+Gepard Posted October 4, 2008 Posted October 4, 2008 Has someone an Afghanistan terrain in development? If not i would start to develope one. Quote
Tannethal Posted October 4, 2008 Posted October 4, 2008 Gepard when do you actually sleep? The amount of mod work you throw out is incredible. Thank you! Quote
+Brain32 Posted October 4, 2008 Posted October 4, 2008 Sounds cool, what do you plan for tiles? Quote
Lexx_Luthor Posted October 5, 2008 Posted October 5, 2008 (edited) Gepard, I can't make tiles, and I was eventually going to use the work of others ( edit...with permissions!!!) for the Six Million Meter Map, unless somebody wants to try it. If you like to try new type of tiling project, never done before in any of The Sims....? Go for it. I guess populating that map might have to wait for the eventual Debate on what is required for planetary scale maps, and what should be bailed on. Edited October 5, 2008 by Lexx_Luthor Quote
+Gepard Posted October 5, 2008 Author Posted October 5, 2008 I think WOI will be the best basic game for Afghanistan terrain. The tileset looks already "afghanish". At first i will make the area around Kabul. Lets see where it will end. Quote
johnrey Posted October 5, 2008 Posted October 5, 2008 Please make it WoE compatible. Appreciate it! :yes: Quote
Bulldog Posted October 5, 2008 Posted October 5, 2008 I tried to make one a while ago using the tutorial , but didn't get too far. Please go ahead and do it! Quote
+Dave Posted October 6, 2008 Posted October 6, 2008 Please make it WoE compatible.Appreciate it! :yes: He just said we was going to make it in WOI because the tile set works better. :slow(en): Quote
+The Trooper Posted October 6, 2008 Posted October 6, 2008 A few months ago I started a thread about an 80's Afghanistan war campaign. I've done a lot of research and I have made acurate skins for most of the soviet units stationed there, but I didn't have much success with the terrain. So go for it Let me know if I can help you with something. Quote
EricJ Posted October 6, 2008 Posted October 6, 2008 I got some reference photos (taken in-country) so if you're interested I'll hook you up. Quote
+Gepard Posted October 6, 2008 Author Posted October 6, 2008 (edited) I think tomorrow i will release a first preview of Afghanistan terrain. At the moment it covers the Kabul, Bagram, Jalalabad area. It is far away to be finished. Its only to show you how it could look. And by the way, if someone want to help with lets say to make an replacement tileset or groundobjects, like DSHK gunners, taliban with AK-47, Taliban with mortars, civilists etc, then feel free to do it. Edited October 6, 2008 by Gepard Quote
+Julhelm Posted October 6, 2008 Posted October 6, 2008 I have a taliban model WIP. I also have some new sounds lifted from CS. Quote
+Brain32 Posted October 6, 2008 Posted October 6, 2008 ...if someone want to help with lets say to make an replacement tileset... Waiting for first preview then :whistling: :) Quote
+Gepard Posted October 7, 2008 Author Posted October 7, 2008 The preview is uploaded and available at the download section. Please read the READ ME. Especially the point with the seperate installation which i think is the best way for Afghanistan terrain. If you dont want a seperate installation then dont install the files in the flight folder. Quote
+Brain32 Posted October 8, 2008 Posted October 8, 2008 I started working on a completely custom tileset, when it starts looking like something, I'll send you a few pics sou you can see if you like it... Quote
Wrench Posted October 8, 2008 Posted October 8, 2008 And by the way, if someone want to help with lets say to make an replacement tileset or groundobjects, like DSHK gunners, taliban with AK-47, Taliban with mortars, civilists etc, then feel free to do it. Aren't there some emplaced MGs (machine gun nests) in the Falklands map? Maybe seeing if Kesselbrut will allow thier inclusion. Mortor pits would require a new 'team' with the gun tube. Generic soliders are pretty easy, just use the Soviet Squad, maybe repaint the uniform for more burkha looking... Wrench kevin stein Quote
+Gepard Posted October 8, 2008 Author Posted October 8, 2008 The last hours i tried to make ground objects firing each other, but i failed. My intention was to build soviet vehicle convois encircled by mudjahedin warriors which would have a fire exchange with escorting APC. Or an other idea was to have taliban mortar or rocket attacks from the mountains down in to the airfields and barracks. I know i had some times ago made ships firing each other for a very nice seabattle, I set TargetType=Warship for it and placed them on the map, but i was unable to do it with tanks or soldiers. The stupid things looked nicely each other, but dont opend the fire. Could it be, that in WOI ARTILLERY and WARSHIP will not work for ground attack? Wrench, nice idea. Will see. Brain, a new tileset is very welcom for all guys who dont have WOI, but one of the other sims. Quote
jtin Posted October 8, 2008 Posted October 8, 2008 AFAIK artillery (the type) isn't fully implemented in the game; APC and TANK should work fine as well as WARSHIP. You might want to check to see if you have the gun data entries in the gundata.ini (especially if you don't have Bunyap's WP installed). Is this a custom mission or placed on the map as targets? Quote
+Gepard Posted October 8, 2008 Author Posted October 8, 2008 They are placed on the map as targets like below: [TargetArea019] Name=Taliban attack position Position=866000.0,671000.0 Radius=7071.067871 ActiveYear=0 Location=1 Alignment=ENEMY Target[001].Type=RPG-7 Target[001].Offset=-150.00,0.00 Target[001].Heading=260.0 Target[002].Type=RPG-7 Target[002].Offset=-100.00,30.00 Target[002].Heading=260.0 Target[003].Type=RPG-7 Target[003].Offset=-30.00,0.00 Target[003].Heading=260.0 Quote
Wrench Posted October 8, 2008 Posted October 8, 2008 Arty works in WoE (haven't tested in WoI yet, as I've not placed any batteries near enough to each other). Ther's even an IDF SPG floating around in one my map sets ("Lo'em", based off the DATs M7 Priest --maybe in IsrealME upgrade???) Look at my ASW map; down at Brownsville, the Brownsville Defense Battery M-59s are constantly engaging the Global Sedition D-20s (and other targets at that site) that I placed jusssst out of range of each other. (also used on the SoCal map too, and the unfinished Iran/Iraq) You could create an new 'gun' or tweek out an existing one, give in laser guide, like Crusader's Kytusha's. Of course, they hardly miss that way. The weapons still needs a clear LOS, at least as they stand, but the WILL shoot at each other. I just used the 6in_Mk16 gun, that's already in one of the gundatainis (bunyap?). Equivalant (appr0x) to a 155mm. It DOES need the range extended, though [GunData***]TypeName=6IN_MK16 FullName=6" 47Cal Mk 16 Caliber=152.000000 ROF=8.000000 MuzzleVel=853.000000 AmmoWt=47.600002 WarheadWt=6.200000 Reliability=98.000000 Accuracy=80.000000 AddLight=TRUE MaxLightRange=5000.000000 FireColor=0.400000,0.360000,0.256000 GunFireEffect=ArtilleryFireEffect GunFireSound=TankGun EffectClassName=ArtilleryEffects EffectTime=0.200000 TracerTexture= TracerSize=0.000000 TracerDistFactor=0.000000 TracerLength=0.000000 MaxVisibleDist=0.000000 MaxStreakVisibleDist=0.000000 TimeFuzed=FALSE maybe increase the muzzle velocity, or decrase the shell weight to extned range? Not sure how that works. mortars I'm not quite sure how you could do those, but they need a high ballastic arc, like the Kytusha's, with no smoke trail. Definataly doable, I just don't know the 'mechanics' of it... Wrench kevin stein Quote
tn_prvteye Posted October 8, 2008 Posted October 8, 2008 Whoa whoa whoa...arty works now? Since when? and HOW? Do they get placed randomly like AAA or SAMs? Or do they only show up in User Created Single Missions? How 'bout campaigns? Can they get tasked as targets in a campaign? Hmmmmm....I see possibilities here... Quote
Wrench Posted October 8, 2008 Posted October 8, 2008 somebody's been definatly NOT playing my terrain mods... They're placed just like any other terrain object, albeit still UseGroundObject=TRUE in the types ini. Just like any other vehicle you want to show up in a certain area, to do a certain thing. Get the 2 terrains I mentioned above, and you'll see. Wrench kevin stein Quote
Canadair Posted October 8, 2008 Posted October 8, 2008 somebody's been definatly NOT playing my terrain mods... They're placed just like any other terrain object, albeit still UseGroundObject=TRUE in the types ini. Just like any other vehicle you want to show up in a certain area, to do a certain thing. Get the 2 terrains I mentioned above, and you'll see. Wrench kevin stein WAIT. So if I have a target area, portraying a an arty site, positioned nearby an area where a ground battle according to movements' data (apparently now specified in campaings, and no longer in terrains movement file, althoguht is hear-say and I still ahve to check).. in this case you will sea TANK force attacking the other TANK force, that is receiving support from arty site nearby placed? OMG will we EVER exploit the possibilty of this system... and thinking of vietnam,, now that armed recon missions do work in campaign,, we CAN have the hochi mihn trail raids! .. Quote
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