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Posted

So, in theory then, even 3rd party models that have a number of flaws could be 'repaired' (like catch or cast shadow) and made better (can't think of a better term)? Off the top of my head, we have several aircraft (and ground/terrain objects) that have serious shadow issues, like not casting when told too, or oddly shaped or the famous Tractor Beam (tm). Things like misaligned pivots or rotating items (tires, props, etc).

That could really be a game changer for a LOT of old mods that the Author isn't around any more

 

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Posted

My personal view of that "tool (?)" would not make it for general release, but just for known 3ds max current SF2 modders. I think if the "whole world" so to speak to get their hands on it, it would only be a matter of time before the TW models would be showing up on Turbosquid etc but under another name ...if you get what I mean,

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Posted

Ant, that's what I think too. Piracy is just TOO easy. But, like you said, for legit 3d modders, who want to fix abandonware models, yeah.

 

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Posted

Can I ask a theoretical question on this, if an existing airplane model had a turret facing the wrong way could it be fixed?

Cheers

Snapper21

Posted
5 hours ago, Wrench said:

Ant, that's what I think too. Piracy is just TOO easy. But, like you said, for legit 3d modders, who want to fix abandonware models, yeah.

 

well  we could use some youngblood in the modding realm. and this is a way to bring folks in. 

it would just mean a little extra work from the admins approving to verify that someone didnt say take one of ravenclaw's models, change names and twist one item 180 degrees

the old heads amongst us would be fine, as we'd probably show off how we took said original model (and give the credit) and twisted a part to be accurate to a different era. not just claim it to be new 

Posted
On 10/15/2026 at 1:33 PM, Sundowner said:

My personal view of that "tool (?)" would not make it for general release, but just for known 3ds max current SF2 modders. I think if the "whole world" so to speak to get their hands on it, it would only be a matter of time before the TW models would be showing up on Turbosquid etc but under another name ...if you get what I mean,

That is what I am thinking of doing. 
I will also make two variants. One that reads unobfuscated LOD v0, v1 and v5. Another version reads all versions. 
The simpler variant will be able to open 95% of the user made aircraft, except some LOD v2 variants made with the feb 2010 3DSmax exporter.

Yesterday I had to work on the animation importing again. LOD format stores animations fragmented, as in every frame has the position/rotation key stored, even if there was originally only a starting point-key and end-point key. I am trying the options to reduce superfluous animation keys.
Other then that I did everything possible to retain the data stored in the LOD. There are no "unknowns" left in the LOD handling. 

I also added a bonus script to change textures from bmp to jpg or dds, or the other way around.

The importer is aimed at 3DSmax 2009 32-bit. I tested it briefly in 3DSmax 8 (2005) but the importer runs out of memory there.

At this point I could make it a 3DSmax-version agnostic exporter too, but I haven;t thought about it much, because I am content with 3DSmax 2009. I am not at home in Blender either.

 

On 10/15/2026 at 12:40 AM, Wrench said:

So, in theory then, even 3rd party models that have a number of flaws could be 'repaired' (like catch or cast shadow) and made better (can't think of a better term)? Off the top of my head, we have several aircraft (and ground/terrain objects) that have serious shadow issues, like not casting when told too, or oddly shaped or the famous Tractor Beam (tm). Things like misaligned pivots or rotating items (tires, props, etc).

That could really be a game changer for a LOT of old mods that the Author isn't around any more

 

Exactly. Repair and improve. As well as making aircraft variants, or adding distance-lods for framerate unfriendly models.
 

Posted
On 10/15/2026 at 1:33 PM, Sundowner said:

My personal view of that "tool (?)" would not make it for general release, but just for known 3ds max current SF2 modders. I think if the "whole world" so to speak to get their hands on it, it would only be a matter of time before the TW models would be showing up on Turbosquid etc but under another name ...if you get what I mean,

That's the point exactly. 

And... before the modder gets hype on the new tool....well, this also gives others access to said modder's files too... 

So I guess it should be some kind of general agreement between all and every. Or there will be a lot of bad blood 

 

19 hours ago, daddyairplanes said:

well  we could use some youngblood in the modding realm.

i consider myself a youngblood in the modding community here...

19 hours ago, daddyairplanes said:

and this is a way to bring folks in. 

yes and no. We all know why. 

 

Can we go to the modder round table with this? But it is up to gerwin.

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Posted
3 hours ago, yakarov79 said:

Can we go to the modder round table with this? But it is up to gerwin.

Let me know what comes out of that. If need be I will consider keeping things to myself.
I don't have THAT much time invested in making 3D models from scratch, so not too much at stake for me personally. For some other modders here it is a different matter.

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Posted (edited)
4 hours ago, yakarov79 said:

i consider myself a youngblood in the modding community here...

well, you werent here when the dark majick was written like Other Kevin 

but you've been addin mods for over a decade now. 

face it. youre middle aged blood :lol:

Edit: fuck, my first mod was 2012. does that mean im old? :stars:

Edited by daddyairplanes
  • Haha 1
Posted

I wouldn't say old but you possibly could be showing signs of wear. When asked who shit themselves, Kevin pictured below, has mastered the look of not me.

image.png

  • Haha 2

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