beachav8r Posted November 23, 2013 Posted November 23, 2013 [size:9pt]Note - In an effort to continuously improve the sim, starting with this AAR I've also enabled SweetFX, which basically does post-process work in realtime through DirectX (PFM if you ask me). This allows you to change HDR settings, colors, saturation, and add various effects that you see in realtime while playing the sim. A fantastic tool that can be used in all kinds of sims. More Strike Fighters 2 specific SweetFX details found HERE![/size]----------------------------------------------------------------------Today's mission is to strike the enemy PT boat base at Loc Chau. At first I get excited thinking it was the PT boat base I had spotted on a previous mission, but I soon realize it is not the same (that one was on the coast, this one is on a river). Our pair of A-6As is tasked to take out the barracks buildings in a coordinated strike with other assets. The sense of being involved in a true "Alpha Strike" in this sim is very good.With a gleam in my eye, I hatch a little plan. So far in this campaign I've been a pretty good sailor, sticking to the script and the mantra of "one pass - haul ass". BUT, I'm pretty sure this target is going to be pretty juicy, so I plan for that eventuality. My target is the barracks building, so I equip myself with six 1,000 lb. bombs which should do the trick. I also equip my wingman with four 1,000 lb. bombs as a backup. I knock my fuel load down to 75% and decide to load up on Snakeyes for targets of opportunity. With fourteen of the 500 lb. retarded bombs loaded I'm a flying bomb truck!There is a high overcast at around sixteen thousand feet today, giving us a little bit of room to get some altitude for the initial bomb drop.Ahead of us, the Phantoms get to work on the MiGs that are converging over the target area...Alpha strike inbound!As we climb toward the coast I configure my bombs for release...We press toward the IP and I see some shapes go scooting down the right side of the aircraft. Fortunately the CAP flight is on top of things but the action gets uncomfortably close as black smoke puffs and trails mark the demise of MiGs and Crusaders...I offset the target area slightly to allow me to keep it in view out the front corner of the canopy. I've found this to be a good technique for keeping the target in sight while planning the pop-up and roll in maneuver. Of course, as we cross the coast every gun in North Vietnam opens up on us. To increase the odds of a successful mission I give my wingman the weapons free command.To my surprise, he must take a more direct line to the target and as I'm finishing my roll in I can see his bombs starting to ripple across the site. Wow!Other explosions are hitting the site, so there must have been another flight tasked with other portions of the facility...My DIANE reticle crosses the target and I press and hold the pickle button. It always seems to take an eternity for all the bombs to ripple off. The exploding flak illuminates the bottom of my aircraft...As tracers zoom behind me, I pull off hard to the left (south) fleeing toward the coast...As I climb away my bombs hit the southern shoreline...I have no idea if I've hit my target, but it looks pretty good!The smoke from multiple strikes is extremely heavy, so it is impossible to see much down there, but I can see a few PT boats moored in the river and tied up to the docks...I proceed offshore and perform a split-S to drop down to low altitude for the follow up (unauthorized) strike..I setup for a low altitude, jinking flight down the river and zoom in on my HUD to see if I can spot the boats..We are so low I think I can hear the guns firing at me. The flak is tremendous as the whole compound fires wildly into the air. I try to steady for a couple seconds and jab the pickle button...Whoosh! The explosions rip down the river...An enormous pull to the left blacks me out momentarily...I roll out heading for the beach and take a glance toward the site..all flames and smoke..I query the TAC for a mission status and she reports the mission is indeed a success. I check in on my wingman and he is intact. I'm using a modified FORMATIONS.INI, but for some reason my selection #9 (RETURN TO BASE) does not seem to work. I had wanted to send him home prior to my second pass to make sure he stayed out of trouble. Fortunately, he was resetting out to the east anyway and wasn't even close to me on my second run. I need to look into why the RTB command isn't working...We cross offshore and my radar picks up the fleet about 50 miles offshore...While I'm on the wing-leveler autopilot I watch some more action with the F12 view. This cool little rapid firing gun is gonna get extra rice tonight for taking down this A-4..!Soon we are passing over carriers. I keep checking for numbers to make sure I get the right one.. There is the Oriskany - <S>..she is now an artificial reef off of Florida if memory serves me correctly..Finally I see my carrier, the Independence, conveniently steaming west alongside the Coral Sea...As I line up for my approach I suddenly notice that I've taken a little damage to my tail feathers! Wow..didn't even know it..! No controllability issues, but scary nonetheless.I'm in a perfect groove and as I touchdown I'm actually a bit shocked when I bounce over the wires. Bolter! I jam the throttles forward and milk the aircraft off the angled deck...That was embarrassing. I roll around on a circling downwind and get back into the groove once more.. I *think* that distances in the SF world are compressed, so I think the distances to fly to targets and the overall size of the theaters are smaller than real life (I could be wrong about that). So fuel seems like it is never an issue. The sim would be even more immersive if fuel became more critical faster. Both Jane's F-15 and Jane's F-18 were pretty cool about that..fuel was really critical to monitor in those sims..We come back in and catch a shallow, crappy one wire due to me not wanting to bolter again...The mission is a success. Turns out I was wounded on the sortie. At least I didn't kill Morgan!Looks like I was tagged by a pissed off PT boat. Fortunately my "rogue" secondary strike didn't cost us too much. The debrief states I destroyed eleven torpedo boats. That felt good...BeachAV8R 3 Quote
logan4 Posted November 23, 2013 Posted November 23, 2013 Good read and mission! On the note of fuel, the Intruder had quite a good leg, so unless you run at a target very far or using only 50% fuel load you will hardly notice it. Give a try outside the campaign for a Mig21 in a turn n burn dogfight, you will run out of juice relatively fast. Quote
NIELS Posted November 23, 2013 Posted November 23, 2013 Good stuff BeachAV8R, and the pics are cool! These mission reports remind me of 'Coonts - Flight of The Intruder'......... Excellent! Keep em coming, NIELS Quote
Murphy'S Posted November 23, 2013 Posted November 23, 2013 That was embarrassing. I roll around on a circling downwind and get back into the groove once more.. I *think* that distances in the SF world are compressed, so I think the distances to fly to targets and the overall size of the theaters are smaller than real life (I could be wrong about that). So fuel seems like it is never an issue. The sim would be even more immersive if fuel became more critical faster. Both Jane's F-15 and Jane's F-18 were pretty cool about that..fuel was really critical to monitor in those sims.. The maps in sf2 are only 60 or 70% of the real life counterparts. But if the fuel comsuption isn't a problem from carriers, if you fly some missions with the usaf from thailand or South vietnam, it's a different story even with plenty of external fuels tank and reduced bomb loads. 1 Quote
NIELS Posted November 23, 2013 Posted November 23, 2013 "WE NEED TANKERS THAT WORK" Hoping, wishing, pleading.................Nothing more frustrating than flaming out after a successful mission! NIELS 1 Quote
fallenphoenix1986 Posted November 24, 2013 Posted November 24, 2013 Been flying SF2V for the first time recently - I only bought that title to get the Essex boats and Crusaders now I'm hooked on F-105's... really should pick up SF2 so I can get the expansion packs to work... I'm blaming this A-6 series for putting me out of pocket :P Craig 1 Quote
beachav8r Posted November 24, 2013 Author Posted November 24, 2013 The F-105 is my other mistress... I might consider switching to one for one of the other phases of the campaign (B or C or something..).. The only Thirdwire title I haven't picked up thus far is NA. If I found some compelling reason to get it, I would..but I think after Rolling Thunder I'll end up doing some Desert Storm AARs because that is another of my favorite regions.. Would having NA add anything to SF: Europe with the Desert Storm mod? (Like - could I have those carrier task forces in the Gulf..?) BeachAV8R "WE NEED TANKERS THAT WORK" Hoping, wishing, pleading.................Nothing more frustrating than flaming out after a successful mission! NIELS Tankers and multiplayer would really round out this sim nicely.. Kickstarter TK? C'mon..I'll be your PR guy! <g> BeachAV8R But if the fuel comsuption isn't a problem from carriers, if you fly some missions with the usaf from thailand or South vietnam, it's a different story even with plenty of external fuels tank and reduced bomb loads. Good idea.. <files it away in the memory banks..>.. <G> Quote
fallenphoenix1986 Posted November 24, 2013 Posted November 24, 2013 Depends on what you want to fly really, the abality to designate and launch on multiple targets with the F-14 makes the plane, tthen theres the water in NA... pretty impressive - seeing as I spend most of my time shipboard thats kind of a big deal for me . From what I understand the battle group formations can be set up in other titles but it takes a bit of fiddling to get them to work, though if you're land based an in anything other than a tomkitty I guess it wont add much to the other titles. If you are a fan of Red Storm Rissing however then NA is a must. Might pick up the RB A-6 as well.. been buying their birds ince they came out witht he CFS2 A-4 though bar the Banshee my entire Razbam collection is MSFS based... can just about justify the cost for the pit. Craig Quote
macelena Posted November 24, 2013 Posted November 24, 2013 SF2V and SF2NA go great together, almost as good as NA and SF2E. My situation is different from the majority, as i can´t use mods properly, but i have all titles, but i would say that playing a campaign in Iceland with an "Underdog" Phantoms in a Tomcat dominated Navy, and running to kill those soviet bombers before Hawkeye calls "Vampyre" is as fun as the game gets. Quote
fallenphoenix1986 Posted November 24, 2013 Posted November 24, 2013 Just about caved - set up a fresh Vietnam instal and loaded up the expansion packs, seems only the most recent update requires SF2 - still using the default A-6 and an A-6E pit... got some kind of goof though - all A-6's have a permanent load of drop tanks... Craig Quote
+Stary Posted November 25, 2013 Posted November 25, 2013 two things: 1) Beach your AARs are awesome read and presented in fabulous way 2) Great advertising for SF2 series on the other site extra 3rd -I need to tune down the bombs smoke and explosions fires for next pack installment Quote
beachav8r Posted November 25, 2013 Author Posted November 25, 2013 Thanks Stary - that is a high compliment and I'm glad I can help spread the word about the great work TK did, and that you guys continue to do with the series. The pulse pounding action when you are heading over the beach and the AAA starts to pound around you is comparable to the sims that take 50 switches to get started. I mean, I love the DCS planes because there is a huge feeling of accomplishment in just getting the systems nailed..but Strike Fighters has a great environmental quality to it that really shines. Re: fire and smoke - <G> - I don't know if we need less of it, or if I just need a few more cores and an i7 to take better advantage of it! Was thinking about presenting the next AAR as a Video AAR, but I'll have to post-process it because apparently SweetFX and FRAPS don't work well together. Looking forward to whatever else you guys push down the pipe. After Vietnam (which could take awhile), I'm probably shooting for the Operation Desert Storm campaign.. Looks right down my alley.. Thanks again for all the hard work you guys do creating the mods, tweaking them, and setting us moron end users on the right path to getting them all working <g>.. BeachAV8R PS - Sure wish TK would show some indications of where the series is heading. It would be really nice to see him get back to PC platform programming. IOS apps...meh... Quote
+Stary Posted November 25, 2013 Posted November 25, 2013 as usual, it's only TK who knows what's The Man is up to... mobile games got them Eurofighters, Su-27s etc, in suprisingly high exterior detail. That and lack of anything related to Exp3 makes me sad Panda Quote
macelena Posted November 25, 2013 Posted November 25, 2013 Screw Pandas. Those fat welfare-drag queens... 1 Quote
jeanba Posted November 25, 2013 Posted November 25, 2013 (edited) I proceed offshore and perform a split-S to drop down to low altitude for the follow up (unauthorized) strike.. As a journalist from the french newspaper "L'Humanité", I took pictures of innocent civilians from the people republic of VietNam who were murdered by yankee aircraft deliberatly bombing civilian installation. Once again, the world must be aware of the crimes committed by the US over a free country Edited November 25, 2013 by jeanba Quote
malibu43 Posted November 25, 2013 Posted November 25, 2013 (edited) Hey Beach, Did you just drag and drop the GH3 and GH3.5 files on top of the terrain folders that the SF2V Expansion pack creates? I tried it and got some tree-sized water buffalo and floating bushes... Edited November 25, 2013 by malibu43 Quote
Stratos Posted November 25, 2013 Posted November 25, 2013 This AAR are just amazing! Please keep em coming! I will also love to see A-A refueling and slewable radar cursors! Quote
+Stary Posted November 25, 2013 Posted November 25, 2013 (edited) Hey Beach, Did you just drag and drop the GH3 and GH3.5 files on top of the terrain folders that the SF2V Expansion pack creates? I tried it and got some tree-sized water buffalo and floating bushes... Malibu GH3 is NOT required for GH 3.5, your description tells me your VietnamSEA_DATA.ini is wrong version, use the one from GH 3.5 pack or TODs are from different (read: Brains32 tiles+GH2-compatible) version of the terrain Edited November 25, 2013 by Stary Quote
malibu43 Posted November 25, 2013 Posted November 25, 2013 Malibu GH3 is NOT required for GH 3.5, your description tells me your VietnamSEA_DATA.ini is wrong version, use the one from GH 3.5 pack or TODs are from different (read: Brains32 tiles+GH2-compatible) version of the terrain Thanks Stary! I'll give it another try without GH3 first. Quote
Nefarious Posted November 28, 2013 Posted November 28, 2013 Wish I could get the Super Pack working... A-6 is my favorite plane. Quote
mue Posted November 28, 2013 Posted November 28, 2013 Hey Beach, Did you just drag and drop the GH3 and GH3.5 files on top of the terrain folders that the SF2V Expansion pack creates? I tried it and got some tree-sized water buffalo and floating bushes... I've got the same error (tree-sized water buffalos) but only in the South Vietnam terrain. The SF2V Expansion pack has two terrains: North Vietnam (VietnamSEA folder) and South Vietnam (SouthVietnam folder). I just copied the GH3.5 files into both terrain folders. With the North Vietnam terrain it seams to work but with the South Vietnam terrain it does not. Does anyone know what I've done wrong? Or is GH3.5 not compatible with the South Vietnam terrain? Quote
+Stary Posted November 28, 2013 Posted November 28, 2013 (edited) no, it's only for the North Vietnam, but you can copy to South Vietnam the VietnamSEA_data.ini from GH 3.5 and rename it to match the name of the south_vietnam_terrain_name _data.ini and overwrite (backup first of course!) -can't tell exact name, away from gaming system I think there are no extra textures introduced in Southern Vietnam terrain so all should be ok Edited November 28, 2013 by Stary Quote
malibu43 Posted November 28, 2013 Posted November 28, 2013 I've got the same error (tree-sized water buffalos) but only in the South Vietnam terrain. The SF2V Expansion pack has two terrains: North Vietnam (VietnamSEA folder) and South Vietnam (SouthVietnam folder). I just copied the GH3.5 files into both terrain folders. With the North Vietnam terrain it seams to work but with the South Vietnam terrain it does not. Does anyone know what I've done wrong? Or is GH3.5 not compatible with the South Vietnam terrain? Technically, no it's not compatible. There will be some areas where the target areas don't match the terrain tiles they are on. You may end up with some trees showing through buildings and stuff like that. But based on Beach's AARs, the issues look pretty minor. no, it's only for the North Vietnam, but you can copy to South Vietnam the VietnamSEA_data.ini from GH 3.5 and rename it to match the name of the south_vietnam_terrain_name _data.ini and overwrite (backup first of course!) -can't tell exact name, away from gaming system I think there are no extra textures introduced in Southern Vietnam terrain so all should be ok Duh! That's what I missed! I've clearly been away for too long! Quote
mue Posted November 29, 2013 Posted November 29, 2013 no, it's only for the North Vietnam, but you can copy to South Vietnam the VietnamSEA_data.ini from GH 3.5 and rename it to match the name of the south_vietnam_terrain_name _data.ini and overwrite (backup first of course!) -can't tell exact name, away from gaming system I think there are no extra textures introduced in Southern Vietnam terrain so all should be ok Thank you! It works. No tree-sized buffalos in south vietnam anymore :-) Quote
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