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  1. Realistic SA-3 / SA-N-1 Goa Pack Beta

    SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
     
    -------------------------------------------------------------------------
     
    This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
     
    S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
     
    Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
     
    S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
     
    S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
     
    S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
     
    -------------------------------------------------------------------
     
    New features:
     
    - New search and track ranges for fire control radars
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point at the target
     
    - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill
     
    - New launch effect and sound
     
    - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
    and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
     
    - Dramatically improved performance especially in low altitude
     
    -----------------------------------------------------------------------
     
    Things that need to be done:
     
    - 1024x1024 missile skins
     
    - Low Blow model so that we can use the original SA-3 radar instead of Flatface
     
    -----------------------------------------------------------------------
     
    Known issues:
     
    - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
     
    - Low altitude performance is good enough but not at the desired level. Tests are still going on
     
    - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
     
    - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
    will be on the final version.
     
    --------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
     
    -----------------------------------------------------------------------------
     
    Check read me file for installation instructions.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
    and leave comments with your in-game experience in the support topic!
     
    ---------------------------------------------------------------------------
     
    Sources:
     
    ru.wikipedia.org
    pvo.guns.ru
    historykpvo-2.ucoz.ru
    SAM Simulator
     
    ----------------------------------------------------------------------------
     
    Credits:
     
    Flatface and SA-3 launchers.........................Pasko
    SA-3 missiles..............................................Thirdwire
     
    ----------------------------------------------------------------------------
     
    Tiopilotos
     
    16 February 2017

    300 downloads

       (3 reviews)

    4 comments

    Updated

  2. RSS SA-8/SA-N-4 Gecko Pack Beta

    RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
     
    Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Ground objects use the stock TW 3D models
    - Osa Launch sound. Modify soundlist.ini to use this wav file
     
    Important changes:
    ------------------
    - Missile ballistic data
    - Radar search and track ranges and altitudes
    - Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
    - Corrected SA-N-4 reload times.
    Credits:
    --------
    Ground objects: TW
    In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
     
    Work in progress:
    --------
    New launcher vehicle corrected 3D models (Early Osa)
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Vasilin: Zenitniye Raketniye Kompleksi (SAM)
    - Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google...ulator1972/home

    268 downloads

       (4 reviews)

    4 comments

    Updated

  3. RSS SA-2 Guideline Pack Beta 0.41

    RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Most objects use the stock TW 3D models
     
    Important changes:
    ------------------
    - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
    - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
    - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
    - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
    - Now all missiles have new 3D models and new skins, thanks to Spillone104
    Credits:
    --------
    Ground objects: TW
    SA-2 missile family: Spillone104
    In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
     
    Work in progress:
    --------
    New Fan Song 3D models (with correct size and antenna types)
    Various auxiliary vans or SAM site contruction
    New Search/Height inding radar 3D models associated with the sites on regimental level
    Experimental complete SAM site objects for terrains
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - ZRK S-75M Uchebnik (Russian field training manual)
    - SA-2 Guideline (Osprey)
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
    - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google...ulator1972/home

    346 downloads

       (6 reviews)

    5 comments

    Submitted

  4. Realistic AAA (ex Realistic AAA Sounds)

    This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds!
     
    Package includes sounds for the following Ground Objects:
     
    HS.820/HS.831
    Oerlikon/Gepard
    Rh-202
    ZPU-2
    ZPU-4
    ZU-23-2
    ZSU-23-4
     
    Check Read me file for installation instructions.
     
    --------------------------------------------------------------------------------
     
    ATTENTION !!!
     
    This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.

    719 downloads

       (7 reviews)

    2 comments

    Updated

  5. RSS SA-2 Guideline Pack Public Test Beta

    RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
    Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Most objects use the stock TW 3D models
     
    Important changes:
    ------------------
    - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
    - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
    - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
    Credits:
    --------
    Ground objects: TW
    SA-2 missile family: Spillone104
     
    Work in progress:
    --------
    More new 3D missile objects for all variants.
    New Fan Song 3D models (with correct size and antenna types)
    Various auxiliary vans or SAM site contruction
    New Search/Height inding radar 3D models associated with the sites on regimental level
    Experimental complete SAM site objects for terrains
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - ZRK S-75M Uchebnik (Russian field training manual)
    - SA-2 Guideline (Osprey)
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
    - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google.com/site/samsimulator1972/home

    260 downloads

       (4 reviews)

    8 comments

    Updated

  6. T-72A skins

    Some skins for the stock T-72A.
     
    Camo
    Snow
    Tan
    Finland Camo
     

    Installation:
    ---------------------------
    Extract to your GroundObject folder.
     

    ---------------------------
     
    Released under CombatAce Fair-Use terms:
    http://forum.combatace.com/index.php?showtopic=26131
     

    The Trooper
     
    14 Mar 2016

    146 downloads

       (1 review)

    0 comments

    Submitted

  7. T-34-85-2.7z

    T34-85 Russian Tank
     
    Model adapted from freeware model...not found creator name yet...
     
    adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping...
     
    all inis are basically TW but adapted by me.
     
    copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed.
    I think its far better than stock...
    feel free to alter ini`s as desired...
     
    Usual CA Rulez apply...
    have fun blowing it up....
    Russouk

    137 downloads

       (4 reviews)

    1 comment

    Submitted

  8. Opel Blitz pack

    something for WWII era - trucks to populate areas
    read the readme!
    Monty CZ

    137 downloads

       (2 reviews)

    2 comments

    Submitted

  9. early WWII train objects and structures

    I hope I put everything where it is supposed to be.
    This file is for testing and terrain modders so dont expect self installer or something
    read the readme!
     
    Monty CZ

    218 downloads

       (3 reviews)

    2 comments

    Submitted

  10. Ural-375 Trucks For SF2 Series

    31 Dec 2011
     
    Version 1.02
     
    Converted MAX to LOD by Suicide and Spectre8750
    Additional Model and Skin Fixes by Spectre8750
    Original Model by unknown
     
    Supplied:
    U375_ZPU-2 Bed mounted ZPU-2 Gun
    Ural-375D Covered Bed version and
    Ural-375D-C Crates Loaded
    Ural-375D-U Open Bed
    Ural375wT with Troops
     
    -------------------------------------------------------------------------------------------------------------
    Updated 31 Dec 2011:
    Fixed Vehicle not showing up on Missions. Thanks to Crusader.
     
    Updated 30 Oct 2010:
    Added Tan Skins
    Added Low Poly Distance file for each Truck
     
    Fixed spelling Error
    Thanks christian59 and Wrench
    -------------------------------------------------------------------------------------------------------------
     
    Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
    Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
    Very similar. Main noticeable difference being the front Grill.
     
    Varieties
    The Ural-375D came in a variety of forms:
     
    Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
    Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
    Ural-375D Most produced 375.
    Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
     
    Specification
    The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
    Hood design, 3 seats cab.
    Payload: 9,920 lb (plus trailer: 22,050 lb)
    Full weight: (off road - 11,020 lb),
    Loading height: 4'7.9"
    Suspension: solid axles, leaf springs, rear wheels at balance-cart.
    Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
    Gearbox: 5x2 steps,
    Max. Speed 47 mph (76 km/h).
    Brakes: drums, with pneumatic control.
    Stopping distance from 20 mph (32 km/h) - 36'.
    Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
    Maneuverability: turning circle 69',
    Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
    Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
    Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
     
    Drop the files in the Skins Folder into each Truck Folder.
    This was done to save space for the release.
     
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
     
    [TargetTypexxx]
    Name=Ural-375D
    FullName=Ural-375D Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-U
    FullName=Ural-375D UC Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-U
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural-375D-C
    FullName=Ural-375D W/Cargo Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural-375D-C
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=Ural375wT
    FullName=Ural-375D w/Troops Truck
    TargetType=TRANSPORT
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=Ural375wT
    RepairRate=0.555
    StartDetectChance=50
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=30
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    [TargetTypexxx]
    Name=U375_ZPU-2
    FullName=U375 ZPU-2 AAA
    TargetType=AAA
    ActiveYear=1964
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=U375_ZPU-2
    RepairRate=0.155
    StartDetectChance=80
    StartIdentifiedChance=80
    IncreaseDetectChanceKey=20
    MaxVisibleDist=20000.0
    DestroyedEffect=VehicleFireEffect
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=50
     
    Happy New Year
    Spectre8750

    730 downloads

       (6 reviews)

    0 comments

    Updated

  11. GAZ-66 6x6 Trucks for SF2 series

    29 Apr 2013
    Version 1.03
    Supplied:
    GAZ-66 6x6 with ZU-23 mounted AAA
    GAZ-66 6x6 W/Cargo
    GAZ-66 6x6 Covered
    GAZ-66 6x6 UnCovered
    -------------------------------------------------------------------------------------------------------------
    The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop Sounds in the Sounds Dir.
    Drop the GroundObject contents in the GroundObject Dir.
    Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
    And add these entries to the ???Types.INI in the Terrain
    Of your choice and change TargetTypexxx sequence respectively:
    [TargetTypexxx]
    Name=GAZ-66_Cargo
    FullName=GAZ-66 W/Cargo
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ-66_Cargo
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ-66_UNCVRD
    FullName=GAZ-66 UnCovered
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ-66_UNCVRD
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ66COVRD
    FullName=GAZ-66 Covered
    TargetType=TRANSPORT
    UseGroundObject=TRUE
    GroundObjectType=GAZ66COVRD
    ActiveYear=1966
    TargetValue=50
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypexxx]
    Name=GAZ66ZPU23
    FullName=GAZ66 ZU-23 AAA
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GAZ66ZPU23
    ActiveYear=1966
    TargetValue=100
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    Enjoy!
    Spectre8750

    694 downloads

       (3 reviews)

    0 comments

    Updated

  12. Republic of Korea Army Vehicle Pack

    This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
     
     
    Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
     
     
    Featured South Korean vehicles include:

    M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
    K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
    K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
    K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
    KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
    K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
    K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
    K9 Thunder SPA: Modern 155mm mobile howitzer
    K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
    K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
    K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
    K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system

    These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

    429 downloads

       (5 reviews)

    0 comments

    Submitted

  13. Soviet MANPADS

    This mod adds ini-updated SA-7 MANPADS and several new variants :
     
    SA-7 "Grail" - GRAU 9K32 Strela-2
    SA-7b "Grail" - GRAU 9K32M Strela-2M
    SA-14 "Gremlin" - GRAU 9K34 Strela-3
    SA-16 "Gimlet" - GRAU 9K310 Igla-1
    SA-18 "Grouse" - GRAU 9K38 Igla
    Sa-24 "Grinch" - GRAU 9K338 Igla-S
     
    Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions
    and during Tank Battles (in campaigns only I think)

    373 downloads

       (2 reviews)

    2 comments

    Updated

  14. USN SAM pack

    This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
    I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
     
    The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
     
    Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
     
    Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
     
    Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

    529 downloads

       (5 reviews)

    4 comments

    Updated

  15. JGSDF Vehicle Pack 1

    This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
     
    Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
     
     
    Featured JGSDF vehicles include:
    Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
    Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
    Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
    Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
    Type 73 APC: Cold war era tracked APC
    Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
    Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
    Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
    Type 93 SAM: Mobile short-range SAM
    Type 75 MRL: Cold war era 130mm rocket launcher
    Type 75 SPA: Cold war era 155mm mobile howitzer
    Type 99 SPA: Modern 155mm mobile howitzer
    Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
    M110 SPA: License-built version of cold war era 203mm howitzer
    M270J MLRS: License-built version of the US 227mm rocket launcher
    L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
    Komatsu LAV: Modern light armored truck
    Komatsu LAV-AT: LAV equipped with anti-tank missile launcher

    International vehicles include:
    GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
    GDF-002: Upgraded 35mm towed AAA system; used by many countries
    M270 MLRS: US 227mm rocket launcher
    M270A1 GMLRS: US 227mm GPS-guided rocket launcher

    Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
     
    Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
     
    These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!

    568 downloads

       (10 reviews)

    1 comment

    Updated

  16. India-Pakistan Objects/Weapons/and Other Bits


    India-Pakistan GroundOjbects/Weapons/Guns/Pilots Pak


     
     

    -For SF2, Full-4 Merged -Reccomended (plus ExpPak1)



    (Should actually be called "Objects, Other Than Aircraft Pack")


     
    This is the Second Part of the India-Pakistan mod. This package =ONLY= contains GroundObjects, Weapons & Guns, Menu Screens. Aircraft will be available as seperate, packaged downloads as soon as we get them together!
     
    These weapons and Ground Objects are NOT to be used altogether in a 'everything and anything Merged Install -- it is for a Stand-Alone India-Pakistan Mods folder ONLY!!!
    Those experienced End Users ™, will be able to pick and choose the various items necessary, if crazy enough to use these in such an install. There are many (read: MOST) items that have been nationalized to either side. It is NOT reccomended for any use, other than what is it intended for!! You've been warned -- if you mess it up, it's all on YOU!!
     
    These items are designed for use with/as a stand-alone India-Pak Mods Folder. Instructions for creating a seperate I/P install are in the Word Doc that comes with this pak, and are covered in the CombatAce SF2 Series Knowledge Base.
     
    It is ALSO highly reccomended you READ these 2 documents through before installing this mod. If you don't, you're SURE to run into problems. And then, we'll clown on you. Hard
     
    Good Hunting!
    For the India-Pak Mod Team;
    Wrench
    Kevin Stein

    504 downloads

       (0 reviews)

    0 comments

    Updated

  17. SF2 SA-8/8B "Gekko" SAM, Static Versions

    SA-8/8B "Gekko" SAM, Static Versions
    -- For SF2, Any and All with Access to the original SA-8/8B Mobile SAMs --
     
    As per some discussion in the Forums, this mod adds 2 new SA-8 (both the standard and -8B) as 'Mobile_AAA', thereby allowing them to appear as 'fixed' air defense units around airbases, ports, factories, and other usual suspects.
     
    As being two new objects, these will NOT interfere with the 'stock' ones, that come out and play as escorts during Armed Recon missions. Simply put, this adds another level of close-in/short range Air Defense for the Red Side.
    It uses all stock items (read: standard, 3W missiles). NO LODS ARE INCLUDED IN THIS PACKAGE -- so, you'll probably need at LEAST SF2:E; AFAIK, that's where they first appeared. Of course, a Full-4 Merged Install should have access to the lods.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
     
    This mod was tested in a Full-4 Merged SF2 install, and SF2:E. Your mileage (and PK) may vary.
     
    Duck & Cover!!
    wrench
    kevin stein
     
    **Package Updated to correct wrong SA-8B data ini**

    385 downloads

       (1 review)

    0 comments

    Updated

  18. New "Undead Horde" squad

    New "Undead Infantry Horde"
     
    = For SF2 (Any and All) and SF/Wo* =
     
    A Horrific New Enemy ™ for the 3rdWire series; just in time for Halloween!! A Just-For-Fun Mod, for folks with twisted imaginations!
     
    Modifications/repaints and ini tweeks to Kesselbrut's Infanty squad now create Legions of the Walking Dead.
     
    A new sound file is included, along with instructions on editing the Soundlist.ini to add it.
     
    Included is a CAS mission on the Desert terrain, so you see how they work. Within that mission, are 6 escaping enemy transport aircraft. As they may be carring infected survivors, they cannot be allowed to escape!! Watchout for enemy air defenses as well! (NOT Zombie-crewed)
     
    As always, fairly simple easy to follow install instructions are included, so give them a read!
    Should be usable in SF/Wo*, but this is untested. There should be no reason why not...
     
    Duck, Cover and Cower ... they're coming for your brains...
     
    Enjoy!
    wrench
    kevin stein

    128 downloads

       (1 review)

    0 comments

    Updated

  19. SF2 WW2 SDKFZ-251 Half-Track Mod

    SF2 WW2 SDKFZ-251 Half-Track Mod
     
    -- Something for the WW2 ETO/MTO/Eastern Front players --
     
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
     
    This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
    What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine ™ to use them in ARMED_RECON missions.
     
    But beware...
    It'll bite back!!!
     
    As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
     
    Good Hunting!!
    wrench
    kevin stein

    157 downloads

       (0 reviews)

    1 comment

    Updated

  20. US M-1 120mm AAA Gun

    US M-1 120mm AAA Gun
    - For SF2, Any and All -
     
    Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun.
     
    Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper).
     
    Simple easy to follow instructions are below, in the "To Install" section.
     
    Happy Hunting!
    (or flak dodging!)
    wrench
    kevin stein

    168 downloads

       (0 reviews)

    0 comments

    Updated

  21. Yellow US Fuel Truck Pak

    Yellow US Fuel Truck
    = SF/Wo* & SF2 series Games (Any and All!) =
     
    A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
     
    Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
    The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
     
    See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
     
    Happy Gassing!
     
    wrench
    kevin stein

    188 downloads

       (0 reviews)

    2 comments

    Updated

  22. 3 More Airbase "Equipments"

    More Airbase Goodies
    = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
     
    A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
     
    Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
    Road Grader
    Steamroller (these 2 by Sundowner)
     
    It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
     
    As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
     
    *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
     
    With special thanks to Sundowner!!
     
    Enjoy!
     
    wrench
    kevin stein

    292 downloads

       (3 reviews)

    1 comment

    Updated

  23. SF2 KAW Misc Items Pak

    SF2 Korean War Era Misc Items
     
    = For SF2, Full-5 Merged (Reccomended/Preferred) =
    This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
     
    In this zip you'll find the following folders:
     
    Ground Object
    /Objects/Guns
    /Objects/Weapons
    /Objects/Pilots
    Speech
    Menu
    Flight (both contain new menu screens)
     
    This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
     
    As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
    If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
     
    Good Hunting!

    730 downloads

       (1 review)

    0 comments

    Updated

  24. "Civilian" Gas Truck

    Civilian Fuel Truck
    = SF/Wo* & SF2 series Games (Any and All!) =
     
    A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped.
     
    The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
     
    See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting.
     
    Happy Gassing!
    wrench
    kevin stein

    131 downloads

       (1 review)

    0 comments

    Updated

  25. SF2 SAMs Pack

    --------------------------------------------
    SF2 SAMs Pack
    --------------------------------------------
     
    This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
     
    - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
     
    - added new skins (Green or Tan) to objects that lacked one or the other
     
    - added missing Freq data to a number of radars
     
    - implemented numerous tweaks to launchers & radars to standardize data and improve performance
     
    - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
     
    - added RadarFamily data w/ associated TEWs entries and TGAs
     
    Please review the following section for notes on what's included in this package and how to install the various components.
     
     
    ~~~~~~~~~~~~~~~~
    Package Contents
    ~~~~~~~~~~~~~~~~
     
    In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
     
    - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
     
    - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
     
    - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
     
    NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
     
    http://thirdwire.com/downloads_tools.htm
     
    * * *
     
    You will also find the following directories, which include the main installation files:
     
    \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
     
    \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
     
    \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
     
    \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
     
    \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
     
    \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
     
    \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
     
    NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
     
    KB for SF2
    http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
     
    KB for SF1
    http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Credits
    ~~~~~~~~~~~~~~~~~~~~~
     
    This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
     
    Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
    The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
    ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
    bigal1 ........................................ Bloodhound SAM
    Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
    Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
    Fubar512 & Wrench ............................. Hawk INI tweaks
    Florian ....................................... Roland Rad
    CrazyhorseB34 ................................. Roland Rad desert skin
    FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
    Monty CZ....................................... SA-10 & Flaplid, Stinger site
    Fubar512 ...................................... SA-10 INI tweaks
    EricJ ......................................... SA-11 & SA-17
    EricJ & winterhunter .......................... Starstreak Stormer
    Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
    YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
    Gerald14 & Kesselbrut ......................... M6 Linebacker
    BANIDOS Team .................................. TAM VCLM
    rebel ryder ................................... BRDM-SA9
    Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
    ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
    WhiteBoySamurai ............................... R440/FM-80
    Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
    Wrench ........................................ Hawk Site upgrades/layout
    Fubar512 ...................................... NIKE-Hercules sites layout/placement
    OldDiego ...................................... SAMSite01
     
    If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
     
     
    ---------------
    Eric Howes
    eburger68
    16 August 2012

    2,144 downloads

       (10 reviews)

    12 comments

    Updated

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