Iran-Iraq War Terrain/Campaign
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Spudknocker, in Thirdwire: Strike Fighters 2 Series - File Announcements
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Similar Content
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By ludo.m54
View File Mirage_F1EQ-5_IRIAF
Mirage F1EQ5_Iriaf
This mod is dedicated to BPAO, nothing would have been possible without him.
Islamic Republic of Iran Air Force seized 24 F1BQs and F1EQs flown over from Iraq, during the 1991 Persian Gulf War. As of December 2021, 12 Mirage F1EQs and 5 Mirage F1BQs were in service.
This mod is not 100% accurate, Iran used all the EQ versions but for more simplicity we decided to use only one version, the EQ-5, to cover all the IRIAF aircrafts.
There is not a lot of informations about the Iranian Mirage, so we did our best to make a realistic aircraft.
Based on Iraqi F1EQ-5 v4.0.1 mod with the following changes:
all the original Iraqi weapons and pods have been disabled as Iran did not get any of those P7 and sidewinder compatibility added (instead of R550) F5 tanks (underwings stations only) instead of original F1 RP35 US bombs and rockets. Another data.ini version is provided for russians bombs and rockets use instead of US. Covered unit :
102sd TFS
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
Submitter ludo.m54 Submitted 09/01/2024 Category Mirage F1
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By ludo.m54
Mirage F1EQ5_Iriaf
This mod is dedicated to BPAO, nothing would have been possible without him.
Islamic Republic of Iran Air Force seized 24 F1BQs and F1EQs flown over from Iraq, during the 1991 Persian Gulf War. As of December 2021, 12 Mirage F1EQs and 5 Mirage F1BQs were in service.
This mod is not 100% accurate, Iran used all the EQ versions but for more simplicity we decided to use only one version, the EQ-5, to cover all the IRIAF aircrafts.
There is not a lot of informations about the Iranian Mirage, so we did our best to make a realistic aircraft.
Based on Iraqi F1EQ-5 v4.0.1 mod with the following changes:
all the original Iraqi weapons and pods have been disabled as Iran did not get any of those P7 and sidewinder compatibility added (instead of R550) F5 tanks (underwings stations only) instead of original F1 RP35 US bombs and rockets. Another data.ini version is provided for russians bombs and rockets use instead of US. Covered unit :
102sd TFS
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
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By JamesWilson
Hi everyone,
I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail.
So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain:
During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra.
The Fitters were equipped with two AA-2 "Atoll".
Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track.
The PROBLEM IS:
There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work.
I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging.
I tried all other available missiles and nothing changed, some didn't show either.
I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed.
I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too).
I tried changing enemy difficulty from Normal to Hard, but nothing changes still.
The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose.
Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s?
Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using?
Thank you very much for helping me
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By Menrva
View File Operation Desert Storm: 30th Anniversary Edition
Welcome To Duty
Built with the extraordinary expertise and dedication of modders from CombatACE.com, Operation Desert Storm – 30th Anniversary Edition promises to be the most complete total conversion ever made for Strike Fighters 2 by ThirdWire.
Fly with more than 50 aircraft ranging from Cold War relics to the most advanced platforms. Gain air superiority in the mighty F-15C Eagle or challenge the Coalition with the agile Fulcrum. Support troops with the A-10A Thunderbolt II, bomb strategic targets with the stealthy F-117A Nighthawk, lead airfield denial operations in the iconic Tornado.
Enjoy a beautifully rendered scenario on a scaled and accurate terrain. Fly over the lakes and rivers of Mesopotamia, the oil-rich fields of Kuwait, the mountains of Iran and Turkey. Take-off from aircraft carriers stationed in the Persian Gulf to watch over Kuwaiti oil rigs. Perform landings and patrols in more than 90 airports and air bases in the Middle East.
Take part in different campaigns including the Iraqi blitzkrieg on Kuwait and the US-led liberation of the Kuwaiti Emirate. Discover how the Iraqi Army was one of the biggest in the world, through the eyes of American, British, Canadian, French, Italian and Arab pilots. Test your skills and abilities flying for the Iraqi Air Force during all stages of the conflict.
Thirty years after, Operation Desert Storm still remains the largest air operation of modern warfare to date. Modders and flight sim enthusiasts at CombatACE teamed up to bring you a unique product in the lite flight sim world. Exquisitely detailed aircraft and paint schemes are delivered in a well-researched and thorough order of battle.
The ODS 30th AE Development team would like to thank CombatACE.com, its admins, moderators and contributors.
We are sure you will enjoy and appreciate this high-quality freeware product. From the aviation enthusiasts, to the aviation enthusiasts... and for the pilots of tomorrow.
Minimum Requirements
Required products from ThirdWire:
Strike Fighters 2, July 2013 patch Strike Fighters 2: Israel, July 2013 patch Strike Fighters 2: North Atlantic, July 2013 patch Full support for:
Mission Editor DLC Campaign Customizer DLC System specs:
OS: Windows 7 x86 Processor: Dual Core 2.7 GHz Memory: 4.0 GB RAM Hard Drive: 17.0 GB Free Space Video Card: 1024 MB DirectX 10
Sneak Peek
Disclaimer
CombatACE.com shall at all times retain ownership of the Software as originally downloaded by you and all subsequent downloads of the Software by you. The Software (and the copyright, and other intellectual property rights of whatever nature in the Software, including any modifications made thereto) are and shall remain the property of CombatACE.com and of the respective developers/modders.
In no event, unless required by applicable law or agreed to in writing, shall CombatACE.com, or any person be liable for any loss, expense or damage, of any type or nature arising out of the use of, or inability to use this installer or program, including, but not limited to, claims, suits or causes of action involving alleged infringement of copyrights, patents, trademarks, trade secrets, or unfair competition.
The Operation Desert Storm: 30th Anniversary Edition modification does NOT comply with CombatACE's Freeware Licensing. Various contents of this modification are exclusive, as such you are NOT allowed to share, redistribute and/or make use of the mod and/or its contents for other purposes, without the consent of the mod's developers. Contents of the modification are the copyright of their respective authors.
Notes about the installer
Beware, the mod is available only in the ISO format. You can either mount it on a virtual drive, burn it on a DVD like in the good old days, or unzip it with 7-Zip or equivalent software.
The installer will automatically detect your installation of the required Strike Fighters 2 games by reading through the registry keys. Game folders that are copied from or manually moved from where they were originally installed are not supported. You need all three aforementioned Strike Fighters 2 games and they must be installed with ThirdWire's original installers, not manually copied from other sources nor moved elsewhere after installation to other folders or drives. If you do not meet any of these requirements, installation cannot proceed and you are on your own. If you install all required games properly, the installation of the mod will proceed correctly as intended. The installer then lets you choose where to install the mod folder; you can even install the mod on a different drive or partition than the one where Strike Fighters 2 is installed. No further user input nor manual edits after installation are ever required; the installer takes care of creating all proper links to your desired path for the mod folder. After installation is over, simply run the mod by using the created Desktop and/or Start Menu links.
If you have a previous version of the mod installed, please use the uninstaller to remove it completely. Clean installation is mandatory. You might want to make a backup of the Controls folder, so that you can easily restore your controller settings afterwards.
Suggestions on common issues
Make sure that you are using your dedicated GPU. By default, Strike Fighters 2 usually selects the integrated GPU you may have on your CPU, which is much weaker in terms of VRAM. In case you have frequent crashes or black/missing textures, I highly suggest you download and install the DXVK graphics wrapper (x86 DLLs) into your Strike Fighters 2 game folder: https://github.com/doitsujin/dxvk. You need a Vulkan-compatible GPU. The wrapper can greatly improve the experience with the mod. With DXVK I can play the mod on a mere Intel UHD 710, whereas without it the mod would always crash to desktop. Go to Sound and set Sound Channels to 32. We got reports that 16 is not enough and will cause crashes on some systems, due to the higher quality sounds included within the mod. The mod is pretty heavy for the game engine despite huge optimizations. Strike Fighters 2's engine is 32bit only and apparently does not manage VRAM properly; consecutive campaign missions might show black/missing textures on objects or cause crashes to desktop because the game does not release the occupied VRAM from the previous mission you played, thus the more missions are loaded consecutively, the more easily you may run out of memory. Set Ground Objects to Medium or Low, Horizon Distance to Near, and Shadows to Medium or Low. These are the most troubling settings. Avoid Unlimited settings as much as possible. If the mod used to work and suddenly crashes to desktop, updating or reinstalling video drivers should help. Make sure that DirectX June 2010 Redistributables are also installed, they are included inside the ISO disk image of the mod. Inside the mod folder, you'll find some extra text files. "(Coalition Order of Battle)" should be of your interest; the mod's terrain covers the entirety of Iraq, at the cost of not having all of Saudi Arabia; this means that a number of important units are based on airbases that are beyond the in-game playable area. With those units you always spawn near the target area, you'll never get to start from a runway nor to land on the assigned runway beyond the invisible wall. You have an entire list of the affected units in the aforementioned text file. By pressing ALT+N, the plane returns to base automatically. The mod is fully compatible with the Campaign Customizer and Mission Editor DLCs by ThirdWire. The Campaign Customizer might be an alternative way to experience those off map units I mentioned previously, since it assigns you to a random airbase of the in-game flyable area. Escort missions are often broken, this is not an issue of the mod, but a bug of the stock game; sometimes the AI flight you escort does not engage its target and keeps flying in a straight line instead of following waypoints, thus the trigger for mission success will never happen. Abandon the mission or retry it if the issue happens, sometimes it works. Pray for ThirdWire AKA Tsuyoshi Kawahito to work on a 64bit version of Strike Fighters 2, maybe even with support for DirectX 12. With that done, any out of memory issues should become an old memory. Submitter Menrva Submitted 01/16/2021 Category User Made Campaigns
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By Spinners
View File [Fictional] McDonnell Douglas F-4M USAFE
McDonnell Douglas F-4M (USAF) Phantom for STRIKE FIGHTERS 2:Europe
This is a simple mod of the stock F-4M_75 to give a fictional USAFE Phantom F-4M with markings for all three squadrons of the 48th Tactical Fighter Wing based at RAF Lakenheath during the mid 1970's.
BACKSTORY
During late 1966 with the USA getting more and more embroiled in the Vietnam war it was decided to re-equip several USAFE units with the British licence-built F-4M so as to release older tactical aircraft such as the F-100D and F-105D for Vietnam where attrition was now a very serious issue.
McDonnell Douglas had already brought together a UK sub-contracting team consisting of BAC, Hawker Siddeley, Rolls-Royce (for the Spey turbofan engines) and Shorts with final assembly and flight testing being carried out at St. Louis but, with one eye on the European market, McDonnell Douglas moved final assembly to Brough (North Humberside) with flight testing at Holme on Spalding Moor. This decision came a bit late for the Royal Navy whose F-4K aircraft continued to be assembled and flight tested in the USA but all F-4M's were produced in the UK with all odd production numbers being allocated to the RAF and all even numbers to the USAFE with Lakenheath and Bitburg becoming the first USAFE wings to re-equip with the type.
Entering service with the 48th Tactical Fighter Wing based at RAF Lakenheath in England in 1970 the F-4M's received a modest upgrade during 1973-1974 to emerge with the Marconi ARI18228 RWR mounted on the fintip and also gained 'slimer' formation-keeping strip lights. The USAF F-4M's had a relatively long career with USAFE and were eventually replaced by F-15E's during 1990 and just missed out on participation in Operation Desert Shield and Desert Storm.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-4M_74 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-4M_74 folder into your Decals folder.
That's it!
CREDITS
As always, thanks to Third Wire for a great little game/sim.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 2 - February 16th, 2024.
Submitter Spinners Submitted 01/23/2010 Category What If Hangar
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