- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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Mig-27 Guards Regt
By paulopanz
Mig-27 Guards Regt
For SF-2 stock TW plane.
A little editing to match the Mig-27 loading screen I use (downloaded here at combat.ace, but included in the pack) for an elite strike regiment skin.
Soviet yellow numbers (stock reworked) and Guards badge complete the pack and are in generic decals folder, usefull, I think, for other mods.
To install: unzip the pack in main mod folder of SF-2.
Happy bombing.
Paul
147 downloads
0 comments
Submitted
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CloudScape v1
By ShrikeHawk
CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
NOTES
Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
--More information available in the README.txt
Happy Flying!
Eric Wicklund
aka ShrikeHawk
566 downloads
0 comments
Submitted
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Infantry Service Pack 4 with updated license information
By TeTeT
This Infantry mod has been repackaged for use with SP4.
The following guns have to be found in gundata.ini:
GunTypeName=40MM_M79
GunTypeName=50CAL_M2
GunTypeName=5.56mm_Assaultrifle
GunTypeName=66MM_LAW
GunTypeName=7.62MM_M60
GunTypeName=7.62mm_PKB
GunTypeName=7.62MM_Rifle
GunTypeName=84MM_AT-4
GunTypeName=Bazooka
GunTypeName=RPG-7
All of them should be found in the latest weapons pack.
The original license of this mod applies. You must not repackage this mod or use it without
permission of the original authors.
=== ORIGINAL Readme.txt ===
This is an Infantry mod for Strikefighters Project 1 from Thirdwire.
This mod is only testet with SFP1 SP, not with WOV, it is not supported by Thirdwire
The files made by me are freeware, if you want to use it, name me in the Disclamer.
If you want to distribute files made by Pasko Patak, you have to ask him first.
You are not free to charge for it or otherwise try to make money with it.
3D-Files in this Pack made by Pasko:
Platoon.lod
Soldier_AT-3.LOD
3D-Files from me:
US_Squad.LOD
US_Squad_early.LOD
M113_ACAV.LOD
VC_Squad.LOD
All *.ini's edited and balanced by me, so they should work.
All Gundata's are balanced, so they should me work proper ingame (the settings are not realistic so don't wonder, that a Bazooka firing with 800m/s)
Installation:
1.
Backup folowing files: BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat(in \Objects), Weapondata.ini and WeaponData.dat (in \Objects\Weapons)
2.
copy BulletObject.ini, GroundObjectData.ini, Gundata.ini and Gundata.dat and all the other Files into \objects
copy Weapondata.ini and WeaponData.dat into \Objects\Weapons
- latest Weaponpack form 19.Nov04 is included
3. open GroundObjectData.ini (found in \objects or extract it from ObjectData.cat)
Merge folowing entrys in it and correct the XXX with continuous numbers:
[Objectxxx]
ObjectName=M113_ACAV
ObjectFullName=M 113 ACAV w. US Special Forces
ObjectDataFile=M113_ACAV_Data.INI
[Objectxxx]
ObjectName=US_Squad
ObjectFullName=US Infantry Squad
ObjectDataFile=US_Squad_data.ini
[Objectxxx]
ObjectName=US_Squad_early
ObjectFullName=US Marines Squad
ObjectDataFile=US_Squad_early_data.ini
[Objectxxx]
ObjectName=Soviet_Squad
ObjectFullName=OPFOR Infantry Squad
ObjectDataFile=Soviet_Squad_data.ini
[Objectxxx]
ObjectName=VC_Squad
ObjectFullName=Vietcong Squad
ObjectDataFile=VC_Squad_data.ini
[Objectxxx]
ObjectName=NVA_Squad
ObjectFullName=North Vietnamese Squad
ObjectDataFile=NVA_Squad_data.ini
[Objectxxx]
ObjectName=Soldier_AT-3
ObjectFullName=Soviet AT-3 Sagger
ObjectDataFile=Soldier_AT-3_data.INI
to use the Units in Campaign, Yuo have to edit the "Campaignname"_Data.ini
in this Pack is a Mission for testing the new Groundobjects
Have fun
Kesselbrut, Munich Germany
228 downloads
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Fayid AB
By frontmann
Egypt'67 (Six Day War) overall silver finish for 55th bomber sqd, Fayid AB, June 1967
I made this livery to replace the current arabsilver/EAFsilver skin that lacks the white-green stripes around the rear fuselage and the small green patches on the nose and the tail.
Egypt employed about thirty Su-7 during the SDW and used them without any camouflage; moreover, they were new, hence this skin does not look weary. The camo came later, after the war, due to the heavy losses suffered.
Drop this folder into your Su-7BMK folder and select Fayid AB, take off and take a look...hope you'll enjoy it.
If you want this skin to appear in the Six Days War campaign backup your EAFsilver1 original skin (cut and paste it somewhere else, say "new folder" for example),and change Fayid AB name to EAFsilver1
It's a simple skin and really can't do any harm to your pc, anyway i decline any responsibility.
That's why my wife left me! hehehehe!
Good bye and have fun!!
frontmann
102 downloads
0 comments
Updated
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Amiot AAC-1 "Toucan"
By LloydNB
Amiot AAC-1 "Toucan"
During the occupation of France the Amiot factory produced Ju-52/3m aircraft for the Axis war effort. After WWII the factory continued to produce the same aircraft but re-badged as the Amiot AAC-1. The "Toucan" was used by the Armee de l'Air and the Aeronavale until the early 1950s in Vietnam and Algeria.
While the aircraft produced after WWII didn't have a rear gunner, all the current models of the JU-52/3m have rear gunners. Fire Fox may produce a civilian/transport version in the future.
Enjoy
LloydNB
80 downloads
0 comments
Submitted
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Martlet I/III Fleet Air Arm
By Wrench
Grumman Martlet Mk. I/III Pak for SF/SFG/WoV/WoE - WW2 MTO Installs (06 Patch Level)
This is a mod of my mod of the F4F-3 variant, based on Pasko's F4F-4, as used by the Royal Navy Fleet Air Arm, the Martlet I & III. These these 2 marks were 'acquired' by the FAA from the French and Greek orders, they were never recieved by the countries they were destined for due to "an inconvient lack of a deliver point" (ie: overrun by the enemy). It is the standard, non-folding wing version, with 4 50 caliber machine guns. It IS fully carrier capable, and can be used in user-made missions or campaigns.
This is a brand new skin, using my home-grown templates (as also used on my USN versions), representing a semi-fictional skin for 805 Squadron, Royal Navy Fleet Air Arm. I say semi-fictional, as this is designed to either compliment or replace the FAA 805 Buffalo that I did earlier in 2009; for those that can't get the F2A Buffalo, this will suffice. It carries the standard FAA camo scheme of Extra Dark Sea Gray/Slate Gray over Sky, as seen on other Martlets serving in the Middle East/Western Desert in 1940/41. New decals for serial numbers have been created; these ARE accurate serials assinged to Martlet I & IIIs, as taken over by the Royal Navy. Again; in this semi-fictional usege, they fit quite nicely.
This is a complete aircraft mod with all parts needed to unzip, install and fly away. REMEMBER: although designed for the MTO (ie: Battle for Crete, and Defense of Alexandria, etc), this skin IS perfectly usable for FAA Squadrons flying from English bases (ie: Orkneys, Scapa Flow, etc). BTW, the letters ARE for 805 when flying their Buffalos from HMS Eagle, during the Battle for Crete. They were all lost at Malme, Crete (well, there 3 or 4 that were really there...that is).
I have supplied an "alternative" cockpit ini, modified from Geo's F6F-3, for those that may want a more 'closer approximation' of the Wildcat's Real Life pit. The cockpit is NOT supplied from the Hellcat, so you'll need to obtain it yourselves from Geo's site and transfer over the cockpit folder, and from this version, the "US_N-3_Gunsight.tga". Instructions for that are below, in the "To Swap Pits" section. In truth, THIS would be the way to go. It's much closer, and better looking than the original, which isn't a US Navy pit at all!!
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, etc. They are NOT included in this package.=
As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...
Good Hunting!
Wrench
Kevin Stein
336 downloads
0 comments
Submitted
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Mirage 2000 Sounds
By Spillone104
Mirage 2000 engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real Mirage 2000D equipped with SNECMA M-53 turbofans.
-------------------------------------------------------------------------------------------------
To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
-------------------------------------------------------------------------------------------------
These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
396 downloads
0 comments
Submitted
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ISAF Su-35 Splinter Camo
By SayethWhaaaa
This is a bit of a knock off of the ISAF Su-37 default forest/splinter camo from Ace Combat 4. It's a bit rough but I've been busy of late, so gimme a break! As always, comments and constructive criticisms are welcome. Big thanks to the Erwin Hans and the InSkye team for releasing the Su-35 Beta.
***Note***
This is for the Su-35 Flanker E, not their very nice Su-35BM.
343 downloads
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0 comments
Submitted
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Canadian Armed Forces CF-4C skin (What-If)
By Rambler 1-1
Here's another "What-If" skin I have been playing with for a while: If Canada's defence budget was enlarged by some factor and we found it neccesary to re-enforce our Voodoos with Phantoms.
Based on the stock Thirdwire "USAFGrey" scheme, I edited the .bmps to my liking and then applied the decals, graciously sent to me by Spinners with some mappings to boot. Thanks a million! Check out the Readme file for the full story.
Unfortunately, this skin isn't high-res and fancy like most of the others.It is but a simple, 512x512 affair. However, even with the relatively low resolution, the skin still looks great thanks to the use of decals. As a bonus, it is ultra frame-rate friendly!
This was originally a Royal Canadian Air Force skin, but the SF series seems to favor the Canadian Armed Forces, and the F-4C was a bit late, so I went with CAF instead.
Enjoy!
EDIT: Version 1.2, with the squadron included in the Readme and the appropriate tail markings to boot!
38 downloads
0 comments
Updated
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Canadian Armed Forces CF-166 Skin (What-if)
By Rambler 1-1
Here's a "What-If" skin for if Canada chose the F-16 over the F-18 for our frontline fighter.
Based on the stock TMF Belgian Armed Forces skin, with some little tweaks to the skin itself and a new set of decals to create a CF-166. Check out the readme file for more info.
This skin is for the Mirage Factory F-16A Block 1 ADF. It's a great little jet!
for the squadron (414 Black Knights), add the following to your "Squadronlist.ini" in your "Pilotdata" folder. If you don't have it, extract it from the "FlightData.CAT" file in the "Flight" folder. Fill in xxx with the next number in the sequence.
[squadronxxx]
Name=414FS
DisplayName=414 Black Knight Squadron
Nation=Canada
Enjoy!
42 downloads
0 comments
Updated
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Mirage III Sounds
By Spillone104
Mirage III engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real Mirage IIIS equipped with SNECMA ATAR 09C turbojets.
-------------------------------------------------------------------------------------------------
To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
-------------------------------------------------------------------------------------------------
These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
510 downloads
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Buildings_for_Tunisia_WWII_V1.0
Un poco de detalle extra al hacer un vuelo rasante sobre Tunez...
Proximamente: "Buildings&trees for Battle of Britain" y "EuroWW2 V2.0"
103 downloads
0 comments
Submitted
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Buildings_for_NAfrica_WWII
Al igual que en terreno de europa, darle algo de detalle al suelo.
97 downloads
0 comments
Submitted
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WOV Ground War Enhancement v2.1
By malibu43
Wings Over Vietnam Ground War and Targets Enhancement v2.1
by malibu43
This is an update of my original WoV ground war mod. This mod will add a "static" ground war to two new campaigns in WOV. I call them "static" because the nodes are defined in such a way that neither side can advance very far and capture the other sides base. The result is a front line that never really moves and continuous ground battles regardless of how much success (or defeat) you experience. This mod also adds VC camps and bases in South Vietnam and Laos, as well as armed recon routes moving between them. I decided to develop this after having a desire to fly campaigns in Skyraiders, F-100's, and A-7's that contained a more accurate mix of missions. I also noticed that with the game (WOV) in it's stock form, there is absolutely no reason to ever use Napalm... Vietnam with no Napalm?!?!? This mod fixes all of that...
To Install:
This is an enhancement of my original WoV ground war mod. It adds two completely new campaigns
To Install:
1. Back up your campaign folder and terrain folder if you have any mods already installed (or just do it anyway... it's a good idea!).
2. Copy Terrain folders into your WOV directory.
3. Install the following add-ons:
- Soviet Artillery: http://forum.combatace.com/index.php?autoc...p;showfile=6043
- Infantry Pack: http://forum.combatace.com/index.php?autoc...p;showfile=5350
- Mirage Factory A-7E: http://forum.combatace.com/index.php?autoc...p;showfile=6889
- Sky Raiders: Razbam Skyraiders Volume 1 and Volume 2
or
free A-1H: http://forum.combatace.com/index.php?autoc...mp;showfile=747
If you use the free A-1H, you need to open both campaign files and change A-1E, A-1J, and AD-7 to A-1H wherever necessary.
4. Drop the F-100D_data.ini in the aircraft's folder. The aircraft roles are modified to get more A/G and less A/A, which is how the F-100D was used in Vietnam. The mission radius is also reduced to keep it mainly striking targets in S. Vietnam.
5. Go into the _data.ini's for whatever Skyraiders you're using and change the normal mission radius to 350 and the max mission radius to 375. This keeps the Skyraiders limited to striking targets in the south. (sorry this isn't included, but the Razbam stuff is payware...)
NormalMissionRadius=350
MaxMissionRadius=375
6. Drop the 'campaigns' folder into your install
7. Go blow s**t up!
PM me with any questions or feedback.
Changes from 2.0 - Two new campaigns are included now instead of modifying the Rolling Thunder and Linebacker I campaigns.
Credits
- Thanks to TeTeT for the original modifications to the types and targets.ini files.
1,261 downloads
0 comments
Updated
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CAMPAIGNE_Revised
By Leidgenosse
This is a little modification for TK's SF2:E.
The stock campaigns were a bit modified and
AI planes were made flyable. There are no additional
planes or cockpits needed. The data- files to make
the AI planes flyable are included
1.Changes in campaigns:
-----------------------
Following nations were made flyable:
621026 Red Thunder
--------------------
- West Germany
- France
680821 Red Hammer
------------------
- West Germany
- France
- Canada
790918 Red Lightning
--------------------
- West Germany
- France
- Canada
2. Installation
----------------
Drop both folders in C:\Users\USERNAME\Saved Games\ThirdWire\StrikeFighters2 Europe
ATTENTION:
------------
Backup your files as there are several changes in the data-files in both folders!!! I take no responsibility if you screw your installation uP!!!
3. Notes:
---------
It's an 'all-in-one-install', meaning that the necessary files are provided. So no extra downloading is needed! (But if you want other planes or cockpits feel free to change:-)
This campaign works with a jun2009b patched SF2/SF2:V/SF2:E merged installation.
It should work with SF2:E too, as long as the stock cockpits are included.
If anything shouldn't work, PM me over at combatace.com
4. Credits
----------
Credits are going to TK and Thirdwire for offering such a great game and to the whole combatace community, without you, I wouldn't love this series that much!!!
5. Last but not least
---------------------
READ THE DETAILED README!!!
ENJOY :-)
24.06.2009
06/24/2009
leidgenosse
119 downloads
0 comments
Submitted
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0 comments
Updated
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F-22A Euro Splinter
By James Fox
This is a F-22A Euro Fictional skin for SF2 series games.
To install in SF2 just copy and paste the HO Special folder into your F-22A folder and Contents of the Decals folder into your Decals folder.
This is freeware and you can tinker with to you hearts content, but must remain freeware please.
Thanks to;
The Raptor Team:
Dels – Model maker extraordinaire
USAFMTL – Decal work and project manager
Jimmybib - Skins (Updated 17 Jun 09)
Jat - Avionics Work (Updated 17 Jun 09)
Moonjumper - INI work
Starfighter – FM work
Fast Cargo - Weps Assist
CA_Stary - AB Effects
Klavs81 - For pilot legs in the cockpit
Wpnssgt and Fubar for their start on this project.
Ps. This skin can be used also on the F-15 Active with a little tinkering. My F-15 Active is also working very well in SF2 Series Games.
252 downloads
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Gripen Splinter
By James Fox
This is a Gripen (JAS39C) Euro Splinter Skin Fictional for SF2 series games.
To install in SF2 Series just copy and paste the Swe3 folder into your JAS39C folder and Contents of the Decals folder into your Decals folder.
This is freeware and you can tinker with to you hearts content, but must remain freeware please.
Thanks to;
Model, Weps and Skins by Gux
FM by Column5
Avionics by Moonjumper and Jat
Testing by USAFMTL
Ps, The aircraft is working very well for me in SF2E. Only had to create gundata file for the 27MM_BK27. Could not get the Bk27 wave file sound to work so I have used the Vulcan Sound. All the rest you need is in KillerBee's Weapons pack for SF2.
116 downloads
0 comments
Submitted
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F-15E Euro Skin
By James Fox
This is a F-15E Euro skin for SF2 series games but also could be used in SF1 series if you just install the .BMP files.
Just copy and paste the .BMP files over one of your other set of .BMP files in SF1. Backup the original first in case you do not like it.
To install in SF2 just copy and paste the MO folder into your F-15E folder and Contents of the Decals folder into your Decals folder.
This is freeware and you can tinker with to you hearts content, but must remain freeware please.
Thanks to;
Original Model by Flying Toaster
Additional Model Work by Wpnssgt
Flight Model by Fubar512
225 downloads
0 comments
Submitted
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0 comments
Updated
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Buildings&trees for EuroWW2
Me encanta el mod EuroWW2, pero el terreno me parecia un poco soso visualmente, asi que me he puesto manos a la obra para darle algo de atractivo visual. Espero que os guste.
152 downloads
0 comments
Submitted
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Malvinas/Falklands Tileset UPDATED!! missing tile
By WingZero
UPDATED added the missing tile (SEA_Island.tga) i forget upload this.
Well this is a new tileset for Malvinas/Falklands terranin available in Falklands 1982 ALL-Inclusive MOD.
Instalation: just drop ALL in folder ..Terrains/Malvinas
Enjoy!!
---------------------------------------
Agregado el azulejo que faltaba mil perdones gente!!
Bueno aca les dejo un Tileset para el terreno malvinas que viene con el MOD Falklands 1982.
Para instalarlo copien todo a la carpeta ..Terrains/Malvinas
Espero les guste
Saludos!!
798 downloads
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0 comments
Submitted
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