flak, support vehicle, AAA
      you need WWII nation list ini (Nazi Germany)
      and add guns and weapons (included) for these objects
      enjoy Monty

      501 downloads

         (0 reviews)

      0 comments

      Submitted

    17. Hangar_Loading_Pack_part_8_Su

      Boot screens for aircraft brands Su:
       
      - Su-24M
      - Su-27
      - Su-27UB
      - Su-30
      - Su-33
      - Su-33KUB
      - Su-34
       
      Total 19 boot screens
       
      For the series of SF1 / SF2
       
      Installation:
      -----------
       
      Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)

      144 downloads

         (2 reviews)

      0 comments

      Submitted

    18. F-4C_1966 Da Nang & Phan Rang AB

      F-4C 1966 – Da Nang & Phan Rang AB - By Crab_02 and Mike Druzolowski
       
      **Notice - this package is for the die-hard rivet-counting historian. No colorful squadron markings or tailcodes onthese planes as they flew during 1966**
       
      Please contact me for any problems or issues - we'll do our best to correct them and make this even more authentic for what's to come. PM me at Combatace or E-mail at mppd@att.net please.
       
      I made this package for the post-October 08 patched version for Wings over Vietnam (which is what I'm flying). Textures are 1024 pixel resolution to help frame rates on modest systems (like mine) - so view the external views at arm's length, not extremely close-up please. Versions for SF2 with higher resolution textures are sure to follow.
      My sincere thanks (in addition to Crab and TK) go to Sundowner - who originally shared his F-4 texture templates with me and what I started with originally, and also to drdoyo for his 1024 templates which helped, Ravenclaw_007 for the kind permission to include his super Martin Baker ejection seat in this package, and to Old Diego for kind permission to include his superb pilots, and to X Ray who did the superb pilot repaints (and whose name was forgotten in the original readme of the 1965 version).
       
      Description: The airplane depicted is the Air Force F-4C as it appeared in 1966, after the first USAF three-tone camouflage scheme was field-applied - Navy LAU-17 pylons with adapters for A/G ordnance were still in evidence (as per the 1965 package), no radar homing and warning antennas nor all of the small antennas added later on. Four styles of 370 gal drop tanks are available - both old McAir and later Sgt Fletcher style, in either all-white or camouflage. The planes have the initial camo paint scheme applied to the early F-4Cs (still with the Navy-style LAU-17 pylons) and typicaly had the rear fuselage camouflaged all the way to the drag chute door. Aircraft often carried a minimum of stenciled markings.
       
      New features include:
      *New vertical stab and rudder shapes
      *New nose radome and IR sensor housing shapes
      *New detailed pylons and Sidewinder rails
      *New 3D model cockpit (mostly invisible though...)
      *New nose wheel doors
      *Animated air refueling door (Shift + 8)
      *Opening canopies of course (Shift + 3)
      *New horizontal stab bases
      *New early McAir and later Fletcher wing tanks (with pylons that correctly jettison along with the tank) plus new centerline 600 gal tank with retained pylon
      *Numerous small detail changes
       
      (Note that all textures for the stock Thirdwire F-4s can be made to fit with minor alterations - watch leading edge flap, vertical stab/rudder and intake splitter plate locations mostly.)
       
      Issues: I used many parts that I already had built, so separate bmps are included for the pylons, nose and rails - these should have been combined into one I guess.
       
      Historical bit: TAC's 366th TFW at Holloman AFB, NM transferred one Phantom II squadron to PACAF in 1965, the 390th TFS (officially transferred to PACAF's 6252nd TFW at Da Nang as of 29 October 1966), and arriving ca. 17 November (moving with grey/white F-4C aircraft, which were soon field-painted in the new three-tone T.O.1-1-4 camouflage scheme). Photos of these recently camo'ed aircraft show undersurfaces untouched and still retaining the large star and bar and USAF. The unit was joined at Da Nang by the 480th TFS as of 01 February 1966, which arrived already painted in the new camouflage scheme. As of 08 April 1966 the 390th TFS was assigned, and the 480th TFS was attached to the 35th TFW at Da Nang. Due to overcrowding at Da Nang, the other Holloman F-4C squadron - the 389th TFS, (which had been deployed TDY to Elmenfdorf AFB, Alaska in late 1965) moved with already-camouflaged F-4Cs to Phan Rang AB along with the transfer of the 366th TFW to PACAF as of 14 March 1966 (although with none of the same airplanes it flew in Alaska). As of 10 october 1966, all three squadrons were again re-united at Da Nang under the 366th TFW.
       
      Color photos are somewhat rare for these airplanes during 1966, but it seems that the last two serial number digits may have been painted in red on the front nose gear door for all three squadrons. (It is possible that the squadron color was eventually used during 1966, but I have no evidence of this yet). There is some variation from plane to plane as to vertical spacing on the tail of the "AF" and the serial number, so I have tried to reproduce this. Several 480th TFS F-4Cs had the serial presentation as "USAF" instead of the more common "AF" as well. Stencilled markings varied from a lot to a little.
       
      Notes about the flight model: Basically the default post Oct 08 patched data.ini, but I have modified the landing gear rolling coefficient to have a bit more drag (the plane will not move by itself and take off like a rocket when the brakes are released!), I have reduced the wheel braking effect so that a few taps will not make the thing stop on a dime (however they will not hold the plane in place when the power is brought up to over 78% - adjust as desired), I have increased the nose gear spring factor to give it a bit more of that “springy” feeling when the brakes are applied, and I have increased the speed brakes effect to a more realistic effect (to me). The original values have a triple slash in front of them, so modify as desired if you don't like my changes.
       
      Cockpit notes: Uses the stock post Oct 08 patch WOV cockpit, but I have added a sight reticle which is a brighter orange - matches photos I have seen a bit better I think.

      358 downloads

         (1 review)

      0 comments

      Submitted

    19. F-4C_1965_Version2

      F-4C 1965 Version 2- By Crab_02 and Mike Druzolowski
       
      ***This corrects several small issues. I have also included serial numbers for a third unit – the 45th TFS, which is famous for getting the USAF’s first mig kills in Southeast Asia. Please overwrite all previous files. Sorry for any inconvenience!***
       
      This project started out with my early attempts to make the stock WOV F-4s a little more authentic. Crab_02 eventually contacted me and kindly shared his Phantom II update project with me, which is what this is based on. All credits go to him, without his basic work, help and guidance in learning 3D modeling, I never could have come this far. Our continued thanks to TK and Third Wire to allow us continued freeware development of his work.
       
      This first model will form the basis for every subsequent F-4 variant that flew in Southeast Asia (and hopefully, beyond). Please contact me for any problems or issues - we'll do our best to correct them and make this even more authentic for what's to come. PM me at Combatace or E-mail at mppd@att.net please.
       
      I made this package for the post-October 08 patched version for Wings over Vietnam (which is what I'm flying). Textures are 1024 pixel resolution to help frame rates on modest systems (like mine) - so view the external views at arm's length, not extremely close-up please. Versions for SF2 with higher resolution textures are sure to follow.
      My sincere thanks (in addition to Crab and TK) go to Sundowner - who originally shared his F-4 texture templates with me and what I started with originally, and also to drdoyo for his 1024 templates which helped, Ravenclaw_007 for the kind permission to include his super Martin Baker ejection seat in this package, and to Old Diego for kind permission to include his superb pilots, and to X Ray who did the superb pilot repaints (and whose name was forgotten in the original readme of the 1965 version).
       
      Description: The airplane depicted is the Air Force F-4C as it appeared in 1965 during its combat debut in Southeast Asia - Navy LAU-17 pylons with adapters for A/G ordnance, no radar homing and warning antennas nor all of the small antennas added later on.
      New features include:
      *New vertical stab and rudder shapes
      *New nose radome and IR sensor housing shapes
      *New detailed pylons and Sidewinder rails
      *New 3D model cockpit (mostly invisible though...)
      *New nose wheel doors
      *Animated air refueling door (Shift + 8)
      *Opening canopies of course (Shift + 3)
      *New horizontal stab bases
      *New early McAir and later Fletcher wing tanks (with pylons that correctly jettison along with the tank) plus new centerline 600 gal tank with retained pylon
      *Numerous small detail changes
      (Note that all textures for the stock Thirdwire F-4s can be made to fit with minor alterations - watch leading edge flap, vertical stab/rudder and intake splitter plate locations mostly.)
       
      Issues: I used many parts that I already had built, so separate bmps are included for the pylons, nose and rails - these should have been combined into one I guess.
       
      Historical bit: Five USAF F-4C squadrons of Tactical Air Command rotated TDY to Southeast Asia during 1965 as follows:
      *45th TFS, 15th TFW MacDill AFB TDY to Ubon RTAFB April to August 1965
      *47th TFS, 15th TFW MacDill AFB TDY to Ubon RTAFB July to November 1965
      *68th TFS, 8th TFW George AFB TDY to Korat RTAFB August to December 1965 (acft remained
      to form the 433rd TFS at Ubon)
      *431st TFS, 8th TFW George AFB TDY to Ubon RTAFB August to December 1965 (acft
      remained to form the 497th TFS at Ubon)
      *43rd TFS, 15th TFW MacDill AFB TDY to Cam Rahn Bay AB October 1965 to January 1966
      All originally carried the gull grey/white scheme as factory applied - similar to the Navy F-4B but with markings differences (especially no intake walkways or splitter plate turbine warning markings). The FJ- "buzz" numbers were removed from all aircraft USAF wide from ca. September 1965, and then the three-tone camouflage scheme was locally applied in SEA from November 1965 through ca. January 1966. The 68th TFS aircraft are depicted as they arrived at Korat (with FJ- fuselage buzz numbers and TAC vertical stab insignias). The 431st TFS is depicted as aircraft looked at Ubon late in 1965, after the buzz numbers were removed and several had the TAC insignia removed as well. Few personal or squadron markings were seen.
       
      Notes about the flight model: Basically the default post Oct 08 patched data.ini, but I have modified the landing gear rolling coefficient to have a bit more drag (the plane will not move by itself and take off like a rocket when the brakes are released!), I have reduced the wheel braking effect so that a few taps will not make the thing stop on a dime (however they will not hold the plane in place when the power is brought up to over 78% - adjust as desired, and I have increased the speed brakes effect to a more realistic effect (to me). The original values have a triple slash in front of them, so modify as desired if you don't like my changes.
       
      Cockpit notes: Uses the stock post Oct 08 patch WOV cockpit, but I have added a sight reticle which is a brighter orange - matches photos I have seen a bit better I think.

      395 downloads

         (0 reviews)

      0 comments

      Submitted

    20. Falklands Campaign .wav

      Campaign .wav for the most excellent Falklands mod. Just drop into your menu folder.

      302 downloads

         (1 review)

      2 comments

      Updated

    21. Intruder/Prowler Sounds

      Grumman A-6 Intruder/EA-6B Prowler engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
       
      These sounds are recorded from real A-6E/EA-6B equipped with P&W J-52 turbojets.
       
      -------------------------------------------------------------------------------------------------
       
      To install these sounds put the .wav files to the sounds folder.
      Then open the aircraft data.ini and go to this line:
       
      [sound]
      EngineSoundName=JetEngine --------------->Change here the sound name of your choice
      AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
      DamagedEngineSound=
      FlapsSoundName=Flaps
      AirbrakesSoundName=Airbrakes
      GearsSound=Gear
       
       
      Thats All.
       
       
      -------------------------------------------------------------------------------------------------
      These Files are Freeware and can not be sold or included in any Payware software.
       
      Good Flight
       
      And pump UP the volume!!!
       
      Spillone104.

      341 downloads

         (1 review)

      1 comment

      Submitted

    22. City_tiles_for_EuroWW2_SPRING

      Lo primero y como siempre, he de agradecer sus trabajos a TOD@S los que haceis las mod, pues sin vosotros nada de esto seria lo mismo.
       
      Igualmente, recordar que todo lo que he presentado son adaptaciones de trabajos ya existentes, que he confeccionado para disfrute propio, pero que me parece
      justo compartir. Por lo tanto corresponde a otros el merito de este trabajo.
       
      Dejo esta 2ª, y en principio, ultima actualizacion del repintado de EuroWW2. En ella no hay mas que 4 nuevos azulejos que corresponden a las zonas que
      rodean a las ciudades. Con estos azulejos los edificios y arboles de las afueras de las ciudades se corresponden con lo que hay dibujado en el suelo.
       
      Instalacion: descomprimir en la carpeta "Terrain".
       
      Un detalle que olvide en "Water_for_EuroWW2", tener en cuenta que hay que instalar EN ESTE ORDEN:
       
      1º, "Buildings&trees for euro WW2 SPRING".
      2º, "Water For EuroWW2 SPRING".
      3º, "City tiles for EuroWW2 SPRING".
       
      Saludos a tod@s.

      128 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Hawker SeaFury F.10


      Hawker Sea Fury F.10 mod for SF/SFG/WoV/WoE - WW2/Post War Installs


       

      06 Patch Levels =ONLY=!!!


       
       
      This is another of those mods that have been languishing on my hard drive for a loooooong time. I just figured, now's the time to finish it off, and release it.
       
      This is a mod of the existing Sea Fury FB.11 into the earlier F.10 version, that almost saw action in WW2.
      This is to be considereded as a "Beta ++" version, as there are most likely issues still remaining to be resolved (what they actually are, I don't even know!)
       
      The reasoning behind the labeling as a "plus-plus", as there is a certain 'incompletness' about the aircraft. It's just that it was never actually finished when originally released, and therefore probably has some flaws. Meaning: the aircraft WAS originally released as a Beta, this mod moves it "up" one notch, to plus-plus. Confused yet? Good! Me too!
       
      This mod creates a whole new aircraft, seperate from the normal Sea Fury FB 11.
       
      This is a complete aircraft, with all items needed to pretty much unzip, install, and fly away. 3 Hangar Screens are included, one my Original Old Style artwork one, and a new WoE-style Carrier Deck with the historicl skin, and the What If BPF skin. All are usable in any verions of the sim. You can choose whichever you like the best. Although, right now it's set up for the Carrier Deck version, with the BPF 801 skined aircraft, as this is designed for a PTO WW2: 46 kinda thing.
      The aircraft is fully carrier capable, making it usable in Campaigns or user-built Single Missions
       
      The skin/decal set represents 802 Squadron, FAA, Royal Navy in late 1947/early 1948. This skin reflects markings of the immeadate Post-War time frame, with semi-historical serial numbers. I say semi-historical, as my data only gave me a few pictures to base off of, and from the actual production run of the F.10. These would be a good addition for a "Cold War Gone Hot: 1947" type of scenario.
       
      And......
       
      For you "What If..." players for WW2: 46 Pacific, a special skin for 801 Squadron, as would have been used by the British Pacific Fleet for the Reduction and Invasion of Japan. Assuming a hurried introduction, this adds another aircraft for the Fleet Air Arm to use. 1947 is given start year, in keeping with historical fact. Those wishing to create the 'rushed into production' feeling, may change the StartYear= to 1946. This may give you the opportunity to engage with the best the IJAAF/IJNAF had to offer, in the fictional world of WW2: 46.
       
      -= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-
      -== This aircraft has been tested in SF/WoV/WoE Patched to 06 Levels, as well as post 9/08 & 10/08 SF/WoV/WoE/WoI. It has not, however been tested in the SF2 series. There still are some serious 'issues' with this aircraft's flight model. You use it in these Post Patch Environments and SF2 NextGens at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==-
       
      Simon's original readme is included, for historical purposes.
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      Good Hunting!!
      Wrench
      Kevin Stein

      488 downloads

         (2 reviews)

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    24. P-82B Twin Mustang, PTO


      P-82B 'Twin Mustang'


       

      What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!!


       
      This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands.
       
      This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day.
       
      As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life ™ counterpart. Other than that, it handles quite well!!
       
      = IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
       
      =IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack.
       
      The WW2 Weapons Pak is available at CombatAce at the following URL:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=8495
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      Happy Landings!
      Wrench
      Kevin Stein

      479 downloads

         (0 reviews)

      0 comments

      Updated

    25. Hangar_Loading_Pack_Part_5

      Boot screens for aircraft:
       
      - KC-135 Stratotanker
      - L-39ZA Albatros
      - Tornado ECR/IDS/GR
      - Harrier GR.7
      - Shenyang J-8IIM
      - J-10A
      - A-7E Corsair II
      - AMX-1
      - C-5A Galaxy
      - Mirage F-1EQ
      - F-14A
      - F-16C
      - Vulcan B2
       
      For the series of SF1 / SF2
       
      Installation:
      ------------
       
      Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)
      Before you can use to check the *. ini, in which the file name *. bmp must comply with the record.

      112 downloads

         (0 reviews)

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