+VonS Posted April 28, 2019 Posted April 28, 2019 And just a few more representative pics for this thread - currently tweaking the A-Team Polikarpov (I-16, type 24) into an earlier "type 10" used on occasion by the Republic of China - should be good for late 1930s scenarios using the China and Taiwan maps - will also include real engine sounds with the FM pack whenever possible...the Polikarpov rattle is great fun while flying. SF2 is an unexplored goldmine of WW2 possibilities...never liked any of the WW2 flight sims until I picked up SF2...great stuff gents'. For those wondering about how I get the crisp terrain graphics in the pics, especially at altitude, grab the "ATISetLod" app (if you have an ATI card, for non-ATI there are probably easier ways to set the lod) at the following link (https://community.hwbot.org/topic/137720-benchmark-tweak-software/) and set the LOD bias entry to a value of "-1" while in administrator mode, and save settings (I'm running such a value and have noticed crisper terrains in FE2, SF2, also WOFF and ROF). Von S 5 2 Quote
Spinners Posted May 1, 2019 Posted May 1, 2019 (edited) Beautiful - Thank you Torno! Edited February 7, 2021 by Spinners 10 1 Quote
+VonS Posted May 2, 2019 Posted May 2, 2019 More progress shots....the A-Team A5M4 data ini converted to an A5M1 for early-war PTO scenarios, and a rare high-alt Me109 E7-N (conversion of the A-Team E8), a small no. of which apparently were Japanese flown...should also be good for 1941 scenarios at least. Also tweaked is the Yak-1b (downtuned to the 1a, first batch of Yaks)...I think I got hit by shrapnel from the second fellow since my engine conked out...oh well, was able to dead stick it successfully. Now onto the Curtiss P-40 and other types. Happy flying, Von S 3 1 Quote
Spinners Posted May 5, 2019 Posted May 5, 2019 (edited) FW190-A4 Edited February 7, 2021 by Spinners 8 Quote
+VonS Posted May 9, 2019 Posted May 9, 2019 Continuing with some FM tweaks for an early WW2 install...this time the A-Team Veltro data ini reworked as an early Macchi 202, with 12 and 7 mm machine guns. Lightened up the camo a bit for myself and took her for a test...can use the vertical very effectively in this fighter...also sometimes displays a tendency towards nasty spins but overall very nice against Mk.1 Hurricanes if you aren't rough on the stick. I'm enjoying this one very much...next up the MS. 406 and to get to the P-39 and early P-40 Curtiss variants...I've never checked out a more enjoyable WW2 install than in SF2...very nice stuff. Von S Up close and personal with the Hurries A lighter skin...tweaks done in Paint3D Got a few on the ground I was out of ammo. here but I think one of the AA guns exploded while I buzzed over it Back at base 7 Quote
+VonS Posted May 15, 2019 Posted May 15, 2019 And let's put up some more updates for the FM tweaks in progress...the Macchi 200 and 202 done by A-Team for SF1 now fly well in SF2...have re-tweaked the old 202 as a series 1 Folgere, while the 202 posted above has been further split into approximations of a series 5 and series 9 of the Folgere, should be enough variety now for an early MTO install. Speaking of MTO installs, I was looking at the nice Spit V.a available at CombatAce and modified the data ini to fit a Mk.II...and it works well in an early MTO install (purists may prefer the tropical Mk.V with the sand filter for an MTO install but technically those fit better for a mid-war scenario in 1942 and later...so I went with a Mk.II instead, and the Mk.I has been re-tweaked for an ETO install)...will take a small break and then onto the MS. 406 and Curtiss variants...also want to include some two-engined types, so I will decide whether to do a small update pack first or maybe continue to expand it and upload the FM tweaks later once I've covered the types I'm using for my 1937-1941 install. Representative shots below of the latest tweaks...hair-raising adventure with Mk.II Spits and the Macchi 200, was out of ammo after the first dogfight so I eventually sawed off the second fellow's elevator with my prop...then chased him to a higher alt. to make him stall and fall into an unrecoverable spin...I then ran out of fuel (probably damage of some kind) and had to find a spot to land. SF2 is every bit as good for WW2 as FE2 is for WW1 in my opinion. Von S Chasing the fellow high after sawing his elevator off He ends up spinning, with no elevator, rudder, or ailerons to correct Looking for a spot to land the Spit Mk.II after the engine conked out or fuel ran out Landed close to what seems like an outhouse (appropriate after the extreme adventure) 6 1 Quote
+VonS Posted June 2, 2019 Posted June 2, 2019 Fighter data ini tweaks now all done for a mini 1937 to 1941 install, will most likely package this soon and upload as a "Part I" package..."Part II" will follow later in the year with five or six two-engined bombers that fit well with a late '30s install. Have finally gotten around to tweaking the P-39 Aircobra (c variant and early d batch), and also one of my favorites, the P-40 (cu and/or early b variant), this should work well for early and obscure pto and mto installs. The Flying Tigers flew the c variant largely but I'll leave that perhaps for a future tweaks package for a mid-war scenario. Happy flying, Von S Can barely get above 8500 m alt in the early P-40 but good enough to create some contrails Some damage from a dogfight with Folgere types but the P-40 is fairly sturdy and can take a beating Couldn't resist getting some of the later-variant Folgeres at their base (Series 9 of the c.202 tweak in the pic below) Keeping good formation on the way back home I always find time to enjoy sun effects in the TW sims 6 1 Quote
Silberpfeil Posted June 2, 2019 Posted June 2, 2019 Interesting, VonS - maybe I missed this part, but is this for only SF2 or for both FE2 and SF2? Every once in a while I try to get an SF2 model (or more generally, a pair of them) to work in FE2 but don't have any success (maybe 10% of the time). The aircraft will show during the selection screens, but immediately after you select "Fly Now", you're sitting in mid-air with no cockpit, no aircraft, and no airspeed. Occasionally, dependent upon type, you might see a bomb hanging beneath a wing, but no wing to hold it up! Any ideas on this? Quote
+VonS Posted June 3, 2019 Posted June 3, 2019 (edited) 11 hours ago, Silberpfeil said: Interesting, VonS - maybe I missed this part, but is this for only SF2 or for both FE2 and SF2? Every once in a while I try to get an SF2 model (or more generally, a pair of them) to work in FE2 but don't have any success (maybe 10% of the time). The aircraft will show during the selection screens, but immediately after you select "Fly Now", you're sitting in mid-air with no cockpit, no aircraft, and no airspeed. Occasionally, dependent upon type, you might see a bomb hanging beneath a wing, but no wing to hold it up! Any ideas on this? These tweaks are specifically for SF2, as is my Cold War prop package that was done about a month ago - I've also tried running a few of the WW2 types in FE2 but the results were inaccurate (the Corsair F4U-5 for example has a realistic top speed in the 760s kph in SF2, but when dumped into FE2 it jumps into the 880s kph - so I don't recommend transplanting data inis across FE2 and SF2 - better to tweak things separately for the two sims).... Apart from the Corsair and one or two other types, I haven't tried running any of the other SF2 aircraft in FE2, the Corsair showed up just fine but the FM modelling is way off when I run it in FE2....I think air density among other things is modelled to be "thinner" in FE2...possibly something TK did for more accurate WW1 biplane behavior...this would explain the difference in top speeds across the two sims....also the fact that I usually need to use higher-than-historical hp ratings in SF2 for the prop types to get fairly historical climb rates...in FE2, even when using estimates, the hp ratings end up fairly close to historical values, and sometimes require even a bit of down-tuning so that climb rates aren't too good/inaccurate. Some of the 1930s biplanes that Geezer and Baffmeister were working on were done specifically for FE2 I think, and then eventually re-tweaked for SF2 - on the other hand "backporting" stuff from SF2 into FE2 may not be as easy. Obligatory screenies below, Aircobra and Tomahawk in the pto theater - SF2 is thoroughly satisfying for my occasional WW2 interests, much better than that CFS3 stuff I tried years ago. Von S Edited June 3, 2019 by VonS Added info. 6 1 Quote
+Coupi Posted June 7, 2019 Posted June 7, 2019 (edited) With the courtesy of Veltro2k ! Early skin test of his Me 262B-1a "Nachtjager" project ... Edited June 7, 2019 by Coupi 9 Quote
amariani Posted June 10, 2019 Posted June 10, 2019 On 9/6/2019 at 2:41 AM, Coupi said: D-Day... in memorian ! You might wanna update your nations.ini for the proper finflash to show. 3 1 Quote
+pappychksix Posted June 11, 2019 Posted June 11, 2019 (edited) The iconic P-51B Mustangs of Don Gentile (VF-T) and Johnny Godfrey (VF-P) Edited June 11, 2019 by pappychksix 11 2 Quote
Spinners Posted June 11, 2019 Posted June 11, 2019 (edited) Freedom Fighter Edited February 7, 2021 by Spinners 9 Quote
+russouk2004 Posted June 13, 2019 Posted June 13, 2019 Getting this ready too...another one the templates seem to have vanished for...ffs gotta make two now... 8 Quote
Spinners Posted June 14, 2019 Posted June 14, 2019 (edited) https://flic.kr/p/2kzrzuH Torch Edited February 7, 2021 by Spinners 3 Quote
+Veltro2k Posted June 14, 2019 Posted June 14, 2019 Bombers don't stand a chance with this beast 2 Quote
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