193 files
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M38 Jeep skins
By The Trooper
M38 Jeep skins
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512x512 skins for the stock M38 Jeep.
Installation:
---------------------------
Extract to your GroundObject folder.
---------------------------
Released under CombatAce Fair-Use terms.
The Trooper
68 downloads
0 comments
Updated
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Port Gantry Crane
By krfrge
SF2_GantryCrane
-----------------------------------------------------------------------------------------
This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
download Type: ZIP
package size: 1018 kb
info: Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated. The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
The author is unknown.
-----------------------------------------------------------------------------------------
This is a modification (painting) to this port gantry crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=GantryCrane
FullName=Port Gantry Crane
ModelName=GantryCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
48 downloads
0 comments
Submitted
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Port Crane
By krfrge
CranePort1
This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
info: Crane 4 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
free download: Crane 3D Model
The author is unknown.
This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
Happy hunting Wrench
Drop the folder into the terrain of choice.
Add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=CranePort1
FullName=Crane
ModelName=CranePort1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
58 downloads
0 comments
Updated
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SA-7 Grail / 9K32 Strela-2 MANPADS Pack
By tiopilotos
SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
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This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS). It is widely exported and has
been in use in nearly every regional conflict since 1969. Despite its operational limitations,
it has been proved quite effective in the hands of tactical armies and rebel groups.
During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H
Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources
this might have been the first successful combat use of any MANPADS in history!
Following variants are included:
9K32 Strela-2 (SA-7A, 1968) - First variant.
9K32M Strela-2M (SA-7B, 1970) - Improved variant.
------------------------------------------------------------------------------------------
New features:
- Updated missiles data which offer more realistic performance
- Fuze distances have been increased since the SA-7 had lethality limitations after hitting
a target. Now a target can be hit but it may return back home safely
- New launch effect and sound
------------------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target
aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear.
After massive failed launches it became clear that it was extremely difficult to achieve a single
hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had
been increased.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 600-800m) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
--------------------------------------------------------------------------------------------
License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
357 downloads
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Airport Items 2018
By krfrge
Airport Items 2018 Krfrge - Apr 2018
Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
Place these 3 folders in your xxx_terrain folder.
For example: F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
Airport Cargo Trailer
Airport Baggage Cart
Airport Baggage Tractor
Add these entries into your terrain_TYPES.ini
[TargetTypexxx]
Name=AirCgoTrailer
FullName=Air Cargo Trailer
ModelName=AirCgoTrailer.LOD
TargetType=MISC
ActiveYear=1970
TargetValue=100
UseGroundObject=FALSE
DamagePoint=5.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=SmallOilFire
DestroyedEffect=
SecondaryEffect=SmallBombEffect
SecondaryChance=
[TargetTypexxx]
Name=BagCart
FullName=Baggage Cart
ModelName=BagCart.LOD
TargetType=MISC
ActiveYear=1970
TargetValue=10
UseGroundObject=FALSE
DamagePoint=5.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=10000.0
DamagedModel=
DestroyedEffect=SmallOilFire
DestroyedEffect=
SecondaryEffect=SmallBombEffect
SecondaryChance=
[TargetTypexxx]
Name=BagTractor
FullName=Airport Baggage Tracotr
ModelName=BagTractor.LOD
TargetType=MISC
ActiveYear=1970
DamagePoint=10
ArmorValue=3
ArmorType=3
TargetValue=25
UseGroundObject=FALSE
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallOilFire
SecondaryChance=
***** Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in. *****
Any issues please contact me here at CombatAce.
70 downloads
- ground objects
- airport support items
- (and 1 more)
0 comments
Submitted
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M551 AR/AAV Sheridan V.1
By yakarov79
M551 Sheridan.
Pack contains new ground object for SF2 game.
Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.)
All ini files are beta....which mean it's there, it works but it is not final.
I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
all skins are in 2048x2048 format.
So play with it, and hope someone will do better ini for this vehicle.
credits:
model, ini edits skins - me - JH.
skin based on the Trooper work.. ive updated his skin.
If someone wants psd templates let me know.
regards.
Jarek Hereda
243 downloads
0 comments
Submitted
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world war 2 Volkswagen Type 82 Kübelwagen for SF2 V.1.01
By Steve T
Volkswagen Type 82 Kübelwagen for SF2 V.1.01
=======================================
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
Version 1.01 update: Added a driver -- well, half a driver ;-)
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
-- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T January 2018
57 downloads
0 comments
Submitted
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ww2 Volkswagen Type 82 Kübelwagen for SF2
By Steve T
*DE-LURK*
A small Christmas gift to the great community here keeping this game alive.
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me.
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T December 2017
*RE-LURK*
59 downloads
0 comments
Submitted
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SA-3 Goa / S-125 Neva SAM Pack
By tiopilotos
SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
------------------------------------------------------------------------------
The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
was designed to provide medium to high altitude air defence coverage, primarily against
bomber aircraft. As such it was not well suited to the engagement of low flying targets,
especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
lower engagement altitude than its predecessor and also flies slower but due to its two-stage
design it is more effective against more maneuverable targets. It is also able to engage
lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
The system was widely exported and has been used in a number of conflicts, most notably:
War of Attrition
Yom Kippur War
South African Border War
Iran - Iraq War
Lebanon War
Gulf War
Kosovo War
------------------------------------------------------------------------------
This is the first version of the complete system pack. The following variants are featured:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
improvements over the first variant. Widely exported.
Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
received this modernization in the '80s.
Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
capability, improved performance against heavy jamming and new missiles with
extended range.
* Since the early 2000s a number of manufacturers have built upgraded versions of the
system to make it more attractive to operators which used the cold war versions.
These upgraded versions have different characteristics in terms of mobility, jamming
resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
version (Pechora-2M) is included.
--------------------------------------------------------------------------------
New features:
- Fire control radars have been set to their instrumented ranges
- PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
was a height finder radar but since we lack Low Blow, Flat Face is being used as the
fire control radar and Side Net as early warning radar
- Launchers can perform 360 degree rotation and now all battery launchers can point
at the target
- More realistic missile ballistics
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
when launched, the missile flies to a pre-calculated impact point, receiving signals from
the fire control radar. This type is similar to Semi Active Radar Homing
- Dramatically improved performance especially in low altitude
----------------------------------------------------------------------------------
Things that need to be done:
- High resolution missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
----------------------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system
could guide two missiles against a single target.
- Fire control radar of Pechora-2M can track only one target during each engagement.
Real Pechora-2M fire control radar could track and engage two targets at the same time.
- Due to game engine limitations concerning the structure of enemy SAM sites,
each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
- Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
-----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise
you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
499 downloads
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Realistic SA-6 Gainful / 2K12 Kub SAM Pack
By tiopilotos
SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
--------------------------------------------------------------------------------
This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
system, designed to protect ground forces from air attacks. Following variants are included:
2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
Third World countries.
2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
other countries.
--------------------------------------------------------------------------------
New features:
- More realistic search/track ranges along with search/track times for StraightFlush radar
- Launchers can perform 360 degree rotation and now all battery launchers can point at the
target
- Corrected missile parameters
- Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
the near pass with no detonation situation. With longer fuze distances, missiles will detonate
sooner and there will be at least some damage if not a kill
- Repainted missile skins
- New launch effect and sound
- Dramatically improved performance
----------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations mobile SAM batteries can not move with other ground units
and thus offensive ground forces will be exposed to enemy air attacks.
- Fire control radar can guide only one missile against a single target. Real SA-6 system
could guide two missiles against a single target.
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed any SF2 title which will feature the stock SA-6 system.
I think that SF2, SF2E and SF2I have it.
------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
518 downloads
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Realistic SA-3 / SA-N-1 Goa Pack Beta
By tiopilotos
SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
-------------------------------------------------------------------------
This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
-------------------------------------------------------------------
New features:
- New search and track ranges for fire control radars
- Launchers can perform 360 degree rotation and now all battery launchers can point at the target
- More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
- Dramatically improved performance especially in low altitude
-----------------------------------------------------------------------
Things that need to be done:
- 1024x1024 missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
-----------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
- Low altitude performance is good enough but not at the desired level. Tests are still going on
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
- Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
will be on the final version.
--------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------
Check read me file for installation instructions.
Lot of research and hard work was made to make this SAM as realistic as possible.
Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
and leave comments with your in-game experience in the support topic!
---------------------------------------------------------------------------
Sources:
ru.wikipedia.org
pvo.guns.ru
historykpvo-2.ucoz.ru
SAM Simulator
----------------------------------------------------------------------------
Credits:
Flatface and SA-3 launchers.........................Pasko
SA-3 missiles..............................................Thirdwire
----------------------------------------------------------------------------
Tiopilotos
16 February 2017
306 downloads
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RSS SA-8/SA-N-4 Gecko Pack Beta
By Snailman
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
------------------
- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
--------
Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New launcher vehicle corrected 3D models (Early Osa)
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
274 downloads
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RSS SA-2 Guideline Pack Beta 0.41
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
- Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
- Now all missiles have new 3D models and new skins, thanks to Spillone104
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
354 downloads
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Realistic AAA (ex Realistic AAA Sounds)
By tiopilotos
This mod improves AAA effectiveness for stock and 3rd party objects plus the addition of new tracers and sounds!
Package includes sounds for the following Ground Objects:
HS.820/HS.831
Oerlikon/Gepard
Rh-202
ZPU-2
ZPU-4
ZU-23-2
ZSU-23-4
Check Read me file for installation instructions.
--------------------------------------------------------------------------------
ATTENTION !!!
This is not a new version, it was moved here in its correct section because previously was located in Sounds. If you have already downloaded the initial version (v1.0) no reason to download again, its the same mod. We will soon have the 1.1 version.
727 downloads
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RSS SA-2 Guideline Pack Public Test Beta
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.30 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
Work in progress:
--------
More new 3D missile objects for all variants.
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google.com/site/samsimulator1972/home
262 downloads
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T-72A skins
By The Trooper
Some skins for the stock T-72A.
Camo
Snow
Tan
Finland Camo
Installation:
---------------------------
Extract to your GroundObject folder.
---------------------------
Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
The Trooper
14 Mar 2016
149 downloads
0 comments
Submitted
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T-34-85-2.7z
By russouk2004
T34-85 Russian Tank
Model adapted from freeware model...not found creator name yet...
adapted and a lot of restoring the model to max format....and some minor new meshes and some mapping...
all inis are basically TW but adapted by me.
copied stock data etc but renamed to avoid conflict.......works ok in game...after having a few mesh probs...(high poly count) fixed.
I think its far better than stock...
feel free to alter ini`s as desired...
Usual CA Rulez apply...
have fun blowing it up....
Russouk
140 downloads
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Opel Blitz pack
By Monty CZ
something for WWII era - trucks to populate areas
read the readme!
Monty CZ
141 downloads
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early WWII train objects and structures
By Monty CZ
I hope I put everything where it is supposed to be.
This file is for testing and terrain modders so dont expect self installer or something
read the readme!
Monty CZ
223 downloads
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Ural-375 Trucks For SF2 Series
By Spectre8750
31 Dec 2011
Version 1.02
Converted MAX to LOD by Suicide and Spectre8750
Additional Model and Skin Fixes by Spectre8750
Original Model by unknown
Supplied:
U375_ZPU-2 Bed mounted ZPU-2 Gun
Ural-375D Covered Bed version and
Ural-375D-C Crates Loaded
Ural-375D-U Open Bed
Ural375wT with Troops
-------------------------------------------------------------------------------------------------------------
Updated 31 Dec 2011:
Fixed Vehicle not showing up on Missions. Thanks to Crusader.
Updated 30 Oct 2010:
Added Tan Skins
Added Low Poly Distance file for each Truck
Fixed spelling Error
Thanks christian59 and Wrench
-------------------------------------------------------------------------------------------------------------
Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
Very similar. Main noticeable difference being the front Grill.
Varieties
The Ural-375D came in a variety of forms:
Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
Ural-375D Most produced 375.
Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
Specification
The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
Hood design, 3 seats cab.
Payload: 9,920 lb (plus trailer: 22,050 lb)
Full weight: (off road - 11,020 lb),
Loading height: 4'7.9"
Suspension: solid axles, leaf springs, rear wheels at balance-cart.
Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
Gearbox: 5x2 steps,
Max. Speed 47 mph (76 km/h).
Brakes: drums, with pneumatic control.
Stopping distance from 20 mph (32 km/h) - 36'.
Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
Maneuverability: turning circle 69',
Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
-------------------------------------------------------------------------------------------------------------
Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the files in the Skins Folder into each Truck Folder.
This was done to save space for the release.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=Ural-375D
FullName=Ural-375D Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-U
FullName=Ural-375D UC Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=Ural-375D-U
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural-375D-C
FullName=Ural-375D W/Cargo Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural-375D-C
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=Ural375wT
FullName=Ural-375D w/Troops Truck
TargetType=TRANSPORT
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=Ural375wT
RepairRate=0.555
StartDetectChance=50
StartIdentifiedChance=50
IncreaseDetectChanceKey=30
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
[TargetTypexxx]
Name=U375_ZPU-2
FullName=U375 ZPU-2 AAA
TargetType=AAA
ActiveYear=1964
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=U375_ZPU-2
RepairRate=0.155
StartDetectChance=80
StartIdentifiedChance=80
IncreaseDetectChanceKey=20
MaxVisibleDist=20000.0
DestroyedEffect=VehicleFireEffect
SecondaryEffect=MediumExplosionEffect
SecondaryChance=50
Happy New Year
Spectre8750
734 downloads
0 comments
Updated
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GAZ-66 6x6 Trucks for SF2 series
By Spectre8750
29 Apr 2013
Version 1.03
Supplied:
GAZ-66 6x6 with ZU-23 mounted AAA
GAZ-66 6x6 W/Cargo
GAZ-66 6x6 Covered
GAZ-66 6x6 UnCovered
-------------------------------------------------------------------------------------------------------------
The GAZ-66 has gained legendary status in many countries around the world due to its reliability, simplicity and off-road capability. Thanks to standard features such as a front mounted winch, Central Tire Inflation System (CTIS) and self locking differentials the GAZ-66 is extremely popular with armed forces all around the world as well as off-road enthusiasts. Production ceased in 1999, with the GAZ-3308 being produced instead.
-------------------------------------------------------------------------------------------------------------
Install:
Drop Sounds in the Sounds Dir.
Drop the GroundObject contents in the GroundObject Dir.
Drop the contents of the Skin Folder into each Truck Folder in the Mods dir.
And add these entries to the ???Types.INI in the Terrain
Of your choice and change TargetTypexxx sequence respectively:
[TargetTypexxx]
Name=GAZ-66_Cargo
FullName=GAZ-66 W/Cargo
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_Cargo
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ-66_UNCVRD
FullName=GAZ-66 UnCovered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ-66_UNCVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66COVRD
FullName=GAZ-66 Covered
TargetType=TRANSPORT
UseGroundObject=TRUE
GroundObjectType=GAZ66COVRD
ActiveYear=1966
TargetValue=50
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
[TargetTypexxx]
Name=GAZ66ZPU23
FullName=GAZ66 ZU-23 AAA
TargetType=AAA
UseGroundObject=TRUE
GroundObjectType=GAZ66ZPU23
ActiveYear=1966
TargetValue=100
RepairRate=0.0
StartDetectChance=50
StartIdentifiedChance=10
IncreaseDetectChanceKey=10
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
Enjoy!
Spectre8750
697 downloads
- trucks
- spectre8750
- (and 3 more)
0 comments
Updated
-
Republic of Korea Army Vehicle Pack
This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
Featured South Korean vehicles include:
M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
K9 Thunder SPA: Modern 155mm mobile howitzer
K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system
These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
437 downloads
0 comments
Submitted
-
Soviet MANPADS
By Crusader
This mod adds ini-updated SA-7 MANPADS and several new variants :
SA-7 "Grail" - GRAU 9K32 Strela-2
SA-7b "Grail" - GRAU 9K32M Strela-2M
SA-14 "Gremlin" - GRAU 9K34 Strela-3
SA-16 "Gimlet" - GRAU 9K310 Igla-1
SA-18 "Grouse" - GRAU 9K38 Igla
Sa-24 "Grinch" - GRAU 9K338 Igla-S
Set up as GroundObjectRole=Mobile_AAA, they can show up on existing AAA positions
and during Tank Battles (in campaigns only I think)
375 downloads
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USN SAM pack
This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
533 downloads
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JGSDF Vehicle Pack 1
This is a package of 18 ground objects for the Japan Ground Self Defense Force, representing many of the significant combat vehicles from the 1970s to present. Four additional non-Japanese variants are included as a bonus, for a total of 22 distinct ground objects. All-new guns and missiles are included.
Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
Featured JGSDF vehicles include:
Type 74 MBT: Cold war era tank armed with a 105mm L7 gun
Type 90 MBT: Modern tank equipped with a 120mm gun, composite armor and advanced electronics
Type 87 Recon: Modern 6-wheeled armored recon vehicle with excellent sensors and a rapid-fire 25mm gun
Type 89 IFV: Modern armored infantry fighting vehicle with a 35mm autocannon and anti-tank missiles
Type 73 APC: Cold war era tracked APC
Type 96 APC A: Modern 8-wheeled APC (automatic grenade launcher)
Type 96 APC B: Modern 8-wheeled APC (heavy machine gun)
Type 87 AAA: Mobile anti-aircraft vehicle with twin 35mm guns
Type 93 SAM: Mobile short-range SAM
Type 75 MRL: Cold war era 130mm rocket launcher
Type 75 SPA: Cold war era 155mm mobile howitzer
Type 99 SPA: Modern 155mm mobile howitzer
Type 96 MPMS: Truck-mounted multi-purpose missile system designed to defeat tanks and landing craft
M110 SPA: License-built version of cold war era 203mm howitzer
M270J MLRS: License-built version of the US 227mm rocket launcher
L-90 AAA: License-built variant of the Swiss 35mm towed AAA system
Komatsu LAV: Modern light armored truck
Komatsu LAV-AT: LAV equipped with anti-tank missile launcher
International vehicles include:
GDF-001: Popular Swiss 35mm towed AAA system; used by many countries
GDF-002: Upgraded 35mm towed AAA system; used by many countries
M270 MLRS: US 227mm rocket launcher
M270A1 GMLRS: US 227mm GPS-guided rocket launcher
Two texture sets, default camo and green, are included for each vehicle. (US MLRS are Green and Tan instead.)
Additional vehicle packs for the JGSDF, ROK, and PLA may follow if this mod is well-received. (Don't worry, I'll still keep on making ships.)
These ground objects are recommended for use with Wrench's latest Korea terrain, as well as Kamchatka and other East-Asian theaters. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
571 downloads
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