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  1. Kesselbrut's
    "Falklands '82" (Operation Corporate)
    for Strike Fighters 2
     
    This package contains an updated version of Kesselbrut's "Falklands '82" (Operation Corporate) mod package for Strike Fighters 2 (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of other mods that were released in the years subsequent to Kesselbrut's original effort.
     
    This mod package should be applied to SF2 or SF2V installations (or merged installs incorporating SF2 or SF2V) that are patched to the Dec2009 or later patch level, including Feb2010, Mar2010, May2010, Jun2010, Dec2010, Jan2011, May2011, Jun2011, Jul2011, or Aug2011. If you are running SF2 or SF2V at an earlier patch level and do NOT intend to update to one of the later patch levels mentioned above, you should NOT install this mod package.
     
    Note that this is a COMPLETE mod package. There is no need to install the original "Falklands '82" mod for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed:
     
    SF2 VERSION: Strike Fighters 2
    or
    Strike Fighters 2: Vietnam
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required (nor is it sufficient by itself to use this mod).
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing this mod package, please ensure the installation of Strike Fighters 2 that you intend to use is updated to at least the Mar2012 patch level (the Apr2012 or higher patch level is recommended). The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
     
    http://thirdwire.com/downloads.htm
     
    Also, please be aware that the mod requires either the original "Strike Fighters 2" (with the Desert terrain) or "Strike Fighters 2: Vietnam" (SF2V). If you will be using SF2V as a mod base, then you will have one additional step at the end of the installation process.
     
    This mod can be installed to SF2 installations that incorporate "Strike Fighters 2: North Atlantic" (SF2NA). If SF2NA is part of your target install base, there are some additional items for you to install as part of another optional installation step.
     
    The main installation process consists of three main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly.
     
    NOTE: If you installed the verison of this mod released in Dec. 2010, we recommend that you NOT install this newer version over that older version. Instead, start from scratch, using a fresh/new Mod Folder.
     
    ----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    ----------------------------------
     
    This mod requires a separate mod folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 4+ or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe or StrikeFighters2 Vietnam.exe, Rename the copy to StrikeFighters2_Falklands.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your Falklands'82 mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the Falklands'82 mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the SF2_Falklands82.7z archive package to a location on your hard drive.
     
    - Move the contents of the \To_Mod_Folder directory to your Mod Folder (created in Step 1 above).
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI in your Mod Folder. Locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=HarrierFRS1
    MissionMap=Malvinas
    StartTime=15:15:00
    StartDate=05/21/1982
    StartTimeDeviation=10
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Just below the "Instant Action" section is the "Single Mission" section. At minimum you should change the EndYear= statement to 1983 or higher. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1982
    EndYear=1983
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19820425 Operation Corporate
    PlayerService=RoyalNavy
    PlayerUnit=No.800 NAS
    AircraftType=HarrierFRS1
    Difficulty=NORMAL
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=NORMAL
    LoadCampaign=FALSE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -----------------------------------------
    * STEP 4: Optional Step for SF2NA Users *
    -----------------------------------------
     
    This optional step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Carrier battle groups in campaigns
     
    - Carrier start in single missions (select aircraft)
     
    - New mission types in campaigns, including NAVAL_SEARCH,
    NAVAL_ATTACK, & CRUISE_MISSILE
     
    TO INSTALL: drag and drop the contents of the \_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    For a discussion of how these SF2NA features have been integrated into the "Falklands '82" mod, see the "Notes on SF2NA Features" section later in this ReadMe.
     
    ----------------------------------------
    * STEP 5: Optional Step for SF2V Users *
    ----------------------------------------
     
    This last step is for those who are using Strike Fighters 2: Vietnam (SF2V) as mod base instead of the original Strike Fighters 2 (with the Desert terrain). If your SF2 installation does not include the original SF2 (with the Desert terrain) and you're using SF2V as a mod base, then you must swap out terrain .INIs so that your MALVINAS.INI points to the correct .CAT file.
     
    - In your SF2 Mod Folder, open the \Terrains\Malvinas folder. Delete the file Malvinas.ini.
     
    - In \Terrains\Malvinas\Alt you will find the file Malvinas_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Malvinas.ini (thus replacing the file you deleted just above).
     
    If your Mod base also happens to include SF2NA and you've installed the SF2NA files from the revious step, then you must make the same INI swap for the FALKLANDS.INI terrain INI.
     
    - In your SF2 Mod Folder, open the \Terrains\Falklands folder. Delete the file Falklands.ini.
     
    - In \Terrains\Falklands\Alt you will find the file Falklands_SF2NA_vietnamsea.INI. Copy it to the \Terrains\Malvinas folder (just above the \Alt sub-folder) and re-name it to Falklands.ini (thus replacing the file you deleted just above).
     
    * * * * *
     
    THAT'S IT. Your "Falklands'82 for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Included in the \Optional folder are a number of optional items that you may consider installing (if your installation has the required base installation items).
     
    - Canberra62: this is an alternate version of the Canberra B.Mk62, based on the 3rdWire Canberra B.6 model. In order to use this model your base installation must include SF2E Expansion Pack 2. TO INSTALL, simply drag the \Canberra62 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - Harrier3: this is an alternate version of the Harrier GR.3, based on the 3rdWire model included in SF2E. In order to use this model your base installation must include SF2E. TO INSTALL, simply drag the \Harrier3 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - IAI-Dagger: this is an alternate version of the IAI Dagger, based on the 3rdWire Nesher model included in SF2I. In order to use this model your base installation must include SF2I. TO INSTALL, simply drag the \IAI-Dagger folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. The campaigns will automatically start using this newer model.
     
    - MB-339A: this is the original version of the MB-339A included in all previous releases of the "Falklands '82" mod. It is offered as an optional aircraft in case anyone prefers the original version over the newer, updated model introduced with the "August 2012 Update."
     
    - Mirage IIIEA: this folder contains an alternate Mirage IIIEA cockpit based on the 3rdWire Mirage IIICJ cockpit from SF2I. It is a replacement for the stock cockpit of the Mirage IIIEA and requires SF2I to be part of the installation. TO INSTALL, simply drag the \MirageIIIEA folder to your SF2 Mod Folder and drop it in \Objects\Aircraft, allowing it to overwrite file as prompted.
     
    - Vulcan B2: this folder contains files to install the Vulcan B2 bomber to your Mods folder. TO INSTALL, simply drag the \VulcanB2 folder to your SF2 Mod Folder and drop it in \Objects\Aircraft. Be sure to read the "Notes on the Vulcan B2" section below for a discussion on using this aircraft in the "Falklands '82" mod, as there are significant limitations.
     
    - WaterNormal: this folder contains various alternate WaterNormal.BMP files, which can be used to change the texture or appearance of the water in the Malvinas terrain. To use any of these alternate .BMPs, simply drag the file you wish to use to your SF2 Mod Folder and drop it in the \Terrains\Malvinas folder, allowing it to overwrite the version already there. Note: the default/original .BMP used by this mod is in the \3rdwire sub-folder.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Game Play Notes (PLEASE READ)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    There are some important things you should know about playing this updated version of the "Falklands '82" mod.
     
    1. Single Missions vs Campaigns
     
    Like the original "Falklands '82" for SFP1, the Malvinas & Falkands terrains are set up to use different years for Single Missions (i.e., "Create Mission") and the Campaigns.
     
    Campaigns: both campaigns automatically start on May 1, 1982, and continue
    into mid June 1982.
     
    Single Missions: when flying Single Missions, set the "Mission Date" to 1983. If
    you set the date to 1982, you may get a CTD (crash to desktop)
    when attempting to start the mission.
     
    As Kesselbrut noted in his original ReadMe, game-generated single missions ("Create Mission") should be flown in 1983 because the only British air base on the islands was build in late May. If you have a mission date before May 29, 1982, the game will CTD becaue there is no air base for British aircraft to use. User-created missions (with a 1982 mission date) will work normally. British aircraft will still have to take off from a carrier before May 29, though, even in user-created missions for 1982.
     
    2. Recommended "Gameplay Options"
     
    Some of the island-based airfields are a bit rough. It is highly recommended that you change the "Landing" Game Play option to "Normal" or "Easy." If you use a "Hard" landing option setting, you may see aircraft exploding on the runway either because they start without landing gear deployed or because they lose their landing gear halfway down the runway. This is esp. true of Stanley Airfield.
     
    You can fly all fixed wing aircraft on "Hard" or "Normal" Flight Model. Helicopters are best flown on "Normal" Flight Model.
     
    3. Canberra Bomb Sight
     
    In the Canberra, you can switch between Pilot and Bombadier with "Hook" key to use the bomb sight.
     
    4. Carriers
     
    In the original campaigns that use the default Malvinas terrain ("Falklands/Malvinas")), all Carriers have zero speed. Were they allowed to sail normally, they would cruise wildly through the ship formations.
     
    In the new campaigns that use the NavalMap-enabled Falklands terrain ("South Atlantic"), carriers do move, and they have carrier battle groups consisting of frigates, destroyers, and support ships to accompany them. To use the new campaigns, though, you must have SF2NA as part of your SF2 install base.
     
    5. Infanty Speed
     
    Note from Kesselbrut: "The infantry units have too much speed - when I use normal Footslogger speed there are no ground battles."
     
    ~~~~~~~~~~~~~~~~~~~~~~~
    Notes on SF2NA Features
    ~~~~~~~~~~~~~~~~~~~~~~~
     
    1. New terrain - "South Atlantic"
     
    The "August 2012 Update" for this mod introduces a new version of the familiar "Falklands/Malvinas" terrain named "South Atlantic" (and found in the \Terrains\Falklands folder). The "South Atlantic" terrain is NavalMap-enabled -- meaning, that it requires SF2NA to be part of the SF2 install base used for the mod. It is included as part of Step 4 (For SF2NA users) during the installation process.
     
    This new terrain uses carrier battle groups for many, but not all ships. Some ships are still static terrain objects, just as they are in the original "Falklands/Malvinas" terrain. The main British carrier task force elements, for example, appear as part of carrier battle groups. So, too, all Argentinian ships that operate away from the islands and closer to the Argentine mainland (the task groups with the Belgrano and 25 de Mayo, for example).
     
    Immediately around the islands themselves, however, most ships still appear as static terrain objects, either because they need to appear in certain places only on certain dates or because it would have been impractical to get them into their final campaign positions by allowing the game engine to sail them into those positions as part of carrier battle groups. The ships the make up the San Carlos Landing Group are probably the best examples here.
     
    If you select the "South Atlantic" terrain for game-created Single Missions and happen to be flying a carrier-enabled aircraft, you will start the mission on the deck of a carrier that forms the base of a carrier battle group.
     
    If you wish to play a campaign that exploits SF2NA features such as carrier battle groups and new mission types, you should select one of the "South Atlantic" (SA) campaign variants, discussed in the next section.
     
    2. New "South Atlantic" campaigns
     
    As noted above, this updated version of the "Falklands '2" mod includes "South Atlantic" (SA) campaign variants that exploit the new features of SF2NA, including carrier battle groups and new mission types:
     
    - 19820425 Guerra de las Malvinas (SA): an Argentinean campaign, with the player-flyable
    A-4Qs of 3 Esq. de Caza y Ataque starting on 21 May and operating from Rio Grande AB.
     
    - 19820425 Operación Rosario (SA): a variant of the Argentinean campaign, with the player-
    flyable A-4Qs operating from the ARA Veinticinco de Mayo during the early days of the
    conflict.
     
    - 19820425 Operation Corporate (SA): the main British campaign, with four different battle
    groups including the Hermes Carrier Group, the Invincible Carrier Group, the Amphibious
    Task Group, and the Bristol Reinforcement Group. The first three appear at the start of
    the campaign. The last appears on 23 May.
     
    Please keep in mind that we have attempted to remain somewhat faithful to the general historical outlines of the original conflict. That means you will not find that any of these campaigns turn into a major carrier duel between the 25 de Mayo and the British Task Force.
     
    We experimented with such a scenario in testing and can assure you that the results are quite boring: massive losses on both sides with most if not all carriers sunk within the first few days of the conflict. The whole thing ends very quickly, and what gets lost in the mayhem is the actual historical jousting over the islands themselves -- a drama much more interesting and compelling than an SF2NA-style naval duel.
     
    It also needs to be noted that as welcome SF2NA's new features are, the original campaigns based on the "Falklands/Mavinas" terrain with static ships are still as engaging as they ever were. Once the campaign switches to a NavalMap-enabled terrain, the campaign engine attempts to turn the campaign into a carrier duel, and the target selection becomes very dependent on and oriented towards the movement and status of the carrier groups.
     
    In the historical conflict, however, the Argentine armed forces never had a sustained fix on the carriers of the British Task Force, and after some early attempts to locate and attack the carriers, the campaign eventually settled into a more routine defense of their position on the islands themselves. The British, of course, never located or attacked the 25 de Mayo before it beat a hasty retreat to port following the sinking of the Belgrano on 2-3 May.
     
    Put simply, there is a case to be made that the original campaigns based on the original terrain actually play BETTER than the new "SA" campaign variants that exploit SF2NA features. Yes, the ships don't move, but that is a minor detail. The critical component, target selection and tasking of air units, is driven by the goal of retaking or defending the islands themselves, not locating and sinking opposing carrier groups.
     
    3. Carriers & Carrier Battle Groups
     
    As discussed above, the new NavalMap-enabled "South Atlantic" terrain allows Single Missions and Campaigns to be flown from carriers that form the heart of carrier battle groups. To allow the old terrain and campaigns to coexist with the new variants, we have included two versions of each carrier -- one old-style carrier that does not move; one SF2NA-enabled carrier that does move. The proper carrier type is automatically selected for you in Single Missions and Campaigns based on the campaign or mission map you elect to use.
     
    4. Exocets
     
    For this mod most third-party (i.e., non-stock) anti-ship missiles, including the Exocet, have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships.
     
    So, for many anti-ship missiles, including the Exocet, you will now find two versions:
     
    1) "Standard" guided version
     
    These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AM 39 Exocet, AGM-84D Harpoon, Kh-59M Ovod, etc.).
     
    2) ASM/cruise missile version
     
    These versions utilitize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names:
     
    - U.S./NATO missiles have the ASM tag (e.g., AM 39 Exocet ASM, AGM-84D Harpoon ASM).
     
    - Soviet/WP missiles follow the naming convention used by ThirdWire's
    Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt).
     
    At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts.
     
    ~~~~~~~~~~~~~~~~~~~~~~
    Notes on the Vulcan B2
    ~~~~~~~~~~~~~~~~~~~~~~
     
    As noted above, the Vulcan B2 bomber is now included as an optional install. You should be aware of the limitations of this aircaft within this mod:
     
    1. Off Map Basing: the only British-controlled airfield large enough to accommodate the Vulcan is Wideawake air base on Ascension Island, which is an off-map air base. That means that if you want to fly Vulcan in single missions, you'll have to start in the air, because your air base is not lcoated on the map.
     
    2. No Game-Generated "Black Buck" Missions: if you were expecting the game to generate "Black Buck" style bombing raids for your Vulcan, forget it -- it ain't happening.
     
    In game-generated single missions, the game engine will always position you in a flight of at least two aircraft (no single aircraft bombing raids, in other words), and will schedule those flights during the day time as often as it does at night. Moreover, you will likely have fighter escorts as well as opposing interceptors to deal with.
     
    We have included a custom Formation.ini that keeps Vulcan bomber flights small and the aircraft within those flights widely separated, so the Vulcans seem to operate semi-independently of each other.
     
    Of course, you can always use the ThirdWire mission editor to create your own "Black Buck" missions, but that's a task we leave to you.
     
    3. No Campaigns: as the game simply will not handle the Vulcan in a historically plausible way, we have not included it any of the campaigns.
     
    ~~~~~~~~~~
    Known Bugs
    ~~~~~~~~~~
     
    There are a few bugs (none "showstoppers") that you should be aware of.
     
    1. Stanley Airfield
     
    The terrain on which this airfield resides is treacherous. The best we've been able to do is implement workarounds for this airfield's several problems.
     
    First, as noted above, set your "Landing" Game Play option to "Normal" or "Easy."
     
    Second, you will find that you will start missions off center on the runway. This is done to prevent you from losing your landing gear half-way down the runway. Do not veer across the center line when taking off (stay in your lane).
     
    Third, even despite doing the above, you will notice that your aircraft is slow to accelerate and tends to bounce around a bit. You may even need to run off the end of the runway to get airborne.
     
    With the exception of Skyhawks (whose spindly landing gear has real problems with this runway), all Argentine aircraft can be used from Stanley. Historically, though, the runway was off-limits to the fast jets -- e.g., A-4s and Mirages.
     
    2. Non-paved Airfields
     
    When taking off from non-paved airfields -- esp. the Port San Carlos FOB used by Harriers -- you will notice your landing gear sinking into the ground a bit. Also, some airfield runway textures may not appear, notably the PSP/AM2 matting at Port San Carlos FOB. These are other quirks of the Malvinas terrain in SF2 that we have been unable to fix.
     
    3. Rapier SAMs
     
    The British Rapier SAMs will not fire in the Operation Corporate campaign due to a bug in SF2 that prevents the game from handling Blue-side static SAMs correctly.
     
    4. Helicopters & AI Pilots
     
    All helicopters in this mod have been made flyable. Set the "Flight Model in Game Play Options to "Normal, and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
     
    At the end of the day, though, Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
     
    Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
     
    5. Atlantic Causeway & Atlantic Conveyor
     
    Movement for both ships has been disabled. The orientation of the models for these vessels is off, causing the ships to move sideways in the water (a very odd sight indeed). In campaigns this is a moot issue, as both ships appear only as terrain targets. In single missions, though, the game may add one or both ships to carrier battle groups. In such cases, the ships will not move with the rest of the group.
     
    6. Comrpnt's Missions
     
    Comrpnt created an excellent set of historical missions for his "Falklands Mod & Mission Pack." While these work fine with the original "Falklands '82" mod for SFP1, we encountered significant problems when attempting to get them to work in SF2.
     
    In particular, there appears to be a bug in SF2 that causes the game to refuse to start an aircraft on the ground at an offset east or west of the defined center of the airfield target area. This bug manifests itself only in user-created single missions for some reason. The consequence is that many aircraft in comrpnt's missions have problems taking off -- esp. from the Hermes or Stanley Airfield -- because they start on the ground in the wrong position relative to the runway (whether it be a carrier deck or a land-based runway).
     
    As we could not resolve these problems or find an acceptable workaround for this bug, we have not included comrpnt's missions (though we have implemented other parts of his Falklands mod pack).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod was released in December 2010. In May 2014 it was updated with the following fixes and changes:
     
    - performed minor fixes/updates on most aircraft & ships
    - added new skins for the A-4P and Mirage IIIEA (TMF)
    - added new models for the Fleet Oiler & Fleet Stores Ship
    - added Type 12I & Type 23
     
    Earlier, in August 2012, this mod was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - all ships overhauled & brought up to SF2NA compatibility standards
    - missile & guns systems on ships overhauled for functionality in SF2NA
    - SF2NA versions of all three campaigns created
    - land-based SAMs overhauled for performance and realism
    - land-based AAA guns overhauled for performance and realism
    - most other combat-related ground objects tweaked and/or fixed
    - all A2G/ASM missiles overhauled for performance and realism
    - all SAMs overhauled for performance and realism
    - most aircraft tweaked or fixed in some way
    - IA-58a Pucara flight model overhauled
    - optional new skins added for: Super Etendard, MB-326GB, T-34 Mentor
    - new MB-339A model added
    - several new target areas added to terrain
    - several bug fixes implemented for terrain items
    - terrain TYPES.INI expanded to incoprorate new items
    - SF2NA version of terrain added (South Atlantic)
    - terrain Movement.INI expanded
    - terrain front line tweaked
    - Goose Green airfield taxi positions fixed
    - ship smoke & flak effects tweaked
    - PlanningMapScreen.INI fixed for Sf2NA compatibility
    - Formation.INI and Nations.INI tweaked
    - most other INIs in \Flight updated for SF2NA/Apr2012 compatibility
     
    Additions
    ---------
    - ships: Segui class destroyer, Drummond class corvette, Fleet Oiler
    - SAMs/AAA: HS-831 30mm AAA, Bofors L60, Tigercat SAM, Stinger launcher (UK)
    - guns: 76MM_Otobreda, 30MM_KCB
    - weapons: Tigercat SAM, Mk.44 torpedo, Rapier Mk. 1E, & Rapier Mk. 2A
    - aircraft: Vulcan B2 bomber
     
    Previously, in January 2012, it was updated with the following fixes and changes:
     
    Fixes & Updates
    ---------------
    - campaigns overhauled, with revised AirOffensive schedules, unit start
    dates, and other minor changes
    - variant of Argentinean campaign added (Operation Rosario), which bases
    3 Esq. de Caza y Ataque (A-4Q) on the 25 de Mayo aircraft carrier instead
    of Rio Grande Airbase
    - Operation Corporate campaign now allows players to fly the small detach-
    ment of 1 Sq. Harrier GR.3s that flew from the HMS Hermes
    - flak & bomb effects fixed to reduce cartoonishly large debris
    - Formation.INI updated to reflect changes from the latest 3rdWire patches
    - terrain Tyes.INI overhauled to standardize data and better organize/
    prioritize target types for campaigns
    - terrain Targets.INI tweaked to fix various minor errors & address
    problems with front line
    - front line (Movement.INI) adjusted to correct problems with game engine's
    handling of certain target areas in campaigns
    - Exocet ASMs changed to allow them to hit moving targets in Single Missions
    - ship-based SAMs overhauled to improve performance
    - most warships tweaked to improve performance of ship-based SAMs
    - Super Etendard's weapon stations tweaked to correct roll to the left
    - Super Etendard's cockpit position moved forward
    - Super Etendard's decals.INI fixed to show all decals
    - Ajunaidr's Canberra B.62 overhauled to add 3rdWire flight model, remove
    guns, and bring weapons stations/loadouts in line with Soulfreak's B.62
    - AIM-9 Sidewinder rails added to A-4Q Skyhawk
    - CruiseSpeed for all Skyhawks boosted slightly
    - mission radii for all Harriers reduced to prevent them from flying
    missions against the Argentinean mainland
    - UH-1H flight model tweaked for performance
    - ground-based SAMs, AAA, & radars tweaked to improve performance
     
    Previously, in May & September 2011, this mod was re-released following extensive bug fixes,
    changes, and additions, which included:
     
    Fixes
    -----
    - missing/incorrect Sea Harrier decals
    - bright white Sidewinder rails on Sea Harrier
    - A-4 nation decals missing
    - non-working nozzel on Sea Harrier
    - incorrect alignment/decals for UH-1H
    - wrong missiles on Mirage IIIEA
    - Mirage IIIEA unable to maintain expected high altitude speed
    - wrong .INI pointer for A-109A unit in Malvinas campaign
    - Type_12M frigate not appearing in terrain
    - front line leaves British ships on Argentine side in campaign
    - wrong alignment for Port Howard target area
    - wrong model for AR_R-530R
    - wrong squadron for Harrier GR.3 (No.1 not No.3)
    - loadout/weapon stations problems with S-2F Tracker
    - rolling radius on Super Etendard nose wheel too high
    - Airfields 1,2,5 use mix of old/new runway textures
    - MB.326 & MB.339 experience nose pitch-up at speeds > 400 knots
    - Harrier GR.3 & FRS.1 don't sit properly on tarmack/deck
    - Harrier FRS.1 damaged 50% when landing on carriers
    - aircraft on use ski jump improperly on Hermes
    - AI pilots land incorrectly on Hermes
    - double green Pucara's 1-Tex skin wrong color-depth
    - AI pilots w/ Twin Otter not take off/land correctly
    - AI pilots w/ T-34C Mentor not take off or fly correctly
    - wildly inaccurate squadron strengths in campaigns for some aircraft
    - "Intelligence" values on wrong force/side in Malvinas campaign
    - some number decals not appear on aircraft in campaigns
    - other minor errors in campaign DATA.INIs
    - ReadMe for Malvinas WP not included
     
    Additions
    ---------
    - RWR/ECM corrections on Harrier GR.3
    - overhauled decals on Harrier GR.3
    - engine updates on Harrier GR.3
    - loadout updates on Harrier GR.3
    - RWR/ECM corrections on Sea Harrier FRS.1
    - engine updates on Sea Harrier FRS.1
    - loadout updates on Sea Harrier FRS.1
    - corrected black skins from Elephant for Sea Harrier FRS.1
    - new "blue-black" 800/801 skins from PanamaRed for Sea Harrier FRS.1
    - corrected 809 skins from PanamaRed & Elephant
    - overhauled decals for Sea Harrier FRS.1 based on work by Elephant
    - Lynx & Sea King upgrades by dtmdragon
    - Argentine pilot pics from IceMan
    - new RAF & RN pilots from Elephant & PanamaRed
    - new SquadronList.INI from STORM w/ texture data keyed to it
    - WATERNORMAL.BMP from SF2 Desert.CAT
    - optional verions of WATERNORMAL.BMP from luk1978
     
    New Optional Items
    ------------------
    - 3rdWire Nesher-based Dagger (SF2I only)
    - 3rdWire Mirage IIIEA cockpit (SF2I only)
    - 3rdWire Harrier GR.3 (SF2E only)
    - 3rdWire Canberra B.Mk62 (SF2E Exp. Pack 2 only)
    - alternate WaterNormal.BMPs
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    General Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod is a conversion and upgrade of the original "Falklands '82" mod released by Kesselbrut for SFP1. This version incorporates the following changes over the original:
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to all air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - converted weapons & guns to SF2
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on Mirage IIIEA, IAI Dagger, Harrier
    GR.3, Sea Harrier FRS.1, MB-326GB, C-130, KC-130, Super
    Etendard, T-34C Mentor, & IA-58a Pucara
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added additional skins to A-4CA/P/Q, Canberra B.62, Sea Har-
    rier FRS.1, IA-58a Pucara, IAI Dagger, Mirage IIIEA, & KC-130
    - added new Hangar & Loading screens for a number of aircraft
    - made minor correction/fixes to most aircraft
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - added custom pilot pics from comrpnt's mod pack
    - carried over relevant customizations from original Formations.INI
    to SF2 Formations.INI
    - added several new sounds & updated SoundList.INI
    - tweaked flak guns to improve effectiveness & use new effects
    - fixed Type 12M (Rothesay) Class Frigate so that guns/missiles are
    now working
    - added bobrock's Invincible re-paint skin
    - converted main terrain .INIs to SF2 standards
    - added seven new terrain target areas for temporary ship locations
    to TARGETS.INI
    - added new terrain items (static models, ships, etc) to TYPES.INI
    - added new terrain items (static models, ships) to TARGETS.INI
    - fixed StanleyAirfield_DATA.INI to enable aircraft to take off
    - tweaked FOB_DATA.INI to allow more than four aircraft to take
    off properly from Port San Carlos FOB
    - implemented custom terrain lights from comrpnt's mod pack
    - updated campaigns for SF2-compatibility (& added MB-339A)
     
    New Air & Ground Items
    ----------------------
    - MB-339A ARA
    - Twin Otter
    - Type 12L frigate
    - Type 21 frigate
    - Type 22 frigate
    - Sotoyomo & Z-28 patrol craft
    - Argentine Mercedes trucks (Trucks camiones)
    - Banidos team static terrain models
    - several new weapons or weapons models
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the "Falklands '82" mod package. These new items are from the following modders, who generously allowed their use:
     
    comrpnt .......................... Falklands Mod & Mission Pack
    ChrisBV .......................... Sea Harrier Pack
    NeverEnough ...................... IA-58a Pucara for SF2
    Tracker & Syd Adams .............. Twin Otter
    ID(io)T Team...................... MB-339A
    Banidos Team ..................... Static Malvinas Models
    Banidos Team ..................... Trucks Camiones
    Banidos Team ..................... Type 12I, 12L, 21, 22, & 23 frigates
    Julhelm .......................... Fleet Oiler
    Florian .......................... Fleet Stores Ship
    bobrock .......................... Invincible re-paint skin
    Adrian Benetti ................... Sotoyomo & Z-28 patrol craft
    Adrian Benetti ................... Malvinas Weapons Pack
    ChrisBV .......................... Falklands War-era Weapons Mini-Pack
    Cellinsky ........................ WideSky cloud mod
    SayWhat?! ........................ IA-58a Pucara skins
    JefeFOSS ......................... Canberra FAA Oscuro skin
    PGC .............................. Mirage IIIEA skins
    torno & HrntFixr ................. C-130/KC-130 skins
    torno ............................ ARA Sea King skin
    Falls, nosecone, Banidos Team, ... A-4CA/P/Q skins
    Fallschirmjager, 3-A-305,
    & Galtieycia
    PanamaRed ........................ Harrier FRS.1/GR.3 fixes, Hermes fixes,
    Mentor fixes, Pucara fixes
    Elephant ........................ updated Harrier FRS.1 skins & decals
    STORM ............................ updated/expanded SquadronList.INI w/ a/c .INIs
    luk1978 .......................... new WaterNormal.BMP versions
    Ice Man .......................... Argentine pilot pics
    dtmdragon ........................ Harrier 3, Lynx, & Sea King upgrades
    Wrench ........................... Gazelle running lights
    torno ............................ Dagger skins & antennas for 3rdWire Nesher
    Soulfreak ........................ Canberra B.Mk62 (3rdWire B6 model)
    ataribaby ........................ Super Etendard fixes
    Wrench ........................... Exocet ASM fixes
    Torno & Paulopanz ................ 25 de Mayo CV
    Adrian Benetti ................... Drummond class corvette (based on ARA Indomita/Intrepida)
    Paulopanz ........................ new skins for County class destroyer, Type 12I frigate,
    & Type 82 destroyer
    Ariell ........................... new skins for Super Etendard, MB-326GB, & T-34 Mentor
    Paulopanz ........................ Vulcan B2 skin
    SUICIDAL-ART ..................... Bofors L60 AAA
     
    Additional skins from Edward's "Falklands Mod and Campaign for SFP1."
     
    Credit for the original "Falklands '82" mod package goes to Daniel "Kesselbrut" Himmel and the team of modders that contributed to that original release for SFP1. For a list of all the modders whose work is used in the complete "Falklands '82" mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    15 November 2010
    3 May 2011
    1 Sep 2011
    5 Jan 2012
    27 August 2012
    1 May 2014
    3,910 11
  2. Campaign EAF No.51 Sqn Ramadan War(Sukhoi Su-7BMK)
    For Wings over Israel.
    This campaign with 36 missions for the EAF No.51 Sqn(205th Fighter-Bomber Brigade)cover the periode from Oct 6, 1973 to Oct 24, 1973.
    Historical accurate with the main units and bases deployment by and after October 6, 1973. Revised ground forces and add tank Su-100, BTR-50PK infantry transport, FROG-7, Scud-B(three launched on Oct 22, 1973)and three type of Bofors AAA.
    EAF No.51 Squadron and Sukhoi Su-7BMK

    By the Ramadan War, No.51 Squadron was one of three units of the EAF equipped with Su-7BMK. The more experienced No.55 Squadron was equipped with the new and vastly improved Su-20.
    The Su-7BMK was a simplified export version of Su-7BM, manufactured 1967-1971 with 441 built.
    The three Su-7BMK squadrons(No.51, No.52 and No.53)formed the 205th Fighter-Bomber Brigade with bases at Bilbeis, Bilbeis Qutamiyah and el-Mansourah. Full complement of the Brigade was 48 Su-7BMK.
    From the first days of the entry in service of the Su-7BMK, the EAF was dissapointed with the type.        
    The powerful Lyuka Al-7F1 turbojet, was a thirsty engine and occuped almost two thirds of the fuselage increasing vulnerability. Range was limited and drop tanks were mandatory. Despite Sukhoi brochures "as capable of self protection from enemy interceptors", combat operations over the Sinai proved the contrary. However, with a skilled pilot this two 30mm with 70 rounds each can give devastador results.   
    Other problems were the weapons and the limited number of tyres and drop tanks(six for each aircraft)supplied by the Soviets. Rockets S-3K proved incapable of penetrating even the relatively thin top-side armour of the Israeli tanks.
    Despite a good number of the requests of the EAF for improvements, Sukhoi only acceded in instaling the requested mirrors.
    The EAF was in his own and with the colaboration of Helwan factory, the type was continued improved from 1967.      
    To increase the range, Helwan took the 500 liters drop tanks, cut him, inserted a strech section between and increase the capacity to 1050 liters. 
    Because the Soviets refused to deliver enough replacement weapons, Helwan produced the bomb Kaakaa-100-105(based on the Soviet FAB-100-105), the Kaakaa-250(FAB-250M-54)and later the Nasr-250(FAB-250M-62). 
    With Six Days War recovered and no exploded French bombs, Helwan developed one anti-rwy penetration bomb of 250 kg. The factory produced also the fuel-air explosive(FAE)of 200 kg, as well retarding fins for other GP weapons. 
    By 1973, the Su-7BMK was vastly improved but pilots were only full satisfied with the arrivals of the Su-20s in the same year.  
    EAF No.51 Squadron began operations in the Ramadan War by 13.48 hours on Oct 6, 1973. CO LtCol Hazem al-Gharby led 12 Su-7BMK and attacked Refidim AB and surrounding installations. 
    Approaching at a very high speed and minimal altitude, the attack took the Israelis by surprise and the Su-7BMK holed the rwy in 10 places and destroyed the control tower. 
    The third flight failed to find the HAWK site a Refidim and attacked as alternative the CP at Umm Qashiba. 
    No.51 Sqn suffered no losses in his first mission of the war and Refidim, repaired was back in operations two days later.     
    On Oct 11, 1973 four Su-7BMK of the No.51 Sqn destroyed the Israeli HAWK site near Baluza, opening the way for 12 MiG-17s in strike against tanks and vehicles, forward Israeli HQ and observation post at Um Hashiba.   
    EAF´s Su-7BMK were used intensively by the Ramadan War suffering heavy losses with 20 jets downed(17 by IDF/AF interceptors, 2 by AAA and one by accident).
    In comparation SyAAF loss 14, the IrAF 15 and the QJJ one.
    Despite this limitation, some 50 Su-7BMK were still in service at the end of 1986.
     
    Campaign need the following extra aircrafts:
    MiG-17F "Fresco-C EAF mod(by Paulopanz)
    Aero L-29 Delfin "Maya(by Paulopanz)
    Campaign included a Su-7BMK ready to use.(Cockpit MiG-17. Sound default).
    Install
    Follow readme instructions and aditional informations 
    Credits:
    MiG-17F "Fresco-C EAF mod(by Paulopanz)
    Aero L-29 Delfin "Maya(by Paulopanz)
    Spillone104 for the GP-9 Gunpod.
    Team of the SF2 tank pack.
    Sources: Several but mainly, "Arab MiGs" October 1973 War Vol 5 and 6 by Tom Cooper and David Nicolle.
     
    Happy flights
    160 1
  3. This is the last of four parts of Operation Darius for SF2.
     
    Eric Howes
    2,274 1
  4. SF2 Campaigns for Desert4 Mod Readme
     
    This mod updates the stock SF2 campaigns to make use of Piecemeal/Centurion1's Desert4 terrain, as well as places USN and some of the USMC squadrons in those campaigns on a carrier. Additionally, if you have a merged install with SF2V, SF2E, and SF2NA, you can add F-8's and A-7's to the stock campaigns and a new 1978 campaign with A-7's, F-15's, HarrierGR3's, F-14's, and A-10's as well.
     
    Requirements:
     
    SF2 and SF2V (for the carriers) are required. SF2E and SF2NA are optional but recommended.
     
     
    To install:
     
    1. Install both Desert4 and the Mountain regions add-on:
     
    http://combatace.com/files/file/14551-desert-terrain-v4/
    http://combatace.com/files/file/14702-desert-4-mountain-regions-addon/
     
    2. Drag the "campaigns" folder included in this package into your mod folder.
     
    3. That's it!
     
     
     
     
    Credits:
    - Campaings by malibu43 and Homefries
     
    I am a member of the free-ware mods group at Combatace. This may be used in any free-ware mods as long as appropriate credit is given. It may not be used in payware.
     
    PM me with any issues.
     
    Thanks.
     
    malibu43
    775 1
  5. Campaign IrAF No.66 Sqn Ramadan War(Hunter 59)
    For Wings over Israel.
    This campaign with 36 missions for the Iraqi Air Force No.66 Sqn cover the periode from Oct 6, 1973 to Oct 24, 1973.
    Historical accurate with the main units and bases deployment by October 6, 1973.
    Revised ground forces and add tank Su-100, BTR-50PK infantry transport, FROG-7, Scud-B and three type of Bofors AAA. .
    IrAF No.66 Sqn was formed with No.6 and No.29 Squadrons-with a total of 24 Hunter F.Mk 59 and 30 pilots and was deployed to Egypt via Saudia Arabia on  Apr 24, 1973. CO was Maj Yusuf Muhammed Rasouli. 
    No.66 Sqn flew his first mission on Oct 6, 1973. 12 Hunters flying at less than 20m cross the Canal exactly as ordered at 14.00 hours and began his attack at 14.10, striking Israelian vehicles, artillery and armour. 
    One flight of Hunters went for a 175mm artillery battery and destroyed several of them(confirmed also by the same IDF). After expended all rockets, the Hunters dive to attack with his 30mm Aden cannons. A second flight attack the HAWK site near Gidi Defile.
    All 12 Hunters returned to base using the assigned SAM corridor over Ismailia.
    Install
    Follow readme instructions and other additional information.
    Thanks and credits:
    MiG-17F "Fresco-C EAF mod(by Paulopanz)
    Aero L-29 Delfin "Maya(by Paulopanz)
    Spillone104 for the GP-9 Gunpod.
    Team of the SF2 tank pack.
    Sources: Several but mainly, "Arab MiGs" October 1973 War Vol 5 and 6 by Tom Cooper and David Nicolle.
    113 0
  6. RAAF No.77 Sqn Meteor F8 Korean War(Aug 1951)
     
    For Strike Fighters 2 NA with Korea Terrain(Korea3).
     
    This campaign with some 34 missions cover the operations of the RAAF No.77 Sqn in the periode Jul 29 to Aug 31, 1951 in the Korean War.
    The squadron was based at Kimpo K-14(from Jul 25, 1951)and his first three CO were: Sqn Ldr R.C.Creswell(from Sep 19, 1950 to Aug 18, 1951), Sqn Ldr Gordon Steege(from Aug 18, 1951 to Dec 31, 1951)and Sqn Ldr Ron Susans(from Dec 31, 1951).
    By the Korean War, RAAF No.77 Sqn take in charge 88 Meteor F8 and two T7 two-seaters.
    54 Meteors were lost in Korea and Japan. Six were downed by MiGs and other six were damaged.
    No.77 Squadron RAAF made claims for 6 MiGs, but actually, only two were downed(both PLAAF)and two others were damaged.
    From Dec 1, 1951, after a operation ambush to wipe out RAAF No.77 Sqn set by Gen Lobob(CO of the V-VS 303th FAD)the Australian unit was assigned as interceptor for defense of Suwon K-13 and Kimpo K-14 and then to ground attack.
    Lobob´s operation dont wipe out RAAF No.77 Sqn(three Meteors downed and one damaged. One 176th GvIAP MiG damaged)but succeded in putting the australian squadron out of business as active fighter unit in "MiG Alley".
    Also, losses of the day leave the unit with 14 Meteors and this was considered insufficient to mantain a Squadron effort.
     
    Historical accurate with the main units and bases deployment by Jul 29 to Aug 31, 1951.
    Campaign need Expansion Packs 1 and 2 for some aircrafts, weapons, tanks, textures, etc.
    RAAF Meteor F.8, 77 Squadron texture by Wrench.
    See readme for other details.
     

    Thanks and credits:
     
    Wrench for Korea3 terrain, RAAF No.77 Sqn Meteor F8 texture and Cavalier destroyer
    Do335 for Pack 1 and Pack "Wings over Korea"
    WhiteBoySamurai for Essex class (long-hull) aircraft carrier
    ErikGen for the base model for the RF-80A
     
    Update Jul 1, 2017
     
    Change 68 to 34 missions(1 mission daily)
    Add F4U-5NL and AD-4NL
    Revised Task Force 77 composition.
    168 1
  7. USAF 336th FIS F-86A-5 Korean War(Jun 1951)
     
    For Strike Fighters 2 NA with Korea Terrain(Korea3).
     
    This campaign with some 30 missions cover the operations of the USAF 336th FIS(4th FIW)in the periode Jun 1 to Jun 30, 1951 in the Korean War.
    In this periode, 336th FIS together with 334th FIS were based at Suwon K-13. The third squadron, 335th FIS, remained at Johnson AB, Japan.
     
    Historical accurate with the main units and bases deployment by Jun 1 to Jun 30, 1951.
    Campaign need Expansion Packs 1 and 2 for some aircrafts, weapons, tanks, textures, etc.
    Included textures and decals with 18 autentic registrations of 336th FIS.
    See readme for other details.
     

    Thanks and credits:
     
    Wrench for Korea3 terrain and Cavalier destroyer
    Do335 for Pack 1 and Pack "Wings over Korea"
    WhiteBoySamurai for Essex class (long-hull) aircraft carrier
    ErikGen for the base model for the RF-80A
     
    Update Jul 1, 2017
     
    Change 60 to 30 missions(1 mission daily).
    Add F4U-5NL and AD-4NL.
    Some small corrections with Task Force 77.
    366 6
  8. Royal Navy 807 Squadron Sea Fury Korean War(HMS Theseus 3th Patrol, Dec 1950)
     
    For Strike Fighters 2 NA with Korea Terrain(Korea3).
     
    This campaign with some 18 missions cover the operations of the 17th CAG aboard of HMS Theseus in his 3th patrol(Dec 7 to Dec 15, 1950) in the Korean War.
    Naval Campaign mode.
    CAG 17th had more modern equipment, compared with the Seafires and Firefly I of his predecessor, HMS Triumph.
    HMS Theseus CO was Capt A.S.Bolt. 17th CAG was under the command of Lt CDr F.Stevin-Bradford and the group had:
     
    807 Squadron with 23 Sea Fury FB.II(CO Lt Cdr M.P.Gordon Smith)
    810 Squadron with 12 Firefly AS 5(CO Lt Cdr K.S.Pattison)
     
    HMS Theseus carried also one helicopter, in loan of the USN, one H-5 called by the crew "The Thing" and flew by Dan C.Fridley.
    (By July two Royal Navy Dragonfly HR1 helicopters destined to the carriers arrived at Singapore)
     
    The escort was provided by the destroyers HMS Comus(R-43),HMS Consort(R43)and two destroyers of the Royal Canadian Navy, HMCS Sioux(R64)and HMCS Nootka(R96).
     
    Historical accurate with the main units and bases deployment by Dec 7 to Dec 15, 1950.
    Campaign need Expansion Packs 1 and 2 for some aircrafts, weapons, tanks, textures, etc.
    Pack 1 and 2 Wings over Korea by Do335 for other aircrafts.
    Essex class (long-hull) aircraft carrier by WhiteBoySamurai for Task Force 77
    See readne for other details.
     
     
     
    Thanks and credits:
     
    Wrench for Korea3 terrain and Cavalier class DD
    Do335 for Pack 1 and Pack "Wings over Korea"
    WhiteBoySamurai for Essex class (long-hull) aircraft carrier
    ErikGen for the base model for the RF-80A
     
    Update 24-05-17: Added Essex class (long-hull)aircraft carrier for Task Force 77 and other minor details.
    181 11
  9. Campaing for the US Navy VF-111 Sundowners with Vought F-8D Crusader.
     
    For Strike Fighters 2 Vietnam
     
    This campaign with some 67 missions cover the second combat tour of the VF-111(Apr 18, 1965 to Nov 4, 1965)with the Air Wing CVW-2 aboard of CVA-41 Midway.
    First combat tour(Oct 17, 1963 to Jul 20, 1964)was with CVG-11 deployed in the CVA-63 Kitty Hawk.
     
    Included loading screen for the F-8D.
    Campaign utilise F-104C Starfighters of the 476TFS and 436TFS(deployed at Da Nang from Apr 20, 1965 to Nov 20, 1965).
    This F-104C is available with the Third Wire AI Plane Pack 1.
     

    Campaign in mode naval campaign and included destroyers (Gearing and Sumner class), Dixie Station and revised position for Yankee Station.
    Date of deployment of the carriers correspond to first and last day in station(Dixie or Yankee) and no departure and arrival in USA.
    Two versions included(second version with standard Yankee station and only carrier). See readme for details.
     
    Happy flights and enjoy.
    243 1
  10. 12 January 2011
     
    -------------------------------------------------------------------------------
     
    Strike Fighters 2: Modern Warfare Korea V1.03 by Spectre8750.
     
    -------------------------------------------------------------------------------
     
    Campaign For SF2, SF2:E, SF2:V, SF2:I or
    SF2,SF2:E,SF2:V and/or SF2:I Merged Install.
    -------------------------------------------------------------------------------
     
    Included:
     
    V1.01 update:
    Updated Ground Objects.
    Updated weapons.
    Fixed the SAM Radars and Batteries not showing up proper.
     
    V1.02 Update
    Minor Patching
     
    V1.03 Update
    Modified Terrain.
    Modified Camapign Dates.
    Added a few older Aicraft for 80's Single Missions that were added.
    Added New Planning Map.
    Added new Water Map to allow Single Mission editor Support.
    Updated F/A-18C,E,F, A-10C, F-14A+ and F-16(40) Cockpits.
    Other minor refinements.
     
    -------------------------------------------------------------------------------
     
    This is a Campaign i created to hit on the possability of the situation
    in the Far East coming to a head and represent the possible Air Battle.
     
    The Campaign includes South Korea, Australia, Singapore, Japan and USAF,
    USMC, USN with Carrier support. And China, North Korea and Soviet Union.
    Plus Mercenary.
     
    Extra Files are required: The E-2C-R3.LOD for the E-2C "HawkEye" from
    Skunkworks, all other files for that Aircraft are included and modded. Do
    not overwrite the other Files. The E-3A.LOD's for the E-3 "Sentry" can be
    found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
    the LOD's all others are already included. Also the F-16A(10) uses the
    F-16A_Netz.LOD's not included but will work if You have SF2:Isreal loaded.
    If not it is not crucial as it is for the Mercenary Player only and won't
    affect the Game if not present. All other files are included and modified
    and needed as is. If you modify included files, I can't guarantee results.
     
    Also you will need to have the A-6A and A-7E Stock LOD's for both
    '88 OLYMPIC CAP Single Missions .
     
    Installing the Campaign:
     
    Install as per the Knowledge base for Standalone Mods.
    And Delete The Aircraft and Ground Objects before you dump these files in.
    Also Included are Icons for the Main Dir to use with the Desktop Shortcut.
     
    Make a copy of one of your SF2's EXE in the "Strike Fighters 2" Dir and
    rename it to "StrikeFighters2 Modern Warfare Korea.exe". Also make a copy
    of the INI and rename it "StrikeFighters2 Modern Warfare Korea.ini" in the
    "Strike Fighters 2" root dir. Make sure they are placed in the "Strike
    Fighters 2" Dir. Open "StrikeFighters2 Modern Warfare Korea.ini" file and
    Change it to the following at the bottom:
     
    [Module]
    ModuleDataFile=ModuleMWKorea.cat
    DefaultTerrainData=Korea
    DefaultAircraft=F-15C <----can be any aircraft in the mod.
     
    This will allow the use of the "Menu" file ModuleWFI.cat that goes in your
    "Strike Fighters 2" "Menu" dir. It adds Screens and Music.
     
    Then run the new exe once and go to the new "Mod" Dir it created and
    delete all the planes in the "Aircraft" Dir. You can leave any or all that
    you like. Do delete the Ground Objects in the
    "StrikeFighters2 Modern Warfare Korea\Objects\GroundObject" Dir before
    adding New Ground Object Files.
     
    Also you need to edit the Options.INI in the "Mod"
    Main Folder to reflect the Mod or You Will have problems with the Game
    hanging or not closing properly. Example:
     
    [instantAction]
    AircraftType=F-15E <---needs to be an Aircraft in the Mod
    MissionMap=Korea <---needs to be Korea
    StartTime=16:30:00
    StartDate=09/18/2015 <---should be a Date within the Campaigns Time Frame
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    [singleMission]
    AircraftType=F-16C(40) <---
    Service=USAF
    MissionMap=KOREA <---
    MissionType=CAP
    MissionTime=NOON
    MissionWeather=CLEAR
    AirActivity=NORMAL
    AirDefenseActivity=NORMAL
    FlyAll=FALSE
    LoadMission=FALSE
    LoadMissionFilename=????
    MissionDate=2012 <---
    StartYear=0
    EndYear=2050 <---
    EditMission=FALSE
     
    Do this for all related Sections in the Options.INI.
    I included an Options.INI if you want to use it.
     
    Then Drop contents of the 7Z files into the new "MOD" Dir,
    overwrite when it asks.
     
    Now go to the new "Mod" "\StrikeFighters2 Modern Warfare Korea\Terrains\Korea"
    Folder and open the KOREA.INI file and remove the semicolon in front of the
    game you have loaded as follows. Example if you have SF2 Israel.
     
    ;CatFile=..\GermanyCE\GermanyCE.cat
    ;CatFile=..\Desert\Desert.cat
    CatFile=..\IsraelME\IsraelME.cat
    ;CatFile=..\VietnamSEA\VietnamSEA.cat
     
    Leave all others with a semicolon.
     
    You should be ready to go.
     
    I want to thank the Following for making
    This Mod possible:
     
    _Thomas_
    101tfs
    331KillerBee
    Actarus
    AGOSTINO
    AleDucat
    aleks
    AmokFloo
    ArturR
    Badger
    BANIDOS TEAM
    bib
    bigal1
    bobrock
    Boopidoo
    BPAo
    Camouflage
    *****
    Column5
    Crab_02
    Craig
    Crusader
    DamWaar
    Dante-JT
    Dave USAFMTL
    Dels
    Deuces
    Diego
    Digital Overlord
    Dr.Welsh
    Epizikl
    EricJ
    Erikgen
    Erwin_Hans
    FastCargo
    Flying Toaster
    Fubar512
    Gaston
    gerwin
    Ghostrider883
    Gabilon
    Hawker
    Howling1
    HrntFixr
    Insky group
    J.M Langeron
    JA 37 Viggen
    Jat81500
    Jeanba
    Joe Baugher
    Jimbib
    JSF Aggie
    Julheim
    Jv44kt
    Kesselbrut
    Kout
    Kreelin
    lindr2
    LloydNB
    Mago
    Manetsim
    Marcfighter
    Matthew Ouellette
    Max Rudakov
    Mike1
    Miracleman
    Mirage Factory
    MK2
    Moonjumper
    Mig Master
    MJ
    NeverEnough
    Olivier ANGUILLE
    olo007
    pablitoVPT
    Paladrian
    Pappy
    Pappychksix
    Pasko
    pcpilot
    petr005
    Phamtuan
    Private
    Rafael
    Rampage
    ravenclaw_007
    Raptore One
    raynor
    rscsjsuso5
    Scrapper
    Sidewinder86
    Signum
    Sony Tuckson
    spillone
    Starfighter2
    Stary
    ST0RM
    SUICIDAL
    Sundowner
    Swede
    SWS
    Syrinx
    Talos
    The Trooper
    Thunder-Works
    Team Viper
    TFlash
    Tiwaz
    tomcat
    TORNO
    Tunderchief
    Typhoid
    UF Josse
    Veltro2K
    vrkuboy
    Wilco
    WingWiner
    Wpnssgt
    Wrench
    X Ray
    YEYEYE
    Third Wire
    and TK
     
    Thanks all, let me know if i missed anyone.
    Email Me.
     
    Have Fun
     
    Spectre8750
    spectre8750@gmail.com
    2,287 7
  11. For Wings over Israel.
     
    This campaign with 34 missions for the EAF No.69 Sqn cover the periode from Oct 7, 1973 to Oct 24, 1973.
    Historical accurate with the main units and bases deployment by and after October 6, 1973. Revised ground forces and add tank Su-100, BTR-50PK infantry transport, FROG-7, Scud-B(three launched on Oct 22, 1973)and three type of Bofors AAA.
    EAF No.69 Independent Mirage Squadron was deployed at the Ramadan War(Oct 73)with 19 Mirage 5D, 2 Mirage 5R and 20 pilots.
    The unit was based at Birma el Tanta AB and was under the command of Lt Col Ali-Zayn al-Abidin Abd al-Jawad.
    The 5D was the export single-seat ground attack aircraft of the Mirage 5 built for Libya. 53 were built.
    With LARAF Mirage No.1001 Squadron in training, all Mirage 5Ds by the Ramadan War were flew by Egyptian pilots. LARAF No.1001 Sqn was finally deployed in Egypt by November 1973.
    No.69 Sqn was a fighter-bomber unit(No missiles were available by Oct 1973)and usually the jet were armed with two 400 kg bombs or two 250 kg bombs.
    Campaign need the following extra aircrafts:
    MiG-17F "Fresco-C EAF mod(by Paulopanz)
    Aero L-29 Delfin "Maya(by Paulopanz)
    Sukhoi Su-20 included and Mirage 5D configured and ready to use.
    Included also example of entry to add for EAF No.69 Independent Mirage Squadron in Squadronlist.
    Credits:
    Spillone104 for the GP-9 Gunpod.
    pauloPanz for MiG-17F "Fresco-C EAF mod and the Aero L-29 Delfin "Maya"
    Team of the SF2 tank pack.
    Sources: Several but mainly, "Arab MiGs" October 1973 War Vol 5 and 6 by Tom Cooper and David Nicolle.
     
    Happy flights
    193 1
  12. Operation Northern Sabre Plus
     
     
    This is intended as an expanded campaign using resources from other TW games merged. For this campaign to work, a merged install with SF2:Vietnam
    is required, but as usual, a full-5 merged install is quite advisable.
     
    The campaign includes another US carrier, USS America, employing CVA-63 model. The escort for USS America is entirely fictional, and if anybody can provide some
    information on the real composition of its surface combat ships for her 1979 cruise, please, tell me.
     
    Most aircraft added are Phantoms. VMFA-333 flew the J type and used to be attached to CVW-8, so much that AJ is the tailcode it sports in stock installs, and
    it keeps a detachment embarked aboard USS Nimitz. VMFA-115 was actually deployed to NAS Keflavik during September 1979, so it was a no brainier. VF-201 was a
    USNR squadron stationed in NAS Dallas, and it has been added to USS America as a way to add more Phantoms, just in case. The campaign is made so it will display
    Daddyairplanes´s F-4J_74 or ThirdWires F-4N DLC, but if you don´t have them, it will revert to F-4Js and F-4Bs (remember i told you this required SF2V)
     
    I also included an USMC Skyhawk Squadron in Keflavik, wich will take dmtldragon´s A-4M, or alternatively, A-4F_74 from SF2.
     
    The stock campaign also included RAF Phantoms in case you had SF2E or F-4K DLC, however i overwrote those squadrons instead of making them flyable, i just guess
    they would be busy in Europe or guarding UK air space to get into a mess wich the USN and USMC are handling already
     
    Most of the work was Tannethal´s, who figured out how to make two different CVBGs work fine, and had the idea of the Soviet reinforcement convoy, a lot of
    credit goes to him. Also thanks to daddyairplanes, Viggen and all others wich contributed providing info and advise.
     
    I suggest using the HFD version of Iceland for keeping FPS low, and modified SA-8s for airfield coverage. I just did it by changing their role from MOBILE_SAM to
    MOBILE_AAA, but it may be better to use two different copies (one model of each variant in each role).
     
    If anything goes wrong, it must be my fault for messing around with some entries, please tell me so i can solve it.
    303 1
  13. Overview:
     
    The Scandinavian Front (TSF) is a expansion pack type mod for Strike Fighters 2: Europe. It focuses on the efforts of the Scandinavian Air Forces to repel Soviet aggression in the Baltic area. Each part of the mod is self-sustaining and covers a different era, but they can also be merged
    Packages released:
     
    The Catalina Affair (1952)
    Operation Isbjörn (1956)
    The Gulf of Finland Skirmishes (1964)
    Operation Mannerheims Sköld (1966)
    Midvintermörker (2012)
     
    This package contains all released packages updated and ready to play.
    You also need to download Part 2:
    http://combatace.com...package-part-2/
     
    Installation:
     
    First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_. Check http://www.thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
     
    If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is a good idea. If you only plan to use TSF, then this step can be bypassed.
     
    Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
     
    Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
    Unzip the contents of the 7zip files into the mod folder of your choice. Allow any overwrites.
     
     
     
    Flyable Aircraft
     
    Flygvapnet (Sweden)
    A 29B Tunnan
    A 32A Lansen
    J 26 Mustang
    J 28 Vampire
    J 29 A/E/F Tunnan
    J 30 Mosquito
    J 32B Lansen
    J 34 Hawker Hunter
    J 35 B/D/E/F Draken
    S 29 Tunnan
    S 31 Spitfire
    S 32 Lansen
    JAS 39 Gripen
     
    Luftforsvaret (Norway)
    F 86K Sabre
    F-104G Starfighter
    F-5A Freedom Fighter
     
    Ilmavoimat (Finland)
    BF-109G
    Vampire FB5
    Folland Gnat
    MiG 21F
     
    Flyvevåbnet (Denmark)
    F-100D
    Hawker Hunter F50
     
    All hail Team TSF.
     
     
    Credits:
    Riga Class Frigate by WhiteBoySamurai
    ARA Intrepida (Redesigned as Soviet Patrol Boat) by terceraescuadrilla
    F-86K By Bunyap, Skins by Paulopanz
    Cavalier by Hinchinbrooke, updated by Wrench
    Foch by Hinchinbrooke
    MiG-29 Fulcrum-C by The Mirage Factory
    SU-27 by Marcfighters
    JAS 39C/D Gripen by Gux, Update by CadeteBra
    SU-25 Frogfoot by Nato Fighters Team
    E-3A by The Mirage Factory
    C-130E By Dels, Skins by Paulopanz
    SAMs by EricJ
    Russian APC by EricJ
    Russian Frigate by WhiteBoySamurai
    Visby Class Corvette by WhiteBoySamurai
    Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    Campaign by JonathanRL
    SweStart.jpg ; Foto: Sergeant Johan Lundahl/Combat Camera/Försvarsmakten.
    SweVictory.jpg; Foto: Sergeant Nicklas Gustafsson/Combat Camera/Försvarsmakten.
    Försvarsmakten intro music by Sabaton
    Gnat by Markfighters (Updated by Paulopanz)
    Mi-8 by Markfighters (Updated by Paulopanz)
    MiG 21F Finnish Skin by Paulopanz
    Vampire 52 by Pasko
    IL-28R by Paulopanz
    J 35 Draken FM Mods and Skins by Paulopanz
    A/J/S 32 Lansen FM Mods and Skins by Paulopanz
    Jaktraketkapsel M/57 by Cocas
    Danish F-100D by Paulopanz
    Norwegian F-104 by hgbn
    Norwegian F-5A by Column5/The Mirage Factory
    Su-9A by Pasko, updated by Wrench
    Swedish Weapons by Ravenclaw007
    Unified Effects Pack 1.1 by Stary
    Ground Effects Collection by SF
    Better Widesky for SF2 by Cellisky and Insky_orsin
    Alternative Cloud layer 1.0 by SF
    P 51B/D by WOLF257
    J 26 Skins and decals by Knug & Paulopanz
    Vampire by Pasko
    J 28B Paint by Knug
    J 28B Decals by Paulopanz
    Mosquito NF by Wrench
    J 30 Skin and decals by Paulopanz
    Il-28R/T by Paulopanz
    Soviet Torpedos by Lindr2
    MiG-15BIS by Pasko & suhsjake
    J-29F Tunnan by Wrench
    A32A 3D model by Timmy.
    Martin Baker Mk GW5 Ejection Seat by Ravenclaw_007.
    Swedish RB Missile Set by Ravenclaw_007.
    SF2 updates by NeverEnough.
    M123 Photoflash Bomb from Bunyaps Weapons package - thanks to whoever made it.
    Swedish Weapons by Ravenclaw 007 & Timmy
    Cavalier Class Destroyer by Wrench
    F-86K (Early Model) by Bunyap, Fubar512
    F-86K RNAF skins by Paulopanz
    Finnish Air Force Decals by Spinner
    Avia S-99 by Monty CZ
    Komar Missile boat by Pasko
    Yak-25 by Pasko, SF2 and historical corrections adoptation by Paulopanz
    SF2 Adoptation of Komar by WhiteBoySamurai.
    Sweden terrain by gillg
    J-28B Vampire by Paulopanz
    J-28B Vampire sounds by Spillone104
    J-33 Venom Skin and cockpit by Paulopanz
    Tu-4 by Monty CZ, Wrench & LindR
    Il-28R by Paulopanz
    A-29B, J-29A, J-29E by Paulopanz.
    J-28B Vampire (Standalone) by Knug
    IL-A50 Mainstay by Veltro2k
    PBY-5 / TP 47 Catalina by Veltro2k
    Robot 15 Crusie Missile Edit by WhiteBoySamurai
    1,954 5
  14. 30 APR 2013
     
    Strike Fighters 2: War For Israel V3.04 Cumulative Patch
    For SF2:Israel with SF2:North Atlantic. or
    SF2,SF2:E,SF2:V,SF2:NA with SF2:Israel Merged Install.
     
    //==========================================================
     
    To Install:
    Run the Installer and point it to the Saved Game folder
    "StrikeFighters2 WarForIsrael" Mod Root Directory.
    Overwrite if it asked.
     
    //==========================================================
     
    Thanks to Stary, saisran, Slartibartfast, AggressorBLUE for
    their help.
     
    Spectre8750@gmail.com
    962 9
  15. SF2 "Civil/Firefighter" Mod Part 1 1/13/2016
     
    = For SF2, Full 4/5 Merged RECCOMENDED*! =
     
    *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
     
    This is part 1 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
     
    These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
     
    Part 1 contains the following items:
     
    Effects
    Flight
    Menu
    Missions
    Sounds
     
    As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
    It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. I've tried, as best as possible, to keep each part a managable size.
    You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
     
    Good Luck!
    Wrench
    Kevin Stein
    172 3
  16. F-4E Phantom update for SF2V Air & Ground War Expansion Pack 2.0
     
     
     
     
     
    2.0 Updates/ corrections
     
    - Updated/ corrected F-4E 'Rivet Haste' skins and serial numbers.
    - Early F-4E skin ejection warning triangles replaced with larger early versions.
     

    This mod upgrades the stock Third Wire F-4E Phantoms with the F-4E and F-4E Hard-Wing & MIDAS4 from ravenclaw_007 and Co’s F-4E USAF pack as well as my F-4E_72 ‘Rivet Haste’ add-on for the F-4E USAF pack.
     
    In order to make the two compatible I have changed the F-4E USAF pack Phantoms to mimic the folder and skin structure of the SF2V Air & Ground War Expansion Pack F-4E Phantoms. This means the F-4E Hard-Wing & MIDAS4 is actually in the F-4E_72 folder. This is historically accurate as the TW F-4E_72 is incorrect for the Vietnam conflict as the only slatted F-4E Phantoms in theater where the 555TFS flight of Rivet Haste Phantoms.
     
    Only to be used with the SF2V Air & Ground War Expansion Pack.
     
     
     
    Included:
     
    - F-4E
    - F-4E Hard-Wing & MIDAS4
    - F-4E_72 ‘Rivet Haste’
     
     
     
    You must obviously have eburger68 and co's SF2V Air & Ground War Expansion Pack v2.0 with the Sep 2014 Update:
     
    http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
    http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
    http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
    http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
     
    http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/
     
     
     
    Animation / Function
     
    - Canopy
    - Hook
    - Air Refuel
    - Wing fold ______________ only on hard wing F-4E´s
    - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
    - Brake Chute____________ works with the Air Brake below 150kts
     
     
     
    Installation:
     
    - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
    - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
     
     
     
    Credits:
     
    - eburger68 and the SF2V Air & Ground War Expansion Team
    - ravenclaw_007
    - original model by TW , BPAO , Crab_02
    - cockpits from TW
    - Decals for the 34TFS , 469TFS and the original Templates from Sundowner
    - Skins for the 57th FIS made by Soulfreak
    - TISEO made by Crusader
    - Testpilots , EricJ , Slartibartfast , JAT81500 , Dast24 , Centurion1 , Ianh755 , GodsLt
    - new updated model , textures and weapons by ravenclaw_007
    - mppd
     
     
     
    Enjoy,
     
    Dan.
    588 4
  17. 19 Jan 2011
     
    Strike Fighters 2: War For Israel V2.1 Part 1 of 2
     
    Campaign For SF2:Israel. or
    SF2,SF2:E,SF2:V with SF2:Israel Merged Install.
     
     
    This is a Campaign i created to hit on the Possibility of the situation
    in the Middle East coming to a head and represent the possible Air Battle.
     
    The Campaign includes IDF, USAF, USMC, USN with Carrier support.
    Also Egypt, Libya, Syria and 2 Mercenary Aircraft for Campaign play.
     
    Installing the Campaign:
     
    Campaign files with menu pics and Music files are included.
    Also Included 3 Icon Files for the Main Dir to use with the Desktop Shortcut.
     
    Extra Files are required: The E-3A.LOD's for the E-3 "Sentry" can be
    found in Operation Desert Storm in the "ODS_part1.exe" file. You only need
    the LOD's all others are already included. This Aircraft is not crucial but
    fun to Include.
     
    Make a copy of your "StrikeFighters2 Israel.exe" in the program folder
    and rename it to "StrikeFighters2 WarForIsrael.exe". Also make a copy of the
    INI and rename it "StrikeFighters2 WarForIsrael.ini" in the main dir.
    Open the "StrikeFighters2 WarForIsrael.ini" file and change it to read at
    the bottom:
     
    [Module]
    ModuleDataFile=ModuleWFI.cat
    DefaultTerrainData=IsraelME
    DefaultAircraft=F-15A_Baz
     
    This will allow the use of the Menu file ModuleWFI.cat that goes in your
    program folder "Menu" dir.
     
    Now Run the New "StrikeFighters2 WarForIsrael.exe" and go the the
    "Saved Game folder" "StrikeFighters2 WarForIsrael" and delete the "Aircraft"
    and "GroundObject" folders. New ones will be created. I've included all the
    Aircraft and Ground Objects including the Default SF2 Israel files so you
    do not have to sift through them. You can add Aircraft later if you want.
     
    Now Run the Menu Installer and point it to the program folders root
    "Strike Fighters 2" Folder. Then Run the Mod Installer and point it to the
    Saved Game folder root "StrikeFighters2 WarForIsrael".
    Overwrite if it asks.
     
    You should be ready to go.
     
    Before anyone complains about stock planes in this mod the A-4N is From
    the A-4AR Fightinghawk by RavenXXXX. And the Mig-27 is a modded version
    using the stock usable Mig-27 skins, and is by lindr2.
     
    Both can be downloaded at CombatAce.
     
     
    I want to thank the Community for all their effort.
    and:
     
    BPAo
    EricJ
    Dave USAFMTL
    WingWiner
    Olivier ANGUILLE
    MJ
    Digital Overlord
    Max Rudakov
    Marcfighter
    Sidewinder86
    bib
    SWS
    Phamtuan
    Matthew Ouellette
    Wrench
    Julheim
    Wilco
    Rafael
    Swede
    Column 5
    Mirage Factory
    Miracleman
    pcpilot
    Wpnssgt
    Crusader
    Private
    Pappy
    X Ray
    JSF Aggie
    Moonjumper
    spillone
    lindr2
    FastCargo
    Erikgen
    Pappychksix
    Epizikl
    Joe Baugher
    Flying Toaster
    Fubar512
    Sundowner
    Kout
    Kesselbrut
    Dr.Welsh
    Deuces
    Scrapper
    Rampage
    AGOSTINO
    Veltro2K
    Tunderchief
    Mago
    Badger
    Starfighter2
    Talos
    Jv44kt
    Erwin_Hans
    331KillerBee
    HrntFixr
    Camouflage
    Sony Tuckson
    Swede
    Kreelin
    Gaston
    Actarus
    Camouflage
    TFlash
    DamWaar
    _Thomas_
    Manetsim
    Team Viper
    Tiwaz
    JA 37 Viggen
    Raptore One
    J.M Langeron
    Jeanba
    AmokFloo
    pablitoVPT
    Craig
    aleks
    LloydNB
    Stary
    gerwin
    ArturR
    bobrock
    HoneyFox
    Third Wire
    and TK
     
    Thanks to all, let me know if i missed anyone.
     
    Spectre[8750]
     
     
    1,660 12
  18. ODS for SF2: Part 3 of 3.
     
    Eric Howes
    2,348 2
  19. Operation Tainted Cigar
    for
    Strike Fighters 2
     
    This package contains an updated version of the Operation Tainted Cigar (OTC) mod package for "Strike Fighters 2" (SF2). In addition to making the original mod compatible with SF2, this updated version also adds a number of items that were released in the years subsequent to original two versions of OTC for SFP1, including:
     
    - a completely revamped/overhauled Cuba terrain
    - a number of new aircraft
    - other aircraft updated to SF2 standards
    - plenty of new aircraft skins
    - a bevy of new ground objects, incl. new ships
    - a handful of new effects, weapons, and guns
    - a more historically plausible campaign
    - SF2NA-compatible campaign w/ carrier battle groups
     
    To use this mod, you must have "Strike Fighters 2" (SF2) in a merged install that also includes "Strike Fighters 2: Vietnam" (SF2V). It is recommended that your target install also include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SFNA), but neither is required.
     
    Note that this is a COMPLETE mod package. There is no need to install either of the original OTC mod versions for SFP1.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 (SF2), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2 Europe" (SF2E) and "Strike Fighters 2 North Atlantic" (SF2NA), but they are not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that your target SF2 install meets the minimum requirements laid out above.
     
    The main installation process consists of three main steps. Those without SF2NA in their base SF2 install will have an additional installation step at the end.
     
    Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. If you post to the CombatAce.com forums and report that the mod isn't working or that you can't see any new aircraft or campaigns, I'm simply going to tell you to review this ReadMe and try installing again.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with other mods such as NATO Fighter 5 or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2.exe. If SF2NA is part of your target install, then make a copy of "StrikeFighters2 NorthAtlantic.exe" instead. Rename the copied file to StrikeFighters2_OTC.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your OTC mod install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the OTC mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the two OTC archive packages that you downloaded to a location on your hard drive.
     
    - Move the *contents* of the \To_Mod_Folder directory from each package to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1948
    EndYear=1990
     
    Now, locate the "Instant Action" section and replace it with the following:
     
    [instantAction]
    AircraftType=F-8C_MF
    MissionMap=CUBA
    StartTime=16:37
    StartDate=10/28/1962
    StartTimeDeviation=120
    TextureSet=0
    NationalMarking=0
    SquadronMarking=0
    AircraftNumber=0
    KillMarking=0
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=19621028 Op Tainted Cigar
    PlayerService=USAF
    PlayerUnit=481st TFS, 27th TFW
    AircraftType=F-100D
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    -------------------------------------------------
    * STEP 4: Extra Step for Installs without SF2NA *
    -------------------------------------------------
     
    If your target SF2 installation does NOT include SF2NA, then you have a few more files to copy over to your Mod Folder (and a few things to remove as well).
     
    - Open the \SF2_Only folder in the directory to which you unpacked the two OTC archive packages.
     
    - Copy everything from the \SF2_Only folder to your Mod Folder, allowing it to overwrite as prompted. (Again, do NOT simply grab the \SF2_Only folder itself and drag it over to your Mod Folder; rather, copy the CONTENTS of the \SF2_Only folder to your Mod Folder.)
     
    Now for the removals:
     
    - remove the following items from \Objects\Aircraft in your Mod Folder: E-2A, E-2C (these aircraft require SF2NA).
     
    - remove the following items from \Objects\GroundObject in your Mod Folder: Adams, Farragut, GearingFRAM1B, Kashin, Kynda, LPH-2, & USNFrigate (these ships require SF2NA).
     
    * * * * *
     
    THAT'S IT. Your "Operation Tainted Cigar for SF2" mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Installation of Optional Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod package includes a number of "optional" items. Some of these optional items require you to have "Strike Fighters 2: Europe" (SF2E) in your base SF2 install. Others require you to copy over LODs from third-party mods available from the A-Team (DAT) or Yankee Air Pirate. You can find these optional items in the \Optional folder (itself located in the directory where you unpacked the two OTC archive packages).
     
    The optional items, which are found in the \Optional directory of the OTC archive packages you downloaded, can be grouped into three different buckets:
     
    1. Optional Aircraft from SF2E
     
    If SF2E is part of your base SF2 install, then you can copy over the F-84F and MiG-15bis from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the substitute versions (F-84F_MF & MiG-15bis_FAR).
     
    2. Optional DLC Aircraft from ThirdWire
     
    If you have DLC 28 (AI Only Aircraft, Part 1), then you can install and use the F-104A and F-104C from that DLC offering in lieu of the third party models. Simply copy over F-104A_58 & F-104C_61 from \Optional\Aircraft to \Objects\Aircraft in your Mod Folder. The campaigns will automatically use these ThirdWire aircraft in lieu of the third-party versions installed by default.
     
    3. Optional Aircraft from the A-Team
     
    This version of OTC also supports the use of several aircraft available only from the A-Team's web site:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    These aircraft require the LOD files from the original aircraft. To use these aircraft you will need to:
     
    1) download the original versions from the web site above and unpack them;
     
    2) copy the LOD files (models) from the original versions to the corresponding
    aircraft in \Optional\Aircraft,
     
    3) copy the aircraft folders themselves from \Optional\Aircraft to \Objects\Aircraft
    in your OTC Mod Folder.
     
    Again, the campaigns will automatically use these aircraft in lieu of substitutes once they are installed to your Mod Folder.
     
    Below is a table that summarizes the optional A-Team aircraft, the LOD files needed for each, the substitute aircraft that will be used if the A-Team aircraft are not installed, and the section where the original can be found on the A-Team's web site:
     
    -------- --------- ----------- -----
    Aircraft LOD Files Substitutes Notes
    -------- --------- ----------- -----
     
    C-2A C-2A-R3.LOD C-130A/KC-130F Modern Planes section
    E-1B E-1B-R0e.LOD E-2A Beta Models section
    P-3A P-3A-R0b.LOD P-2H Modern Planes section
    S-2A S-2A-R2.LOD A-1H Modern Planes section
     
    4. Optional Destroyers
     
    Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
     
    Installation of these destroyers is simple:
     
    1) Remove the substitute destroyers (named Adams and Farragut) that are
    installed by default from \Objects\GroundObject in your Mod folder.
    (These substitute versions are based on the ThirdWire CGN-36.)
     
    2) Copy the Coontz2.LOD from "Yankee Air Pirate" to the Adams and Farragut
    folders in \Optional\GroundObject (in the OTC packages you downloaded).
     
    3) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
    and renaming it Coontz2_COL.LOD.
     
    4) Move the Adams and Farragut destroyers from \Optional\GroundObject to
    \Objects\GroundObject in your MOD folder.
     
    Again, the campaigns will automatically use the new versions of these ships.
     
    ~~~~~~~~~~~~~~
    Campaign Notes
    ~~~~~~~~~~~~~~
     
    There are two main campaigns supplied with this version of OTC:
     
    - Cuba: the standard campaign, allowing you to fly a variety of USAF,
    USN, or USMC aircraft in support of the U.S. invasion of Cuba.
     
    - Red Cuba: new "red-side" version of the main campaign, allowing you
    to fly various Cuban or Soviet aircraft (mostly MiGs) in defense of
    the island of Cuba.
     
    By default an SF2NA-compatible version of the main Cuba campaign is installed. This version uses SF2NA-style carrier battle groups. It also uses a number of aircraft that exploit new mission types available only in SF2NA.
     
    If SF2NA is not part of your install, then you installed a version of the Cuba campaign that uses the older SF2V-style carrier stations. You will see escort ships, but they are static. Moreover, the FRAM2_DG escorts used for the two big carrier stations south of Cuba (which are behind the front line) are gun-less, as they must be in that location (otherwise they would shoot at you). Finally, the non-SF2NA version of the campaign lacks many of the supporting AI-only aircraft, which exploit SF2NA-only mission types.
     
    The "Red Cuba" campaign comes only in one version that uses the older SF2V-style carrier stations. If you are using the SF2NA version of the Cuba terrain, those carriers will appear without escorts (not that you'd have much chance of seeing them any way).
     
    The ground war starts about two weeks into the campaign. This follows CINCLANT OPLAN 316-62, which provided for several weeks of bombing before the ground invasion proper.
     
    Whatever campaign version you play, be aware that you will occasionally see the front line take on an odd appearance -- tangled, doubling back on itself, etc. Rest assured it will sort itself out after a mission or two, though it may inexplicably cause a ground unit to disappear from the map (usually a Cuban unit). This all is happening despite months and months of testing with dozens of different versions of the front line and the campaign strategic nodes.
     
    So far as I can tell, the campaign engine simply has problems dealing with a ground offensive that must spread itself in multiple directions across a long narrow island congested with densely packed (often overlapping) terrain areas.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Changes, Fixes, & Additions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    General SF2 post-Dec2009 Updates/Conversions
    --------------------------------------------
    - Hangar/Loading Screens: converted to .JPG format
    - Loadout Images: coverted to .TGA format
    - Cockpit Positions: checked & updated as needed
    - HUD/DTVFilter Materials: added & updated as needed
    - Effects: added proper shaders to all effects
    - EnvironmentSystem: added proper Dec2009 shaders & new
    environment parameters
    - Menu Screens: coverted to .JPG format
    - Non-decal TGAs: moved to aircraft texture folders
    - UserLists: added UserList.INIs to all aircraft
    - AircraftShortNames: added AircraftShortName statements
    to all aircraft
    - Damage models: added aircraft damage models to most air-
    craft DATA.INIs
    - Decals: moved all aircraft decals to \Decals folder
    - Pilots & Seats: moved all pilots & seats to \Pilots folder
    - Radar frequencies: added radar frequency data to aircraft
    radars, RWR statements, anti-radiation missiles, & ground
    radars (not ships)
    - Weapons & Guns: converted weapons & guns to SF2 standards
    - Exp. Pack 2: incorporated Exp. Pack 2 changes & additions
    into several .INIs
    - Ships: added collision LODs where necessary
    - Carriers: added SF2NA data to carriers as needed
     
    Other Updates & Fixes
    ---------------------
    - added damage .TGAs to several aircraft
    - tweaked weapons loadouts/stations on several aircraft
    - updated flight models on a number of aircraft to use SF2
    or SF2-friendly flight models
    - tweaked flight models on most remaining aircraft to make
    them SF2-friendly
    - added cockpits to all MiGs and made them flyable
    - replaced the older F-8s with The Mirage Factory F-8C & F-8E
    - added additional units/skins to F-8C & F-8E
    - added 3rdWire cockpits for F-8C & F-8E
    - added additional units/skins to A-4B/C
    - added additional units/skins to F-100D
    - adapted custom F-4B skins to SF2 equivalents
    - applied SF2 updates to F11F-1 & F3H-2M
    - updated naval aircraft for SF2NA carrier use/parking
    - added new Hangar & Loading screens for all aircraft
    - made minor correction/fixes to most aircraft
    - added 3rdWire versions of A-1H, B-57B, F-84F, & MiG-15bis
    - added 3rdWire cockpit for F-105D-25
    - replaced original cloud mod with Cellinsky's WideSky cloud mod
    - updated original Menu screens and added a few new ones to round
    out the set
    - created new InstantAction.INI
    - added custom SpeechSystem.INI to suppress some gun-firing radio
    calls ("He's firing his guns!")
    - updated SpeechSystem.INI for SF2NA compatibility
    - carried over original Nations.INI tweaks to SF2 Nations.INI
    - updated Nations.INI for SF2NA compatibility
    - added several new sounds & updated SoundList.INI
    - added handful of new guns
    - tweaked flak guns to improve effectiveness & use new effects
    - added a handful of weapons & tanks (mainly for new aircraft)
    - converted main terrain .INIs to SF2 standards
    - replaced original terrain w/ Wrench's updated Cuba terrain for SF2
    - re-arranged positions of a few carrier stations
    - re-named a few target areas (all at sea)
    - created SF2NA compatible water map for carrier/ship use
    - added new terrain items (static models, etc) to TYPES.INI
    - updated stock Cuba campaign for SF2-compatibility, added new
    aircraft to campaign, & re-ordered deployments for some units
    - created SF2NA-compatible version of stock Cuba campaign w/
    SF2NA-style carrier battle groups & aircraft mission types
    - added "Red Cuba" campaign for Soviet/Cuba side
     
    New Air & Ground Items
    ----------------------
     
    USN/USMC:
    - A-1H (VA-176, VA-95, VA-65, VA-75)
    - A-3B (VAH-4)
    - A-5A (VAH-1, VAH-7)
    - E-2A (various VAW units)
    - F4D-1 (VF-13)
    - KC-130F (VMGR-352)
    - P-2H (VP-18, VP-56)
    - RF-8A (VFP-62, VMCJ-2)
    - SH-3D (HS-7)
     
    USAF:
    - B-47E (380 BW)
    - B-58A (63 BS)
    - F-102A (159 FIS - FL ANG)
    - F-104A_58 (157 FIS, 319 FIS, 331 FIS)
    - F-104C_61 (436 TFS, 476 TFS)
    - F-84F (12 TFW, 15 TFW)
    - RF-101C (363 TRW)
    - U-2A (USAF,CIA)
     
    Soviet/Cuba:
    - MiG-15UTI (Esquadron de Caza)
    - MiG-17 (Esquadron de Caza)
    - MiG-17AS (Esquadron de Caza)
    - MiG-19P (Esquadron de Caza)
    - MiG-21PF (Esquadron de Caza)
    - SeaFury50 (Esquadron de Caza)
     
    Ground Items:
    - CIM-10 Launcher
    - Cuban Squad
    - SON-9A Firecan radar
    - Flatface radar
    - Freya radar
    - M-43 Ambulance
    - M-51 Skysweeper
    - M-59 155 Long Tom
    - NIKE/Hercules site
    - SA-3 Goa launcher
    - Search Radar Tower (SRT)
    - Sidenet radar
    - Spoonrest radar
    - US Squad
    - several Soviet AAA/flak guns
    - US 90mm AAA
    - Kesselbrut's new ZiL truck types
     
    Ships:
    - Adams class
    - Batimore class
    - CG-16 Leahy class
    - CGN-25 Bainbridge
    - Cleveland class
    - Container Ship
    - CVA-41 Midway class
    - CVA-59 Forrestal class
    - CVAN-65 Enterprise
    - Farragut (Coontz) class
    - Gearing FRAM Ib class
    - USCG HEC
    - Foxtrot Submarine
    - FRAM II S2S
    - FRAM II ASW
    - FRAM II DG
    - Hospital Ship
    - Kanin class
    - Kashin class
    - Kynda class
    - Landing Craft (LCM)
    - Liberty Class Ship
    - Liner
    - Motor Torpedo Boat (MTB)
    - MV Atlantic Causeway
    - MV Atlantic Conveyor
    - MV Baltic Ferry
    - MV Nordic Ferry
    - MV Tor Caledonia
    - Navy Tug
    - Oiler
    - Oil Tanker (Tanker2)
    - Petrolero
    - Petya class
    - Riga class
    - Small Cargo Ship
    - Soviet Cargo Ship
    - Soviet Cruiser
    - Soviet Freighter
    - Soviet Tanker
    - Soviet Trawler
    - Sumner class
    - Sverdlov class
    - Trawler
    - Trawler1
    - Trawler2
    - USN Cruiser
    - USN Destroyer
    - USN Escort
    - USN Frigate
    - USN Tanker
    - USN Transport
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This update pack adds a number of new items to the OTC mod package. These new items are from the following modders, who generously allowed their use:
     
    Aircraft
    -----------------------------------------------------------------------
    JSF_Aggie ........................ A-4B & A-4C skins
    Bunyap & pappychksix ............. A-3B Skywarrior
    MontyCZ .......................... A-1H Skyraider
    Volksjager & HrntFixr ............ A-1H skins (MontyCZ)
    Wrench ........................... A-1H skins (3rdWire)
    Julhelm .......................... A-5A Vigilante
    russouk2004 & Capun .............. B-47E Stratojet
    Sundowner & USAFMTL (Dave) ....... B-47E skins & decals
    Ahmed Junaid Raza ................ B-57B Canberra
    Zurawski ......................... B-57B Cockpit
    Pasko & Column5 .................. B-58A Hustler
    Wrench ........................... B-58A Hustler SF2 updates
    Foxmonter ........................ F3H-2M Demon
    NeverEnough ...................... F3H-2M SF2 updates
    ChampionsVA56 .................... F3H-2M Ultimate Pack
    Julhelm .......................... F4D-1 Skyray
    ChampionsVA56 .................... F4D-1 Ultimate Pack customizations
    MyTai01 .......................... F-4B skins
    The Mirage Factory ............... F-8C, F-8E, & RF-8A Crusader
    Gocad, Corktip_14, WildCat, ...... F-8/RF-8 skins
    salvatorestupido, & JSF_Aggie
    JSF_Aggie ........................ F-100D skins
    Veltro2K ......................... F-102A Delta Dagger
    Ordway ........................... F-102A Cockpit
    Ahmed Junaid Raza ................ F-104A/C Starfighter
    Spillone104 & Paulopanz .......... F-104A/C updates/upgrades
    Frank Rosato ..................... F-104A/C Pack for SF2
    ArmourDave ....................... F-105D-25 Thunderchief
    Pasko, Column5, & Kesselbrut ..... F-106A Delta Dart
    DaniloE31 ........................ F-106 Update Pack for SF2
    Fleet-Defender & Team ............ F11F-1 Tiger
    Wrench & Spectre8750 ............. F11F-1 SF2 updates/customizations
    The Mirage Factory ............... F-84F Thunderstreak
    pappychksix ...................... F-84F skin
    Zurawski ......................... F-84F cockpit
    Wrench ........................... F-84F (3rdWire) customizations
    pappychksix & 331KillerBee ....... KC-130F tanker
    Tracker & ChampionsVA56 .......... P-2H Neptune
    Wrench ........................... P-2H updates
    Erikgen .......................... RF-101C
    Florian .......................... SH-3D Sea King
    Pasko & Column5 .................. U-2A Dragon Lady
    A-Team ........................... several optional aircraft (models not
    included) -- see above for more info
    Pasko ............................ MiG-15bis_FAR & MiG-15UTI
    Paulopanz ........................ MiG-15bis & MiG-15UTI skins
    Stary ............................ MiG-15/17 cockpit
    Spillone104 & Paulopanz .......... MiG-19P Farmer
    Stary ............................ MiG-19P cockpit (from Boopidoo's Su-15 cockpit)
    The Mirage Factory ............... MiG-21F-13 Fishbed
    Paladrian ........................ MiG-21 cockpits
    Wrench ........................... Cuban/FAR skins for MiG-15bis, MiG-17AS,
    MiG-21PF, & Il-28
    Simon Porter ..................... Sea Fury
    Paulopanz ........................ Sea Fury skins
     
    Ground Objects
    -----------------------------------------------------------------------
    Nicholas Bell .................... WOE 1950's AA Mod
    Canadair ......................... Powerful Flak
    Gerald14 ......................... Russian Defence/ZSU-23-4 Pack
    Fubar512 ......................... ZSU-23 AAA tweaks
    Pasko ............................ SAMs and Vehicles Pack: Euro/Desert
    Pasko & Nicholas Bell ............ S-60, KS-30, KS-19P, ZPU-4, M-42
    rebel ryder & Nicholas Bell....... M1939 flak guns
    Julhelm .......................... Firecan radar
    Kesselbrut ....................... ZPU-1, US/UK_Cal50
    rebel ryder ...................... ZIS Canvas, ZIS_Quad, Squads
    Wrench ........................... M-59 (based on M-113)
    Pasko ............................ SS-4 vehicles & items, Su-100
    Kesselbrut ....................... ZiL Transport Pack
    SUICIDAL ......................... New Destroyed Tank LODs
    Pasko ............................ Hawk launcher & radars
    Fubar512 & Wrench ................ Hawk INI tweaks
    Unknown author ................... CIM-10A Bomarc
    Pasko ............................ SA-3 launchers, Flatface radar, Sidenet radar, Spoonrest radar
    Erikgen .......................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
    Fubar512 ......................... NIKE-Hercules sites layout/placement
    Spillone104 ...................... SA-2 Guideline Pack
    WhiteBoySamurai .................. Leahy & Bainbridge class
    YEYEYE ........................... Baltimore class, Cleveland class, & USN Cruiser
    Hinchinbrooke .................... HEC, Soviet Cruiser, Sverdlov class, USN Escort, Foxtrot,
    Adams class, & Farragut class
    GrinchWSLG ....................... Fletcher class
    JSF_Aggie ........................ ThirdWire LHA upgrade
    Florian .......................... USN AOE Transport
    WhiteBoySamurai ...................Riga & Petya class ships
    Orsin ............................ Kanin (Udaloy) class
    Julhelm .......................... Soviet Tanker, USN Tanker, & Tanker2 (ND Tanker)
    Suicidal & Torno ................. Container Ship
    Loborojo & Suicidal .............. Petrolero
    Fubar512 ......................... Fleet Oiler
    Kesselbrut ....................... Navy Tug, MV Baltic Ferry, MV Nordic Ferry, MV Tor
    Caledonia, HospitalShip, Small Cargo Ship, Trawlers,
    Hotel, November, LCM
    Polak ............................ MVAtlantic_Causeway, MVAtlantic_Conveyor
    Cocas ............................ Trawler & Soviet Trawler
    Raven ............................ Trawler skins
    Marcfighters ..................... Zulu (USS Trutta)
    Fubar512 & MiGBuster ............. Carrier Deck Illumination package
     
    Other
    -----------------------------------------------------------------------
    Deuces ........................... Cuba terrain for OTC
    Wrench ........................... updated Cuba terrain for SF2
    Stary & PanamaRed ................ EnvironmentSystem.INI for Exp. Pack 2
    Stary ............................ new gun tracers, new Napalm effect,& fixed WP effects
    Spectre8750 ...................... Fake Afterburner Node
     
    Credit for the original OTC mod package goes to USAFMTL and the team of modders that contributed to the original releases for SFP1. For a list of all the modders whose work is used in the complete OTC mod, see the original ReadMes included in \OriginalReadmes.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
     
    --------------------------
    eburger68 & Dave (USAFMTL)
    1 May 2014
    12 July 2013
    28 April 2013
    25 June 2011
    8 December 2010
    1,247 1
  20. Opération Serval for SF2
     
    Installation:
     
    1-Drag all the content of the .exe file into your mod folder
    2-Go to "Flight" and the open "Nations.ini" , then add this lines:
     
     
    [NationXXX]
    Name=Islamic_mali
    DisplayName=Mali (Islamic)
    Alignment=ENEMY
    PilotNameList=Namesarabic.lst
    RankList=RanksRussian.lst
    CallsignList=CallsignsUS.lst
    Formation.Fighter=SovietFighter
    Formation.Attack=SovietFighter
    Formation.Bomber=SovietBomber
    Formation.Transport=SovietBomber
    Formation.Tank=IJNFleet
    Formation.MobileAD=SovietAD
    PilotTrainingStandard=NORMAL
    GenderRatio=0
    DebriefSuccessMusic=DebriefSuccess.wav
    DebriefFailMusic=DebriefFail.wav
    DebriefKilledMusic=DebriefKilled.wav
    SpeechFile=USAFSpeech.cat
    SpeechTextFile=USAFSpeechText.str
     
    3-Fly it
     
    Credits:
     
    Mali Terrain------ Cangas
     
    Toyota Hilux------ (I Did not find who did it, so please if you are reading this, tell me who you are!!!)
     
    Campaign Files---- Cangas
     
    Rafale C---------- CadeteBra (Herberth)
     
    Rafale C templates CadeteBra (Herberth)
     
    Rafale C new Skins Cangas
     
    Mirage F-1-------- Ludo.m54 Centurion-1 and others
     
    Mirage F-1 templates Ludo.m54
     
    Mirage 2000D ----- JAT81500 and Amokfloo
     
    Gazelle ---------- Kesselbrut
     
    KC-135 ----------- TMF
     
    KC-135 Skin------- Cangas
     
     
    Have fun
     
    Cangas
    551 5
  21. SF2 "Civil/Firefighter" Mod Part 2 1/13/2016
     
    = For SF2, Full 4/5 Merged RECCOMENDED*! =
     
    *-SF2NA is NOT a requirement, but having SF2:E is, as the terrain references objects in the GermanyCE.cat, as well as several aircraft. There are no "naval units" needed for this. HOWEVER!!! SF2:V is REQUIRED, as the Skyraider is used in this mod. Hence, at minimum, a FUll-4 Merged install in required!!*
     
    This is part 2 of the incomplete "civil mod" as discussed on the CombatAce message boards. I've done, and gone, as far as I can, and instead of sitting on what I have, am uploading EVERYTHING in several parts in the hopes that someone will pick up the ball and run with it. A full civilian style flght sim may not even be possible, due to the game's central programing as a "combat flight sim", but you never know.
     
    These packages will be broken down into their various components, and will include the (incomplete) "Forest Bowl" terrain, aircraft, skins and decals, ground objects, what few "weapons" are needed, effects, sounds, and all. Basically, my entire "Civil" mods folder, minus the stock 3W combat aircraft and ground objects.
     
    Part 2 contains the following items:
     
    Objects/
    GroundObject
    Guns
    Pilots
    Weapons
     
    As always, (hopefully!) easy to follow, yet detailed install instructions are included. PLEASE read them!!!
    It is HIGHLY reccomended you download ALL the parts first, and then unzip them together in a temp folder to assemble. You WILL be creating a seperate, stand-alone mods folder for this. If unsure how to build one, consult the CombatAce SF2 Knowledge Base.
     
    Good Luck!
    Wrench
    Kevin Stein
    178 1
  22. 48-56: Add-on to SF2I Expansion Pack 1
    with 1948 War for Independence & 1956 Suez Crisis
     
    This package contains an overhauled version of the "48-56" mod for "Strike Fighters 2: Israel" (SF2I) with "Expansion Pack 1" (Exp1) that was originally released in June 2010. This overhauled version includes completely revamped versions of the three original campaigns, a new "navalized" version of the Suez campaign for those with "Strike Fighters 2: North Atlantic" (SF2NA), a good number of new aircraft and ground objects, as well as plenty of bug fixes and updates.
     
    To use this mod, you must have SF2I Expansion Pack 1 installed, ideally with a merged install of "Strike Fighters 2: Europe" (SF2E) and "Strike Fighters 2: Vietnam" (SF2V). Your install should be at the Mar2012 or later patch level. "Strike Fighters 2: North Atlantic" (SF2NA) is supported, but not required. If your target installation does not include SF2E and SF2V, your campaigns will use alternate versions of some aircraft (see below for more information).
     
    Note that this is a COMPLETE mod package. There is no need to install any previous version of "48-56." Nor should you attempt to install it over the top of any previous version, as you could end up with a non-working install.
     
    ~~~~~~~~~~~~~~~~~~~~
    Minimum Requirements
    ~~~~~~~~~~~~~~~~~~~~
     
    To install and play this mod, you must have the following installed as part of your target installation base:
     
    REQUIRED: Strike Fighters 2 Israel (SF2I), plus
    Expansion Pack 1 (SF2I Exp1)
     
    RECOMMENDED: Strike Fighters 2 Europe (SF2E), plus
    Strike Fighters 2 Vietnam (SF2V)
     
    PATCH LEVEL: Mar2012 or higher
     
    This mod does support installations that include "Strike Fighters 2: North Atlantic" (SF2NA), however, SF2NA is not required.
     
    ~~~~~~~~~~~~
    Installation
    ~~~~~~~~~~~~
     
    Before installing, please ensure that Expansion Pack 1 is applied to your SF2I installation along with the latest patches from 3rdWire.
     
    -----------------------------------
    * STEP 1: PREPARE THE MOD FOLDER *
    -----------------------------------
     
    This mod requires a separate Mod Folder. Please do not attempt to install this mod over or combine it with any other mods package such as "NATO Fighters," "Operation Desert Storm," or the SF2V Expansion Pack.
     
    - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe or StrikeFighters2 NorthAtlantic.exe (if your target install base includes SF2NA). Rename the copied .EXE file to StrikeFighters2_48-56.exe (or whatever unique name you prefer).
     
    - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your "48-56" install will have been created in one of these locations:
     
    Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder]
    Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
    Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder]
     
    ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the "48-56" mod files to your Mod Folder.
     
    - Open your Mod Folder and delete the \Objects sub-directory (including everything in it).
     
    Now you're ready to install the "48-56" mod proper.
     
    -------------------------------------------------
    * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER *
    -------------------------------------------------
     
    This is the easiest step.
     
    - Unpack the two "48-56" archive packages that you downloaded to a temporary location on your hard drive.
     
    - Move the contents of the \1_To_Mod_Folder directory to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install.)
     
    If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories.
     
    ----------------------------
    * STEP 3: EDIT OPTIONS.INI *
    ----------------------------
     
    This last step involves a bit of text editing, so please pay attention.
     
    Open the Options.INI file in your Mod Folder. Locate the "Single Mission" section. I recommend setting the StartYear= and EndYear= as follows:
     
    StartYear=1945
    EndYear=2020
     
    Finally, a little further down you should find the "Campaign" section. Replace it with the following:
     
    [Campaign]
    CampaignName=Suez Crisis - 1956
    PlayerService=Israel
    PlayerUnit=No. 101 First Fighter Squadron
    AircraftType=MystereIVA
    Difficulty=HARD
    Length=NORMAL
    AircraftSupply=NORMAL
    WeaponSupply=LIMITED
    LoadCampaign=TRUE
    CampaignSavename=DefaultCampaignSave
     
    Save your changes and close the Options.INI file.
     
    * * * * *
     
    If your installation abse does not include SF2NA, then your install of "48-56" for SF2I should now be ready to use. Please read the section below on "Optional Installs" for more information on how to install the optional aircraft included with this mod.
     
    If your installation base does include SF2NA, then please proceed to the next step.
     
    --------------------------------------
    * STEP 4: Extra Step for SF2NA Users *
    --------------------------------------
     
    This last step is for those whose install base include "Strike Fighters 2: North Atlantic" (SF2NA). Included with this mod are a number of custom files that allow SF2NA users to enjoy some of the new functionality included with SF2NA, including:
     
    - Carrier battle groups in campaigns
     
    - Carrier take-off for naval aircraft in Single Missions
     
    - New mission types in campaigns
     
    TO INSTALL: drag and drop the contents of the \2_For_SF2NA folder into your Mod Folder, allowing Windows to merge and overwrite any folders and files it prompts to.
     
    * * * * *
     
    THAT'S IT. Your "48-56" mod for SF2I mod should now be ready to use. You may consider installing some of the "optional" items as described in the next section.
     
    ~~~~~~~~~~~~~~~
    What's Included
    ~~~~~~~~~~~~~~~
     
    This mod will add the following to your SF2I w/ Exp. Pack 1 installation:
     
    - An additional campaign called "Suez Crisis" that is an expanded version
    of the default Suez campaign included in the Expansion Pack.
     
    If you wish to fly for the Arab side during the '56 conflict, another
    alternate version, named "Tripartite Aggression - 1956," is included.
     
    - A new "War For Independence 1948" campaign. This campaign represents the
    2nd to 3rd phase of the Israel's War for Independence.
     
    If you wish to fly for the Arab side during the '48 conflict, another
    alternate version, named "War For Palestine - 1948," is included.
     
    - Real life pilots, included in the 1948 campaign for you to use as your
    wingmen.
     
    - New aircraft, ground objects, and weapons to fill out the countries and
    units missing from Exp. Pack 1. Air bases on Cyprus have also been added
    for use during the '56 conflict.
     
    This mod has been updated several times since it's original release in June 2010. See the accompanying change log for details on what's been fixed, updated, and added.
     
    ~~~~~~~~~~~~
    Known Issues
    ~~~~~~~~~~~~
     
    If you are not flying as a carrier-based unit in the standard "non-navalized" version of '56 Suez campaign, the carriers themselves will fail to show for AI aircraft, and they will flounder in the water. To fix this, use the dreaded Alt_N once you are airborne, and the units on the carriers magically seem to be fine.
     
    The campaigns are not 100% historically accurate. The '56 Suez campaign does not attempt to cover the ground campaign launched by the British and French on 5 November, 1956 with paratroop insertions and amphibious landings. The front line for the campaign would have become too complex and problematic for the game engine to handle. Also, the Egyptian air force in the 1956 campaigns puts up much more of a fight than it did historically (Nasser was more concerned with preserving his air force rather than expending it in a fight with two declining colonial powers).
     
    By turns the 1948 campaigns inflate the sizes of the air forces involved for the sake of game play. In reality both the Israeli and Egyptian air forces were quite small and utterly dependent on unreliable second (and even third) hand equipment serviced with scavenged pare parts and inexperienced ground crews. The clashes between the two air forces were comparatively minor and insignificant, with the ground war playing the overwhelming role in determining the outcome of the conflict. (Of note: many discussions of the early days of the Israeli Air Force devote more space to discussing the several clashes between the IAF and British RAF units still in Palestine, Egypt, and Jordan.)
     
    Moreover, the ground forces themselves were primarily comprised of infanty units, many of which were arguably of "irregular" or "reserve" status, and the battles waged between the various factions involved rendered the front line(s) rather fluid. By contrast, the '48 campaigns in this mod are centered around set piece desert battles between tanks and APCs. Although the Israeli and Arab armies did have some tanks and APCs, they were quite scarce -- nothing like the well-equipped units you see in these campaigns.
     
    ~~~~~~~~~~~~~
    SF2NA Support
    ~~~~~~~~~~~~~
     
    If your install base includes SF2NA, you should have performed the fourth installation step, as detailed above. SF2NA features are supported in "48-56" primarily through a "navalized" version of the standard IsraelME terrain named "Israel, Mediterranean" (IsraelMED).
     
    - If you wish to fly Single Missions in carrier-based aircraft off aircraft carriers (British or French), be sure to select the "Israel, Mediterranean" terrain in the Single Missions screen.
     
    - The navalized version of the '56 Suez campaign is named "Suez Crisis - 1956 (N)." This campaign allows you to fly Fleet Air Arm or Aeronavale aircraft off one of five different aircraft aircraft carriers, each with an accompanying group of escorts and support ships. (RAF and AdA aircraft still fly from Cyprus or Israel, depending on the unit.)
     
    There are no "navalized" versions of the other campaigns included in this mod.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Substitute SF2E/SF2V Aircraft
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    This mod uses three ThirdWire aircraft that are not included in SF2I or Expansion Pack 1. As we recognize that not all users will have SF2E and SF2V (which contain the models for these other aircraft), we have set up the campaigns to use equivalent substitutes, which are installed by default, if the "standard" ThirdWire aircraft are not present. The following table summarizes these aircraft.
     
    ----------- ------------- -------- -----
    Standard AC AlternateType Requires Notes
    ----------- ------------- -------- -----
    Hunter5 HunterF5 SF2E Hunter9 converted to Hunter5
    F-84F F-84F_MF SF2E Mirage Factory F-84F
    SkyraiderMk1 Skyraider1 SF2V MontyCZ's A-1 Skyraider
     
    If SF2E or SF2V are not part of your base SF2 installation, you should remove the associated "standard aircraft" listed above from your "46-56" install so that the game does not attempt to use them. Thus, if SF2E is not part of your base install, remove the Hunter5 and F-84F. If Sf2V is not part of your base install, remove the Skyraider Mk1. As noted, the "alternate" substitutes will be automatically used.
     
    ~~~~~~~~~~~~~~~~~
    Optional Installs
    ~~~~~~~~~~~~~~~~~
     
    The "48-56" mod includes support for a number of aircraft that are available only from the A-Team's web site at:
     
    http://cplengineeringllc.com/SFP1/Skunworks.html
     
    These aircraft can be found in the \3_OptionalAircraft folder. Unfortunately, we are not allowed to include the models (LOD files) for these aircraft in this mod package. That means you MUST download the original aircraft from the above site (which requires you to apply for access) and install the LODs separately in order to use these aircraft.
     
    To add any one of the optional aircraft to your "48-56" mod, you will need to do the following:
     
    1. Download the appropriate package (see table below) containing the necessary LODs from the A-Team's site (link included above).
     
    2. Unzip the package to a temporary directory.
     
    3. Copy the .LOD files from the package you downloaded to the appropriate aircraft folder in the \3_OptionalAircraft directory.
     
    4. Once you've added the LOD files to the aircraft's folder, you may install the aircraft and accompanying decals from the \3_OptionalAircraft directory to your "48-56" Mod Folder.
     
    The table below is designed to point you to the correct package to download for each aircraft at the A-Team's site. Note that in some cases the A-Team's site may include multiple versions of the same aicraft -- usually an older version and an updated version. In most cases you want the older version, as that's the version supported (and the version tested with). Again, see the "Section" and "Notes" columns for guidance. When in doubt, check the LOD file names in the aircraft's main .INI file to ensure that you have obtained the right version with the correct LOD files.
     
    --------------- ------------- ------- -----
    A-Team Optional AlternateType Section Notes
    --------------- ------------- ------- -----
    B-17G_IDF SStirling_IDF WWII section
    BeauTFX_IDF Mosquito_FBVI WWII section
    Lancaster Halifax WWII section
    Macchi205_EAF HurricaneIIb WWII section
    Meteor_F4 Meteor4_Arab Beta section
    Meteor_NF14 Meteor8 Beta section - original version (not Veltro2K's in 3rd Party)
    Meteor_NF14_Arab Meteor8_Arab Beta section - original version (not Veltro2K's in 3rd Party)
    SeaVenom SeaVixen or SeaHawkFGA_6 Beta section - older LOD (updated LOD should work)
    Spitfire5B_EAF Spitfire9c WWII section - older original release (not updated Release 2)
    Spitfire22_EAF Spitfire9c WWII section
    TBM-3E F6F-5_FN & SeaFury WWII section - older TBF/TBM release (not updated versions/models)
    ValiantB1 CanberraB6 Modern section - older LOD (not newer LOD)
    Wessex n/a Helicopters - also available in Falklands '82 mod at CombatAce
     
    We recognize that not everyone has access to A-Team downloads, so the campaigns have been configured to use alternate, substitute aircraft if the A-Team "optional" aircraft are not present in your Mod folder. Those alternate/substitute aircraft, which are installed by default, are listed in the AlternateType column above.
     
    A few notes about some of these optional aircraft and their alternates/substitutes:
     
    - The MeteorNF14 and the MeteorNF14_Arab use the same LODs. Thus, you need only download ONE package from the A-Team's site for those aircraft.
     
    - The Spitfire5B_EAF uses the LODs for the Spitfire Mk VB Trop, not the standard VB (also available in the same section).
     
    - The SeaVenom files included in this package were tested with the original LOD released for that aircraft. There is an updated LOD currently on the A-Team's site that should work, but I can't absolutely guarantee that it will work. If you use the updated LOD, youmay need to edit the SeaVenom.INI file to point to the correct LOD file.
     
    - The Sea Vixen used as an alternate/substitute for the Sea Venom is a semi-fictional, guns-only version of that aircraft -- a "what-if" Sea Vixen that might have gone into production several years earlier than the gunless version that eventually made it to the fleet.
     
    - If you dont have access to the Sea Venom and would prefer not to use the Sea Vixen, you can edit the campaign to use the SeaHawk FGA.6. All the necessary lines are included, so the switch merely involves changing these two lines...
     
    AlternateType=SeaVixen
    //AlternateType=SeaHawkFGA_6
     
    ...to the following:
     
    //AlternateType=SeaVixen
    AlternateType=SeaHawkFGA_6
     
    There are three squadrons affected: 809Sq, 892Sq, and 893Sq. You should make these changes in both campaign .INI files.
     
    - If you have the newer LOD for Valiant B.1, you can swap decal files in the RAFSilver1 folder so that the decals show up properly on the aircraft. If you use the updated LOD, youmay need to edit the ValiantB1.INI file to point to the correct LOD file.
     
    - The LODs for the Wessex are available in the Falklands '82 mod package at CombatAce.com:
     
    http://combatace.com/files/file/13296-sf2-falklands-mod-redux/
     
    ~~~~~~~~~~~~~~~~~~~~~
    Optional DLC Installs
    ~~~~~~~~~~~~~~~~~~~~~
     
    The "48-56" mod includes support for two ThirdWire aircraft that were released in DLCs:
     
    - S-199_IDF (DLC 28)
    - Spitfire22_EAF (DLC 29)
     
    If these DLC aircraft are part of your base install, you may add these aircraft to your "48-56" install by copying the aircraft folders from \4_DLC Aircraft to the \Objects\Aircraft folder of your "48-56" mod folder. The campaigns will automatically use these aircraft, if present.
     
    If you elect to install the DLC S-199_IDF you should remove the S-199_IDF that is installed by default. The DLC version replaces the version from the default install.
     
    Please note that you cannot install both the DLC-based Spitfire22_EAF and the optional A-Team Spitfire22_EAF discussed in the previous section. Only one version can be installed at a time.
     
    ~~~~~~~~~~~~~
    Terrain Notes
    ~~~~~~~~~~~~~
     
    The IsraelME and IsraelMED terrains included in this mod package use a number of new airbases, which are summarized below. These new airbases fall into two groups:
     
    1. New airbases on Cyprus & Malta for the 1956 campaigns
     
    2. New airbases for the 1948 campaigns
     
    The new 1948 airbases replace a handful of default airbases in Israel, which are now configured to start at a later date (usually 1952). The table below summarizes ALL of the friendly airbases now present at one time or another in the IsraelME(D) terrain:
     
    ------------------------ ------------------------
    1948 Airfield Default Airfield
    ------------------------ ------------------------
    --- Etzion AB (Runway6, 10/1/1973 - 10/31/1974)
    --- Hatzerim AB (Runway4, from 10/3/1966)
    Shmuel AF (Runway3) Hatzor AB (Runway4)
    Lydda AB (Runway6) Lod AB (Runway4)
    Shachar AAF (Runway3) Meggido AB (Runway6)
    --- Ovda AB (Runway1, from 1/1/1981)
    Ramat David AF (Runway6) Ramat David AB (Runway4)
    --- Ramon AB (Runway6, from 1/1/1981)
    Sde Tov AF (Runway3) Sde Dov AB (Runway6)
    Ekron AB (Runway6) Tel Nof AB (Runway4)
    Beersheba AF (Runway3) Teyman AB (Runway6)
    --- Akrotiri AB (Runway4, Cyprus)
    --- Paphos AB (Runway6, Cyprus)
    --- Luqa AB (off map, Malta)
     
    Unless otherwise noted, default airbases have ActiveDate=6/1/1952; 1948 airbases have ActiveDate=6/1/1940 & InactiveDate=5/31/1952.
     
    ~~~~~~~~~~~~~~~~~~~
    Recommended Reading
    ~~~~~~~~~~~~~~~~~~~
     
    The 1948 War for Independence and the 1956 Suez Crisis are two conflicts that are not as well known or understood as the 1967 and 1973 wars that followed between Israel and its Arab neighbors. The Suez Crisis in particular seems to have almost completely disappeared from popular memory -- even more so than the Korean War. Historically obscure, largely forgotten (at least in the West), but still hugely important in shaping the history the modern Middle East and the relations between the world's major powers (Great Britain, France, the United States, Soviet Union/Russia).
     
    Those interested in these conflicts could do worse than track down and read the following:
     
    - Efraim Karsh. The Arab-Israeli Conflict: The Palestine War 1948. Oxford: Osprey, 2002.
     
    - Benny Morris. 1948: The First Arab-Israeli War. New Haven: Yale UP, 2008.
     
    - Derek Varble. The Suez Crisis 1956. Oxford: Osprey, 2002.
     
    - Brian Cull, et al. Wings Over Suez. London: Grub Street, 1996.
     
    - Steven Z. Freiburger. Dawn Over Suez: The Rise of American Power in the Middle East 1953-1957. Chicago: Ivan R. Dee, 1992.
     
    - Barry Turner. Suez 1956: The Inside Story of the First Oil War. London: Hodder & Stoughton, 2006.
     
    - Keith Kyle. Suez: Britain's End of Empire in the Middle East. London: I.B. Tauris, 2003.
     
    These web sites will also be of interest:
     
    Britain's Small Wars: The Suez Index
    http://www.britains-smallwars.com/suez/suez-index.html
     
    Suez Crisis, 1956
    http://www.acig.org/artman/publish/article_256.shtml
     
    Suez Crisis, 1956: The War of Stripes
    http://www.acig.org/artman/publish/article_257.shtml
     
    The Wikipedia articles on both conflicts are quite good:
     
    1948 Arab-Israeli War
    http://en.wikipedia.org/wiki/1948_Arab%E2%80%93Israeli_War
     
    Suez Crisis
    http://en.wikipedia.org/wiki/Suez_Crisis
     
    My favorite comment from a British reservist who, in an article on the "Britain's Small Wars" web site, recounts being called up for duty during the Suez crisis:
     
    "The entire Suez incident was a complete fiasco as far as we could tell. At the time one fell into the trap of thinking 'those in charge must know what they are doing', but hindsight and history tells that the powers that be really were utterly, completely incompetent, and that our private impressions on the ground of utter chaos and incompetence on a huge scale, were absolutely justified ... I have had no faith in the public image of leadership, or in the mostly ludicrous coverage of anything by the media, ever since."
     
    ~~~~~~~
    Credits
    ~~~~~~~
     
    This mod package draws on the work on dozens of modders who have uploaded the fruits of their labor to CombatAce.com and elsewhere over the years.
     
    Aircraft
    ----------------------------------------------------------------------------
    Starfighter,Diego,& Pasko .................. An-2
    The Mirage Factory ......................... Au-1 & F4u-7
    Column5, Crusader, & Wrench ................ Au-1 & F4u-7 fixes/upgrades
    Wrench ..................................... Beaufighter tweaks & updates
    Paulopanz .................................. C-47A skins
    Ahmed Junaid Raza .......................... Canberras
    Kessselbrut ................................ Canberra bombadier's cockpit
    Geo & Razor ................................ F6F-5
    Wrench ..................................... F6F-5 upgrades
    The Mirage Factory ......................... F-84F_MF
    Veltro2K ................................... Halifax & Short Stirling
    Bunyap,Ravenclaw, & Soulfreak .............. Harvard/T-6/SNJ-6
    LloydNB & Wrench ........................... Harvard/T-6/SNJ-6 skins
    Paulopanz & Syrinx ......................... Halifax & Short Stirling skins
    Raven ...................................... HurricaneIIb
    Paulopanz .................................. Il-28 skins
    LloydNB .................................... B-17 & Lancaster skins
    Paulopanz .................................. Li-2 Cab
    Wrench ..................................... Macchi205_EAF upgrades
    Paulopanz .................................. MiG-15bis & MiG-15UTI skins
    Stary ...................................... MiG-15/17 cockpit
    Pasko ...................................... MiG-15bis_EAF & MiG-15UTI
    Paulopanz .................................. MiG-17 & MiG-17F skins
    Pasko ...................................... Mosquito FB.VI
    LloydNB & Wrench ........................... Mosquito skins/upgrades
    Ahmed Junaid Raza .......................... MystereIVA_AdA
    MontyCZ .................................... NordAtlas (C-119)
    Pasko ...................................... Ouragan
    Paulopanz .................................. Ouragan skins
    Ordway ..................................... Ouragan/MD-450 cockpit
    Baffmeister ................................ new Ouragan flight model
    Wolf257 .................................... P-40B
    Wrench ..................................... P-40B skins/upgrades
    Wilco ...................................... custom P-51B & Spitfire9 skins
    Florian .................................... RF-84F
    Gunrunner .................................. RF-84F skins
    MontyCZ .................................... S-199
    Wrench ..................................... S-199_IDF (DLC) tweaks & updates
    Simon Porter ............................... Sea Fury
    Paulopanz .................................. Sea Fury skins
    Bunyap ..................................... Sea Hawks
    Paulopanz .................................. Sea Hawk skins
    Tomb ....................................... Sea Hawk fixes/upgrades
    Skippybing ................................. Sea Vixen
    Sundowner & Wrench ......................... Sea Vixen skins/upgrades
    MontzCZ .................................... Skyraider1
    Wrench ..................................... Skyraider skins/upgrades
    MontyCZ, 76IAPBlackbird, & Wrench .......... Skyraider AEW
    Paulopanz .................................. Spitfire22_EAF (DLC) skins
    Kulbit80 ................................... TBM Avenger skins
    Paulopanz .................................. Valiant B.1 skins
    Paulopanz .................................. Vampire skins
    Paulopanz .................................. Vampire cockpit
    Pasko ...................................... Venom
    Paulopanz .................................. Venom skins
    Skippybing ................................. Wyvern
    Zurawski ................................... F-86F cockpit (used on several aircraft)
    Stary ...................................... Late Spitfire cockpit
    A-Team ..................................... several optional aircraft (models
    not included) -- see above for
    more information
    Jimbeamer5 & Kulbit80 ...................... various skins
     
     
    Ground Objects
    ----------------------------------------------------------------------------
    Hinchinbrooke .............................. all carriers, except La Fayette
    YEYEYE ..................................... La Fayette
    Wrench & Paulopanz ......................... previous mods to carriers
    Hinchinbrooke .............................. all ships, except as noted below
    Adrian Benetti ............................. Flower class
    GrinchWSLG ................................. Weapon & Z-Class (Fletcher)
    Julhelm .................................... Tide class
    ThirdWire .................................. RN Supply Ship
    Kesselbrut ................................. NavyTug, TroopShip, & Mark8_LCT
    Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert"
    Nicholas Bell .............................. "WOE 1950's AAA Mod"
    Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack"
    Monty CZ ................................... "SF2 WWII Flak Pack"
    Geo......................................... "WWII Ground Object Pack"
    Kesselbrut .................................."US Armor Pack"
    SFP1Ace ....................................."Alternative ArmorPack"
    Gepard ......................................"Tiran Pack"
    Gepard ......................................"WOI Panzer Pack"
    Geo.........................................."WWII Ground Object Pack"
    Kesselbrut ................................. "Zil Transport Pack"
    Pasko & Nicholas Bell ...................... S-60, KS-30, KS-19P, ZPU-4, M-42
    Nicholas Bell .............................. Bofors L60/L70
    rebel ryder & Nicholas Bell................. M1939 flak guns
    Kesselbrut ................................. ZPU-1, IDF_Cal50
    Geo ........................................ 20mmAAA & M16_Quad
    Monty CZ ................................... HS-820 & HS-831
    ODS Team ................................... Firecan radar
    EricJ ...................................... Arab_DShK
    Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced
    Fubar512 ................................... ZSU-23 AAA tweaks
    ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23,
    ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
    Geo ........................................ Sherman_E8, M3, M3GMC
    rebel ryder ................................ Sherman-M4A2_76mm, T-34-85, IDF Super Shermans
    rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads
    Pasko ...................................... AMX-13, Su-85, Su-100, T-34
    Gabilon .................................... Merkava
    Pasko & Kesselbrut ......................... M60A3, M60A1AOS
    SFP1Ace .................................... Chieftains (based on TW Centurions)
    russouk2004 ................................ CrusaderII
    Unknown Author ............................. Daimler, Humber, PZKW_IVA
    ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM,
    BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A,
    T-34-85, M50_Sherman, M51_Sherman
    SUICIDAL ................................... New Destroyed Tank LODs
    Pasko ...................................... Hawk launcher & radars, Spoonrest radars
    Fubar512 & Wrench .......................... Hawk INI tweaks
     
     
    Other Mods
    ----------------------------------------------------------------------------
    Paulopanz .................................. custom ranks/medals pack
    Paulopanz .................................. custom kill marks
    OldDiego, Pappy, Wrench, Pasko, ............ Pilots
    Florian/AmokFloo, & PureBlue
    Wrench ..................................... IsraelME terrain upgrades
     
    Credit for the original "48-56" add-on released in June 2010 at CombatAce.com goes to Dave (USAFMTL) and the rest of the "48-56" mod team.
     
    If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
     
    --------------------------
    eburger68 & USAFMTL (Dave)
    14 December 2014
    1,535 1
  23. This is an all-inclusive package. It already contains everything you need to play.
    (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
     
    The official soundtrack of the mod is
    with Sabaton. 
    Before downloading the main files again if you seek to patch the game, check the support topic. Patches are posted there too.
     
    Main Features:
    New 512x512 Terrain Tiles by Stary; resident master of Terrains who have made sure that the Baltic region looks the part and steadily pushes the limits of the SF2 Engine.
     
    New Campaign: That is right. We did not settle with just upgrading the ones we already had, you will get a remake of the classic Operation Mannerheims Shield set in the year 2014.
     
    New Flyable Aircraft: F 16AM Falcon, F 18 Hornet, J 32E Lansen , The J 35J Draken, Danish & Finnish Drakens, SK-16 & Helikopter 15B amongst others, the Helicopter with its own Visby Operations Mission! While most of these have been available by talented modders for some time; we have now a proper playground for them. Others, such as Ravenclaws J 32E and the Helicopter 15B has never been released.
     
    New AI Aircraft: S 100C Argus, MiG 31BM, SU-25TM, Tu 16T Badger, Tu 22M3 Backfire, IL-10 Beast as well as compatibility with the AI Planes Pack Su-9.
     
    New Ground Objects: Swedish Anti-Aircraft Units, Russian Amphibious Landing ship, Soveremmeny Class Destroyer, Kresta Class Cruiser and more.
     
    All new effects.
     
    A number of corrections, smoother code, changes and small additions to existing campaigns as well as numerous bug fixes.
     
    Included Campaigns:
    Campaign Name: The Catalina Affair
    Year: 1952
    Flyable Services: Swedish Air Force
    Naval Combat: Yes
    Ground War Scale: Small
    What to expect: A quick campaign with props and early jets over the Baltic. Made to resemble a larger battle that does not go deeper into a full blown war.
     
    Campaign Name: Operation Isbjörn
    Year: 1956
    Flyable Services: Swedish Air Force, Finnish Air Force, Norwegian Air Force
    Naval Combat: Yes
    Ground War Scale: Medium
    What to expect: A longer campaign with jets and props. More focus on the ground war.
     
    Campaign Name: Operation Mannerheims Sköld
    Year: 1966
    Flyable Services: Swedish Air Force, Finnish Air Force, Norwegian Air Force, Danish Air Force
    Naval Combat: Yes
    Ground War Scale: Large
    What to expect: The Total War in Scandinavia. A long campaign, where no stops will be pulled in order to succeed in the battle. Large air battles, air assaults and intense dogfights are on the schedule.
     
    Campaign Name: Midvintermörker
    Year: 2012
    Flyable Services: Swedish Air Force
    Naval Combat: In a manner of speaking
    Ground War Scale: Small
    What to expect: Based on a novel by Lars Wilderäng. The ultimate pilots challenge as you fight to retake Gotland from a Russian Invasion Force. Survival is your goal.
     
    Campaign Name: Operation Mannerheims Sköld 2014
    Year: 2014
    Flyable Services: Swedish Air Force, Finnish Air Force, Norwegian Air Force
    Naval Combat: Yes
    Ground War Scale: Large
    What to expect: The Total War in Scandinavia. A long campaign, where no stops will be pulled in order to succeed in the battle. Large air battles, air assaults and intense dogfights are on the schedule.
    Just with modern aircraft and adjusted accordingly. Gets very interesting as both sides start to run low on supply and have to risk losing missions to preserve their aircraft.
     
     
    Installation:
    This mod requires SF2: Europe. SF2 North Atlantic, Expansion Pack 1 and DLC 008 J 34 Hawker Hunter is highly recommended.
     
    First of all, make sure you are using SF2: Europe and that it is patched to the latest version. This is _vital_.
    Check http://www.thirdwire.com if you are unsure what the latest patch is, but the game should notify you if there is new patches out.
     
    Delete ANY PRIOR TSF MOD INSTALLATION! This is vital as items has been renamed, moved or otherwise changed.
    If you are using a mod, or plan to use one, TSF will mess around with settings other mods may be using. As such, creating a seperate mod folder for TSF is
    a good idea. If you only plan to use TSF, then this step can be bypassed.
     
    Go to your installation folder (Usually C:\Program Files\Thirdwire\Strike Fighters 2). Make a copy of Strike Fighters 2.exe / Strike Fighters 2 Europe.exe
    depending on what you prefer and got installed. Name the Copy Strike Fighters 2 TSF.exe . Start your new .exe once, then close the game.
     
    Now go to your Mod Folders. For Windows 7/Vista, this is located in C:\Users\Name\Saved Games\Thirdwire. For Windows XP Users, it is usually in My Documents.
    Unzip the contents of the 7zip files "TSF2" into the mod folder of your choice. Allow any overwrites.
     
    If you do not own Strike Fighters 2: North Atlantic, then unzip "Unzip if you do not have SF2: NA.7z". Read the Readme included and follow it to the letter.
    If you own Strike Figthers 2 Expansion Pack 1, unzip Install if you have SF2 Israel Expansion Pack 1.7z". Allow any overwrites.
    If you own DLC 008 J 34 Hawker Hunter, unzip "Install if you have DLC 008 J 34 Hawker Hunter.7z". Allow any overwrites.
     
    (Please read the included Credits file. I could not do what I do without the lovely people who helped me by allowing me to use their work!)
    2,371 5
  24. Part three of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes
    3,218 6
  25. Part two of the Strike Fighters 2: North Atlantic Expansion Pack.
     
    Eric Howes
    3,330 2

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