+Dave 2,322 Posted May 3, 2012 European MLU Vipers View File F-16AM/BM By the Viper Team. Pit by ravenclaw. (Another master piece and he isn't done yet.)Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)Skins templates by Migbuster (Went back and made even higher res skins...because he could)MFD panel glass by Stary (Did you know he does terrains and clouds too?)Units skins by Jat and ravenclaw (Ok, Jat got me this time and did you know Volker paints too!??) Weapons by ravenclaw and GrinchWSLG (Masters of disaster)Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)Crash test Dummy, Dave (Thank god he doesn't have a usable brain)CrazyhorseB34, ini work (and the other dummy) To install: Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this. This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. Submitter Dave Submitted 05/03/2012 Category F-16 Share this post Link to post Share on other sites
Wrench 9,846 Posted May 3, 2012 excellent job guys!!! many thanks! Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 3, 2012 Very good stuff!!! Thousand thanks... Coupi. Share this post Link to post Share on other sites
+SidDogg 130 Posted May 3, 2012 OHHHH BOY!!! ya'll dun dit it now. SidDogg Share this post Link to post Share on other sites
+Baltika 85 Posted May 3, 2012 Great work Many thanks to everyone involved Share this post Link to post Share on other sites
+Dave 2,322 Posted May 3, 2012 OHHHH BOY!!! ya'll dun dit it now. We still have the BlK 32, 30/32 Cupids, Blk 40, 50, 52 to do. After that there is still more. Share this post Link to post Share on other sites
+SupGen 79 Posted May 3, 2012 Damn, that's not gonna leave much time for a new F-14D pit, is it. Share this post Link to post Share on other sites
Slartibartfast 153 Posted May 3, 2012 Outstanding work and excellent as always... Share this post Link to post Share on other sites
topcat II 6 Posted May 4, 2012 Great Job all many Thanks!! Share this post Link to post Share on other sites
+dtmdragon 2,703 Posted May 4, 2012 Well done guys! Thanks! Share this post Link to post Share on other sites
+JonathanRL 974 Posted May 4, 2012 I approve! Next package will not only have Viggen in it, but some damn good looking Norwegians and Danes... Share this post Link to post Share on other sites
+dtmdragon 2,703 Posted May 4, 2012 (edited) Like I said before great work guys, however I noticed there was a difference in some of the data on radar performance in the avionics.ini file and in the data.ini file. F-16AM_net_AVIONICS.INI: RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=80 RangeSetting[5]=160 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=40.0 BoresightElevation=-5.0 BoresightAzimuth=0.0 MinReturn=0.04 MinimumSpeed=25.41 SearchRange=75 SearchStrength=90 TrackRange=53 TrackStrength=90 F-16AM_net_Data.INI: RadarAzimuthLimit=60 RadarElevationLimit=58 RadarSearchTime=1.0 RadarSearchRange=56 RadarSearchStrength=80 RadarTrackTime=2.0 RadarTrackRange=39 RadarTrackStrength=80 Also I was wondering what source you used for those figures as when I did my RNZAF what if Viper anthology I found completely different information regarding post MLU radar performance: RangeSetting[1]=10 RangeSetting[2]=20 RangeSetting[3]=40 RangeSetting[4]=80 RangeSetting[5]=100 RadarPosition= MaxElevationAngle=60 MinElevationAngle=-60 MaxAzimuthAngle=60 MinAltitude=40.0 BoresightElevation=-5.0 BoresightAzimuth=0.0 MinReturn=0.04 MinimumSpeed=25.41 SearchRange=100 SearchStrength=110 TrackRange=100 TrackStrength=100 I'm not saying mine is right or anything, I'm just curious about what info you guys found and used etc. Edited May 4, 2012 by dtmdragon Share this post Link to post Share on other sites
pyro 7 Posted May 4, 2012 Thanks everyone, excellent work. btw, I know that 6dof is not supported in the SF2 series but I noticed that with my TrackIR that you can look around the pit with much more sense of depth than before. It's really immersive. Share this post Link to post Share on other sites
+Dave 2,322 Posted May 4, 2012 What's New in Version 1.1 is up.... Version 1.1 Update 1. Fixed JMR status panel that always said ON. 2. Added the missing JHMCS_DEN_F16 pilot. Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 4, 2012 (edited) Thank you Dave for your update! Pyro,... I'm agree with you, very immersive! There are plenty of details. I like to fly the Norvegian F-16AM! Coupi. Edited May 4, 2012 by Coupi Share this post Link to post Share on other sites
+PureBlue 71 Posted May 5, 2012 Awesome work, thank you all Viper Team members :good: Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 5, 2012 (edited) Excuse-me guys! I don't know how to use the "Air-Air gunsight" F-16AM with the 2 lines! Many thanks... Coupi. Edited May 5, 2012 by Coupi Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted May 5, 2012 Like I said before great work guys, however I noticed there was a difference in some of the data on radar performance in the avionics.ini file and in the data.ini file. I'm not saying mine is right or anything, I'm just curious about what info you guys found and used etc. you are right this values are not correct , i will look how we change that , by all the testing nobody notice that Excuse-me guys! I don't know how to use the "Air-Air gunsight" F-16AM with the 2 lines! Many thanks... Coupi. the gunsight works like this , the 1G marker (small +) should point to the target Share this post Link to post Share on other sites
+Coupi 4,388 Posted May 5, 2012 Super... Thank you Ravenclaw! Coupi. Share this post Link to post Share on other sites
+Dave 2,322 Posted May 6, 2012 Version 1.3 is up. 1. MLU gunsight is now EEGS only) 2. DED display is changed Share this post Link to post Share on other sites
+ace888 327 Posted May 11, 2012 Super!!! Thanks guys Share this post Link to post Share on other sites
squid 21 Posted May 13, 2012 Do we have a visual aid for lead aiming ? (in both LCOS , EEGS) - (i know i have a trend of making the funkiest questions, thats partially because for some time periods i dont access to SF) Share this post Link to post Share on other sites
+Dave 2,322 Posted May 24, 2012 Version 1.5 1. Mapping error for the button "7" on the up-front panel 2. Add the 4 status lights on the MFD frame´s Share this post Link to post Share on other sites
+WhiteBoySamurai 1,094 Posted August 28, 2012 Minor bug/typo: In the Control Surfaces section, the Denmark and Netherlands versions have [LeftFlap] listed twice, which prevents that flap from deploying properly. Really enjoying these Vipers, by the way! Share this post Link to post Share on other sites