- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
-
A-6F Intruder 2
By tomcat21
this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z
or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373
**instructions**
to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane.
also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it.
All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane
676 downloads
-
longer exhaust trails
By tomcat21
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
229 downloads
-
0 comments
Submitted
-
RAF "AF2000-Barracuda"
By russouk2004
RAF "AF2000 Barracuda" for WOX flight sim...
****************************
Not SP2 compatible as yet ...as far as I know..
****************************
This model is a what if ...I was messing around in 3ds max and came up with this a\c...
I liked the shape etc and added it in game as a what if modern RAF fighter...and it seems to fly well and fast too...
***************************
This is a beta freeware release,and as such falls under the Combatace freeware conditions...
***************************
Hope you like this a\c as much as I do....lol
***************************
Russouk2004@ntlworld.com...
773 downloads
0 comments
Submitted
-
Water_for_EuroWW2_SPRING
Aqui estan los TGA para el repintado de EuroWW2: el agua vuelve abrillar....
He de dar especialmente las gracias a Wingzero, que me explico como hacer los TGA. Sin esa ayuda no habria podido hacerlo.
He aprovechado tambien para cambiar un tile que no acababa de gustarme.
Espero que lo disfruteis. Se agradecen los comentarios y sugerencias.
147 downloads
0 comments
Submitted
-
Letov S-328 - Russian Air Force
By Guest
This is a Russian Air Force skin for Monty CZ's Letov S-328.
186 downloads
-
Letov S-328 - Solvak Air Force (v. 2)
By Guest
This is a skin for Monty CZ's Letov Š-328.
The Slovak Š-328s carried out reconnaissance and bombing sorties in support of the Slovak participation in the Invasion of Poland in September 1939.
Following Slovakia's participation in the German Invasion of the Soviet Union in 1941, Slovak Š-328s were used for anti-partisan operations in western Ukraine in the summer of 1941, being used again on the Eastern front in the summer of 1942.
Three Slovakian aircraft were seized by Slovak insurgents and actually flown against the Germans in late 1944 during the Slovak National Uprising in September to October 1944. (Wikipedia)
96 downloads
0 comments
Submitted
-
Letov S-328 - Solvak Air Force (v.1)
By Guest
This is a skin for Monty CZ's Letov Š-328.
The Slovak Š-328s carried out reconnaissance and bombing sorties in support of the Slovak participation in the Invasion of Poland in September 1939.
Following Slovakia's participation in the German Invasion of the Soviet Union in 1941, Slovak Š-328s were used for anti-partisan operations in western Ukraine in the summer of 1941, being used again on the Eastern front in the summer of 1942.
Three Slovakian aircraft were seized by Slovak insurgents and actually flown against the Germans in late 1944 during the Slovak National Uprising in September to October 1944. (Wikipedia)
85 downloads
0 comments
Submitted
-
Letov S-328 - Luftwaffe
By Guest
This is a skin for Monty CZ's Letov Š-328.
The Germans used captured Š-328s as trainers and later pressing them into service as Night Attack aircraft on the Eastern Front in the Winter of 1942-43. (Wikipedia)
108 downloads
0 comments
Submitted
-
Letov S-328 "Vrana" - Bulgarian Air Force
By Guest
This is a skin for Monty CZ's Letov S-328.
Bulgarian Air Force purchased 62 Š-328s from Germany in 1939, naming them the "Vrana" (Crow). They remained in service until at least September 1944. (Wikipedia)
89 downloads
0 comments
Submitted
-
Zmatt's Tweaked HDR mod for SFP1 and SF2
By zmatt
**********Enbseries HDR mod for 1st and 2nd gen TW sims**********
First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
http://www.boris-vorontsov.narod.ru/index_en.html
**********Overview**********
This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
**********Installation**********
For Sfp1 and derivatives:
Drop the d3d9.dll in the root directory of your installation.
For WoE that would be C:\Program Files\Wings Over Europe\
Now drop the enbseries.ini inside your flight folder.
Start the game and enjoy!
For SF2 and derivatives:
The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
For Windows Vista and Windows 7:
Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
Where "yourname" is the name of your user account
For Windows XP: (Thanks to X RAY)
d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
**********Use**********
The key combo SHIFT+F12 toggles the mod on and off.
**********Tweaking**********
If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
EnableDepthOfField=0
Taken from the enbseries site:
"EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
**********Update*************
7/26/09
Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.
944 downloads
0 comments
Updated
-
SAIA90 Mirlo (Public Preview)
By AleDucat
Bueno gente, aquí esta...
No incluye cockpit, por lo que habría que tomar prestado el del F-18A, que es el que mejor le queda, y aplicarle el repainting de littlesmoke.
Incluyo las armas: MAAM90 en sus tres versiones + tanque + Spice1000 (Public Preview de Aliko).
Para piloto, recomiendo el PilotGear4 del pack de pilotos de AmokFlo, y el Mk.10-2 del pack de asientos que publiqué hace un tiempo.
Saludos y que lo disfruten!
************************************************************************************
Well people, here it is...
Cockpit is not included, so you'll have to borrow F-18A's one, since that is the one that best fit it, and then applying littlesmoke's repainting.
But I do include some weapons: MAAM90 in its three versions + tank + Spice1000 (Aliko's Public Preview).
As for the pilot, I recommend you PilotGear4 from AmokFlo pilot's pack, and Mk.10-2 from seat's pack I've published some time ago.
Best regards... and enjoy it!
Alex
1,235 downloads
-
Hangar_Loading_Pack_part_7_MiG
By Epizikl
Boot screens for MiG aircraft brands:
- MiG-17F
- MiG-19S
- MiG-21F-13
- MiG-21PF
- MiG-21PFM
- MiG-21R
- MiG-21SM
- MiG-21SMT
- MiG-21MF
- MiG-21bis
- MiG-21-93
- MiG-23UB
- MiG-27K
- MiG-27ML
- MiG-29S
- MiG-29SМ
- MiG-29SMT
Some of the previously issued Startup screens have been corrected with respect to the accuracy of the image.
For the series of SF1 / SF2
Installation:
------------
Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)
152 downloads
0 comments
Submitted
-
Hangar_Loading_Pack_part_7_Su
By Epizikl
Boot screens for aircraft brands Su:
- Su-7B
- Su-7BM
- Su-15TM
- Su-17M
- Su-17M4
- Su-22M4
- Su-24M
- Su-24M2
- Su-25SM
- Su-27
- Su-27SM
- Su-33
- Su-35
- Su-37
- Su-47
For the series of SF1 / SF2
Installation:
------------
Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)
125 downloads
0 comments
Submitted
-
Approach and airfield lights for ALL WOV airfields V1.10
By comrpnt
Welcome to the Approach and Airfield Lighting pack for ALL friendly airfields for Wings Over Vietnam (WOV).
This pack puts approach lights at the end of each runway and anti-collision lights on all tall buildings and structures, for each type and layout of runway for all friendly airfields.
Updated for October 2008 Thirdwire Patch: Alternative airfield lighting definition files are now included that work with the October 2008 patched version of the game.
Acknowledgements, Disclaimer and Terms
Thank you to TK and all modders who have provided the platform and prerequisites I use in my packs. If there are any problems with this pack and my own modifications, then please contact me directly, not the authors of the prerequisites. Note that prerequisites have their own terms and conditions that may differ from those defined for this pack.
Released under Fair-Use terms, as defined at CombatAce
Prerequisites
There are no prerequisites for this pack.
More Info
See here for more detailed screen shots: http://bbs.thirdwire.com/phpBB/viewtopic.php?p=19180
and also here for additional screen shots of Airfield 4: http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3293
Here is the list of additional lights introduced by this mod, found in the different types of layout:
Tower1 & Tower2
Fueltank1 & Fueltank2
Hangar1, Hangar2 & Hangar3
Bunker1 & Bunker2
Watertower
ASR (radar)
ShelterA (used for ramp and QRA sites)
I've also include a Heli-pad for each layout.
Each building or structure contains at least 1 anti-collision red light (in some cases up to 4 lights) and hangars also contain flood lights facing the ramp area.
Regards, comrpnt :-)
1,125 downloads
0 comments
Updated
-
NO-47 SQN IAF
By Abhi
READ THE README
REQUEST TO ALL MODDERS TO CREATE HAL LCA - TEJAS
134 downloads
-
Fleet Oiler
By Fubar512
This model represents a generic tanker, of the type that was in common use from just prior tp WWII, and then well into the late-20th century. It was originally a Google Sketchup model uploaded to Google's 3D Warehouse by "moom", and ported into the series by myself.
From the "ReadMe" file.
To install, just extract the oiler folder into your Groundobjects folder, and that it. In the original TW series (SF:P1, WoV, WoE, WoI), you'll find that folder in your main game directory.
In SF2, SF2V, SF2E, and SF2I, the folder may need to be created in My Documents. Please read the knowledge base at www.combatace.com for directions on how to do so.
You may add the model as is, but if you wish to enable its associated sounds, you'll need to add the two wav file sthat I've included, into your sounds folder, and you'll also need to edit your soundlist.ini file, to activate them.
Add the following entries to your Flight/soundlist.ini file (it may need to extracted from the flight data.cat). Make sure that you maintain the numbering sequence.
SoundFile0xx=ShipEngine
SoundFile0xx=Underway
[shipEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=2500.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[underWay]
Priority=HIGH
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=4
MaxDist=1500.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
Cheers, Fubar512
351 downloads
0 comments
Updated
-
Fleet Oiler
By Fubar512
This model represents a generic tanker, of the type that was in common use from just prior tp WWII, and then well into the late-20th century. It was originally a Google Sketchup model uploaded to Google's 3D Warehouse by "moom", and ported into the series by myself.
From the "ReadMe" file.
To install, just extract the oiler folder into your Groundobjects folder, and that it. In the original TW series (SF:P1, WoV, WoE, WoI), you'll find that folder in your main game directory.
In SF2, SF2V, SF2E, and SF2I, the folder may need to be created in My Documents. Please read the knowledge base at www.combatace.com for directions on how to do so.
You may add the model as is, but if you wish to enable its associated sounds, you'll need to add the two wav file sthat I've include, into your sounds folder, and you'll also need to edit your soundlist.ini file, to activate them.
Add the following entries to your Flight/soundlist.ini file (it may need to extracted from the flight data.cat). Make sure that you maintain the numbering sequence.
SoundFile0xx=ShipEngine
SoundFile0xx=Underway
[shipEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=2500.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[underWay]
Priority=HIGH
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=4
MaxDist=1500.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
Cheers, Fubar512
360 downloads
0 comments
Submitted
-
Classic SF/WOx AV-8B Plus avionics update
By Crusader
BETA ( made in December 2008) for classic SF/WOx games
Thus some things not "up to date" or not to latest standard etc
Update includes new HUD and new APG-65 radar ( AB-8B+ version)
NOT tested in / intended for SF2 series!
Final version (and SF2 version) will be released with a general update of the AV-8B Plus by Bobrock
446 downloads
0 comments
Submitted
-
Blohm Bolkow "Firefly" Template.
By russouk2004
Blohm Bolkow "Firefly" Template.
by Me
Russouk2004
This is for My Freeware Blohm-Bolkow "Firefly",available at CombatAce.com...
.....Free use only.....
55 downloads
0 comments
Submitted
-
Buildings&trees_for_EuroWW2_SPRING
Repintado completo de este magnifico terreno, usando el estupendo tilest de Brain32 para Germany. No me ha quedado perfecto, pero creo que luce muy bien... espero que os guste!
144 downloads
0 comments
Submitted
-
New River Tileset for Brain32 GermanyCE Tiles
this are a set of .tga files that will replace the original one from Brain32 GermanyCE tileset and give the river a more realistic look
just copy the .tga files in to your GermanyCE folder and let the existing files overwrite
Note!!!
you need Brains32 GermanyCE tileset http://forum.combatace.com/index.php?autoc...p;showfile=6192
thanks to:
- Brain32 for his excellent GermanyCE tileset
have fun
ravenclaw_007
490 downloads
-
Final Kfir C2 (Ecuador)
By JuanJR
Hi
This is the final version of kfir C2 used in Ecuador (1982 - 2006). Now kfirs in the FAE (Ecuadorian air force) have been updated to Kfir CE (Kfir C10).
Kfirs arrived to Ecuador (South-America) in 1982 and they became in an important fighter in the Ecuadorian Air Force (FAE). Many of them participated in the Cenepa War (Feb 1995) against to Peru. One of them eliminated a peruvian A-37B.
In this model I fixed decals, avionics and skin.
This model is based in the kfir C7 from Mirage Factory.
Bye
532 downloads
0 comments
Submitted
-
Argentine Gloster Meteor F.Mk IV early '50 3 Skins Pack
By WingZero
Hi again, well these are the skins of Grupo 2 , Grupo 3, and Grupo 3 (CAMO) Caza Interceptora of Argentine Air Force, at early '50.
The num code "I" indicates they are before 1959.
Bye!!
--------------------
Hola, aca les dejo 3 skins para el Meteor F.Mk IV de la FAA a principios de los '50, cuando aún la denominación de la matricula era "I" y no "C".
Saludos!!
173 downloads
-
Download Statistics
14,326
Files12,601
Comments26,962
Reviews