Short Belfast C MK1 for SF2 Series by RussoUK 8/20/2020
-For SF2, Any and All (Full 4/5 Merged Reccomended)
This package contains a new aircraft, the Short Belfast RAF airlifter.
The Belfast was one of the largest turboprop aircraft ever built. Designed as a strategic freighter, its range and speed were however rather poor. The first Belfast was delivered to 53 Sqn. RAF in 1966. Ten served with the RAF; they were all withdrawn in 1976, with four continuing to operate with HeavyLift Cargo Airlines, Stanstead. HeavyLift ceased trading in Sept. 2002.
Converted from a Freeware Virtavia\Alphasim model by me RussoUK
Thanks to Kev aka The Wrench for assistance and the decals and ini work for this project. Some nice decs...Cheers Kev ole m8.
Animations Keystrokes:
Main Cargo doors: Shift_0 (zero)
side Cargo door: Shift_9
Crewdoor: Shift_8
All decals (aircraft names, serial numbers) are 100% historically accurate. There are 2 loading screen jpgs included, one for wide screen, the other for 'standard' (1024/768) screen. A simple text edit will swap them out.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
Please see the "Notes" section for all the various comments and well, notes!
Happy Landings!
This aircraft mod represents Dassault's what-if Mirage 4000M naval figthter and its dual seat M2 variant in the French Navy service.
This package comes with 2 skin sets for each variant, 2 squadron specific for M (15 planes), and 2 sets for single squadron (6 planes) for M2.
This model is meant for SF2 games only, SF1 variants will be uploaded at the SF1 section.
Install is the regular dropping the contents in their respective places. In case you have the previous variants you can skip the overwrite prompt of weapons, effects and flight folder contents as those items are identical.
Please note: The model can be quite heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod(_nd) as lod1.
The model uses the general french weapons, either as part of weapon packs or the Mirage 2000 family.
Important: The M2 variant comes with 2 types of cockpit, the basic setup will use a simple pit that has only the pilots cabin instrumented. The other is a fully modeled front and rear compartment, in which you want to fly you should activate the proper line in the AC's.ini file.
CockpitDataFile=Mirage4000M2_Cockpit.ini <---- basic setup
;CockpitDataFile=Mirage4000M2_Cockpit_full1.ini <------ front seat
;CockpitDataFile=Mirage4000M2_Cockpit_full2.ini <------ rear seat
Be aware - the piloting seat position can not be changed during/in game, so chose wisely!
Make sure to read the manual included with the package.
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Creators of these Aircraft mods as members of CombatAce site:
Original 3D work: Cocas
Aircraft 3d update and additional changes: Logan4
Cockpit 3d work: Logan4
Aircraft FM: Cliff7600
Aircraft avionics: Loborojo, Cliff7600, logan4
Skin files and decals: Flogger23, Cliff7600, logan4, loborojo
Cockpit files: Logan4, Cliff7600
Thanks to Crusader for additional brochure files
Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
TU_160 Blackjack for SF2 series project by UllyB
The Tupolev Tu-160, NATO reporting name: Blackjack) is a supersonic, variable-sweep wing heavy strategic bomber designed by the Tupolev Design Bureau in the Soviet Union in the 1970s. It is the largest and heaviest Mach 2+ supersonic military aircraft ever built and second only to the XB-70 Valkyrie in overall length.It is the largest and heaviest combat aircraft, the fastest bomber now in use and the largest and heaviest variable-sweep wing airplane ever flown.
Entering service in 1987, the Tu-160 was the last strategic bomber designed for the Soviet Union. As of 2016, the Russian Air Force's Long Range Aviation branch has at least 16 aircraft in service.The Tu-160 active fleet has been undergoing upgrades to electronics systems since the early 2000s. The Tu-160M modernization programme has begun with the first updated aircraft delivered in December 2014.
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*The model has Triple dragchute as in the real aircraft and has one historical skin made . Also the model has proper crew windows and proper crew positions inside the plane.
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TO INSTALL:
- unzip all in main mod folder
CREDITS:
project manager - UllyB
design, 3D modelling, skin, swing wing & other animations, decals, hangar & loadout pics - AngelP
FM tweaking & other corrections- Baffmeister
cockpit - the model uses a B-1B bomber cockpit (unknown designer)
weapons tweaking & tester - Baffmeister
project supervising - Baffmeister & Yakarov79
Special thanks to Stratos, 76IAP-Blackbird and Logan4 for support, help and ideas
Special thanks to this wonderful community who gave me ...wings and courage in all these long years.
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I pledge that I will continue the work to this plane bringing, from time to time, upgrades but it will take a while so please be patient.
SF2 P/F-51D/K Mustang Pack by FastCargo 8/7/2020
-For SF2, Any and All-
"Quarantine Approved - Essential Mods"
This is the long delayed release of the P/F-51D/K Mustang by FastCargo. This aircraft was originally built for use in the "Korean Air War" mod, circa 2011. As we'd chosen to use the stock 3W Mustang, this one was shunted aside. A little while ago, one of our CombatAce members contacted me, and asked what happened to it. So, I went ahead and finished it off. With FC's permission, it's now being released for General Usage (tm).
Originally built with (the problematic) DDS textures, the LOD has been hex edited to take jpgs. This aircraft is issued with 3 skins:
USAF1 - generic NMF, for USAAF WW2 & post-war service from 1945-1947
USAF2 - generic NMF, with post-1947 USAF markings
12th FBS, 18th FBG as used during the Korean war.
The SF2 'date switch' is used on all skins: the 12th FBS will activate in 1951.
Almost all markings are decals, excepting where needed for painted-on squadron markings (12th FBS flashes and sharkmouth). 100 serial & 'buzz number' decals are provided for WW2 and post-WW2 use, and decal randomization is TRUE. All sounds, weapons, and the pilot figure are included. The canopy operates with the Standard Animation Keystroke (tm), Shift/0 (zero).
When in-game, on the aircraft selection drip-down panel, you'll see:
F-51D/K Mustang (FC)
This will differentiate THIS model from all the other Mustangs available, both 3rd Party and Stock.
Even though the "P" wasn't changed to "F" until October, 1947, this is easier. The D/K Mustangs are identical, differing only in production location (D = Los Angeles, CA. K = Dallas, TX) The "FC" is obviously for 'FastCargo', the Maker.
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. It's also suggest to give the "Note" section a read as well. Just for grins and giggles, obviously.
Good Hunting!
Wrench
Kevin Stein
With many thanks to Harold 'FastCargo' Saunders for permission to share with you all!!
This aircraft mod represents a fictional evolution/upgrade of the Mikoyan-Gurevich's Ye-8 experimental fighter. There are several wing designs, systems and weapons that were under experiment during the 60-70-s though these are not actual replications of them and the pits are pure fictional using equipment/instruments of that given time frame.
This package comes with 1 or 2 skin set for each variant, with decals for Soviet aircraft.
This model is meant for SF2 games only.
Install is the regular dropping the contents in their respective places. In case you have the previous Ye-8/M pack the contents of the Effects, Decals, Guns and Pilot folders not need to be copied over.
Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1.
New weapons are provided - some type specific - beside these the model uses the general Soviet weapons.
Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen.
Make sure to read the manual included with the package.
- - - - -
Creators of these Aircraft mods as members of CombatAce site:
Aircraft 3d work: Logan4
Cockpit 3d work: Logan4
Aircraft FM: Gepard, Cliff7600, Logan4
Aircraft avionics: Cliff7600, logan4
Skin files and decals: Gepard, logan4
Cockpit files: Logan4, Cliff7600
There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary
Thanks for 76.IAP-Blackbird and Flogger23 for the original KS-3 seat and KKR-1 pod, a modified version of them used in the pack.
Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod.
Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement.
The Avro Shackleton is a British long-range maritime patrol aircraft (MPA) which was used by the Royal Air Force (RAF) and the South African Air Force (SAAF). It was developed by Avro from the Avro Lincoln bomber, which itself had been a development of the famous wartime Avro Lancaster bomber.
Credits:
Veltro2k: 3d model
Wrench:for skins, decals and ini work
Engine sound stolen from someplace
Bombsight mod (used only on MK.2) by Crusader
Spinners: Decals
During its later life, a small number of the RAF's existing Shackletons received extensive modifications in order to adapt them to perform the airborne early warning (AEW) role. The type continued to be used in this support capacity until 1991, when it was replaced by the Boeing E-3 Sentry AEW aircraft. These were the last examples of the type remaining in active service.
Credits:
Veltro2k: 3d model
Wrench:for skins, decals and ini work
Engine sound stolen from someplace
Bombsight mod (used only on MK.2) by Crusader
Spinners: Decals
View Read ME
July 2020
===============
Hellenic Air Force F-5A Freedom Fighter Volume I VERSION 1.0
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F-5A variants included in the Package:
HAF F-5A standard version (1965 - 1974)
HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999)
HAF Rf-5A reconnaissance variant with 4 K-92a cameras
We are proud to present the F-5A HAF Volume I, the first of many to come, focusing on one of the most enduring American military aircraft designs ever produced during the Cold War period. This first Volume depicts the following Hellenic Air Force variants; the HAF F-5A standard, the HAF F-5A with the Martin Baker IRQ-7a ejection seat, and the HAF RF-5A reconnaissance variant. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
INSTALLATION INSTRUCTIONS:
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1. Copy the contents of the "To Mods Folder(S)" to your SF2 Mod directory.
Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility. You are simply required to substitute the "XXX"s with the next sequential number in the sound file section of the file.
NOTE 1:
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Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
The user may alternate between the two by "commenting out"
the relevant line in the F-5A_STANDARD_COCKPIT.ini
[CockpitData]
//Directory=cockpit
Directory=cockpit_Lo-Fi <---This is the default
In order to "activate" the higher resolution textures
you would decomment the previous line and comment out
the next line, thus:
[CockpitData]
Directory=cockpit <---This is now Hi-Res
//Directory=cockpit_Lo-Fi
NOTE 2:
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Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini from this..
[LOD001]
Filename=F-5A_STANDARD.LOD
to this..
[LOD001]
Filename=F-5A_STANDARD_002.LOD
Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a, so please take advantage of this _002.LOD model should you experience frame-rate issues. While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
NOTE 3:
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For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
Keys:
-------
SHIFT+0 -> canopy open
CREDITS:
sophocles - 3D Model, Cockpit, textures
ravenclaw_007 - 3D Modeling, Animations, Weapons,textures
baffmeister - Flight model, testing
crusader - Avionics and data tweaks, Beta testing
Guuruu - Sounds and Afterburner effects, Beta testing
Guest contributors:
Alfa2 - Loadouts and a wealth of info on the HAF variants.
gkabs - pilot figure
Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
Brain-32 - Modeling advice, initial cockpit.cfg + more
NeverEnough - Initial work on the Flight model
Russouk2004 - Always answering questions when I needed help..Cheers!!
Dag - RoNAF textures and research (to be included in a dedicated future RoNAF F-5a module)
Derk - Many, many references!!!
Blade - Excellent mini-tutorial on damage textures
Finally, thanks to TK and Thirdwire for creating such a fantastic game.
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FEATURES:
* Three model set including the HAF F-5A standard version (1965 - 1974), the HAF F-5A with Martin Baker IRQ-7a ejection seat (1975 - 1999), and the HAF RF-5A reconnaissance variant with 4 K-92a cameras; each with their own custom loadouts.
* Three, highly detailed external 3d models, including the RF-5A, whose nose was graciously modeled by ravenclaw_007.
* Specular color and Normal (bump) maps on all models
* Seven Level of Detail models (LODs) for each model, providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
* Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the Factory variety and the Sargent Fletcher variants.
* Fine-tuned flight parameters in three distinct aircraft data configuration files for all 3-D models, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of Baffmeister.
* 8 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many HAF Wings and Squadrons.
* Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
* Super detailed 'Virtual Cockpit' with animated throttle control, rudder pedals, control stick, landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches.
*Accurate and functional representation of the Norair F-5A gun sight, with animated Mils selector and accompanying animated combining glass. (Mechanics by Crusader)
* A full complement of highly (or should I say "insanely" detailed HAF weapons carried by the HAF F-5A, all by ravenclaw_007.
* Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007
* GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
* All new afterburner, emitter, and engine smoke effects by Guuruu.
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PILOT NOTES
-----------
F-5A Limit and Reference Speeds. [Indicated Airspeeds]
FLAPS: 300kts for both leading and trailing edge.
NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
LANDING GEAR: 240kts
DRAG CHUTE: 165kts
CANOPY: 50kts
NOSE WHEEL STEERING: 65kts
MAXIMUM INDICATED AIRSPEED: 710kts [redline]
MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
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TAKE OFF ROTATION SPEEDS
13500lbs: 155kts [full internal fuel and two sidewinders]
20500lbs: 195kts [about the maximum weight possible with included stores]
NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
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CLIMB SPEEDS
Military Power
13500lbs: 375kts with a transition to mach 0.89
20500lbs: 310kts with a transition to mach 0.74
Maximum Power
13500lbs: 595kts with a transition to mach 0.93
20500lbs: 480kts with a transition to mach 0.85
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FINAL APPROACH SPEEDS
With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
NOTE: Target touch down speed is 20kts less than final approach speed.
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THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
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Sophocles
July 2020