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European MLU Vipers

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F-16AM/BM By the Viper Team.

 

Pit by ravenclaw. (Another master piece and he isn't done yet.)
Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
Skins templates by Migbuster (Went back and made even higher res skins...because he could)
MFD panel glass by Stary (Did you know he does terrains and clouds too?)
Units skins by Jat and ravenclaw (Ok, Jat got me this time and did you know Volker paints too!??) :yikes:
Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
CrazyhorseB34, ini work (and the other dummy)

 

To install:

 

Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX

 

This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.

 


This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.


  • Submitter
  • Submitted
    05/03/2012
  • Category

 

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excellent job guys!!!

 

many thanks!

 

:drinks:

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Very good stuff!!! :good:

 

Thousand thanks...

 

Coupi. :bye:

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OHHHH BOY!!! :crazy:

 

ya'll dun dit it now. :grandpa:

 

 

 

 

 

SidDogg

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Great work :good:

 

Many thanks to everyone involved :drinks:

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OHHHH BOY!!! :crazy:

 

ya'll dun dit it now. :grandpa:

 

 

We still have the BlK 32, 30/32 Cupids, Blk 40, 50, 52 to do. After that there is still more.

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Damn, that's not gonna leave much time for a new F-14D pit, is it.:yikes:

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I approve! :good:

 

Next package will not only have Viggen in it, but some damn good looking Norwegians and Danes...

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Like I said before great work guys, however I noticed there was a difference in some of the data on radar performance in the avionics.ini file and in the data.ini file.

 

F-16AM_net_AVIONICS.INI:

 

RangeSetting[1]=10

RangeSetting[2]=20

RangeSetting[3]=40

RangeSetting[4]=80

RangeSetting[5]=160

RadarPosition=

MaxElevationAngle=60

MinElevationAngle=-60

MaxAzimuthAngle=60

MinAltitude=40.0

BoresightElevation=-5.0

BoresightAzimuth=0.0

MinReturn=0.04

MinimumSpeed=25.41

SearchRange=75

SearchStrength=90

TrackRange=53

TrackStrength=90

 

 

 

F-16AM_net_Data.INI:

 

RadarAzimuthLimit=60

RadarElevationLimit=58

RadarSearchTime=1.0

RadarSearchRange=56

RadarSearchStrength=80

RadarTrackTime=2.0

RadarTrackRange=39

RadarTrackStrength=80

 

 

 

Also I was wondering what source you used for those figures as when I did my RNZAF what if Viper anthology I found completely different information regarding post MLU radar performance:

 

RangeSetting[1]=10

RangeSetting[2]=20

RangeSetting[3]=40

RangeSetting[4]=80

RangeSetting[5]=100

RadarPosition=

MaxElevationAngle=60

MinElevationAngle=-60

MaxAzimuthAngle=60

MinAltitude=40.0

BoresightElevation=-5.0

BoresightAzimuth=0.0

MinReturn=0.04

MinimumSpeed=25.41

SearchRange=100

SearchStrength=110

TrackRange=100

TrackStrength=100

 

 

I'm not saying mine is right or anything, I'm just curious about what info you guys found and used etc.

Edited by dtmdragon

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Thanks everyone, excellent work.

btw, I know that 6dof is not supported in the SF2 series but I noticed that with my TrackIR that you can look around the pit with much more sense of depth than before. It's really immersive. :good:

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What's New in Version 1.1 is up....

  • Version 1.1 Update
  • 1. Fixed JMR status panel that always said ON.
  • 2. Added the missing JHMCS_DEN_F16 pilot.

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Thank you Dave for your update! :salute:

 

Pyro,... I'm agree with you, very immersive! There are plenty of details.

 

I like to fly the Norvegian F-16AM! :good:

 

Coupi. :bye:

Edited by Coupi

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Awesome work, thank you all Viper Team members :good: :good: :good:

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Excuse-me guys! :blush:

 

I don't know how to use the "Air-Air gunsight" F-16AM with the 2 lines!

 

Many thanks...

 

Coupi. :salute:

 

post-21538-0-17128300-1336237127.jpg

Edited by Coupi

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Like I said before great work guys, however I noticed there was a difference in some of the data on radar performance in the avionics.ini file and in the data.ini file.

I'm not saying mine is right or anything, I'm just curious about what info you guys found and used etc.

 

you are right this values are not correct , i will look how we change that , by all the testing nobody notice that :blink:

 

 

Excuse-me guys! :blush:

 

I don't know how to use the "Air-Air gunsight" F-16AM with the 2 lines!

 

Many thanks...

 

Coupi. :salute:

 

post-21538-0-17128300-1336237127.jpg

 

the gunsight works like this , the 1G marker (small +) should point to the target

 

post-15260-0-99298800-1336254472.jpg

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Super... Thank you Ravenclaw! :drinks:

 

Coupi. :salute:

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Version 1.3 is up.

 

1. MLU gunsight is now EEGS only)

 

2. DED display is changed

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Super!!!

 

Thanks guys

 

clapping.gif

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Do we have a visual aid for lead aiming ? (in both LCOS , EEGS) - (i know i have a trend of making the funkiest questions, thats partially because for some time periods i dont access to SF)

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  • Version 1.5
  • 1. Mapping error for the button "7" on the up-front panel
  • 2. Add the 4 status lights on the MFD frame´s

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Minor bug/typo: In the Control Surfaces section, the Denmark and Netherlands versions have [LeftFlap] listed twice, which prevents that flap from deploying properly.

Really enjoying these Vipers, by the way!

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