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Posted

Fellas what was the fix for floating trees?

 

That's an answer I for one also would like to find. The 'Desert3' terrain I created is plagued with that problem.

Posted

stop using Cavorite in the irrigation water???

 

i know for a fact, it drove me crazy on the Eritrea/Ethopia terrain ... even created new TODs with new tree placements and they STILL hover!!

Posted

Disable the f**king shader in data.ini!

 

like:

 

[AlphaObjectTextureMaterial]

EffectShaderName=

//terAlphaObject.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=TRUE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=TRUE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=TRUE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=2.000000

BlendOp=BLEND_SRC_ALPHA

NumTextureStages=1

TextureStage[01].TextureName=

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE

 

the shader makes them float off ground :this:

Posted

it's an, please say this all together

 

"An old bug TK introduced and never bothered fixing"

thank you

Posted

good, good, I provide fix and seems no one is willing to check, sorry, had bad day (venting)

Posted

Yep that seemed to have worked.

 

The floating chain saws? :dntknw: What did they do after all the trees were down? Go after the floating beavers? :yikes:

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